ddnet/src/game/editor
Robert Müller c4eca1a0ba Always set number 0 for switch tiles that don't use the number
And use the new `IsSwitchTile(Flags|Number|Delay)Used` functions accordingly.
2023-04-26 19:04:56 +02:00
..
auto_map.cpp Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
editor.cpp Port line input and IME support from 0.7 2023-04-23 15:00:29 +02:00
editor.h Remove dead code 2023-04-26 19:04:54 +02:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Use IsValid***Tile functions 2023-04-26 19:04:56 +02:00
layer_game.cpp Move generic popup handling to UI (port from editor and upstream) 2023-04-07 17:16:16 +02:00
layer_quads.cpp Move generic popup handling to UI (port from editor and upstream) 2023-04-07 17:16:16 +02:00
layer_sounds.cpp Move generic popup handling to UI (port from editor and upstream) 2023-04-07 17:16:16 +02:00
layer_tiles.cpp Always set number 0 for switch tiles that don't use the number 2023-04-26 19:04:56 +02:00
popups.cpp Port line input and IME support from 0.7 2023-04-23 15:00:29 +02:00