ddnet/src/game/editor/ed_editor.hpp
2008-01-13 22:03:32 +00:00

481 lines
8.4 KiB
C++

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <stdlib.h>
#include <math.h>
#include "array.h"
#include "../g_mapitems.h"
extern "C" {
#include <engine/e_system.h>
#include <engine/e_interface.h>
#include <engine/e_datafile.h>
#include <engine/e_config.h>
}
#include <game/client/gc_ui.h>
// EDITOR SPECIFIC
template<typename T>
void swap(T &a, T &b)
{
T tmp = a;
a = b;
b = tmp;
}
enum
{
MODE_LAYERS=0,
MODE_IMAGES,
DIALOG_NONE=0,
DIALOG_FILE,
};
typedef struct // as in file
{
POINT position;
int type;
} ENTITY;
enum
{
CURVETYPE_STEP=0,
CURVETYPE_LINEAR,
CURVETYPE_SLOW,
CURVETYPE_FAST,
CURVETYPE_SMOOTH,
NUM_CURVETYPES,
};
typedef struct // as in file
{
int time; // in ms
int curvetype;
int values[4]; // 1-4 depending on envelope (22.10 fixed point)
} ENVPOINT;
class ENVELOPE
{
public:
int channels;
array<ENVPOINT> points;
char name[32];
float bottom, top;
ENVELOPE(int chan)
{
channels = chan;
name[0] = 0;
bottom = 0;
top = 0;
}
static int sort_comp(const void *v0, const void *v1)
{
const ENVPOINT *p0 = (const ENVPOINT *)v0;
const ENVPOINT *p1 = (const ENVPOINT *)v1;
if(p0->time < p1->time)
return -1;
if(p0->time > p1->time)
return 1;
return 0;
}
void resort()
{
qsort(points.getptr(), points.len(), sizeof(ENVPOINT), sort_comp);
find_top_bottom();
}
void find_top_bottom()
{
top = -1000000000.0f;
bottom = 1000000000.0f;
for(int i = 0; i < points.len(); i++)
{
for(int c = 0; c < channels; c++)
{
float v = fx2f(points[i].values[c]);
if(v > top) top = v;
if(v < bottom) bottom = v;
}
}
}
float eval(float time, int channel)
{
if(channel >= channels)
return 0;
if(points.len() == 0)
return 0;
if(points.len() == 1)
return points[0].values[channel];
time = fmod(time, end_time())*1000.0f;
for(int i = 0; i < points.len() - 1; i++)
{
if(time >= points[i].time && time <= points[i+1].time)
{
float delta = points[i+1].time-points[i].time;
float a = (time-points[i].time)/delta;
float v0 = fx2f(points[i].values[channel]);
float v1 = fx2f(points[i+1].values[channel]);
if(points[i].curvetype == CURVETYPE_SMOOTH)
a = -2*a*a*a + 3*a*a; // second hermite basis
else if(points[i].curvetype == CURVETYPE_SLOW)
a = a*a*a;
else if(points[i].curvetype == CURVETYPE_FAST)
{
a = 1-a;
a = 1-a*a*a;
}
else if (points[i].curvetype == CURVETYPE_STEP)
a = 0;
else
{
// linear
}
return v0 + (v1-v0) * a;
}
}
return points[points.len()-1].values[channel];
}
void add_point(int time, int v0, int v1=0, int v2=0, int v3=0)
{
ENVPOINT p;
p.time = time;
p.values[0] = v0;
p.values[1] = v1;
p.values[2] = v2;
p.values[3] = v3;
p.curvetype = CURVETYPE_LINEAR;
points.add(p);
resort();
}
float end_time()
{
if(points.len())
return points[points.len()-1].time*(1.0f/1000.0f);
return 0;
}
};
class LAYER;
class LAYERGROUP;
class MAP;
class LAYER
{
public:
LAYER()
{
type = LAYERTYPE_INVALID;
type_name = "(invalid)";
visible = true;
readonly = false;
}
virtual ~LAYER()
{
}
virtual void brush_selecting(RECT rect) {}
virtual int brush_grab(LAYERGROUP *brush, RECT rect) { return 0; }
virtual void brush_draw(LAYER *brush, float x, float y) {}
virtual void brush_place(LAYER *brush, float x, float y) {}
virtual void brush_flip_x() {}
virtual void brush_flip_y() {}
virtual void render() {}
virtual int render_properties(RECT *toolbox) { return 0; }
virtual void get_size(float *w, float *h) { *w = 0; *h = 0;}
const char *type_name;
int type;
bool readonly;
bool visible;
};
class LAYERGROUP
{
public:
array<LAYER*> layers;
int offset_x;
int offset_y;
int parallax_x;
int parallax_y;
const char *name;
bool game_group;
bool visible;
LAYERGROUP();
~LAYERGROUP();
void convert(RECT *rect);
void render();
void mapscreen();
void mapping(float *points);
bool is_empty() const;
void clear();
void add_layer(LAYER *l);
void get_size(float *w, float *h);
void delete_layer(int index);
int swap_layers(int index0, int index1);
};
class IMAGE : public IMAGE_INFO
{
public:
IMAGE()
{
tex_id = -1;
name[0] = 0;
}
int tex_id;
char name[128];
};
class MAP
{
public:
array<LAYERGROUP*> groups;
array<IMAGE*> images;
array<ENVELOPE*> envelopes;
ENVELOPE *new_envelope(int channels)
{
ENVELOPE *e = new ENVELOPE(channels);
envelopes.add(e);
return e;
}
LAYERGROUP *new_group()
{
LAYERGROUP *g = new LAYERGROUP;
groups.add(g);
return g;
}
int swap_groups(int index0, int index1)
{
if(index0 < 0 || index0 >= groups.len()) return index0;
if(index1 < 0 || index1 >= groups.len()) return index0;
if(index0 == index1) return index0;
swap(groups[index0], groups[index1]);
return index1;
}
void delete_group(int index)
{
if(index < 0 || index >= groups.len()) return;
delete groups[index];
groups.removebyindex(index);
}
};
struct PROPERTY
{
const char *name;
int value;
int type;
int min;
int max;
};
enum
{
PROPTYPE_NULL=0,
PROPTYPE_INT_STEP,
PROPTYPE_INT_SCROLL,
PROPTYPE_COLOR,
PROPS_NONE=0,
PROPS_GROUP,
PROPS_LAYER,
PROPS_QUAD,
PROPS_QUAD_POINT,
};
class EDITOR
{
public:
EDITOR()
{
mode = MODE_LAYERS;
dialog = 0;
tooltip = 0;
world_offset_x = 0;
world_offset_y = 0;
editor_offset_x = 0.0f;
editor_offset_y = 0.0f;
world_zoom = 1.0f;
zoom_level = 100;
lock_mouse = false;
mouse_delta_x = 0;
mouse_delta_y = 0;
mouse_delta_wx = 0;
mouse_delta_wy = 0;
gui_active = true;
proof_borders = false;
animate = false;
animate_start = 0;
animate_time = 0;
props = PROPS_NONE;
show_envelope_editor = 0;
}
void invoke_file_dialog(const char *title, const char *button_text,
const char *basepath, const char *default_name,
void (*func)(const char *filename));
void make_game_group(LAYERGROUP *group);
void make_game_layer(LAYER *layer);
void reset(bool create_default=true);
int save(const char *filename);
int load(const char *filename);
QUAD *get_selected_quad();
LAYER *get_selected_layer_type(int index, int type);
LAYER *get_selected_layer(int index);
LAYERGROUP *get_selected_group();
class LAYER_GAME *game_layer;
LAYERGROUP *game_group;
int do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val);
int mode;
int dialog;
const char *tooltip;
float world_offset_x;
float world_offset_y;
float editor_offset_x;
float editor_offset_y;
float world_zoom;
int zoom_level;
bool lock_mouse;
bool gui_active;
bool proof_borders;
float mouse_delta_x;
float mouse_delta_y;
float mouse_delta_wx;
float mouse_delta_wy;
bool animate;
int64 animate_start;
float animate_time;
int props;
int show_envelope_editor;
MAP map;
};
extern EDITOR editor;
typedef struct
{
int x, y;
int w, h;
} RECTi;
class LAYER_TILES : public LAYER
{
public:
LAYER_TILES(int w, int h);
~LAYER_TILES();
void resize(int new_w, int new_h);
void make_palette();
virtual void render();
int convert_x(float x) const;
int convert_y(float y) const;
void convert(RECT rect, RECTi *out);
void snap(RECT *rect);
void clamp(RECTi *rect);
virtual void brush_selecting(RECT rect);
virtual int brush_grab(LAYERGROUP *brush, RECT rect);
virtual void brush_draw(LAYER *brush, float wx, float wy);
virtual void brush_flip_x();
virtual void brush_flip_y();
virtual int render_properties(RECT *toolbox);
void get_size(float *w, float *h) { *w = width*32.0f; *h = height*32.0f; }
int tex_id;
int game;
int image;
int width;
int height;
TILE *tiles;
};
class LAYER_QUADS : public LAYER
{
public:
LAYER_QUADS();
~LAYER_QUADS();
virtual void render();
QUAD *new_quad();
virtual void brush_selecting(RECT rect);
virtual int brush_grab(LAYERGROUP *brush, RECT rect);
virtual void brush_place(LAYER *brush, float wx, float wy);
virtual void brush_flip_x();
virtual void brush_flip_y();
virtual int render_properties(RECT *toolbox);
void get_size(float *w, float *h);
int image;
array<QUAD> quads;
};
class LAYER_GAME : public LAYER_TILES
{
public:
LAYER_GAME(int w, int h);
~LAYER_GAME();
virtual int render_properties(RECT *toolbox);
};
int do_editor_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, int flags, const char *tooltip);
void draw_editor_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);