ddnet/shader/bordertileline.vert
2017-09-27 12:15:30 +02:00

16 lines
283 B
GLSL

#version 330
layout (location = 0) in vec2 inVertex;
uniform mat4x2 Pos;
uniform vec2 Dir;
void main()
{
vec4 VertPos = vec4(inVertex, 0.0, 1.0);
VertPos.x += Dir.x * (gl_InstanceID+1);
VertPos.y += Dir.y * (gl_InstanceID+1);
gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
}