ddnet/src
BeaR c86ebb34df Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-01 11:38:09 +02:00
..
base Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
engine Bug: Losing render-commands if commandbuffer is full(gfx) 2013-02-01 11:38:09 +02:00
game Update src/game/server/gamecontext.cpp 2013-01-27 23:31:50 +02:00
mastersrv cleaned up content folder creation. Closes #845 2012-01-09 01:38:45 +01:00
osxlaunch some make release changes for adding sql server files 2011-04-15 04:32:53 +02:00
tools cleaned up content folder creation. Closes #845 2012-01-09 01:38:45 +01:00
versionsrv put the game version constants all together in one file. Closes #870 2012-01-09 02:02:02 +01:00