ddnet/src/engine/client/serverbrowser.h

390 lines
12 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SERVERBROWSER_H
#define ENGINE_CLIENT_SERVERBROWSER_H
#include <base/hash.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/serverbrowser.h>
#include <engine/shared/memheap.h>
#include <functional>
#include <unordered_map>
#include <unordered_set>
typedef struct _json_value json_value;
class CNetClient;
class IConfigManager;
class IConsole;
class IEngine;
class IFavorites;
class IFriends;
class IServerBrowserHttp;
class IServerBrowserPingCache;
class IStorage;
class IHttp;
class CCommunityId
{
char m_aId[CServerInfo::MAX_COMMUNITY_ID_LENGTH];
public:
CCommunityId(const char *pCommunityId)
{
str_copy(m_aId, pCommunityId);
}
const char *Id() const { return m_aId; }
bool operator==(const CCommunityId &Other) const
{
return str_comp(Id(), Other.Id()) == 0;
}
};
template<>
struct std::hash<CCommunityId>
{
size_t operator()(const CCommunityId &Elem) const noexcept
{
return str_quickhash(Elem.Id());
}
};
class CCommunityCountryName
{
char m_aName[CServerInfo::MAX_COMMUNITY_COUNTRY_LENGTH];
public:
CCommunityCountryName(const char *pCountryName)
{
str_copy(m_aName, pCountryName);
}
const char *Name() const { return m_aName; }
bool operator==(const CCommunityCountryName &Other) const
{
return str_comp(Name(), Other.Name()) == 0;
}
};
template<>
struct std::hash<CCommunityCountryName>
{
size_t operator()(const CCommunityCountryName &Elem) const noexcept
{
return str_quickhash(Elem.Name());
}
};
class CCommunityTypeName
{
char m_aName[CServerInfo::MAX_COMMUNITY_TYPE_LENGTH];
public:
CCommunityTypeName(const char *pTypeName)
{
str_copy(m_aName, pTypeName);
}
const char *Name() const { return m_aName; }
bool operator==(const CCommunityTypeName &Other) const
{
return str_comp(Name(), Other.Name()) == 0;
}
};
template<>
struct std::hash<CCommunityTypeName>
{
size_t operator()(const CCommunityTypeName &Elem) const noexcept
{
return str_quickhash(Elem.Name());
}
};
class CCommunityServer
{
char m_aCommunityId[CServerInfo::MAX_COMMUNITY_ID_LENGTH];
char m_aCountryName[CServerInfo::MAX_COMMUNITY_COUNTRY_LENGTH];
char m_aTypeName[CServerInfo::MAX_COMMUNITY_TYPE_LENGTH];
public:
CCommunityServer(const char *pCommunityId, const char *pCountryName, const char *pTypeName)
{
str_copy(m_aCommunityId, pCommunityId);
str_copy(m_aCountryName, pCountryName);
str_copy(m_aTypeName, pTypeName);
}
const char *CommunityId() const { return m_aCommunityId; }
const char *CountryName() const { return m_aCountryName; }
const char *TypeName() const { return m_aTypeName; }
};
class CFavoriteCommunityFilterList : public IFilterList
{
public:
void Add(const char *pCommunityId) override;
void Remove(const char *pCommunityId) override;
void Clear() override;
bool Filtered(const char *pCommunityId) const override;
bool Empty() const override;
void Clean(const std::vector<CCommunity> &vAllowedCommunities);
void Save(IConfigManager *pConfigManager) const;
const std::vector<CCommunityId> &Entries() const;
private:
std::vector<CCommunityId> m_vEntries;
};
class CExcludedCommunityFilterList : public IFilterList
{
public:
void Add(const char *pCommunityId) override;
void Remove(const char *pCommunityId) override;
void Clear() override;
bool Filtered(const char *pCommunityId) const override;
bool Empty() const override;
void Clean(const std::vector<CCommunity> &vAllowedCommunities);
void Save(IConfigManager *pConfigManager) const;
private:
std::unordered_set<CCommunityId> m_Entries;
};
class CExcludedCommunityCountryFilterList : public IFilterList
{
public:
CExcludedCommunityCountryFilterList(std::function<std::vector<const CCommunity *>()> CurrentCommunitiesGetter) :
m_CurrentCommunitiesGetter(CurrentCommunitiesGetter)
{
}
void Add(const char *pCountryName) override;
void Add(const char *pCommunityId, const char *pCountryName);
void Remove(const char *pCountryName) override;
void Remove(const char *pCommunityId, const char *pCountryName);
void Clear() override;
bool Filtered(const char *pCountryName) const override;
bool Empty() const override;
void Clean(const std::vector<CCommunity> &vAllowedCommunities);
void Save(IConfigManager *pConfigManager) const;
private:
std::function<std::vector<const CCommunity *>()> m_CurrentCommunitiesGetter;
std::unordered_map<CCommunityId, std::unordered_set<CCommunityCountryName>> m_Entries;
};
class CExcludedCommunityTypeFilterList : public IFilterList
{
public:
CExcludedCommunityTypeFilterList(std::function<std::vector<const CCommunity *>()> CurrentCommunitiesGetter) :
m_CurrentCommunitiesGetter(CurrentCommunitiesGetter)
{
}
void Add(const char *pTypeName) override;
void Add(const char *pCommunityId, const char *pTypeName);
void Remove(const char *pTypeName) override;
void Remove(const char *pCommunityId, const char *pTypeName);
void Clear() override;
bool Filtered(const char *pTypeName) const override;
bool Empty() const override;
void Clean(const std::vector<CCommunity> &vAllowedCommunities);
void Save(IConfigManager *pConfigManager) const;
private:
std::function<std::vector<const CCommunity *>()> m_CurrentCommunitiesGetter;
std::unordered_map<CCommunityId, std::unordered_set<CCommunityTypeName>> m_Entries;
};
class CServerBrowser : public IServerBrowser
{
public:
class CServerEntry
{
public:
int64_t m_RequestTime;
bool m_RequestIgnoreInfo;
int m_GotInfo;
CServerInfo m_Info;
CServerEntry *m_pPrevReq; // request list
CServerEntry *m_pNextReq;
};
CServerBrowser();
virtual ~CServerBrowser();
// interface functions
void Refresh(int Type, bool Force = false) override;
bool IsRefreshing() const override;
bool IsGettingServerlist() const override;
int LoadingProgression() const override;
void RequestResort() { m_NeedResort = true; }
int NumServers() const override { return m_NumServers; }
int Players(const CServerInfo &Item) const override;
int Max(const CServerInfo &Item) const override;
int NumSortedServers() const override { return m_NumSortedServers; }
int NumSortedPlayers() const override { return m_NumSortedPlayers; }
const CServerInfo *SortedGet(int Index) const override;
const json_value *LoadDDNetInfo();
void LoadDDNetInfoJson();
void LoadDDNetLocation();
void LoadDDNetServers();
void UpdateServerFilteredPlayers(CServerInfo *pInfo) const;
void UpdateServerFriends(CServerInfo *pInfo) const;
void UpdateServerCommunity(CServerInfo *pInfo) const;
void UpdateServerRank(CServerInfo *pInfo) const;
const char *GetTutorialServer() override;
const std::vector<CCommunity> &Communities() const override;
const CCommunity *Community(const char *pCommunityId) const override;
std::vector<const CCommunity *> SelectedCommunities() const override;
std::vector<const CCommunity *> FavoriteCommunities() const override;
std::vector<const CCommunity *> CurrentCommunities() const override;
unsigned CurrentCommunitiesHash() const override;
bool DDNetInfoAvailable() const override { return m_pDDNetInfo != nullptr; }
SHA256_DIGEST DDNetInfoSha256() const override { return m_DDNetInfoSha256; }
CFavoriteCommunityFilterList &FavoriteCommunitiesFilter() override { return m_FavoriteCommunitiesFilter; }
CExcludedCommunityFilterList &CommunitiesFilter() override { return m_CommunitiesFilter; }
CExcludedCommunityCountryFilterList &CountriesFilter() override { return m_CountriesFilter; }
CExcludedCommunityTypeFilterList &TypesFilter() override { return m_TypesFilter; }
const CFavoriteCommunityFilterList &FavoriteCommunitiesFilter() const override { return m_FavoriteCommunitiesFilter; }
const CExcludedCommunityFilterList &CommunitiesFilter() const override { return m_CommunitiesFilter; }
const CExcludedCommunityCountryFilterList &CountriesFilter() const override { return m_CountriesFilter; }
const CExcludedCommunityTypeFilterList &TypesFilter() const override { return m_TypesFilter; }
void CleanFilters() override;
//
void Update();
void OnServerInfoUpdate(const NETADDR &Addr, int Token, const CServerInfo *pInfo);
void SetHttpInfo(const CServerInfo *pInfo);
void RequestCurrentServer(const NETADDR &Addr) const;
void RequestCurrentServerWithRandomToken(const NETADDR &Addr, int *pBasicToken, int *pToken) const;
void SetCurrentServerPing(const NETADDR &Addr, int Ping);
void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
void OnInit();
void QueueRequest(CServerEntry *pEntry);
CServerEntry *Find(const NETADDR &Addr);
int GetCurrentType() override { return m_ServerlistType; }
bool IsRegistered(const NETADDR &Addr);
private:
CNetClient *m_pNetClient = nullptr;
IConfigManager *m_pConfigManager = nullptr;
IConsole *m_pConsole = nullptr;
IEngine *m_pEngine = nullptr;
IFriends *m_pFriends = nullptr;
IFavorites *m_pFavorites = nullptr;
IStorage *m_pStorage = nullptr;
IHttp *m_pHttpClient = nullptr;
char m_aNetVersion[128];
bool m_RefreshingHttp = false;
IServerBrowserHttp *m_pHttp = nullptr;
IServerBrowserPingCache *m_pPingCache = nullptr;
const char *m_pHttpPrevBestUrl = nullptr;
CHeap m_ServerlistHeap;
CServerEntry **m_ppServerlist;
int *m_pSortedServerlist;
std::unordered_map<NETADDR, int> m_ByAddr;
std::vector<CCommunity> m_vCommunities;
std::unordered_map<NETADDR, CCommunityServer> m_CommunityServersByAddr;
int m_OwnLocation = CServerInfo::LOC_UNKNOWN;
CFavoriteCommunityFilterList m_FavoriteCommunitiesFilter;
CExcludedCommunityFilterList m_CommunitiesFilter;
CExcludedCommunityCountryFilterList m_CountriesFilter;
CExcludedCommunityTypeFilterList m_TypesFilter;
json_value *m_pDDNetInfo = nullptr;
SHA256_DIGEST m_DDNetInfoSha256 = SHA256_ZEROED;
CServerEntry *m_pFirstReqServer; // request list
CServerEntry *m_pLastReqServer;
int m_NumRequests;
bool m_NeedResort;
int m_Sorthash;
// used instead of g_Config.br_max_requests to get more servers
int m_CurrentMaxRequests;
int m_NumSortedServers;
int m_NumSortedServersCapacity;
int m_NumSortedPlayers;
int m_NumServers;
int m_NumServerCapacity;
int m_ServerlistType;
int64_t m_BroadcastTime;
unsigned char m_aTokenSeed[16];
int GenerateToken(const NETADDR &Addr) const;
static int GetBasicToken(int Token);
static int GetExtraToken(int Token);
// sorting criteria
bool SortCompareName(int Index1, int Index2) const;
bool SortCompareMap(int Index1, int Index2) const;
bool SortComparePing(int Index1, int Index2) const;
bool SortCompareGametype(int Index1, int Index2) const;
bool SortCompareNumPlayers(int Index1, int Index2) const;
bool SortCompareNumClients(int Index1, int Index2) const;
bool SortCompareNumFriends(int Index1, int Index2) const;
bool SortCompareNumPlayersAndPing(int Index1, int Index2) const;
//
void Filter();
void Sort();
int SortHash() const;
void CleanUp();
void UpdateFromHttp();
CServerEntry *Add(const NETADDR *pAddrs, int NumAddrs);
void RemoveRequest(CServerEntry *pEntry);
void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry, int *pBasicToken, int *pToken, bool RandomToken) const;
void RegisterCommands();
static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
static void Con_AddFavoriteCommunity(IConsole::IResult *pResult, void *pUserData);
static void Con_RemoveFavoriteCommunity(IConsole::IResult *pResult, void *pUserData);
static void Con_AddExcludedCommunity(IConsole::IResult *pResult, void *pUserData);
static void Con_RemoveExcludedCommunity(IConsole::IResult *pResult, void *pUserData);
static void Con_AddExcludedCountry(IConsole::IResult *pResult, void *pUserData);
static void Con_RemoveExcludedCountry(IConsole::IResult *pResult, void *pUserData);
static void Con_AddExcludedType(IConsole::IResult *pResult, void *pUserData);
static void Con_RemoveExcludedType(IConsole::IResult *pResult, void *pUserData);
static void Con_LeakIpAddress(IConsole::IResult *pResult, void *pUserData);
bool ValidateCommunityId(const char *pCommunityId) const;
bool ValidateCountryName(const char *pCountryName) const;
bool ValidateTypeName(const char *pTypeName) const;
void SetInfo(CServerEntry *pEntry, const CServerInfo &Info) const;
void SetLatency(NETADDR Addr, int Latency);
static bool ParseCommunityFinishes(CCommunity *pCommunity, const json_value &Finishes);
static bool ParseCommunityServers(CCommunity *pCommunity, const json_value &Servers);
};
#endif