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61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include "e_system.h"
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/*
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Connection diagram - How the initilization works.
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Client -> INFO -> Server
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Contains version info, name, and some other info.
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Client <- MAP <- Server
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Contains current map.
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Client -> READY -> Server
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The client has loaded the map and is ready to go,
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but the mod needs to send it's information aswell.
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modc_connected is called on the client and
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mods_connected is called on the server.
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The client should call client_entergame when the
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mod has done it's initilization.
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Client -> ENTERGAME -> Server
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Tells the server to start sending snapshots.
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client_entergame and server_client_enter is called.
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*/
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enum
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{
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NETMSG_NULL=0,
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/* the first thing sent by the client
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contains the version info for the client */
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NETMSG_INFO=1,
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/* sent by server */
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NETMSG_MAP,
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NETMSG_SNAP,
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NETMSG_SNAPEMPTY,
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NETMSG_SNAPSINGLE,
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NETMSG_SNAPSMALL,
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/* sent by client */
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NETMSG_READY,
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NETMSG_ENTERGAME,
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NETMSG_INPUT,
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NETMSG_CMD,
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/* sent by both */
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NETMSG_ERROR
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};
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/* this should be revised */
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enum
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{
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MAX_NAME_LENGTH=32,
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MAX_CLANNAME_LENGTH=32,
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MAX_INPUT_SIZE=128,
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MAX_SNAPSHOT_PACKSIZE=900
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};
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