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64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
Title: Tasks
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Group: 0.1.0 - Awesome Alpha (RELEASED)
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Group: 0.1.1 - Awesome Alpha Bug Fixed (RELEASED)
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* DONE: Bobbing powerups
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* DONE: Get -c working under windows
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* DONE: Bigger powerups
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* DONE: Private server (no heartbeats)
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* DONE: Can't pickup ammo, health or armor when not needed
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* DONE: Fix so that the homepage is in the SVN
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Group: 0.2.0 - Clean Up (NEXT)
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* Cleanup: client.cpp / server.cpp
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* Cleanup: editor.cpp
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* Web: FAQ on the webpage
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* Web: New webpage
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* Web: Forum
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* Web: Everything on prq
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* Game: Pickup sounds
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* Game: Add the sounds
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* Game: Fix the hammer again
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* Game: Tweak graphics
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* Weapon: Hammer
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* Weapon: Gun
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* Weapon: Rocket
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* Weapon: Sniper
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* Weapon: (Shotty)
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* Weapon: (Laser?)
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* Client: Parerallax layers (wanted)
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* Client: More robust and smoother handling of snapshots
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* Need to add some smoothed timer or something
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* Masterserver: Master server should only hold ips. Clients should ask servers for more info + ping
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* Masterserver: NAT/FW detection
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* Server: LAN / Internet / Private servers.
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* Server: Answer to a getinfo message
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* DONE: Editor: Put it back in
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* DONE: Game: fraglimit, timelimit
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* DONE: Game: Events for kills and such
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* DONE: Game: Chat
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* DONE: Game: Bigger and better scoreboard
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* DONE: Cleanup: SVN
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* DONE: Cleanup: game_client.cpp / game_server.cpp
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* DONE: Game: Respawn time
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* DONE: Client: Only send input when needed
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* DONE: Client: Should timeout from server
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* DONE: Client: Some sort of settings format (think KISS).
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Group: 0.3.0 - Editor Edition
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* Fix the editor
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Group: Unassigned
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* zlib compression on the maps.
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* DONE png loader
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* The gfx API now uses BGRA for texture loading. It should be RGBA. (gfx.cpp)
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* Flipping of tiles in the tilemap should be fixed. (mapres_tilemap.cpp)
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