ddnet/data/shader
2023-12-17 10:39:28 +01:00
..
vulkan Fix multi sampling accuracy 2023-12-17 10:39:28 +01:00
pipeline.frag Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
pipeline.vert Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
prim.frag Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
prim.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
primex.frag Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
primex.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
quad.frag Revert "Revert Jupeyy's OpenGL changes" 2020-08-29 12:10:53 +02:00
quad.vert Fix quad shader 2020-12-29 03:40:35 +01:00
spritemulti.frag Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
spritemulti.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
text.frag Fix misspellings 2022-10-25 13:51:56 -03:00
text.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
tile.frag Revert "Revert Jupeyy's OpenGL changes" 2020-08-29 12:10:53 +02:00
tile.vert Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
tile_border.frag Fix multi sampling accuracy 2023-12-17 10:39:28 +01:00
tile_border.vert Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00