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https://github.com/ddnet/ddnet.git
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432 lines
14 KiB
C++
432 lines
14 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/map.h>
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#include <engine/storage.h>
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#include <engine/serverbrowser.h>
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#include <game/client/component.h>
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#include <engine/textrender.h>
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#include <game/mapitems.h>
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#include "mapimages.h"
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CMapImages::CMapImages() : CMapImages(100)
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{
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}
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CMapImages::CMapImages(int TextureSize)
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{
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m_Count = 0;
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m_TextureScale = TextureSize;
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mem_zero(m_EntitiesIsLoaded, sizeof(m_EntitiesIsLoaded));
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m_SpeedupArrowIsLoaded = false;
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mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag));
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}
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void CMapImages::OnInit()
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{
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InitOverlayTextures();
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}
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void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
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{
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// unload all textures
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for(int i = 0; i < m_Count; i++)
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{
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Graphics()->UnloadTexture(m_aTextures[i]);
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m_aTextures[i] = IGraphics::CTextureHandle();
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m_aTextureUsedByTileOrQuadLayerFlag[i] = 0;
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}
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m_Count = 0;
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int Start;
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pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count);
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for(int g = 0; g < pLayers->NumGroups(); g++)
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{
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CMapItemGroup *pGroup = pLayers->GetGroup(g);
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if(!pGroup)
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{
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continue;
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}
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for(int l = 0; l < pGroup->m_NumLayers; l++)
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{
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CMapItemLayer *pLayer = pLayers->GetLayer(pGroup->m_StartLayer+l);
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if(pLayer->m_Type == LAYERTYPE_TILES)
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{
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CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer;
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if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
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{
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m_aTextureUsedByTileOrQuadLayerFlag[pTLayer->m_Image] |= 1;
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}
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}
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else if(pLayer->m_Type == LAYERTYPE_QUADS)
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{
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CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
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if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
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{
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m_aTextureUsedByTileOrQuadLayerFlag[pQLayer->m_Image] |= 2;
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}
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}
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}
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}
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int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
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// load new textures
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for(int i = 0; i < m_Count; i++)
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{
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int LoadFlag = (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? TextureLoadFlag : 0) | (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->IsTileBufferingEnabled() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0));
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CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
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if(pImg->m_External)
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{
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char Buf[256];
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char *pName = (char *)pMap->GetData(pImg->m_ImageName);
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str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
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m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, LoadFlag);
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}
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else
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{
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void *pData = pMap->GetData(pImg->m_ImageData);
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char *pName = (char *)pMap->GetData(pImg->m_ImageName);
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char aTexName[128];
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str_format(aTexName, sizeof(aTexName), "%s %s", "embedded:", pName);
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m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, LoadFlag, aTexName);
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pMap->UnloadData(pImg->m_ImageData);
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}
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}
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}
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void CMapImages::OnMapLoad()
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{
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IMap *pMap = Kernel()->RequestInterface<IMap>();
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CLayers *pLayers = m_pClient->Layers();
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OnMapLoadImpl(pLayers, pMap);
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}
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void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap)
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{
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OnMapLoadImpl(pLayers, pMap);
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}
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bool CMapImages::HasFrontLayer()
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{
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return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
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}
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bool CMapImages::HasSpeedupLayer()
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{
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return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
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}
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bool CMapImages::HasSwitchLayer()
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{
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return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
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}
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bool CMapImages::HasTeleLayer()
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{
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return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
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}
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bool CMapImages::HasTuneLayer()
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{
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return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
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}
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IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType)
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{
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const char *pEntities = "ddnet";
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EMapImageModType EntitiesModType = MAP_IMAGE_MOD_TYPE_UNKNOWN;
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bool EntitesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && EntitesAreMasked)
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{
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pEntities = "ddnet";
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EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET;
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}
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else if(GameClient()->m_GameInfo.m_EntitiesDDRace && EntitesAreMasked)
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{
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pEntities = "ddrace";
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EntitiesModType = MAP_IMAGE_MOD_TYPE_DDRACE;
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}
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else if(GameClient()->m_GameInfo.m_EntitiesRace)
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{
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pEntities = "race";
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EntitiesModType = MAP_IMAGE_MOD_TYPE_RACE;
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}
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else if(GameClient()->m_GameInfo.m_EntitiesBW)
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{
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pEntities = "blockworlds";
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EntitiesModType = MAP_IMAGE_MOD_TYPE_BLOCKWORLDS;
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}
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else if(GameClient()->m_GameInfo.m_EntitiesFNG)
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{
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pEntities = "fng";
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EntitiesModType = MAP_IMAGE_MOD_TYPE_FNG;
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}
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else if(GameClient()->m_GameInfo.m_EntitiesVanilla)
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{
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pEntities = "vanilla";
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EntitiesModType = MAP_IMAGE_MOD_TYPE_VANILLA;
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}
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if(!m_EntitiesIsLoaded[EntitiesModType])
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{
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m_EntitiesIsLoaded[EntitiesModType] = true;
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bool WasUnknwon = EntitiesModType == MAP_IMAGE_MOD_TYPE_UNKNOWN;
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char aPath[64];
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str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities);
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bool GameTypeHasFrontLayer = HasFrontLayer() || WasUnknwon;
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bool GameTypeHasSpeedupLayer = HasSpeedupLayer() || WasUnknwon;
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bool GameTypeHasSwitchLayer = HasSwitchLayer() || WasUnknwon;
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bool GameTypeHasTeleLayer = HasTeleLayer() || WasUnknwon;
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bool GameTypeHasTuneLayer = HasTuneLayer() || WasUnknwon;
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int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
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CImageInfo ImgInfo;
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if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL) && ImgInfo.m_Width > 0 && ImgInfo.m_Height > 0)
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{
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int ColorChannelCount = 0;
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if(ImgInfo.m_Format == CImageInfo::FORMAT_ALPHA)
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ColorChannelCount = 1;
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else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGB)
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ColorChannelCount = 3;
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else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGBA)
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ColorChannelCount = 4;
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int BuildImageSize = ColorChannelCount * ImgInfo.m_Width * ImgInfo.m_Height;
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uint8_t *pTmpImgData = (uint8_t *)ImgInfo.m_pData;
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uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize);
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// build game layer
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for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n)
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{
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bool BuildThisLayer = true;
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if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !GameTypeHasFrontLayer)
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BuildThisLayer = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !GameTypeHasSpeedupLayer)
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BuildThisLayer = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && !GameTypeHasSwitchLayer)
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BuildThisLayer = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !GameTypeHasTeleLayer)
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BuildThisLayer = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !GameTypeHasTuneLayer)
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BuildThisLayer = false;
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dbg_assert(m_EntitiesTextures[EntitiesModType][n] == -1, "entities texture already loaded when it should not be");
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if(BuildThisLayer)
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{
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// set everything transparent
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mem_zero(pBuildImgData, BuildImageSize);
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for(int i = 0; i < 256; ++i)
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{
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bool ValidTile = i != 0;
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int TileIndex = i;
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if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE)
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{
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if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST)
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{
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if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_GAME && !IsValidGameTile((int)TileIndex))
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ValidTile = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !IsValidFrontTile((int)TileIndex))
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ValidTile = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !IsValidSpeedupTile((int)TileIndex))
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ValidTile = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH)
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{
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if(!IsValidSwitchTile((int)TileIndex))
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ValidTile = false;
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else
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{
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if(TileIndex == TILE_SWITCHTIMEDOPEN)
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TileIndex = 8;
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}
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}
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !IsValidTeleTile((int)TileIndex))
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ValidTile = false;
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else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !IsValidTuneTile((int)TileIndex))
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ValidTile = false;
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}
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}
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else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE) && IsCreditsTile((int)TileIndex))
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{
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ValidTile = false;
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}
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else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG) && IsCreditsTile((int)TileIndex))
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{
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ValidTile = false;
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}
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else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA) && IsCreditsTile((int)TileIndex))
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{
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ValidTile = false;
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}
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/*else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE_BLOCKWORLD) && ...)
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{
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ValidTile = false;
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}*/
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int X = TileIndex % 16;
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int Y = TileIndex / 16;
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int CopyWidth = ImgInfo.m_Width / 16;
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int CopyHeight = ImgInfo.m_Height / 16;
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if(ValidTile)
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{
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Graphics()->CopyTextureBufferSub(pBuildImgData, pTmpImgData, ImgInfo.m_Width, ImgInfo.m_Height, ColorChannelCount, X * CopyWidth, Y * CopyHeight, CopyWidth, CopyHeight);
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}
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}
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m_EntitiesTextures[EntitiesModType][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
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}
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else
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{
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if(m_TransparentTexture == -1)
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{
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// set everything transparent
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mem_zero(pBuildImgData, BuildImageSize);
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m_TransparentTexture = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
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}
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m_EntitiesTextures[EntitiesModType][n] = m_TransparentTexture;
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}
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}
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free(pBuildImgData);
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}
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}
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return m_EntitiesTextures[EntitiesModType][EntityLayerType];
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}
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IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()
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{
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if(!m_SpeedupArrowIsLoaded)
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{
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int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER : IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
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m_SpeedupArrowTexture = Graphics()->LoadTexture(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
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m_SpeedupArrowIsLoaded = true;
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}
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return m_SpeedupArrowTexture;
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}
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IGraphics::CTextureHandle CMapImages::GetOverlayBottom()
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{
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return m_OverlayBottomTexture;
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}
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IGraphics::CTextureHandle CMapImages::GetOverlayTop()
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{
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return m_OverlayTopTexture;
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}
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IGraphics::CTextureHandle CMapImages::GetOverlayCenter()
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{
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return m_OverlayCenterTexture;
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}
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void CMapImages::SetTextureScale(int Scale)
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{
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if(m_TextureScale == Scale)
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return;
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m_TextureScale = Scale;
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if(Graphics() && m_OverlayCenterTexture != -1) // check if component was initialized
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{
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// reinitialize component
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Graphics()->UnloadTexture(m_OverlayBottomTexture);
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Graphics()->UnloadTexture(m_OverlayTopTexture);
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Graphics()->UnloadTexture(m_OverlayCenterTexture);
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m_OverlayBottomTexture = IGraphics::CTextureHandle();
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m_OverlayTopTexture = IGraphics::CTextureHandle();
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m_OverlayCenterTexture = IGraphics::CTextureHandle();
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InitOverlayTextures();
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}
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}
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int CMapImages::GetTextureScale()
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{
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return m_TextureScale;
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}
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IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset)
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{
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void *pMem = calloc(1024 * 1024 * 4, 1);
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UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 0);
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UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 1);
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UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 2, 255);
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int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
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IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_RGBA, pMem, CImageInfo::FORMAT_RGBA, TextureLoadFlag);
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free(pMem);
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return Texture;
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}
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void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber)
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{
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char aBuf[4];
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int DigitsCount = NumbersPower+1;
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int CurrentNumber = pow(10, NumbersPower);
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if(MaxNumber == -1)
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MaxNumber = CurrentNumber * 10 - 1;
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str_format(aBuf, 4, "%d", CurrentNumber);
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int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize, MaxWidth);
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int UniversalSuitableFontSize = CurrentNumberSuitableFontSize * 0.92f; // should be smoothed enough to fit any digits combination
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YOffset += ((TextureSize - UniversalSuitableFontSize) / 2);
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for (; CurrentNumber <= MaxNumber; ++CurrentNumber)
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{
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str_format(aBuf, 4, "%d", CurrentNumber);
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float x = (CurrentNumber%16)*64;
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float y = (CurrentNumber/16)*64;
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int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize);
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int XOffSet = (MaxWidth - clamp(ApproximateTextWidth, 0, MaxWidth)) / 2;
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TextRender()->UploadEntityLayerText(pTexBuffer, ImageColorChannelCount, TexWidth, TexHeight, (TexWidth / 16) - XOffSet, (TexHeight / 16) - YOffset, aBuf, DigitsCount, x + XOffSet, y + YOffset, UniversalSuitableFontSize);
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}
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}
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void CMapImages::InitOverlayTextures()
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{
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int TextureSize = 64*m_TextureScale/100;
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int TextureToVerticalCenterOffset = (64-TextureSize)/2; // should be used to move texture to the center of 64 pixels area
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if(m_OverlayBottomTexture == -1)
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{
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m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 64, 32+TextureToVerticalCenterOffset/2);
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}
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if(m_OverlayTopTexture == -1)
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{
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m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, 64, TextureToVerticalCenterOffset/2);
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}
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if(m_OverlayCenterTexture == -1)
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{
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m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, 64, TextureToVerticalCenterOffset);
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}
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}
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