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5b3f6e8ffd
Instead of using one button to cycle through all controllers.
154 lines
3.9 KiB
C++
154 lines
3.9 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_INPUT_H
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#define ENGINE_INPUT_H
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#include "kernel.h"
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const int g_MaxKeys = 512;
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extern const char g_aaKeyStrings[g_MaxKeys][20];
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class IInput : public IInterface
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{
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MACRO_INTERFACE("input", 0)
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public:
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enum
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{
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INPUT_TEXT_SIZE = 32 * UTF8_BYTE_LENGTH + 1,
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};
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class CEvent
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{
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public:
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int m_Flags;
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int m_Key;
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char m_aText[INPUT_TEXT_SIZE];
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int m_InputCount;
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};
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protected:
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enum
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{
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INPUT_BUFFER_SIZE = 32
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};
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// quick access to events
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size_t m_NumEvents;
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CEvent m_aInputEvents[INPUT_BUFFER_SIZE];
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int64_t m_LastUpdate;
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float m_UpdateTime;
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public:
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enum
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{
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FLAG_PRESS = 1 << 0,
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FLAG_RELEASE = 1 << 1,
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FLAG_TEXT = 1 << 2,
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};
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enum ECursorType
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{
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CURSOR_NONE,
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CURSOR_MOUSE,
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CURSOR_JOYSTICK,
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};
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enum
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{
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MAX_COMPOSITION_ARRAY_SIZE = 32, // SDL2 limitation
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COMP_LENGTH_INACTIVE = -1,
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};
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// events
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size_t NumEvents() const { return m_NumEvents; }
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virtual bool IsEventValid(const CEvent &Event) const = 0;
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const CEvent &GetEvent(size_t Index) const
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{
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dbg_assert(Index < m_NumEvents, "Index invalid");
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return m_aInputEvents[Index];
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}
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/**
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* @return Rolling average of the time in seconds between
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* calls of the Update function.
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*/
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float GetUpdateTime() const { return m_UpdateTime; }
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// keys
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virtual bool ModifierIsPressed() const = 0;
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virtual bool ShiftIsPressed() const = 0;
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virtual bool AltIsPressed() const = 0;
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virtual bool KeyIsPressed(int Key) const = 0;
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virtual bool KeyPress(int Key, bool CheckCounter = false) const = 0;
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const char *KeyName(int Key) const { return (Key >= 0 && Key < g_MaxKeys) ? g_aaKeyStrings[Key] : g_aaKeyStrings[0]; }
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virtual void Clear() = 0;
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// joystick
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class IJoystick
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{
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public:
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virtual int GetIndex() const = 0;
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virtual const char *GetName() const = 0;
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virtual int GetNumAxes() const = 0;
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virtual int GetNumButtons() const = 0;
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virtual int GetNumBalls() const = 0;
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virtual int GetNumHats() const = 0;
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virtual float GetAxisValue(int Axis) = 0;
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virtual void GetHatValue(int Hat, int (&HatKeys)[2]) = 0;
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virtual bool Relative(float *pX, float *pY) = 0;
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virtual bool Absolute(float *pX, float *pY) = 0;
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};
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virtual size_t NumJoysticks() const = 0;
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virtual IJoystick *GetJoystick(size_t Index) = 0;
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virtual IJoystick *GetActiveJoystick() = 0;
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virtual void SetActiveJoystick(size_t Index) = 0;
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// mouse
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virtual void NativeMousePos(int *pX, int *pY) const = 0;
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virtual bool NativeMousePressed(int Index) = 0;
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virtual void MouseModeRelative() = 0;
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virtual void MouseModeAbsolute() = 0;
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virtual bool MouseDoubleClick() = 0;
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virtual bool MouseRelative(float *pX, float *pY) = 0;
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// clipboard
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virtual const char *GetClipboardText() = 0;
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virtual void SetClipboardText(const char *pText) = 0;
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// text editing
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virtual void StartTextInput() = 0;
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virtual void StopTextInput() = 0;
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virtual const char *GetComposition() const = 0;
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virtual bool HasComposition() const = 0;
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virtual int GetCompositionCursor() const = 0;
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virtual int GetCompositionLength() const = 0;
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virtual const char *GetCandidate(int Index) const = 0;
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virtual int GetCandidateCount() const = 0;
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virtual int GetCandidateSelectedIndex() const = 0;
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virtual void SetCompositionWindowPosition(float X, float Y, float H) = 0;
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virtual bool GetDropFile(char *aBuf, int Len) = 0;
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ECursorType CursorRelative(float *pX, float *pY)
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{
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if(MouseRelative(pX, pY))
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return CURSOR_MOUSE;
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IJoystick *pJoystick = GetActiveJoystick();
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if(pJoystick && pJoystick->Relative(pX, pY))
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return CURSOR_JOYSTICK;
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return CURSOR_NONE;
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}
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};
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class IEngineInput : public IInput
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{
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MACRO_INTERFACE("engineinput", 0)
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public:
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virtual void Init() = 0;
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virtual void Shutdown() override = 0;
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virtual int Update() = 0;
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};
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extern IEngineInput *CreateEngineInput();
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#endif
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