mirror of
https://github.com/ddnet/ddnet.git
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1366 lines
43 KiB
C++
1366 lines
43 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/array.h>
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#include "editor.h"
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#include <engine/client.h>
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#include <engine/console.h>
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#include <engine/graphics.h>
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#include <engine/serverbrowser.h>
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#include <engine/storage.h>
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#include <game/gamecore.h>
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#include <game/mapitems_ex.h>
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template<typename T>
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static int MakeVersion(int i, const T &v)
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{
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return (i << 16) + sizeof(T);
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}
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// backwards compatibility
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/*
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void editor_load_old(DATAFILE *df, MAP *map)
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{
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class mapres_image
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{
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public:
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int width;
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int height;
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int image_data;
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};
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struct mapres_tilemap
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{
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int image;
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int width;
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int height;
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int x, y;
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int scale;
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int data;
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int main;
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};
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struct mapres_entity
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{
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int x, y;
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int data[1];
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};
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struct mapres_spawnpoint
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{
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int x, y;
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};
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struct mapres_item
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{
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int x, y;
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int type;
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};
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struct mapres_flagstand
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{
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int x, y;
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};
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enum
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{
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MAPRES_ENTS_START=1,
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MAPRES_SPAWNPOINT=1,
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MAPRES_ITEM=2,
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MAPRES_SPAWNPOINT_RED=3,
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MAPRES_SPAWNPOINT_BLUE=4,
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MAPRES_FLAGSTAND_RED=5,
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MAPRES_FLAGSTAND_BLUE=6,
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MAPRES_ENTS_END,
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ITEM_NULL=0,
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ITEM_WEAPON_GUN=0x00010001,
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ITEM_WEAPON_SHOTGUN=0x00010002,
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ITEM_WEAPON_ROCKET=0x00010003,
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ITEM_WEAPON_SNIPER=0x00010004,
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ITEM_WEAPON_HAMMER=0x00010005,
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ITEM_HEALTH =0x00020001,
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ITEM_ARMOR=0x00030001,
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ITEM_NINJA=0x00040001,
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};
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enum
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{
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MAPRES_REGISTERED=0x8000,
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MAPRES_IMAGE=0x8001,
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MAPRES_TILEMAP=0x8002,
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MAPRES_COLLISIONMAP=0x8003,
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MAPRES_TEMP_THEME=0x8fff,
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};
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// load tilemaps
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int game_width = 0;
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int game_height = 0;
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{
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int start, num;
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datafile_get_type(df, MAPRES_TILEMAP, &start, &num);
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for(int t = 0; t < num; t++)
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{
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mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0);
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CLayerTiles *l = new CLayerTiles(tmap->width, tmap->height);
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if(tmap->main)
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{
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// move game layer to correct position
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for(int i = 0; i < map->groups[0]->layers.len()-1; i++)
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{
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if(map->groups[0]->layers[i] == pEditor->map.game_layer)
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map->groups[0]->swap_layers(i, i+1);
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}
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game_width = tmap->width;
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game_height = tmap->height;
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}
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// add new layer
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map->groups[0]->add_layer(l);
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// process the data
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unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data);
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CTile *dst_data = l->tiles;
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for(int y = 0; y < tmap->height; y++)
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for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2)
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{
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dst_data->index = src_data[0];
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dst_data->flags = src_data[1];
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}
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l->image = tmap->image;
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}
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}
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// load images
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{
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int start, count;
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datafile_get_type(df, MAPRES_IMAGE, &start, &count);
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for(int i = 0; i < count; i++)
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{
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mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0);
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void *data = datafile_get_data(df, imgres->image_data);
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EDITOR_IMAGE *img = new EDITOR_IMAGE;
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img->width = imgres->width;
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img->height = imgres->height;
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img->format = CImageInfo::FORMAT_RGBA;
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// copy image data
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img->data = mem_alloc(img->width*img->height*4, 1);
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mem_copy(img->data, data, img->width*img->height*4);
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img->tex_id = Graphics()->LoadTextureRaw(img->width, img->height, img->format, img->data, CImageInfo::FORMAT_AUTO, 0);
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map->images.add(img);
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// unload image
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datafile_unload_data(df, imgres->image_data);
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}
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}
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// load entities
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{
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CLayerGame *g = map->game_layer;
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g->resize(game_width, game_height);
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for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++)
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{
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// fetch entities of this class
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int start, num;
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datafile_get_type(df, t, &start, &num);
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for(int i = 0; i < num; i++)
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{
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mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0);
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int x = e->x/32;
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int y = e->y/32;
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int id = -1;
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if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN;
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else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED;
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else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE;
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else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED;
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else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE;
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else if(t == MAPRES_ITEM)
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{
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if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN;
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else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE;
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else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA;
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else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1;
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else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1;
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}
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if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height)
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g->tiles[y*g->width+x].index = id+ENTITY_OFFSET;
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}
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}
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}
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}*/
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// compatibility with old sound layers
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struct CSoundSource_DEPRECATED
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{
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CPoint m_Position;
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int m_Loop;
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int m_TimeDelay; // in s
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int m_FalloffDistance;
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int m_PosEnv;
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int m_PosEnvOffset;
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int m_SoundEnv;
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int m_SoundEnvOffset;
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};
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int CEditor::Save(const char *pFilename)
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{
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return m_Map.Save(Kernel()->RequestInterface<IStorage>(), pFilename);
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}
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int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
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{
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName);
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m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
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CDataFileWriter df;
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if(!df.Open(pStorage, pFileName))
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{
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str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName);
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m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
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return 0;
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}
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// save version
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{
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CMapItemVersion Item;
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Item.m_Version = 1;
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df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item);
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}
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// save map info
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{
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CMapItemInfoSettings Item;
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Item.m_Version = 1;
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if(m_MapInfo.m_aAuthor[0])
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Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor) + 1, m_MapInfo.m_aAuthor);
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else
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Item.m_Author = -1;
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if(m_MapInfo.m_aVersion[0])
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Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion) + 1, m_MapInfo.m_aVersion);
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else
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Item.m_MapVersion = -1;
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if(m_MapInfo.m_aCredits[0])
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Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits) + 1, m_MapInfo.m_aCredits);
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else
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Item.m_Credits = -1;
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if(m_MapInfo.m_aLicense[0])
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Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense) + 1, m_MapInfo.m_aLicense);
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else
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Item.m_License = -1;
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Item.m_Settings = -1;
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if(m_lSettings.size())
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{
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int Size = 0;
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for(int i = 0; i < m_lSettings.size(); i++)
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{
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Size += str_length(m_lSettings[i].m_aCommand) + 1;
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}
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char *pSettings = (char *)malloc(maximum(Size, 1));
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char *pNext = pSettings;
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for(int i = 0; i < m_lSettings.size(); i++)
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{
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int Length = str_length(m_lSettings[i].m_aCommand) + 1;
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mem_copy(pNext, m_lSettings[i].m_aCommand, Length);
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pNext += Length;
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}
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Item.m_Settings = df.AddData(Size, pSettings);
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free(pSettings);
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}
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df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item);
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}
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// save images
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for(int i = 0; i < m_lImages.size(); i++)
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{
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CEditorImage *pImg = m_lImages[i];
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// analyse the image for when saving (should be done when we load the image)
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// TODO!
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pImg->AnalyseTileFlags();
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CMapItemImage Item;
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Item.m_Version = 1;
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Item.m_Width = pImg->m_Width;
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Item.m_Height = pImg->m_Height;
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Item.m_External = pImg->m_External;
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Item.m_ImageName = df.AddData(str_length(pImg->m_aName) + 1, pImg->m_aName);
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if(pImg->m_External)
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Item.m_ImageData = -1;
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else
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{
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if(pImg->m_Format == CImageInfo::FORMAT_RGB)
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{
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// Convert to RGBA
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unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4);
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unsigned char *pDataRGB = (unsigned char *)pImg->m_pData;
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for(int i = 0; i < Item.m_Width * Item.m_Height; i++)
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{
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pDataRGBA[i * 4] = pDataRGB[i * 3];
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pDataRGBA[i * 4 + 1] = pDataRGB[i * 3 + 1];
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pDataRGBA[i * 4 + 2] = pDataRGB[i * 3 + 2];
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pDataRGBA[i * 4 + 3] = 255;
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}
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Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pDataRGBA);
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free(pDataRGBA);
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}
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else
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{
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Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pImg->m_pData);
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}
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}
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df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item);
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}
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// save sounds
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for(int i = 0; i < m_lSounds.size(); i++)
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{
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CEditorSound *pSound = m_lSounds[i];
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CMapItemSound Item;
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Item.m_Version = 1;
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Item.m_External = 0;
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Item.m_SoundName = df.AddData(str_length(pSound->m_aName) + 1, pSound->m_aName);
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Item.m_SoundData = df.AddData(pSound->m_DataSize, pSound->m_pData);
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Item.m_SoundDataSize = pSound->m_DataSize;
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df.AddItem(MAPITEMTYPE_SOUND, i, sizeof(Item), &Item);
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}
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// save layers
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int LayerCount = 0, GroupCount = 0;
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int AutomapperCount = 0;
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for(int g = 0; g < m_lGroups.size(); g++)
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{
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CLayerGroup *pGroup = m_lGroups[g];
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CMapItemGroup GItem;
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GItem.m_Version = CMapItemGroup::CURRENT_VERSION;
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GItem.m_ParallaxX = pGroup->m_ParallaxX;
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GItem.m_ParallaxY = pGroup->m_ParallaxY;
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GItem.m_OffsetX = pGroup->m_OffsetX;
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GItem.m_OffsetY = pGroup->m_OffsetY;
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GItem.m_UseClipping = pGroup->m_UseClipping;
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GItem.m_ClipX = pGroup->m_ClipX;
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GItem.m_ClipY = pGroup->m_ClipY;
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GItem.m_ClipW = pGroup->m_ClipW;
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GItem.m_ClipH = pGroup->m_ClipH;
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GItem.m_StartLayer = LayerCount;
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GItem.m_NumLayers = 0;
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// save group name
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StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName);
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for(int l = 0; l < pGroup->m_lLayers.size(); l++)
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{
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if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_TILES)
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{
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m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer");
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CLayerTiles *pLayer = (CLayerTiles *)pGroup->m_lLayers[l];
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pLayer->PrepareForSave();
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CMapItemLayerTilemap Item;
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Item.m_Version = 3;
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Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
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Item.m_Layer.m_Flags = pLayer->m_Flags;
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Item.m_Layer.m_Type = pLayer->m_Type;
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Item.m_Color = pLayer->m_Color;
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Item.m_ColorEnv = pLayer->m_ColorEnv;
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Item.m_ColorEnvOffset = pLayer->m_ColorEnvOffset;
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Item.m_Width = pLayer->m_Width;
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Item.m_Height = pLayer->m_Height;
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// Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0;
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if(pLayer->m_Tele)
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Item.m_Flags = TILESLAYERFLAG_TELE;
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else if(pLayer->m_Speedup)
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Item.m_Flags = TILESLAYERFLAG_SPEEDUP;
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else if(pLayer->m_Front)
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Item.m_Flags = TILESLAYERFLAG_FRONT;
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else if(pLayer->m_Switch)
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Item.m_Flags = TILESLAYERFLAG_SWITCH;
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else if(pLayer->m_Tune)
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Item.m_Flags = TILESLAYERFLAG_TUNE;
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else
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Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0;
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Item.m_Image = pLayer->m_Image;
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// the following values were previously uninitialized, do not rely on them being -1 when unused
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Item.m_Tele = -1;
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Item.m_Speedup = -1;
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Item.m_Front = -1;
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Item.m_Switch = -1;
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Item.m_Tune = -1;
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if(Item.m_Flags && !(pLayer->m_Game))
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{
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CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayer->m_Width * pLayer->m_Height, sizeof(CTile));
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mem_zero(pEmptyTiles, (size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile));
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Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pEmptyTiles);
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free(pEmptyTiles);
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if(pLayer->m_Tele)
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Item.m_Tele = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile);
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else if(pLayer->m_Speedup)
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Item.m_Speedup = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile);
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else if(pLayer->m_Front)
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Item.m_Front = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
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else if(pLayer->m_Switch)
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Item.m_Switch = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile);
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else if(pLayer->m_Tune)
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Item.m_Tune = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayer)->m_pTuneTile);
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}
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else
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Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
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// save layer name
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StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
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df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
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// save auto mapper of each tile layer (not physics layer)
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if(!Item.m_Flags)
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{
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CMapItemAutoMapperConfig ItemAutomapper;
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ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION;
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ItemAutomapper.m_GroupId = GroupCount;
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ItemAutomapper.m_LayerId = GItem.m_NumLayers;
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ItemAutomapper.m_AutomapperConfig = pLayer->m_AutoMapperConfig;
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ItemAutomapper.m_AutomapperSeed = pLayer->m_Seed;
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ItemAutomapper.m_Flags = 0;
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if(pLayer->m_AutoAutoMap)
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ItemAutomapper.m_Flags |= CMapItemAutoMapperConfig::FLAG_AUTOMATIC;
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df.AddItem(MAPITEMTYPE_AUTOMAPPER_CONFIG, AutomapperCount, sizeof(ItemAutomapper), &ItemAutomapper);
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AutomapperCount++;
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}
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GItem.m_NumLayers++;
|
|
LayerCount++;
|
|
}
|
|
else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_QUADS)
|
|
{
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer");
|
|
CLayerQuads *pLayer = (CLayerQuads *)pGroup->m_lLayers[l];
|
|
if(pLayer->m_lQuads.size())
|
|
{
|
|
CMapItemLayerQuads Item;
|
|
Item.m_Version = 2;
|
|
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
|
|
Item.m_Layer.m_Flags = pLayer->m_Flags;
|
|
Item.m_Layer.m_Type = pLayer->m_Type;
|
|
Item.m_Image = pLayer->m_Image;
|
|
|
|
// add the data
|
|
Item.m_NumQuads = pLayer->m_lQuads.size();
|
|
Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size() * sizeof(CQuad), pLayer->m_lQuads.base_ptr());
|
|
|
|
// save layer name
|
|
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
|
|
|
|
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
|
|
|
|
// clean up
|
|
//mem_free(quads);
|
|
|
|
GItem.m_NumLayers++;
|
|
LayerCount++;
|
|
}
|
|
}
|
|
else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_SOUNDS)
|
|
{
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving sounds layer");
|
|
CLayerSounds *pLayer = (CLayerSounds *)pGroup->m_lLayers[l];
|
|
if(pLayer->m_lSources.size())
|
|
{
|
|
CMapItemLayerSounds Item;
|
|
Item.m_Version = CMapItemLayerSounds::CURRENT_VERSION;
|
|
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
|
|
Item.m_Layer.m_Flags = pLayer->m_Flags;
|
|
Item.m_Layer.m_Type = pLayer->m_Type;
|
|
Item.m_Sound = pLayer->m_Sound;
|
|
|
|
// add the data
|
|
Item.m_NumSources = pLayer->m_lSources.size();
|
|
Item.m_Data = df.AddDataSwapped(pLayer->m_lSources.size() * sizeof(CSoundSource), pLayer->m_lSources.base_ptr());
|
|
|
|
// save layer name
|
|
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
|
|
|
|
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
|
|
GItem.m_NumLayers++;
|
|
LayerCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
df.AddItem(MAPITEMTYPE_GROUP, GroupCount++, sizeof(GItem), &GItem);
|
|
}
|
|
|
|
// save envelopes
|
|
int PointCount = 0;
|
|
for(int e = 0; e < m_lEnvelopes.size(); e++)
|
|
{
|
|
CMapItemEnvelope Item;
|
|
Item.m_Version = CMapItemEnvelope::CURRENT_VERSION;
|
|
Item.m_Channels = m_lEnvelopes[e]->m_Channels;
|
|
Item.m_StartPoint = PointCount;
|
|
Item.m_NumPoints = m_lEnvelopes[e]->m_lPoints.size();
|
|
Item.m_Synchronized = m_lEnvelopes[e]->m_Synchronized;
|
|
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_lEnvelopes[e]->m_aName);
|
|
|
|
df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
|
|
PointCount += Item.m_NumPoints;
|
|
}
|
|
|
|
// save points
|
|
int TotalSize = sizeof(CEnvPoint) * PointCount;
|
|
CEnvPoint *pPoints = (CEnvPoint *)calloc(maximum(PointCount, 1), sizeof(*pPoints));
|
|
PointCount = 0;
|
|
|
|
for(int e = 0; e < m_lEnvelopes.size(); e++)
|
|
{
|
|
int Count = m_lEnvelopes[e]->m_lPoints.size();
|
|
mem_copy(&pPoints[PointCount], m_lEnvelopes[e]->m_lPoints.base_ptr(), sizeof(CEnvPoint) * Count);
|
|
PointCount += Count;
|
|
}
|
|
|
|
df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints);
|
|
free(pPoints);
|
|
|
|
// finish the data file
|
|
df.Finish();
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done");
|
|
|
|
// send rcon.. if we can
|
|
if(m_pEditor->Client()->RconAuthed())
|
|
{
|
|
CServerInfo CurrentServerInfo;
|
|
m_pEditor->Client()->GetServerInfo(&CurrentServerInfo);
|
|
const unsigned char ipv4Localhost[16] = {127, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
const unsigned char ipv6Localhost[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
|
|
|
|
// and if we're on localhost
|
|
if(!mem_comp(CurrentServerInfo.m_NetAddr.ip, ipv4Localhost, sizeof(ipv4Localhost)) || !mem_comp(CurrentServerInfo.m_NetAddr.ip, ipv6Localhost, sizeof(ipv6Localhost)))
|
|
{
|
|
char aMapName[128];
|
|
IStorage::StripPathAndExtension(pFileName, aMapName, sizeof(aMapName));
|
|
if(!str_comp(aMapName, CurrentServerInfo.m_aMap))
|
|
m_pEditor->Client()->Rcon("reload");
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CEditor::Load(const char *pFileName, int StorageType)
|
|
{
|
|
Reset();
|
|
int result = m_Map.Load(Kernel()->RequestInterface<IStorage>(), pFileName, StorageType);
|
|
if(result)
|
|
{
|
|
str_copy(m_aFileName, pFileName, 512);
|
|
SortImages();
|
|
SelectGameLayer();
|
|
}
|
|
else
|
|
{
|
|
m_aFileName[0] = 0;
|
|
Reset();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType)
|
|
{
|
|
CDataFileReader DataFile;
|
|
//DATAFILE *df = datafile_load(filename);
|
|
if(!DataFile.Open(pStorage, pFileName, StorageType))
|
|
return 0;
|
|
|
|
Clean();
|
|
|
|
// check version
|
|
CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0);
|
|
if(!pItem)
|
|
{
|
|
// import old map
|
|
/*MAP old_mapstuff;
|
|
editor->reset();
|
|
editor_load_old(df, this);
|
|
*/
|
|
return 0;
|
|
}
|
|
else if(pItem->m_Version == 1)
|
|
{
|
|
//editor.reset(false);
|
|
|
|
// load map info
|
|
{
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_INFO, &Start, &Num);
|
|
for(int i = Start; i < Start + Num; i++)
|
|
{
|
|
int ItemSize = DataFile.GetItemSize(Start);
|
|
int ItemID;
|
|
CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)DataFile.GetItem(i, 0, &ItemID);
|
|
if(!pItem || ItemID != 0)
|
|
continue;
|
|
|
|
if(pItem->m_Author > -1)
|
|
str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author), sizeof(m_MapInfo.m_aAuthor));
|
|
if(pItem->m_MapVersion > -1)
|
|
str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion), sizeof(m_MapInfo.m_aVersion));
|
|
if(pItem->m_Credits > -1)
|
|
str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits), sizeof(m_MapInfo.m_aCredits));
|
|
if(pItem->m_License > -1)
|
|
str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License), sizeof(m_MapInfo.m_aLicense));
|
|
|
|
if(pItem->m_Version != 1 || ItemSize < (int)sizeof(CMapItemInfoSettings))
|
|
break;
|
|
|
|
if(!(pItem->m_Settings > -1))
|
|
break;
|
|
|
|
const unsigned Size = DataFile.GetDataSize(pItem->m_Settings);
|
|
char *pSettings = (char *)DataFile.GetData(pItem->m_Settings);
|
|
char *pNext = pSettings;
|
|
while(pNext < pSettings + Size)
|
|
{
|
|
int StrSize = str_length(pNext) + 1;
|
|
CSetting Setting;
|
|
str_copy(Setting.m_aCommand, pNext, sizeof(Setting.m_aCommand));
|
|
m_lSettings.add(Setting);
|
|
pNext += StrSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
// load images
|
|
{
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_IMAGE, &Start, &Num);
|
|
for(int i = 0; i < Num; i++)
|
|
{
|
|
CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start + i, 0, 0);
|
|
char *pName = (char *)DataFile.GetData(pItem->m_ImageName);
|
|
|
|
// copy base info
|
|
CEditorImage *pImg = new CEditorImage(m_pEditor);
|
|
pImg->m_External = pItem->m_External;
|
|
|
|
if(pItem->m_External)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "mapres/%s.png", pName);
|
|
|
|
// load external
|
|
CEditorImage ImgInfo(m_pEditor);
|
|
if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
|
|
{
|
|
*pImg = ImgInfo;
|
|
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
|
if(ImgInfo.m_Width % 16 != 0 || ImgInfo.m_Height % 16 != 0)
|
|
TextureLoadFlag = 0;
|
|
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag, aBuf);
|
|
ImgInfo.m_pData = 0;
|
|
pImg->m_External = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pImg->m_Width = pItem->m_Width;
|
|
pImg->m_Height = pItem->m_Height;
|
|
pImg->m_Format = CImageInfo::FORMAT_RGBA;
|
|
|
|
// copy image data
|
|
void *pData = DataFile.GetData(pItem->m_ImageData);
|
|
pImg->m_pData = malloc((size_t)pImg->m_Width * pImg->m_Height * 4);
|
|
mem_copy(pImg->m_pData, pData, pImg->m_Width * pImg->m_Height * 4);
|
|
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
|
if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0)
|
|
TextureLoadFlag = 0;
|
|
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
|
|
}
|
|
|
|
// copy image name
|
|
if(pName)
|
|
str_copy(pImg->m_aName, pName, 128);
|
|
|
|
// load auto mapper file
|
|
pImg->m_AutoMapper.Load(pImg->m_aName);
|
|
|
|
m_lImages.add(pImg);
|
|
|
|
// unload image
|
|
DataFile.UnloadData(pItem->m_ImageData);
|
|
DataFile.UnloadData(pItem->m_ImageName);
|
|
}
|
|
}
|
|
|
|
// load sounds
|
|
{
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_SOUND, &Start, &Num);
|
|
for(int i = 0; i < Num; i++)
|
|
{
|
|
CMapItemSound *pItem = (CMapItemSound *)DataFile.GetItem(Start + i, 0, 0);
|
|
char *pName = (char *)DataFile.GetData(pItem->m_SoundName);
|
|
|
|
// copy base info
|
|
CEditorSound *pSound = new CEditorSound(m_pEditor);
|
|
|
|
if(pItem->m_External)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "mapres/%s.opus", pName);
|
|
|
|
// load external
|
|
IOHANDLE SoundFile = pStorage->OpenFile(pName, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(SoundFile)
|
|
{
|
|
// read the whole file into memory
|
|
pSound->m_DataSize = io_length(SoundFile);
|
|
|
|
if(pSound->m_DataSize > 0)
|
|
{
|
|
pSound->m_pData = malloc(pSound->m_DataSize);
|
|
io_read(SoundFile, pSound->m_pData, pSound->m_DataSize);
|
|
}
|
|
io_close(SoundFile);
|
|
if(pSound->m_DataSize > 0)
|
|
{
|
|
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pSound->m_DataSize = pItem->m_SoundDataSize;
|
|
|
|
// copy sample data
|
|
void *pData = DataFile.GetData(pItem->m_SoundData);
|
|
pSound->m_pData = malloc(pSound->m_DataSize);
|
|
mem_copy(pSound->m_pData, pData, pSound->m_DataSize);
|
|
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
|
|
}
|
|
|
|
// copy image name
|
|
if(pName)
|
|
str_copy(pSound->m_aName, pName, sizeof(pSound->m_aName));
|
|
|
|
m_lSounds.add(pSound);
|
|
|
|
// unload image
|
|
DataFile.UnloadData(pItem->m_SoundData);
|
|
DataFile.UnloadData(pItem->m_SoundName);
|
|
}
|
|
}
|
|
|
|
// load groups
|
|
{
|
|
int LayersStart, LayersNum;
|
|
DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum);
|
|
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
|
|
for(int g = 0; g < Num; g++)
|
|
{
|
|
CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start + g, 0, 0);
|
|
|
|
if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION)
|
|
continue;
|
|
|
|
CLayerGroup *pGroup = NewGroup();
|
|
pGroup->m_ParallaxX = pGItem->m_ParallaxX;
|
|
pGroup->m_ParallaxY = pGItem->m_ParallaxY;
|
|
pGroup->m_OffsetX = pGItem->m_OffsetX;
|
|
pGroup->m_OffsetY = pGItem->m_OffsetY;
|
|
|
|
if(pGItem->m_Version >= 2)
|
|
{
|
|
pGroup->m_UseClipping = pGItem->m_UseClipping;
|
|
pGroup->m_ClipX = pGItem->m_ClipX;
|
|
pGroup->m_ClipY = pGItem->m_ClipY;
|
|
pGroup->m_ClipW = pGItem->m_ClipW;
|
|
pGroup->m_ClipH = pGItem->m_ClipH;
|
|
}
|
|
|
|
// load group name
|
|
if(pGItem->m_Version >= 3)
|
|
IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName);
|
|
|
|
for(int l = 0; l < pGItem->m_NumLayers; l++)
|
|
{
|
|
CLayer *pLayer = 0;
|
|
CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart + pGItem->m_StartLayer + l, 0, 0);
|
|
if(!pLayerItem)
|
|
continue;
|
|
|
|
if(pLayerItem->m_Type == LAYERTYPE_TILES)
|
|
{
|
|
CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
|
|
CLayerTiles *pTiles = 0;
|
|
|
|
if(pTilemapItem->m_Flags & TILESLAYERFLAG_GAME)
|
|
{
|
|
pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
MakeGameLayer(pTiles);
|
|
MakeGameGroup(pGroup);
|
|
}
|
|
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TELE)
|
|
{
|
|
if(pTilemapItem->m_Version <= 2)
|
|
pTilemapItem->m_Tele = *((int *)(pTilemapItem) + 15);
|
|
|
|
pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
MakeTeleLayer(pTiles);
|
|
}
|
|
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SPEEDUP)
|
|
{
|
|
if(pTilemapItem->m_Version <= 2)
|
|
pTilemapItem->m_Speedup = *((int *)(pTilemapItem) + 16);
|
|
|
|
pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
MakeSpeedupLayer(pTiles);
|
|
}
|
|
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_FRONT)
|
|
{
|
|
if(pTilemapItem->m_Version <= 2)
|
|
pTilemapItem->m_Front = *((int *)(pTilemapItem) + 17);
|
|
|
|
pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
MakeFrontLayer(pTiles);
|
|
}
|
|
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SWITCH)
|
|
{
|
|
if(pTilemapItem->m_Version <= 2)
|
|
pTilemapItem->m_Switch = *((int *)(pTilemapItem) + 18);
|
|
|
|
pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
MakeSwitchLayer(pTiles);
|
|
}
|
|
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TUNE)
|
|
{
|
|
if(pTilemapItem->m_Version <= 2)
|
|
pTilemapItem->m_Tune = *((int *)(pTilemapItem) + 19);
|
|
|
|
pTiles = new CLayerTune(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
MakeTuneLayer(pTiles);
|
|
}
|
|
else
|
|
{
|
|
pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
|
|
pTiles->m_pEditor = m_pEditor;
|
|
pTiles->m_Color = pTilemapItem->m_Color;
|
|
pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv;
|
|
pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset;
|
|
}
|
|
|
|
pLayer = pTiles;
|
|
|
|
pGroup->AddLayer(pTiles);
|
|
void *pData = DataFile.GetData(pTilemapItem->m_Data);
|
|
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Data);
|
|
pTiles->m_Image = pTilemapItem->m_Image;
|
|
pTiles->m_Game = pTilemapItem->m_Flags & TILESLAYERFLAG_GAME;
|
|
|
|
// load layer name
|
|
if(pTilemapItem->m_Version >= 3)
|
|
IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName);
|
|
|
|
if(pTiles->m_Tele)
|
|
{
|
|
void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
|
|
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele);
|
|
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile))
|
|
{
|
|
static const int s_aTilesRep[] = {
|
|
TILE_TELEIN,
|
|
TILE_TELEINEVIL,
|
|
TILE_TELEOUT,
|
|
TILE_TELECHECK,
|
|
TILE_TELECHECKIN,
|
|
TILE_TELECHECKINEVIL,
|
|
TILE_TELECHECKOUT,
|
|
TILE_TELEINWEAPON,
|
|
TILE_TELEINHOOK};
|
|
mem_copy(((CLayerTele *)pTiles)->m_pTeleTile, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile));
|
|
|
|
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
for(int TilesRep : s_aTilesRep)
|
|
{
|
|
if(((CLayerTele *)pTiles)->m_pTeleTile[i].m_Type == TilesRep)
|
|
pTiles->m_pTiles[i].m_Index = TilesRep;
|
|
}
|
|
}
|
|
}
|
|
DataFile.UnloadData(pTilemapItem->m_Tele);
|
|
}
|
|
else if(pTiles->m_Speedup)
|
|
{
|
|
void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup);
|
|
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup);
|
|
|
|
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile))
|
|
{
|
|
mem_copy(((CLayerSpeedup *)pTiles)->m_pSpeedupTile, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile));
|
|
|
|
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
|
|
{
|
|
if(((CLayerSpeedup *)pTiles)->m_pSpeedupTile[i].m_Force > 0)
|
|
pTiles->m_pTiles[i].m_Index = TILE_BOOST;
|
|
else
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
}
|
|
}
|
|
|
|
DataFile.UnloadData(pTilemapItem->m_Speedup);
|
|
}
|
|
else if(pTiles->m_Front)
|
|
{
|
|
void *pFrontData = DataFile.GetData(pTilemapItem->m_Front);
|
|
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front);
|
|
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
|
|
mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
|
|
|
|
DataFile.UnloadData(pTilemapItem->m_Front);
|
|
}
|
|
else if(pTiles->m_Switch)
|
|
{
|
|
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
|
|
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch);
|
|
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile))
|
|
{
|
|
const int s_aTilesComp[] = {
|
|
TILE_SWITCHTIMEDOPEN,
|
|
TILE_SWITCHTIMEDCLOSE,
|
|
TILE_SWITCHOPEN,
|
|
TILE_SWITCHCLOSE,
|
|
TILE_FREEZE,
|
|
TILE_DFREEZE,
|
|
TILE_DUNFREEZE,
|
|
TILE_HIT_ENABLE,
|
|
TILE_HIT_DISABLE,
|
|
TILE_JUMP,
|
|
TILE_ADD_TIME,
|
|
TILE_SUBTRACT_TIME,
|
|
TILE_ALLOW_TELE_GUN,
|
|
TILE_ALLOW_BLUE_TELE_GUN};
|
|
CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
|
|
mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile));
|
|
|
|
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
|
|
{
|
|
if(((pLayerSwitchTiles[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET)) || ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET)))
|
|
continue;
|
|
else if(pLayerSwitchTiles[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET))
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type;
|
|
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
|
|
continue;
|
|
}
|
|
|
|
for(int TilesComp : s_aTilesComp)
|
|
{
|
|
if(pLayerSwitchTiles[i].m_Type == TilesComp)
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = TilesComp;
|
|
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DataFile.UnloadData(pTilemapItem->m_Switch);
|
|
}
|
|
else if(pTiles->m_Tune)
|
|
{
|
|
void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune);
|
|
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune);
|
|
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile))
|
|
{
|
|
CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile;
|
|
mem_copy(((CLayerTune *)pTiles)->m_pTuneTile, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile));
|
|
|
|
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
|
|
{
|
|
if(pLayerTuneTiles[i].m_Type == TILE_TUNE)
|
|
pTiles->m_pTiles[i].m_Index = TILE_TUNE;
|
|
else
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
}
|
|
}
|
|
DataFile.UnloadData(pTilemapItem->m_Tune);
|
|
}
|
|
else // regular tile layer or game layer
|
|
{
|
|
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
|
|
{
|
|
mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
|
|
|
|
if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index)
|
|
pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DataFile.UnloadData(pTilemapItem->m_Data);
|
|
|
|
// Remove unused tiles on game and front layers
|
|
/*if(pTiles->m_Game)
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
|
|
{
|
|
if(!IsValidGameTile(pTiles->m_pTiles[i].m_Index))
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index) {
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "game layer, tile %d", pTiles->m_pTiles[i].m_Index);
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
|
|
Changed = true;
|
|
}
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
pTiles->m_pTiles[i].m_Flags = 0;
|
|
}
|
|
}
|
|
}
|
|
else if(pTiles->m_Front)
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
|
|
{
|
|
if(!IsValidFrontTile(pTiles->m_pTiles[i].m_Index))
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index) {
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "front layer, tile %d", pTiles->m_pTiles[i].m_Index);
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
|
|
Changed = true;
|
|
}
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
pTiles->m_pTiles[i].m_Flags = 0;
|
|
}
|
|
}
|
|
}
|
|
else if(pTiles->m_Tele)
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
|
|
{
|
|
if(!IsValidTeleTile(pTiles->m_pTiles[i].m_Index))
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index) {
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "tele layer, tile %d", pTiles->m_pTiles[i].m_Index);
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
|
|
Changed = true;
|
|
}
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
pTiles->m_pTiles[i].m_Flags = 0;
|
|
}
|
|
}
|
|
}
|
|
else if(pTiles->m_Speedup)
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
|
|
{
|
|
if(!IsValidSpeedupTile(pTiles->m_pTiles[i].m_Index))
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index) {
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "speedup layer, tile %d", pTiles->m_pTiles[i].m_Index);
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
|
|
Changed = true;
|
|
}
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
pTiles->m_pTiles[i].m_Flags = 0;
|
|
}
|
|
}
|
|
}
|
|
else if(pTiles->m_Switch)
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
|
|
{
|
|
if(!IsValidSwitchTile(pTiles->m_pTiles[i].m_Index))
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index) {
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "switch layer, tile %d", pTiles->m_pTiles[i].m_Index);
|
|
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
|
|
Changed = true;
|
|
}
|
|
pTiles->m_pTiles[i].m_Index = 0;
|
|
pTiles->m_pTiles[i].m_Flags = 0;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
// Convert race stoppers to ddrace stoppers
|
|
/*if(pTiles->m_Game)
|
|
{
|
|
for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
|
|
{
|
|
if(pTiles->m_pTiles[i].m_Index == 29)
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = 60;
|
|
pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP|TILEFLAG_ROTATE;
|
|
}
|
|
else if(pTiles->m_pTiles[i].m_Index == 30)
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = 60;
|
|
pTiles->m_pTiles[i].m_Flags = TILEFLAG_ROTATE;
|
|
}
|
|
else if(pTiles->m_pTiles[i].m_Index == 31)
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = 60;
|
|
pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP;
|
|
}
|
|
else if(pTiles->m_pTiles[i].m_Index == 32)
|
|
{
|
|
pTiles->m_pTiles[i].m_Index = 60;
|
|
pTiles->m_pTiles[i].m_Flags = 0;
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
|
|
{
|
|
CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem;
|
|
CLayerQuads *pQuads = new CLayerQuads;
|
|
pQuads->m_pEditor = m_pEditor;
|
|
pLayer = pQuads;
|
|
pQuads->m_Image = pQuadsItem->m_Image;
|
|
if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size())
|
|
pQuads->m_Image = -1;
|
|
|
|
// load layer name
|
|
if(pQuadsItem->m_Version >= 2)
|
|
IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName);
|
|
|
|
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
|
|
pGroup->AddLayer(pQuads);
|
|
pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads);
|
|
mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad) * pQuadsItem->m_NumQuads);
|
|
DataFile.UnloadData(pQuadsItem->m_Data);
|
|
}
|
|
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS)
|
|
{
|
|
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
|
|
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
|
|
continue;
|
|
|
|
CLayerSounds *pSounds = new CLayerSounds;
|
|
pSounds->m_pEditor = m_pEditor;
|
|
pLayer = pSounds;
|
|
pSounds->m_Sound = pSoundsItem->m_Sound;
|
|
|
|
// validate m_Sound
|
|
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= m_lSounds.size())
|
|
pSounds->m_Sound = -1;
|
|
|
|
// load layer name
|
|
if(pSoundsItem->m_Version >= 1)
|
|
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
|
|
|
|
// load data
|
|
void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
|
|
pGroup->AddLayer(pSounds);
|
|
pSounds->m_lSources.set_size(pSoundsItem->m_NumSources);
|
|
mem_copy(pSounds->m_lSources.base_ptr(), pData, sizeof(CSoundSource) * pSoundsItem->m_NumSources);
|
|
DataFile.UnloadData(pSoundsItem->m_Data);
|
|
}
|
|
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS_DEPRECATED)
|
|
{
|
|
// compatibility with old sound layers
|
|
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
|
|
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
|
|
continue;
|
|
|
|
CLayerSounds *pSounds = new CLayerSounds;
|
|
pSounds->m_pEditor = m_pEditor;
|
|
pLayer = pSounds;
|
|
pSounds->m_Sound = pSoundsItem->m_Sound;
|
|
|
|
// validate m_Sound
|
|
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= m_lSounds.size())
|
|
pSounds->m_Sound = -1;
|
|
|
|
// load layer name
|
|
if(pSoundsItem->m_Version >= 1)
|
|
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
|
|
|
|
// load data
|
|
CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
|
|
pGroup->AddLayer(pSounds);
|
|
pSounds->m_lSources.set_size(pSoundsItem->m_NumSources);
|
|
|
|
for(int i = 0; i < pSoundsItem->m_NumSources; i++)
|
|
{
|
|
CSoundSource_DEPRECATED *pOldSource = &pData[i];
|
|
|
|
CSoundSource &Source = pSounds->m_lSources[i];
|
|
Source.m_Position = pOldSource->m_Position;
|
|
Source.m_Loop = pOldSource->m_Loop;
|
|
Source.m_Pan = true;
|
|
Source.m_TimeDelay = pOldSource->m_TimeDelay;
|
|
Source.m_Falloff = 0;
|
|
|
|
Source.m_PosEnv = pOldSource->m_PosEnv;
|
|
Source.m_PosEnvOffset = pOldSource->m_PosEnvOffset;
|
|
Source.m_SoundEnv = pOldSource->m_SoundEnv;
|
|
Source.m_SoundEnvOffset = pOldSource->m_SoundEnvOffset;
|
|
|
|
Source.m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE;
|
|
Source.m_Shape.m_Circle.m_Radius = pOldSource->m_FalloffDistance;
|
|
}
|
|
|
|
DataFile.UnloadData(pSoundsItem->m_Data);
|
|
}
|
|
|
|
if(pLayer)
|
|
pLayer->m_Flags = pLayerItem->m_Flags;
|
|
}
|
|
}
|
|
}
|
|
|
|
// load envelopes
|
|
{
|
|
CEnvPoint *pPoints = 0;
|
|
|
|
{
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
|
|
if(Num)
|
|
pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0);
|
|
}
|
|
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
|
|
for(int e = 0; e < Num; e++)
|
|
{
|
|
CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start + e, 0, 0);
|
|
CEnvelope *pEnv = new CEnvelope(pItem->m_Channels);
|
|
pEnv->m_lPoints.set_size(pItem->m_NumPoints);
|
|
mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint) * pItem->m_NumPoints);
|
|
if(pItem->m_aName[0] != -1) // compatibility with old maps
|
|
IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName);
|
|
m_lEnvelopes.add(pEnv);
|
|
if(pItem->m_Version >= 2)
|
|
pEnv->m_Synchronized = pItem->m_Synchronized;
|
|
}
|
|
}
|
|
|
|
{
|
|
int Start, Num;
|
|
DataFile.GetType(MAPITEMTYPE_AUTOMAPPER_CONFIG, &Start, &Num);
|
|
for(int i = 0; i < Num; i++)
|
|
{
|
|
CMapItemAutoMapperConfig *pItem = (CMapItemAutoMapperConfig *)DataFile.GetItem(Start + i, 0, 0);
|
|
if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION)
|
|
{
|
|
if(pItem->m_GroupId >= 0 && pItem->m_GroupId < m_lGroups.size() &&
|
|
pItem->m_LayerId >= 0 && pItem->m_LayerId < m_lGroups[pItem->m_GroupId]->m_lLayers.size())
|
|
{
|
|
CLayer *pLayer = m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId];
|
|
if(pLayer->m_Type == LAYERTYPE_TILES)
|
|
{
|
|
CLayerTiles *pLayer = (CLayerTiles *)m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId];
|
|
// only load auto mappers for tile layers (not physics layers)
|
|
if(!(pLayer->m_Game || pLayer->m_Tele || pLayer->m_Speedup ||
|
|
pLayer->m_Front || pLayer->m_Switch || pLayer->m_Tune))
|
|
{
|
|
pLayer->m_AutoMapperConfig = pItem->m_AutomapperConfig;
|
|
pLayer->m_Seed = pItem->m_AutomapperSeed;
|
|
pLayer->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
return 0;
|
|
|
|
m_Modified = false;
|
|
return 1;
|
|
}
|
|
|
|
static int gs_ModifyAddAmount = 0;
|
|
static void ModifyAdd(int *pIndex)
|
|
{
|
|
if(*pIndex >= 0)
|
|
*pIndex += gs_ModifyAddAmount;
|
|
}
|
|
|
|
int CEditor::Append(const char *pFileName, int StorageType)
|
|
{
|
|
CEditorMap NewMap;
|
|
NewMap.m_pEditor = this;
|
|
|
|
int Err;
|
|
Err = NewMap.Load(Kernel()->RequestInterface<IStorage>(), pFileName, StorageType);
|
|
if(!Err)
|
|
return Err;
|
|
|
|
// modify indecies
|
|
gs_ModifyAddAmount = m_Map.m_lImages.size();
|
|
NewMap.ModifyImageIndex(ModifyAdd);
|
|
|
|
gs_ModifyAddAmount = m_Map.m_lEnvelopes.size();
|
|
NewMap.ModifyEnvelopeIndex(ModifyAdd);
|
|
|
|
// transfer images
|
|
for(int i = 0; i < NewMap.m_lImages.size(); i++)
|
|
m_Map.m_lImages.add(NewMap.m_lImages[i]);
|
|
NewMap.m_lImages.clear();
|
|
|
|
// transfer envelopes
|
|
for(int i = 0; i < NewMap.m_lEnvelopes.size(); i++)
|
|
m_Map.m_lEnvelopes.add(NewMap.m_lEnvelopes[i]);
|
|
NewMap.m_lEnvelopes.clear();
|
|
|
|
// transfer groups
|
|
|
|
for(int i = 0; i < NewMap.m_lGroups.size(); i++)
|
|
{
|
|
if(NewMap.m_lGroups[i] == NewMap.m_pGameGroup)
|
|
delete NewMap.m_lGroups[i];
|
|
else
|
|
{
|
|
NewMap.m_lGroups[i]->m_pMap = &m_Map;
|
|
m_Map.m_lGroups.add(NewMap.m_lGroups[i]);
|
|
}
|
|
}
|
|
NewMap.m_lGroups.clear();
|
|
|
|
// all done \o/
|
|
return 0;
|
|
}
|