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967c92f5d6
Make the member variables private and add `SetMin` to replace a usage of the member variables in `CDebugHud`. For completeness/symmetry, `SetMax` is also added.
219 lines
8.7 KiB
C++
219 lines
8.7 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/textrender.h>
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#include <game/generated/protocol.h>
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#include <game/client/gameclient.h>
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#include <game/client/prediction/entities/character.h>
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#include <game/localization.h>
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#include "debughud.h"
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void CDebugHud::RenderNetCorrections()
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{
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if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
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return;
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float Width = 300 * Graphics()->ScreenAspect();
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Graphics()->MapScreen(0, 0, Width, 300);
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const float TicksPerSecond = 50.0f;
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float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX / 256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY / 256.0f)) * TicksPerSecond;
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float VelspeedX = m_pClient->m_Snap.m_pLocalCharacter->m_VelX / 256.0f * TicksPerSecond;
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float VelspeedY = m_pClient->m_Snap.m_pLocalCharacter->m_VelY / 256.0f * TicksPerSecond;
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float Ramp = VelocityRamp(Velspeed, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampCurvature);
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static const char *s_apStrings[] = {"velspeed:", "velspeed.x*ramp:", "velspeed.y:", "ramp:", "checkpoint:", "Pos", " x:", " y:", "angle:", "netobj corrections", " num:", " on:"};
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const int Num = std::size(s_apStrings);
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const float LineHeight = 6.0f;
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const float Fontsize = 5.0f;
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float x = Width - 100.0f, y = 50.0f;
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for(int i = 0; i < Num; ++i)
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TextRender()->Text(0, x, y + i * LineHeight, Fontsize, s_apStrings[i], -1.0f);
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x = Width - 10.0f;
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%.0f Bps", Velspeed / 32);
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float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.0f Bps", VelspeedX / 32 * Ramp);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.0f Bps", VelspeedY / 32);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", Ramp);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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const CCharacter *pCharacter = m_pClient->m_GameWorld.GetCharacterByID(m_pClient->m_Snap.m_LocalClientID);
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if(pCharacter)
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str_format(aBuf, sizeof(aBuf), "%d", pCharacter->m_TeleCheckpoint);
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else
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str_copy(aBuf, "-1");
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += 2 * LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", m_pClient->m_Snap.m_pLocalCharacter->m_X / 32.0f);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", m_pClient->m_Snap.m_pLocalCharacter->m_Y / 32.0f);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Angle);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += 2 * LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->NetobjNumCorrections());
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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w = TextRender()->TextWidth(0, Fontsize, m_pClient->NetobjCorrectedOn(), -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, m_pClient->NetobjCorrectedOn(), -1.0f);
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}
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void CDebugHud::RenderTuning()
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{
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// render tuning debugging
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if(!g_Config.m_DbgTuning)
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return;
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CTuningParams StandardTuning;
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Graphics()->MapScreen(0, 0, 300 * Graphics()->ScreenAspect(), 300);
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float y = 27.0f;
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int Count = 0;
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for(int i = 0; i < CTuningParams::Num(); i++)
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{
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char aBuf[128];
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float Current, Standard;
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m_pClient->m_aTuning[g_Config.m_ClDummy].Get(i, &Current);
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StandardTuning.Get(i, &Standard);
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if(Standard == Current)
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TextRender()->TextColor(1, 1, 1, 1.0f);
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else
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TextRender()->TextColor(1, 0.25f, 0.25f, 1.0f);
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float w;
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float x = 5.0f;
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str_format(aBuf, sizeof(aBuf), "%.2f", Standard);
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x += 20.0f;
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w = TextRender()->TextWidth(0, 5, aBuf, -1, -1.0f);
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TextRender()->Text(0x0, x - w, y + Count * 6, 5, aBuf, -1.0f);
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str_format(aBuf, sizeof(aBuf), "%.2f", Current);
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x += 20.0f;
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w = TextRender()->TextWidth(0, 5, aBuf, -1, -1.0f);
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TextRender()->Text(0x0, x - w, y + Count * 6, 5, aBuf, -1.0f);
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x += 5.0f;
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TextRender()->Text(0x0, x, y + Count * 6, 5, CTuningParams::Name(i), -1.0f);
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Count++;
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}
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// Rander Velspeed.X*Ramp Graphs
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Graphics()->MapScreen(0, 0, Graphics()->ScreenWidth(), Graphics()->ScreenHeight());
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float GraphW = Graphics()->ScreenWidth() / 4.0f;
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float GraphH = Graphics()->ScreenHeight() / 6.0f;
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float sp = Graphics()->ScreenWidth() / 100.0f;
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float GraphX = GraphW;
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float GraphY = Graphics()->ScreenHeight() - GraphH - sp;
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CTuningParams *pClientTuning = &m_pClient->m_aTuning[g_Config.m_ClDummy];
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const int StepSizeRampGraph = 270;
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const int StepSizeZoomedInGraph = 14;
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if(m_OldVelrampStart != pClientTuning->m_VelrampStart || m_OldVelrampRange != pClientTuning->m_VelrampRange || m_OldVelrampCurvature != pClientTuning->m_VelrampCurvature)
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{
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m_OldVelrampStart = pClientTuning->m_VelrampStart;
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m_OldVelrampRange = pClientTuning->m_VelrampRange;
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m_OldVelrampCurvature = pClientTuning->m_VelrampCurvature;
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m_RampGraph.Init(0.0f, 0.0f);
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m_SpeedTurningPoint = 0;
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float pv = 1;
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for(size_t i = 0; i < CGraph::MAX_VALUES; i++)
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{
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// This is a calculation of the speed values per second on the X axis, from 270 to 34560 in steps of 270
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float Speed = (i + 1) * StepSizeRampGraph;
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float Ramp = VelocityRamp(Speed, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampCurvature);
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float RampedSpeed = Speed * Ramp;
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if(RampedSpeed >= pv)
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{
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m_RampGraph.InsertAt(i, RampedSpeed / 32, 0, 1, 0);
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m_SpeedTurningPoint = Speed;
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}
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else
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{
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m_RampGraph.InsertAt(i, RampedSpeed / 32, 1, 0, 0);
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}
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pv = RampedSpeed;
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}
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m_RampGraph.Scale();
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m_ZoomedInGraph.Init(0.0f, 0.0f);
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pv = 1;
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MiddleOfZoomedInGraph = m_SpeedTurningPoint;
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for(size_t i = 0; i < CGraph::MAX_VALUES; i++)
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{
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// This is a calculation of the speed values per second on the X axis, from (MiddleOfZoomedInGraph - 64 * StepSize) to (MiddleOfZoomedInGraph + 64 * StepSize)
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float Speed = MiddleOfZoomedInGraph - 64 * StepSizeZoomedInGraph + i * StepSizeZoomedInGraph;
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float Ramp = VelocityRamp(Speed, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_aTuning[g_Config.m_ClDummy].m_VelrampCurvature);
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float RampedSpeed = Speed * Ramp;
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if(RampedSpeed >= pv)
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{
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m_ZoomedInGraph.InsertAt(i, RampedSpeed / 32, 0, 1, 0);
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m_SpeedTurningPoint = Speed;
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}
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else
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{
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m_ZoomedInGraph.InsertAt(i, RampedSpeed / 32, 1, 0, 0);
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}
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if(i == 0)
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{
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m_ZoomedInGraph.SetMin(RampedSpeed);
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}
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pv = RampedSpeed;
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}
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m_ZoomedInGraph.Scale();
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}
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "Velspeed.X*Ramp in Bps (Velspeed %d to %d)", StepSizeRampGraph / 32, 128 * StepSizeRampGraph / 32);
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m_RampGraph.Render(Graphics(), Client()->GetDebugFont(), GraphX, GraphY - GraphH - sp, GraphW, GraphH, aBuf);
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str_format(aBuf, sizeof(aBuf), "Max Velspeed before it ramps off: %.2f Bps", m_SpeedTurningPoint / 32);
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TextRender()->Text(0x0, GraphX, GraphY - sp - GraphH - 12, 12, aBuf, -1.0f);
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str_format(aBuf, sizeof(aBuf), "Zoomed in on turning point (Velspeed %d to %d)", ((int)MiddleOfZoomedInGraph - 64 * StepSizeZoomedInGraph) / 32, ((int)MiddleOfZoomedInGraph + 64 * StepSizeZoomedInGraph) / 32);
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m_ZoomedInGraph.Render(Graphics(), Client()->GetDebugFont(), GraphX, GraphY, GraphW, GraphH, aBuf);
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TextRender()->TextColor(1, 1, 1, 1);
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}
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void CDebugHud::RenderHint()
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{
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if(!g_Config.m_Debug)
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return;
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float Width = 300 * Graphics()->ScreenAspect();
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Graphics()->MapScreen(0, 0, Width, 300);
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TextRender()->TextColor(1, 1, 1, 1);
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TextRender()->Text(0x0, 5, 290, 5, Localize("Debug mode enabled. Press Ctrl+Shift+D to disable debug mode."), -1.0f);
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}
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void CDebugHud::OnRender()
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{
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RenderTuning();
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RenderNetCorrections();
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RenderHint();
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}
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