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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include <game/generated/protocol.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include <game/client/components/motd.h>
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#include <game/client/components/scoreboard.h>
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#include "broadcast.h"
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void CBroadcast::OnReset()
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{
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m_BroadcastTime = 0;
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}
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void CBroadcast::OnRender()
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{
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if(m_pClient->m_pScoreboard->Active() || m_pClient->m_pMotd->IsActive() || !g_Config.m_ClShowBroadcasts)
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return;
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Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
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if(time_get() < m_BroadcastTime)
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{
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, m_BroadcastRenderOffset, 40.0f, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = 300*Graphics()->ScreenAspect()-m_BroadcastRenderOffset;
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TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
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}
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}
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void CBroadcast::OnMessage(int MsgType, void *pRawMsg)
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{
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if(MsgType == NETMSGTYPE_SV_BROADCAST)
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{
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CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg;
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str_copy(m_aBroadcastText, pMsg->m_pMessage, sizeof(m_aBroadcastText));
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, 0, 0, 12.0f, TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = 300*Graphics()->ScreenAspect();
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TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
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m_BroadcastRenderOffset = 150*Graphics()->ScreenAspect()-Cursor.m_X/2;
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m_BroadcastTime = time_get()+time_freq()*10;
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if (g_Config.m_ClPrintBroadcasts)
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{
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char aBuf[1024];
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int i, ii;
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for (i = 0, ii = 0; i < str_length(m_aBroadcastText); i++)
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{
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if (m_aBroadcastText[i] == '\n')
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{
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aBuf[ii] = '\0';
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ii = 0;
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m_pClient->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "broadcast", aBuf, true);
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}
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else
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{
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aBuf[ii] = m_aBroadcastText[i];
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ii++;
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}
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}
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aBuf[ii] = '\0';
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m_pClient->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "broadcast", aBuf, true);
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}
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}
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}
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