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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_INPUT_H
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#define ENGINE_CLIENT_INPUT_H
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class CInput : public IEngineInput
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{
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IEngineGraphics *m_pGraphics;
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int m_InputGrabbed;
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int64 m_LastRelease;
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int64 m_ReleaseDelta;
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void AddEvent(char *pText, int Key, int Flags);
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void Clear();
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bool IsEventValid(CEvent *pEvent) const { return pEvent->m_InputCount == m_InputCounter; };
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//quick access to input
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unsigned short m_aInputCount[g_MaxKeys]; // tw-KEY
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unsigned char m_aInputState[g_MaxKeys]; // SDL_SCANCODE
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int m_InputCounter;
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void ClearKeyStates();
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bool KeyState(int Key) const;
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IEngineGraphics *Graphics() { return m_pGraphics; }
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public:
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CInput();
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virtual void Init();
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bool KeyIsPressed(int Key) const { return KeyState(Key); }
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bool KeyPress(int Key, bool CheckCounter) const { return CheckCounter ? (m_aInputCount[Key] == m_InputCounter) : m_aInputCount[Key]; }
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virtual void MouseRelative(float *x, float *y);
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virtual void MouseModeAbsolute();
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virtual void MouseModeRelative();
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virtual int MouseDoubleClick();
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virtual int Update();
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};
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#endif
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