ddnet/src/engine/client/client.cpp
Dennis Felsing bfe4ced662 Automatically register ddnet:// url handler on macOS
Works automatically on first time running client. Whenever you click on
a URL it is automatically opened in the current client, same as writing
"connect ip:port" into F1.

See https://hublog.hubmed.org/archives/001154 and
https://wiki.libsdl.org/SDL2/SDL_DropEvent
2022-12-24 00:26:35 +01:00

4895 lines
141 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#define _WIN32_WINNT 0x0501
#include <climits>
#include <new>
#include <tuple>
#include <base/hash_ctxt.h>
#include <base/logger.h>
#include <base/math.h>
#include <base/system.h>
#include <engine/external/json-parser/json.h>
#include <game/client/components/menus.h>
#include <game/generated/protocol.h>
#include <engine/config.h>
#include <engine/console.h>
#include <engine/discord.h>
#include <engine/editor.h>
#include <engine/engine.h>
#include <engine/favorites.h>
#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include <engine/map.h>
#include <engine/serverbrowser.h>
#include <engine/sound.h>
#include <engine/steam.h>
#include <engine/storage.h>
#include <engine/textrender.h>
#include <engine/client/notifications.h>
#include <engine/shared/assertion_logger.h>
#include <engine/shared/compression.h>
#include <engine/shared/config.h>
#include <engine/shared/demo.h>
#include <engine/shared/fifo.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/http.h>
#include <engine/shared/masterserver.h>
#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/protocol_ex.h>
#include <engine/shared/rust_version.h>
#include <engine/shared/snapshot.h>
#include <engine/shared/uuid_manager.h>
#include <game/localization.h>
#include <game/version.h>
#include <engine/client/demoedit.h>
#include "client.h"
#include "friends.h"
#include "serverbrowser.h"
#if defined(CONF_VIDEORECORDER)
#include "video.h"
#endif
#include "SDL.h"
#ifdef main
#undef main
#endif
#include "base/hash.h"
// for msvc
#ifndef PRIu64
#define PRIu64 "I64u"
#endif
#include <chrono>
#include <thread>
using namespace std::chrono_literals;
static const ColorRGBA gs_ClientNetworkPrintColor{0.7f, 1, 0.7f, 1.0f};
static const ColorRGBA gs_ClientNetworkErrPrintColor{1.0f, 0.25f, 0.25f, 1.0f};
void CGraph::Init(float Min, float Max)
{
SetMin(Min);
SetMax(Max);
m_Index = 0;
}
void CGraph::SetMin(float Min)
{
m_MinRange = m_Min = Min;
}
void CGraph::SetMax(float Max)
{
m_MaxRange = m_Max = Max;
}
void CGraph::Scale()
{
m_Min = m_MinRange;
m_Max = m_MaxRange;
for(auto Value : m_aValues)
{
if(Value > m_Max)
m_Max = Value;
else if(Value < m_Min)
m_Min = Value;
}
}
void CGraph::Add(float v, float r, float g, float b)
{
m_Index = (m_Index + 1) % MAX_VALUES;
InsertAt(m_Index, v, r, g, b);
}
void CGraph::InsertAt(size_t Index, float v, float r, float g, float b)
{
dbg_assert(Index < MAX_VALUES, "Index out of bounds");
m_aValues[Index] = v;
m_aColors[Index][0] = r;
m_aColors[Index][1] = g;
m_aColors[Index][2] = b;
}
void CGraph::Render(IGraphics *pGraphics, IGraphics::CTextureHandle FontTexture, float x, float y, float w, float h, const char *pDescription)
{
//m_pGraphics->BlendNormal();
pGraphics->TextureClear();
pGraphics->QuadsBegin();
pGraphics->SetColor(0, 0, 0, 0.75f);
IGraphics::CQuadItem QuadItem(x, y, w, h);
pGraphics->QuadsDrawTL(&QuadItem, 1);
pGraphics->QuadsEnd();
pGraphics->LinesBegin();
pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
IGraphics::CLineItem LineItem(x, y + h / 2, x + w, y + h / 2);
pGraphics->LinesDraw(&LineItem, 1);
pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
IGraphics::CLineItem aLineItems[2] = {
IGraphics::CLineItem(x, y + (h * 3) / 4, x + w, y + (h * 3) / 4),
IGraphics::CLineItem(x, y + h / 4, x + w, y + h / 4)};
pGraphics->LinesDraw(aLineItems, 2);
for(int i = 1; i < MAX_VALUES; i++)
{
float a0 = (i - 1) / (float)MAX_VALUES;
float a1 = i / (float)MAX_VALUES;
int i0 = (m_Index + i - 1) % MAX_VALUES;
int i1 = (m_Index + i) % MAX_VALUES;
float v0 = (m_aValues[i0] - m_Min) / (m_Max - m_Min);
float v1 = (m_aValues[i1] - m_Min) / (m_Max - m_Min);
IGraphics::CColorVertex aColorVertices[2] = {
IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
pGraphics->SetColorVertex(aColorVertices, 2);
IGraphics::CLineItem LineItem2(x + a0 * w, y + h - v0 * h, x + a1 * w, y + h - v1 * h);
pGraphics->LinesDraw(&LineItem2, 1);
}
pGraphics->LinesEnd();
pGraphics->TextureSet(FontTexture);
pGraphics->QuadsBegin();
pGraphics->QuadsText(x + 2, y + h - 16, 16, pDescription);
char aBuf[32];
str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + 2, 16, aBuf);
str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + h - 16, 16, aBuf);
pGraphics->QuadsEnd();
}
void CSmoothTime::Init(int64_t Target)
{
m_Snap = time_get();
m_Current = Target;
m_Target = Target;
m_SnapMargin = m_Snap;
m_CurrentMargin = 0;
m_TargetMargin = 0;
m_aAdjustSpeed[0] = 0.3f;
m_aAdjustSpeed[1] = 0.3f;
m_Graph.Init(0.0f, 0.5f);
}
void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
{
m_aAdjustSpeed[Direction] = Value;
}
int64_t CSmoothTime::Get(int64_t Now)
{
int64_t c = m_Current + (Now - m_Snap);
int64_t t = m_Target + (Now - m_Snap);
// it's faster to adjust upward instead of downward
// we might need to adjust these abit
float AdjustSpeed = m_aAdjustSpeed[0];
if(t > c)
AdjustSpeed = m_aAdjustSpeed[1];
float a = ((Now - m_Snap) / (float)time_freq()) * AdjustSpeed;
if(a > 1.0f)
a = 1.0f;
int64_t r = c + (int64_t)((t - c) * a);
m_Graph.Add(a + 0.5f, 1, 1, 1);
return r + GetMargin(Now);
}
void CSmoothTime::UpdateInt(int64_t Target)
{
int64_t Now = time_get();
m_Current = Get(Now) - GetMargin(Now);
m_Snap = Now;
m_Target = Target - GetMargin(Now);
}
void CSmoothTime::Update(CGraph *pGraph, int64_t Target, int TimeLeft, int AdjustDirection)
{
int UpdateTimer = 1;
if(TimeLeft < 0)
{
int IsSpike = 0;
if(TimeLeft < -50)
{
IsSpike = 1;
m_SpikeCounter += 5;
if(m_SpikeCounter > 50)
m_SpikeCounter = 50;
}
if(IsSpike && m_SpikeCounter < 15)
{
// ignore this ping spike
UpdateTimer = 0;
pGraph->Add(TimeLeft, 1, 1, 0);
}
else
{
pGraph->Add(TimeLeft, 1, 0, 0);
if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
m_aAdjustSpeed[AdjustDirection] *= 2.0f;
}
}
else
{
if(m_SpikeCounter)
m_SpikeCounter--;
pGraph->Add(TimeLeft, 0, 1, 0);
m_aAdjustSpeed[AdjustDirection] *= 0.95f;
if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
m_aAdjustSpeed[AdjustDirection] = 2.0f;
}
if(UpdateTimer)
UpdateInt(Target);
}
int64_t CSmoothTime::GetMargin(int64_t Now)
{
int64_t TimePassed = Now - m_SnapMargin;
int64_t Diff = m_TargetMargin - m_CurrentMargin;
float a = clamp(TimePassed / (float)time_freq(), -1.f, 1.f);
int64_t Lim = maximum((int64_t)(a * absolute(Diff)), 1 + TimePassed / 100);
return m_CurrentMargin + (int64_t)clamp(Diff, -Lim, Lim);
}
void CSmoothTime::UpdateMargin(int64_t TargetMargin)
{
int64_t Now = time_get();
m_CurrentMargin = GetMargin(Now);
m_SnapMargin = Now;
m_TargetMargin = TargetMargin;
}
CClient::CClient() :
m_DemoPlayer(&m_SnapshotDelta, [&]() { UpdateDemoIntraTimers(); })
{
for(auto &DemoRecorder : m_aDemoRecorder)
DemoRecorder = CDemoRecorder(&m_SnapshotDelta);
m_pEditor = 0;
m_pInput = 0;
m_pGraphics = 0;
m_pSound = 0;
m_pGameClient = 0;
m_pMap = 0;
m_pConfigManager = 0;
m_pConfig = 0;
m_pConsole = 0;
m_RenderFrameTime = 0.0001f;
m_RenderFrameTimeLow = 1.0f;
m_RenderFrameTimeHigh = 0.0f;
m_RenderFrames = 0;
m_LastRenderTime = time_get();
m_GameTickSpeed = SERVER_TICK_SPEED;
m_SnapCrcErrors = 0;
m_AutoScreenshotRecycle = false;
m_AutoStatScreenshotRecycle = false;
m_AutoCSVRecycle = false;
m_EditorActive = false;
m_aAckGameTick[0] = -1;
m_aAckGameTick[1] = -1;
m_aCurrentRecvTick[0] = 0;
m_aCurrentRecvTick[1] = 0;
m_aRconAuthed[0] = 0;
m_aRconAuthed[1] = 0;
m_aRconPassword[0] = '\0';
m_aPassword[0] = '\0';
// version-checking
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
// pinging
m_PingStartTime = 0;
m_aCurrentMap[0] = 0;
m_aCmdConnect[0] = 0;
// map download
m_aMapdownloadFilename[0] = 0;
m_aMapdownloadFilenameTemp[0] = 0;
m_aMapdownloadName[0] = 0;
m_pMapdownloadTask = NULL;
m_MapdownloadFileTemp = 0;
m_MapdownloadChunk = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
m_MapdownloadCrc = 0;
m_MapdownloadAmount = -1;
m_MapdownloadTotalsize = -1;
m_MapDetailsPresent = false;
m_aMapDetailsName[0] = 0;
m_MapDetailsSha256 = SHA256_ZEROED;
m_MapDetailsCrc = 0;
m_aMapDetailsUrl[0] = 0;
IStorage::FormatTmpPath(m_aDDNetInfoTmp, sizeof(m_aDDNetInfoTmp), DDNET_INFO);
m_pDDNetInfoTask = NULL;
m_aNews[0] = '\0';
m_aMapDownloadUrl[0] = '\0';
m_Points = -1;
m_CurrentServerInfoRequestTime = -1;
m_CurrentServerPingInfoType = -1;
m_CurrentServerPingBasicToken = -1;
m_CurrentServerPingToken = -1;
mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
m_CurrentServerCurrentPingTime = -1;
m_CurrentServerNextPingTime = -1;
m_aCurrentInput[0] = 0;
m_aCurrentInput[1] = 0;
m_LastDummy = false;
mem_zero(&m_aInputs, sizeof(m_aInputs));
m_State = IClient::STATE_OFFLINE;
m_StateStartTime = time_get();
m_aConnectAddressStr[0] = 0;
mem_zero(m_aapSnapshots, sizeof(m_aapSnapshots));
m_aSnapshotStorage[0].Init();
m_aSnapshotStorage[1].Init();
m_aReceivedSnapshots[0] = 0;
m_aReceivedSnapshots[1] = 0;
m_aSnapshotParts[0] = 0;
m_aSnapshotParts[1] = 0;
m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
if(g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
m_ReconnectTime = 0;
m_GenerateTimeoutSeed = true;
m_FrameTimeAvg = 0.0001f;
m_BenchmarkFile = 0;
m_BenchmarkStopTime = 0;
mem_zero(&m_Checksum, sizeof(m_Checksum));
}
// ----- send functions -----
static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer)
{
Packer.Reset();
if(pMsg->m_MsgID < OFFSET_UUID)
{
Packer.AddInt((pMsg->m_MsgID << 1) | (pMsg->m_System ? 1 : 0));
}
else
{
Packer.AddInt(pMsg->m_System ? 1 : 0); // NETMSG_EX, NETMSGTYPE_EX
g_UuidManager.PackUuid(pMsg->m_MsgID, &Packer);
}
Packer.AddRaw(pMsg->Data(), pMsg->Size());
return false;
}
int CClient::SendMsg(int Conn, CMsgPacker *pMsg, int Flags)
{
CNetChunk Packet;
if(State() == IClient::STATE_OFFLINE)
return 0;
// repack message (inefficient)
CPacker Pack;
if(RepackMsg(pMsg, Pack))
return 0;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
Packet.m_pData = Pack.Data();
Packet.m_DataSize = Pack.Size();
if(Flags & MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags & MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
if((Flags & MSGFLAG_RECORD) && Conn == g_Config.m_ClDummy)
{
for(auto &i : m_aDemoRecorder)
if(i.IsRecording())
i.RecordMessage(Packet.m_pData, Packet.m_DataSize);
}
if(!(Flags & MSGFLAG_NOSEND))
{
m_aNetClient[Conn].Send(&Packet);
}
return 0;
}
int CClient::SendMsgActive(CMsgPacker *pMsg, int Flags)
{
return SendMsg(g_Config.m_ClDummy, pMsg, Flags);
}
void CClient::SendInfo()
{
CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID));
MsgVer.AddInt(GameClient()->DDNetVersion());
MsgVer.AddString(GameClient()->DDNetVersionStr(), 0);
SendMsg(CONN_MAIN, &MsgVer, MSGFLAG_VITAL);
CMsgPacker Msg(NETMSG_INFO, true);
Msg.AddString(GameClient()->NetVersion(), 128);
Msg.AddString(m_aPassword, 128);
SendMsg(CONN_MAIN, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
void CClient::SendEnterGame(int Conn)
{
CMsgPacker Msg(NETMSG_ENTERGAME, true);
SendMsg(Conn, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
void CClient::SendReady()
{
CMsgPacker Msg(NETMSG_READY, true);
SendMsg(CONN_MAIN, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
void CClient::SendMapRequest()
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
m_MapdownloadFileTemp = Storage()->OpenFile(m_aMapdownloadFilenameTemp, IOFLAG_WRITE, IStorage::TYPE_SAVE);
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA, true);
Msg.AddInt(m_MapdownloadChunk);
SendMsg(CONN_MAIN, &Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
void CClient::RconAuth(const char *pName, const char *pPassword)
{
if(RconAuthed())
return;
if(pPassword != m_aRconPassword)
str_copy(m_aRconPassword, pPassword);
CMsgPacker Msg(NETMSG_RCON_AUTH, true);
Msg.AddString(pName, 32);
Msg.AddString(pPassword, 32);
Msg.AddInt(1);
SendMsgActive(&Msg, MSGFLAG_VITAL);
}
void CClient::Rcon(const char *pCmd)
{
CMsgPacker Msg(NETMSG_RCON_CMD, true);
Msg.AddString(pCmd, 256);
SendMsgActive(&Msg, MSGFLAG_VITAL);
}
bool CClient::ConnectionProblems() const
{
return m_aNetClient[g_Config.m_ClDummy].GotProblems(MaxLatencyTicks() * time_freq() / SERVER_TICK_SPEED) != 0;
}
void CClient::DirectInput(int *pInput, int Size)
{
CMsgPacker Msg(NETMSG_INPUT, true);
Msg.AddInt(m_aAckGameTick[g_Config.m_ClDummy]);
Msg.AddInt(m_aPredTick[g_Config.m_ClDummy]);
Msg.AddInt(Size);
for(int i = 0; i < Size / 4; i++)
Msg.AddInt(pInput[i]);
SendMsgActive(&Msg, 0);
}
void CClient::SendInput()
{
int64_t Now = time_get();
if(m_aPredTick[g_Config.m_ClDummy] <= 0)
return;
bool Force = false;
// fetch input
for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++)
{
if(!m_DummyConnected && Dummy != 0)
{
break;
}
int i = g_Config.m_ClDummy ^ Dummy;
int Size = GameClient()->OnSnapInput(m_aInputs[i][m_aCurrentInput[i]].m_aData, Dummy, Force);
if(Size)
{
// pack input
CMsgPacker Msg(NETMSG_INPUT, true);
Msg.AddInt(m_aAckGameTick[i]);
Msg.AddInt(m_aPredTick[g_Config.m_ClDummy]);
Msg.AddInt(Size);
m_aInputs[i][m_aCurrentInput[i]].m_Tick = m_aPredTick[g_Config.m_ClDummy];
m_aInputs[i][m_aCurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now);
m_aInputs[i][m_aCurrentInput[i]].m_PredictionMargin = m_PredictedTime.GetMargin(Now);
m_aInputs[i][m_aCurrentInput[i]].m_Time = Now;
// pack it
for(int k = 0; k < Size / 4; k++)
Msg.AddInt(m_aInputs[i][m_aCurrentInput[i]].m_aData[k]);
m_aCurrentInput[i]++;
m_aCurrentInput[i] %= 200;
SendMsg(i, &Msg, MSGFLAG_FLUSH);
// ugly workaround for dummy. we need to send input with dummy to prevent
// prediction time resets. but if we do it too often, then it's
// impossible to use grenade with frozen dummy that gets hammered...
if(g_Config.m_ClDummyCopyMoves || m_aCurrentInput[i] % 2)
Force = true;
}
}
}
const char *CClient::LatestVersion() const
{
return m_aVersionStr;
}
// TODO: OPT: do this a lot smarter!
int *CClient::GetInput(int Tick, int IsDummy) const
{
int Best = -1;
const int d = IsDummy ^ g_Config.m_ClDummy;
for(int i = 0; i < 200; i++)
{
if(m_aInputs[d][i].m_Tick <= Tick && (Best == -1 || m_aInputs[d][Best].m_Tick < m_aInputs[d][i].m_Tick))
Best = i;
}
if(Best != -1)
return (int *)m_aInputs[d][Best].m_aData;
return 0;
}
// ------ state handling -----
void CClient::SetState(EClientState s)
{
if(m_State == IClient::STATE_QUITTING || m_State == IClient::STATE_RESTARTING)
return;
int Old = m_State;
if(g_Config.m_Debug)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_State = s;
if(Old != s)
{
m_StateStartTime = time_get();
GameClient()->OnStateChange(m_State, Old);
if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0)
{
if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;
else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection")))
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout;
}
if(s == IClient::STATE_ONLINE)
{
const bool AnnounceAddr = m_ServerBrowser.IsRegistered(ServerAddress());
Discord()->SetGameInfo(ServerAddress(), m_aCurrentMap, AnnounceAddr);
Steam()->SetGameInfo(ServerAddress(), m_aCurrentMap, AnnounceAddr);
}
else if(Old == IClient::STATE_ONLINE)
{
Discord()->ClearGameInfo();
Steam()->ClearGameInfo();
}
}
}
// called when the map is loaded and we should init for a new round
void CClient::OnEnterGame(bool Dummy)
{
// reset input
for(int i = 0; i < 200; i++)
{
m_aInputs[Dummy][i].m_Tick = -1;
}
m_aCurrentInput[Dummy] = 0;
// reset snapshots
m_aapSnapshots[Dummy][SNAP_CURRENT] = 0;
m_aapSnapshots[Dummy][SNAP_PREV] = 0;
m_aSnapshotStorage[Dummy].PurgeAll();
// Also make gameclient aware that snapshots have been purged
GameClient()->InvalidateSnapshot();
m_aReceivedSnapshots[Dummy] = 0;
m_aSnapshotParts[Dummy] = 0;
m_aPredTick[Dummy] = 0;
m_aAckGameTick[Dummy] = -1;
m_aCurrentRecvTick[Dummy] = 0;
m_aCurGameTick[Dummy] = 0;
m_aPrevGameTick[Dummy] = 0;
if(Dummy == 0)
{
m_LastDummyConnectTime = 0;
}
GameClient()->OnEnterGame();
}
void CClient::EnterGame(int Conn)
{
if(State() == IClient::STATE_DEMOPLAYBACK)
return;
m_aCodeRunAfterJoin[Conn] = false;
// now we will wait for two snapshots
// to finish the connection
SendEnterGame(Conn);
OnEnterGame(Conn);
ServerInfoRequest(); // fresh one for timeout protection
m_CurrentServerNextPingTime = time_get() + time_freq() / 2;
}
void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR *pAddrs, int NumAddrs, bool Dummy)
{
MD5_CTX Md5;
md5_init(&Md5);
const char *pDummy = Dummy ? "dummy" : "normal";
md5_update(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1);
md5_update(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1);
for(int i = 0; i < NumAddrs; i++)
{
md5_update(&Md5, (unsigned char *)&pAddrs[i], sizeof(pAddrs[i]));
}
MD5_DIGEST Digest = md5_finish(&Md5);
unsigned short aRandom[8];
mem_copy(aRandom, Digest.data, sizeof(aRandom));
generate_password(pBuffer, Size, aRandom, 8);
}
void CClient::GenerateTimeoutSeed()
{
secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16);
}
void CClient::GenerateTimeoutCodes(const NETADDR *pAddrs, int NumAddrs)
{
if(g_Config.m_ClTimeoutSeed[0])
{
for(int i = 0; i < 2; i++)
{
GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, pAddrs, NumAddrs, i);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
}
}
else
{
str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode);
str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode);
}
}
void CClient::Connect(const char *pAddress, const char *pPassword)
{
Disconnect();
m_ConnectionID = RandomUuid();
if(pAddress != m_aConnectAddressStr)
str_copy(m_aConnectAddressStr, pAddress);
char aMsg[512];
str_format(aMsg, sizeof(aMsg), "connecting to '%s'", m_aConnectAddressStr);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aMsg, gs_ClientNetworkPrintColor);
ServerInfoRequest();
int NumConnectAddrs = 0;
NETADDR aConnectAddrs[MAX_SERVER_ADDRESSES];
mem_zero(aConnectAddrs, sizeof(aConnectAddrs));
const char *pNextAddr = pAddress;
char aBuffer[128];
while((pNextAddr = str_next_token(pNextAddr, ",", aBuffer, sizeof(aBuffer))))
{
NETADDR NextAddr;
if(net_host_lookup(aBuffer, &NextAddr, m_aNetClient[CONN_MAIN].NetType()) != 0)
{
log_error("client", "could not find address of %s", aBuffer);
continue;
}
if(NumConnectAddrs == (int)std::size(aConnectAddrs))
{
log_warn("client", "too many connect addresses, ignoring %s", aBuffer);
continue;
}
if(NextAddr.port == 0)
{
NextAddr.port = 8303;
}
char aNextAddr[NETADDR_MAXSTRSIZE];
net_addr_str(&NextAddr, aNextAddr, sizeof(aNextAddr), true);
log_debug("client", "resolved connect address '%s' to %s", aBuffer, aNextAddr);
aConnectAddrs[NumConnectAddrs] = NextAddr;
NumConnectAddrs += 1;
}
if(NumConnectAddrs == 0)
{
log_error("client", "could not find any connect address, defaulting to localhost for whatever reason...");
net_host_lookup("localhost", &aConnectAddrs[0], m_aNetClient[CONN_MAIN].NetType());
NumConnectAddrs = 1;
}
if(m_SendPassword)
{
str_copy(m_aPassword, g_Config.m_Password);
m_SendPassword = false;
}
else if(!pPassword)
m_aPassword[0] = 0;
else
str_copy(m_aPassword, pPassword);
m_CanReceiveServerCapabilities = true;
// Deregister Rcon commands from last connected server, might not have called
// DisconnectWithReason if the server was shut down
m_aRconAuthed[0] = 0;
m_UseTempRconCommands = 0;
m_pConsole->DeregisterTempAll();
m_aNetClient[CONN_MAIN].Connect(aConnectAddrs, NumConnectAddrs);
m_aNetClient[CONN_MAIN].RefreshStun();
SetState(IClient::STATE_CONNECTING);
for(int i = 0; i < RECORDER_MAX; i++)
if(m_aDemoRecorder[i].IsRecording())
DemoRecorder_Stop(i);
m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
GenerateTimeoutCodes(aConnectAddrs, NumConnectAddrs);
}
void CClient::DisconnectWithReason(const char *pReason)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason ? pReason : "unknown");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, gs_ClientNetworkPrintColor);
// stop demo playback and recorder
m_DemoPlayer.Stop();
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i);
//
m_aRconAuthed[0] = 0;
m_ServerSentCapabilities = false;
m_UseTempRconCommands = 0;
m_pConsole->DeregisterTempAll();
m_aNetClient[CONN_MAIN].Disconnect(pReason);
SetState(IClient::STATE_OFFLINE);
m_pMap->Unload();
m_CurrentServerPingInfoType = -1;
m_CurrentServerPingBasicToken = -1;
m_CurrentServerPingToken = -1;
mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
m_CurrentServerCurrentPingTime = -1;
m_CurrentServerNextPingTime = -1;
// disable all downloads
m_MapdownloadChunk = 0;
if(m_pMapdownloadTask)
m_pMapdownloadTask->Abort();
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
m_MapdownloadFileTemp = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
m_MapDetailsPresent = false;
// clear the current server info
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
// clear snapshots
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
m_aReceivedSnapshots[g_Config.m_ClDummy] = 0;
}
void CClient::Disconnect()
{
m_ButtonRender = false;
if(m_DummyConnected)
DummyDisconnect(0);
if(m_State != IClient::STATE_OFFLINE)
DisconnectWithReason(0);
// make sure to remove replay tmp demo
if(g_Config.m_ClReplays)
{
DemoRecorder_Stop(RECORDER_REPLAYS, true);
}
}
bool CClient::DummyConnected()
{
return m_DummyConnected;
}
bool CClient::DummyConnecting()
{
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy);
}
void CClient::DummyConnect()
{
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy))
return;
if(m_aNetClient[CONN_MAIN].State() != NET_CONNSTATE_ONLINE && m_aNetClient[CONN_MAIN].State() != NET_CONNSTATE_PENDING)
return;
if(m_DummyConnected || !DummyAllowed())
return;
m_LastDummyConnectTime = GameTick(g_Config.m_ClDummy);
m_aRconAuthed[1] = 0;
m_DummySendConnInfo = true;
g_Config.m_ClDummyCopyMoves = 0;
g_Config.m_ClDummyHammer = 0;
// connect to the server
m_aNetClient[CONN_DUMMY].Connect(m_aNetClient[CONN_MAIN].ServerAddress(), 1);
}
void CClient::DummyDisconnect(const char *pReason)
{
if(!m_DummyConnected)
return;
m_aNetClient[CONN_DUMMY].Disconnect(pReason);
g_Config.m_ClDummy = 0;
m_aRconAuthed[1] = 0;
m_aapSnapshots[1][SNAP_CURRENT] = 0;
m_aapSnapshots[1][SNAP_PREV] = 0;
m_aReceivedSnapshots[1] = 0;
m_DummyConnected = false;
GameClient()->OnDummyDisconnect();
}
bool CClient::DummyAllowed()
{
return m_ServerCapabilities.m_AllowDummy;
}
int CClient::GetCurrentRaceTime()
{
if(GameClient()->GetLastRaceTick() < 0)
return 0;
return (GameTick(g_Config.m_ClDummy) - GameClient()->GetLastRaceTick()) / 50;
}
void CClient::GetServerInfo(CServerInfo *pServerInfo) const
{
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace)
str_copy(pServerInfo->m_aGameType, "DDraceNetwork");
}
void CClient::ServerInfoRequest()
{
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
m_CurrentServerInfoRequestTime = 0;
}
int CClient::LoadData()
{
m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
return 1;
}
// ---
void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem) const
{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
const CSnapshotItem *pSnapshotItem = m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
pItem->m_DataSize = m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
pItem->m_Type = m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index);
pItem->m_ID = pSnapshotItem->ID();
return (void *)pSnapshotItem->Data();
}
int CClient::SnapItemSize(int SnapID, int Index) const
{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
return m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
}
const void *CClient::SnapFindItem(int SnapID, int Type, int ID) const
{
if(!m_aapSnapshots[g_Config.m_ClDummy][SnapID])
return 0x0;
return m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->FindItem(Type, ID);
}
int CClient::SnapNumItems(int SnapID) const
{
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
if(!m_aapSnapshots[g_Config.m_ClDummy][SnapID])
return 0;
return m_aapSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->NumItems();
}
void CClient::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
void CClient::DebugRender()
{
static NETSTATS Prev, Current;
static int64_t LastSnap = 0;
static float FrameTimeAvg = 0;
char aBuffer[512];
if(!g_Config.m_Debug)
return;
//m_pGraphics->BlendNormal();
Graphics()->TextureSet(m_DebugFont);
Graphics()->MapScreen(0, 0, Graphics()->ScreenWidth(), Graphics()->ScreenHeight());
Graphics()->QuadsBegin();
if(time_get() - LastSnap > time_freq())
{
LastSnap = time_get();
Prev = Current;
net_stats(&Current);
}
/*
eth = 14
ip = 20
udp = 8
total = 42
*/
FrameTimeAvg = FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f;
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d gfx mem(tex/buff/stream/staging): (%" PRIu64 "k/%" PRIu64 "k/%" PRIu64 "k/%" PRIu64 "k) fps: %3d",
m_aCurGameTick[g_Config.m_ClDummy], m_aPredTick[g_Config.m_ClDummy],
(Graphics()->TextureMemoryUsage() / 1024),
(Graphics()->BufferMemoryUsage() / 1024),
(Graphics()->StreamedMemoryUsage() / 1024),
(Graphics()->StagingMemoryUsage() / 1024),
(int)(1.0f / FrameTimeAvg + 0.5f));
Graphics()->QuadsText(2, 2, 16, aBuffer);
{
uint64_t SendPackets = (Current.sent_packets - Prev.sent_packets);
uint64_t SendBytes = (Current.sent_bytes - Prev.sent_bytes);
uint64_t SendTotal = SendBytes + SendPackets * 42;
uint64_t RecvPackets = (Current.recv_packets - Prev.recv_packets);
uint64_t RecvBytes = (Current.recv_bytes - Prev.recv_bytes);
uint64_t RecvTotal = RecvBytes + RecvPackets * 42;
if(!SendPackets)
SendPackets++;
if(!RecvPackets)
RecvPackets++;
str_format(aBuffer, sizeof(aBuffer), "send: %3" PRIu64 " %5" PRIu64 "+%4" PRIu64 "=%5" PRIu64 " (%3" PRIu64 " kbps) avg: %5" PRIu64 "\nrecv: %3" PRIu64 " %5" PRIu64 "+%4" PRIu64 "=%5" PRIu64 " (%3" PRIu64 " kbps) avg: %5" PRIu64,
SendPackets, SendBytes, SendPackets * 42, SendTotal, (SendTotal * 8) / 1024, SendBytes / SendPackets,
RecvPackets, RecvBytes, RecvPackets * 42, RecvTotal, (RecvTotal * 8) / 1024, RecvBytes / RecvPackets);
Graphics()->QuadsText(2, 14, 16, aBuffer);
}
// render rates
{
int y = 0;
str_format(aBuffer, sizeof(aBuffer), "%5s %20s: %8s %8s %8s", "ID", "Name", "Rate", "Updates", "R/U");
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
for(int i = 0; i < NUM_NETOBJTYPES; i++)
{
if(m_SnapshotDelta.GetDataRate(i))
{
str_format(aBuffer, sizeof(aBuffer), "%5d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
}
}
for(int i = CSnapshot::MAX_TYPE; i > (CSnapshot::MAX_TYPE - 64); i--)
{
if(m_SnapshotDelta.GetDataRate(i) && m_aapSnapshots[g_Config.m_ClDummy][IClient::SNAP_CURRENT])
{
int Type = m_aapSnapshots[g_Config.m_ClDummy][IClient::SNAP_CURRENT]->m_pAltSnap->GetExternalItemType(i);
if(Type == UUID_INVALID)
{
str_format(aBuffer, sizeof(aBuffer), "%5d %20s: %8d %8d %8d", i, "Unknown UUID", m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
}
else if(Type != i)
{
str_format(aBuffer, sizeof(aBuffer), "%5d %20s: %8d %8d %8d", Type, GameClient()->GetItemName(Type), m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
y++;
}
}
}
}
str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime());
Graphics()->QuadsText(2, 70, 16, aBuffer);
Graphics()->QuadsEnd();
// render graphs
if(g_Config.m_DbgGraphs)
{
//Graphics()->MapScreen(0,0,400.0f,300.0f);
float w = Graphics()->ScreenWidth() / 4.0f;
float h = Graphics()->ScreenHeight() / 6.0f;
float sp = Graphics()->ScreenWidth() / 100.0f;
float x = Graphics()->ScreenWidth() - w - sp;
m_FpsGraph.Scale();
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp * 5, w, h, "FPS");
m_InputtimeMarginGraph.Scale();
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp, w, h, "Prediction Margin");
m_GametimeMarginGraph.Scale();
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp + h + sp, w, h, "Gametime Margin");
}
}
void CClient::Restart()
{
SetState(IClient::STATE_RESTARTING);
}
void CClient::Quit()
{
SetState(IClient::STATE_QUITTING);
}
const char *CClient::PlayerName() const
{
if(g_Config.m_PlayerName[0])
{
return g_Config.m_PlayerName;
}
if(g_Config.m_SteamName[0])
{
return g_Config.m_SteamName;
}
return "nameless tee";
}
const char *CClient::DummyName() const
{
if(g_Config.m_ClDummyName[0])
{
return g_Config.m_ClDummyName;
}
const char *pBase = 0;
if(g_Config.m_PlayerName[0])
{
pBase = g_Config.m_PlayerName;
}
else if(g_Config.m_SteamName[0])
{
pBase = g_Config.m_SteamName;
}
if(pBase)
{
static char aDummyNameBuf[16];
str_format(aDummyNameBuf, sizeof(aDummyNameBuf), "[D] %s", pBase);
return aDummyNameBuf;
}
return "brainless tee";
}
const char *CClient::ErrorString() const
{
return m_aNetClient[CONN_MAIN].ErrorString();
}
void CClient::Render()
{
if(g_Config.m_ClOverlayEntities)
{
ColorRGBA bg = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClBackgroundEntitiesColor));
Graphics()->Clear(bg.r, bg.g, bg.b);
}
else
{
ColorRGBA bg = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClBackgroundColor));
Graphics()->Clear(bg.r, bg.g, bg.b);
}
GameClient()->OnRender();
DebugRender();
if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit)
{
int64_t Now = time_get();
g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now) - m_aGameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq() > g_Config.m_ClAntiPingLimit;
}
}
const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DIGEST *pWantedSha256, unsigned WantedCrc)
{
static char s_aErrorMsg[128];
SetState(IClient::STATE_LOADING);
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_LOADING_MAP);
if((bool)m_MapLoadingCBFunc)
m_MapLoadingCBFunc();
if(!m_pMap->Load(pFilename))
{
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename);
return s_aErrorMsg;
}
if(pWantedSha256 && m_pMap->Sha256() != *pWantedSha256)
{
char aWanted[SHA256_MAXSTRSIZE];
char aGot[SHA256_MAXSTRSIZE];
sha256_str(*pWantedSha256, aWanted, sizeof(aWanted));
sha256_str(m_pMap->Sha256(), aGot, sizeof(aWanted));
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %s != %s", aGot, aWanted);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
return s_aErrorMsg;
}
// Only check CRC if we don't have the secure SHA256.
if(!pWantedSha256 && m_pMap->Crc() != WantedCrc)
{
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
m_pMap->Unload();
return s_aErrorMsg;
}
// stop demo recording if we loaded a new map
for(int i = 0; i < RECORDER_MAX; i++)
DemoRecorder_Stop(i, i == RECORDER_REPLAYS);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
m_aReceivedSnapshots[g_Config.m_ClDummy] = 0;
str_copy(m_aCurrentMap, pName);
str_copy(m_aCurrentMapPath, pFilename);
return 0;
}
static void FormatMapDownloadFilename(const char *pName, const SHA256_DIGEST *pSha256, int Crc, bool Temp, char *pBuffer, int BufferSize)
{
char aSuffix[32];
if(Temp)
{
IStorage::FormatTmpPath(aSuffix, sizeof(aSuffix), "");
}
else
{
str_copy(aSuffix, ".map");
}
if(pSha256)
{
char aSha256[SHA256_MAXSTRSIZE];
sha256_str(*pSha256, aSha256, sizeof(aSha256));
str_format(pBuffer, BufferSize, "downloadedmaps/%s_%s%s", pName, aSha256, aSuffix);
}
else
{
str_format(pBuffer, BufferSize, "downloadedmaps/%s_%08x%s", pName, Crc, aSuffix);
}
}
const char *CClient::LoadMapSearch(const char *pMapName, SHA256_DIGEST *pWantedSha256, int WantedCrc)
{
char aBuf[512];
char aWanted[SHA256_MAXSTRSIZE + 16];
aWanted[0] = 0;
if(pWantedSha256)
{
char aWantedSha256[SHA256_MAXSTRSIZE];
sha256_str(*pWantedSha256, aWantedSha256, sizeof(aWantedSha256));
str_format(aWanted, sizeof(aWanted), "sha256=%s ", aWantedSha256);
}
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted %scrc=%08x", pMapName, aWanted, WantedCrc);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
SetState(IClient::STATE_LOADING);
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_LOADING_MAP);
// try the normal maps folder
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
const char *pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
// try the downloaded maps
FormatMapDownloadFilename(pMapName, pWantedSha256, WantedCrc, false, aBuf, sizeof(aBuf));
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
// backward compatibility with old names
if(pWantedSha256)
{
FormatMapDownloadFilename(pMapName, 0, WantedCrc, false, aBuf, sizeof(aBuf));
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
}
// search for the map within subfolders
char aFilename[IO_MAX_PATH_LENGTH];
str_format(aFilename, sizeof(aFilename), "%s.map", pMapName);
if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf)))
{
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
if(!pError)
return nullptr;
}
static char s_aErrorMsg[256];
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "Could not find map '%s'", pMapName);
return s_aErrorMsg;
}
void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
{
// server info
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO))
{
int Type = -1;
if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
Type = SERVERINFO_VANILLA;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0)
Type = SERVERINFO_EXTENDED;
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0)
Type = SERVERINFO_EXTENDED_MORE;
if(Type != -1)
{
void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO);
int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO);
ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize);
}
}
}
static int SavedServerInfoType(int Type)
{
if(Type == SERVERINFO_EXTENDED_MORE)
return SERVERINFO_EXTENDED;
return Type;
}
void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize)
{
CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom);
CServerInfo Info = {0};
int SavedType = SavedServerInfoType(RawType);
if(SavedType == SERVERINFO_EXTENDED && pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
{
Info = pEntry->m_Info;
}
Info.m_Type = SavedType;
net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true);
CUnpacker Up;
Up.Reset(pData, DataSize);
#define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES), sizeof(array))
#define GET_INT(integer) (integer) = str_toint(Up.GetString())
int Token;
int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED
GET_INT(Token);
if(RawType != SERVERINFO_EXTENDED_MORE)
{
GET_STRING(Info.m_aVersion);
GET_STRING(Info.m_aName);
GET_STRING(Info.m_aMap);
if(SavedType == SERVERINFO_EXTENDED)
{
GET_INT(Info.m_MapCrc);
GET_INT(Info.m_MapSize);
}
GET_STRING(Info.m_aGameType);
GET_INT(Info.m_Flags);
GET_INT(Info.m_NumPlayers);
GET_INT(Info.m_MaxPlayers);
GET_INT(Info.m_NumClients);
GET_INT(Info.m_MaxClients);
if(Info.m_aMap[0])
Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap);
// don't add invalid info to the server browser list
if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 ||
Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 ||
Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients)
{
return;
}
switch(SavedType)
{
case SERVERINFO_VANILLA:
if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS ||
Info.m_MaxClients > VANILLA_MAX_CLIENTS)
{
return;
}
break;
case SERVERINFO_64_LEGACY:
if(Info.m_MaxPlayers > MAX_CLIENTS ||
Info.m_MaxClients > MAX_CLIENTS)
{
return;
}
break;
case SERVERINFO_EXTENDED:
if(Info.m_NumPlayers > Info.m_NumClients)
return;
break;
default:
dbg_assert(false, "unknown serverinfo type");
}
if(SavedType == SERVERINFO_EXTENDED)
PacketNo = 0;
}
else
{
GET_INT(PacketNo);
// 0 needs to be excluded because that's reserved for the main packet.
if(PacketNo <= 0 || PacketNo >= 64)
return;
}
bool DuplicatedPacket = false;
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
uint64_t Flag = (uint64_t)1 << PacketNo;
DuplicatedPacket = Info.m_ReceivedPackets & Flag;
Info.m_ReceivedPackets |= Flag;
}
bool IgnoreError = false;
for(int i = 0; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++)
{
CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients];
GET_STRING(pClient->m_aName);
if(Up.Error())
{
// Packet end, no problem unless it happens during one
// player info, so ignore the error.
IgnoreError = true;
break;
}
GET_STRING(pClient->m_aClan);
GET_INT(pClient->m_Country);
GET_INT(pClient->m_Score);
GET_INT(pClient->m_Player);
if(SavedType == SERVERINFO_EXTENDED)
{
Up.GetString(); // extra info, reserved
}
if(!Up.Error())
{
if(SavedType == SERVERINFO_64_LEGACY)
{
uint64_t Flag = (uint64_t)1 << i;
if(!(Info.m_ReceivedPackets & Flag))
{
Info.m_ReceivedPackets |= Flag;
Info.m_NumReceivedClients++;
}
}
else
{
Info.m_NumReceivedClients++;
}
}
}
str_clean_whitespaces(Info.m_aName);
if(!Up.Error() || IgnoreError)
{
if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type))
{
m_ServerBrowser.OnServerInfoUpdate(*pFrom, Token, &Info);
}
// Player info is irrelevant for the client (while connected),
// it gets its info from elsewhere.
//
// SERVERINFO_EXTENDED_MORE doesn't carry any server
// information, so just skip it.
if(net_addr_comp(&ServerAddress(), pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE)
{
// Only accept server info that has a type that is
// newer or equal to something the server already sent
// us.
if(SavedType >= m_CurrentServerInfo.m_Type)
{
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
m_CurrentServerInfo.m_NumAddresses = 1;
m_CurrentServerInfo.m_aAddresses[0] = ServerAddress();
m_CurrentServerInfoRequestTime = -1;
}
bool ValidPong = false;
if(!m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && SavedType >= m_CurrentServerPingInfoType)
{
if(RawType == SERVERINFO_VANILLA)
{
ValidPong = Token == m_CurrentServerPingBasicToken;
}
else if(RawType == SERVERINFO_EXTENDED)
{
ValidPong = Token == m_CurrentServerPingToken;
}
}
if(ValidPong)
{
int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq();
m_ServerBrowser.SetCurrentServerPing(ServerAddress(), LatencyMs);
m_CurrentServerPingInfoType = SavedType;
m_CurrentServerCurrentPingTime = -1;
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
}
}
}
#undef GET_STRING
#undef GET_INT
}
static CServerCapabilities GetServerCapabilities(int Version, int Flags)
{
CServerCapabilities Result;
bool DDNet = false;
if(Version >= 1)
{
DDNet = Flags & SERVERCAPFLAG_DDNET;
}
Result.m_ChatTimeoutCode = DDNet;
Result.m_AnyPlayerFlag = DDNet;
Result.m_PingEx = false;
Result.m_AllowDummy = true;
Result.m_SyncWeaponInput = false;
if(Version >= 1)
{
Result.m_ChatTimeoutCode = Flags & SERVERCAPFLAG_CHATTIMEOUTCODE;
}
if(Version >= 2)
{
Result.m_AnyPlayerFlag = Flags & SERVERCAPFLAG_ANYPLAYERFLAG;
}
if(Version >= 3)
{
Result.m_PingEx = Flags & SERVERCAPFLAG_PINGEX;
}
if(Version >= 4)
{
Result.m_AllowDummy = Flags & SERVERCAPFLAG_ALLOWDUMMY;
}
if(Version >= 5)
{
Result.m_SyncWeaponInput = Flags & SERVERCAPFLAG_SYNCWEAPONINPUT;
}
return Result;
}
void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
CMsgPacker Packer(NETMSG_EX, true);
// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
else if(Result == UNPACKMESSAGE_ANSWER)
{
SendMsg(Conn, &Packer, MSGFLAG_VITAL);
}
if(Sys)
{
// system message
if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DETAILS)
{
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES);
SHA256_DIGEST *pMapSha256 = (SHA256_DIGEST *)Unpacker.GetRaw(sizeof(*pMapSha256));
int MapCrc = Unpacker.GetInt();
int MapSize = Unpacker.GetInt();
if(Unpacker.Error())
{
return;
}
const char *pMapUrl = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error())
{
pMapUrl = "";
}
m_MapDetailsPresent = true;
(void)MapSize;
str_copy(m_aMapDetailsName, pMap);
m_MapDetailsSha256 = *pMapSha256;
m_MapDetailsCrc = MapCrc;
str_copy(m_aMapDetailsUrl, pMapUrl);
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CAPABILITIES)
{
if(!m_CanReceiveServerCapabilities)
{
return;
}
int Version = Unpacker.GetInt();
int Flags = Unpacker.GetInt();
if(Version <= 0)
{
return;
}
m_ServerCapabilities = GetServerCapabilities(Version, Flags);
m_CanReceiveServerCapabilities = false;
m_ServerSentCapabilities = true;
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
{
if(m_CanReceiveServerCapabilities)
{
m_ServerCapabilities = GetServerCapabilities(0, 0);
m_CanReceiveServerCapabilities = false;
}
bool MapDetailsWerePresent = m_MapDetailsPresent;
m_MapDetailsPresent = false;
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES);
int MapCrc = Unpacker.GetInt();
int MapSize = Unpacker.GetInt();
const char *pError = 0;
if(Unpacker.Error())
return;
if(m_DummyConnected)
DummyDisconnect(0);
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
{
if(pMap[i] == '/' || pMap[i] == '\\')
pError = "strange character in map name";
}
if(MapSize < 0)
pError = "invalid map size";
if(pError)
DisconnectWithReason(pError);
else
{
SHA256_DIGEST *pMapSha256 = 0;
const char *pMapUrl = nullptr;
if(MapDetailsWerePresent && str_comp(m_aMapDetailsName, pMap) == 0 && m_MapDetailsCrc == MapCrc)
{
pMapSha256 = &m_MapDetailsSha256;
pMapUrl = m_aMapDetailsUrl[0] ? m_aMapDetailsUrl : nullptr;
}
pError = LoadMapSearch(pMap, pMapSha256, MapCrc);
if(!pError)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_SENDING_READY);
SendReady();
}
else
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
// start map download
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, false, m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename));
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, true, m_aMapdownloadFilenameTemp, sizeof(m_aMapdownloadFilenameTemp));
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilenameTemp);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
m_MapdownloadChunk = 0;
str_copy(m_aMapdownloadName, pMap);
m_MapdownloadSha256Present = (bool)pMapSha256;
m_MapdownloadSha256 = pMapSha256 ? *pMapSha256 : SHA256_ZEROED;
m_MapdownloadCrc = MapCrc;
m_MapdownloadTotalsize = MapSize;
m_MapdownloadAmount = 0;
ResetMapDownload();
if(pMapSha256)
{
char aUrl[256];
char aEscaped[256];
EscapeUrl(aEscaped, sizeof(aEscaped), m_aMapdownloadFilename + 15); // cut off downloadedmaps/
bool UseConfigUrl = str_comp(g_Config.m_ClMapDownloadUrl, "https://maps.ddnet.org") != 0 || m_aMapDownloadUrl[0] == '\0';
str_format(aUrl, sizeof(aUrl), "%s/%s", UseConfigUrl ? g_Config.m_ClMapDownloadUrl : m_aMapDownloadUrl, aEscaped);
m_pMapdownloadTask = HttpGetFile(pMapUrl ? pMapUrl : aUrl, Storage(), m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
m_pMapdownloadTask->Timeout(CTimeout{g_Config.m_ClMapDownloadConnectTimeoutMs, 0, g_Config.m_ClMapDownloadLowSpeedLimit, g_Config.m_ClMapDownloadLowSpeedTime});
m_pMapdownloadTask->MaxResponseSize(1024 * 1024 * 1024); // 1 GiB
Engine()->AddJob(m_pMapdownloadTask);
}
else
SendMapRequest();
}
}
}
else if(Conn == CONN_MAIN && Msg == NETMSG_MAP_DATA)
{
int Last = Unpacker.GetInt();
int MapCRC = Unpacker.GetInt();
int Chunk = Unpacker.GetInt();
int Size = Unpacker.GetInt();
const unsigned char *pData = Unpacker.GetRaw(Size);
// check for errors
if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFileTemp)
return;
io_write(m_MapdownloadFileTemp, pData, Size);
m_MapdownloadAmount += Size;
if(Last)
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
m_MapdownloadFileTemp = 0;
}
FinishMapDownload();
}
else
{
// request new chunk
m_MapdownloadChunk++;
CMsgPacker MsgP(NETMSG_REQUEST_MAP_DATA, true);
MsgP.AddInt(m_MapdownloadChunk);
SendMsg(CONN_MAIN, &MsgP, MSGFLAG_VITAL | MSGFLAG_FLUSH);
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
}
}
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{
GameClient()->OnConnected();
}
else if(Conn == CONN_DUMMY && Msg == NETMSG_CON_READY)
{
m_DummyConnected = true;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_aRconAuthed[0])
RconAuth("", m_aRconPassword);
}
else if(Msg == NETMSG_PING)
{
CMsgPacker MsgP(NETMSG_PING_REPLY, true);
SendMsg(Conn, &MsgP, 0);
}
else if(Msg == NETMSG_PINGEX)
{
CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID));
if(Unpacker.Error())
{
return;
}
CMsgPacker MsgP(NETMSG_PONGEX, true);
MsgP.AddRaw(pID, sizeof(*pID));
SendMsg(Conn, &MsgP, MSGFLAG_FLUSH);
}
else if(Conn == CONN_MAIN && Msg == NETMSG_PONGEX)
{
CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID));
if(Unpacker.Error())
{
return;
}
if(m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && *pID == m_CurrentServerPingUuid)
{
int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq();
m_ServerBrowser.SetCurrentServerPing(ServerAddress(), LatencyMs);
m_CurrentServerCurrentPingTime = -1;
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
}
}
else if(Msg == NETMSG_CHECKSUM_REQUEST)
{
CUuid *pUuid = (CUuid *)Unpacker.GetRaw(sizeof(*pUuid));
if(Unpacker.Error())
{
return;
}
int ResultCheck = HandleChecksum(Conn, *pUuid, &Unpacker);
if(ResultCheck)
{
CMsgPacker MsgP(NETMSG_CHECKSUM_ERROR, true);
MsgP.AddRaw(pUuid, sizeof(*pUuid));
MsgP.AddInt(ResultCheck);
SendMsg(Conn, &MsgP, MSGFLAG_VITAL);
}
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
{
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
m_pConsole->DeregisterTemp(pName);
}
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
{
int ResultInt = Unpacker.GetInt();
if(Unpacker.Error() == 0)
m_aRconAuthed[Conn] = ResultInt;
if(Conn == CONN_MAIN)
{
int Old = m_UseTempRconCommands;
m_UseTempRconCommands = Unpacker.GetInt();
if(Unpacker.Error() != 0)
m_UseTempRconCommands = 0;
if(Old != 0 && m_UseTempRconCommands == 0)
m_pConsole->DeregisterTempAll();
}
}
else if(!Dummy && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
{
const char *pLine = Unpacker.GetString();
if(Unpacker.Error() == 0)
GameClient()->OnRconLine(pLine);
}
else if(Conn == CONN_MAIN && Msg == NETMSG_PING_REPLY)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime) * 1000 / (float)time_freq());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
}
else if(Msg == NETMSG_INPUTTIMING)
{
int InputPredTick = Unpacker.GetInt();
int TimeLeft = Unpacker.GetInt();
int64_t Now = time_get();
// adjust our prediction time
int64_t Target = 0;
for(int k = 0; k < 200; k++)
{
if(m_aInputs[Conn][k].m_Tick == InputPredTick)
{
Target = m_aInputs[Conn][k].m_PredictedTime + (Now - m_aInputs[Conn][k].m_Time);
Target = Target - (int64_t)((TimeLeft / 1000.0f) * time_freq()) + m_aInputs[Conn][k].m_PredictionMargin;
break;
}
}
if(Target)
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick - Unpacker.GetInt();
// only allow packets from the server we actually want
if(net_addr_comp(&pPacket->m_Address, &ServerAddress()))
return;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
int NumParts = 1;
int Part = 0;
if(Msg == NETMSG_SNAP)
{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
}
unsigned int Crc = 0;
int PartSize = 0;
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
const char *pData = (const char *)Unpacker.GetRaw(PartSize);
if(Unpacker.Error() || NumParts < 1 || NumParts > CSnapshot::MAX_PARTS || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > MAX_SNAPSHOT_PACKSIZE)
return;
// Check m_aAckGameTick to see if we already got a snapshot for that tick
if(GameTick >= m_aCurrentRecvTick[Conn] && GameTick > m_aAckGameTick[Conn])
{
if(GameTick != m_aCurrentRecvTick[Conn])
{
m_aSnapshotParts[Conn] = 0;
m_aCurrentRecvTick[Conn] = GameTick;
m_aSnapshotIncomingDataSize[Conn] = 0;
}
mem_copy((char *)m_aaSnapshotIncomingData[Conn] + Part * MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aaSnapshotIncomingData[Conn]) - Part * MAX_SNAPSHOT_PACKSIZE));
m_aSnapshotParts[Conn] |= (uint64_t)(1) << Part;
if(Part == NumParts - 1)
{
m_aSnapshotIncomingDataSize[Conn] = (NumParts - 1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
}
if((NumParts < CSnapshot::MAX_PARTS && m_aSnapshotParts[Conn] == (((uint64_t)(1) << NumParts) - 1)) ||
(NumParts == CSnapshot::MAX_PARTS && m_aSnapshotParts[Conn] == std::numeric_limits<uint64_t>::max()))
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot *)aTmpBuffer3; // Fix compiler warning for strict-aliasing
// reset snapshoting
m_aSnapshotParts[Conn] = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
{
int DeltashotSize = m_aSnapshotStorage[Conn].Get(DeltaTick, 0, &pDeltaShot, 0);
if(DeltashotSize < 0)
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
// ack snapshot
m_aAckGameTick[Conn] = -1;
SendInput();
return;
}
}
// decompress snapshot
const void *pDeltaData = m_SnapshotDelta.EmptyDelta();
int DeltaSize = sizeof(int) * 3;
if(m_aSnapshotIncomingDataSize[Conn])
{
int IntSize = CVariableInt::Decompress(m_aaSnapshotIncomingData[Conn], m_aSnapshotIncomingDataSize[Conn], aTmpBuffer2, sizeof(aTmpBuffer2));
if(IntSize < 0) // failure during decompression
return;
pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
// unpack delta
const int SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
dbg_msg("client", "delta unpack failed. error=%d", SnapSize);
return;
}
if(!pTmpBuffer3->IsValid(SnapSize))
{
dbg_msg("client", "snapshot invalid. SnapSize=%d, DeltaSize=%d", SnapSize, DeltaSize);
return;
}
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), m_aSnapshotIncomingDataSize[Conn], DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
{
// to many errors, send reset
m_aAckGameTick[Conn] = -1;
SendInput();
m_SnapCrcErrors = 0;
}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
// purge old snapshots
int PurgeTick = DeltaTick;
if(m_aapSnapshots[Conn][SNAP_PREV] && m_aapSnapshots[Conn][SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aapSnapshots[Conn][SNAP_PREV]->m_Tick;
if(m_aapSnapshots[Conn][SNAP_CURRENT] && m_aapSnapshots[Conn][SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aapSnapshots[Conn][SNAP_CURRENT]->m_Tick;
m_aSnapshotStorage[Conn].PurgeUntil(PurgeTick);
// create a verified and unpacked snapshot
unsigned char aAltSnapBuffer[CSnapshot::MAX_SIZE];
CSnapshot *pAltSnapBuffer = (CSnapshot *)aAltSnapBuffer;
const int AltSnapSize = UnpackAndValidateSnapshot(pTmpBuffer3, pAltSnapBuffer);
if(AltSnapSize < 0)
{
dbg_msg("client", "unpack snapshot and validate failed. error=%d", AltSnapSize);
return;
}
// add new
m_aSnapshotStorage[Conn].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, AltSnapSize, pAltSnapBuffer);
if(!Dummy)
{
// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
SnapshotRemoveExtraProjectileInfo(aExtraInfoRemoved);
// add snapshot to demo
for(auto &DemoRecorder : m_aDemoRecorder)
{
if(DemoRecorder.IsRecording())
{
// write snapshot
DemoRecorder.RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
}
}
}
// apply snapshot, cycle pointers
m_aReceivedSnapshots[Conn]++;
// we got two snapshots until we see us self as connected
if(m_aReceivedSnapshots[Conn] == 2)
{
// start at 200ms and work from there
if(!Dummy)
{
m_PredictedTime.Init(GameTick * time_freq() / 50);
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
m_PredictedTime.UpdateMargin(PredictionMargin() * time_freq() / 1000);
}
m_aGameTime[Conn].Init((GameTick - 1) * time_freq() / 50);
m_aapSnapshots[Conn][SNAP_PREV] = m_aSnapshotStorage[Conn].m_pFirst;
m_aapSnapshots[Conn][SNAP_CURRENT] = m_aSnapshotStorage[Conn].m_pLast;
if(!Dummy)
{
m_LocalStartTime = time_get();
#if defined(CONF_VIDEORECORDER)
IVideo::SetLocalStartTime(m_LocalStartTime);
#endif
GameClient()->OnNewSnapshot();
}
SetState(IClient::STATE_ONLINE);
if(!Dummy)
{
DemoRecorder_HandleAutoStart();
}
}
// adjust game time
if(m_aReceivedSnapshots[Conn] > 2)
{
int64_t Now = m_aGameTime[Conn].Get(time_get());
int64_t TickStart = GameTick * time_freq() / 50;
int64_t TimeLeft = (TickStart - Now) * 1000 / time_freq();
m_aGameTime[Conn].Update(&m_GametimeMarginGraph, (GameTick - 1) * time_freq() / 50, TimeLeft, 0);
}
if(m_aReceivedSnapshots[Conn] > 50 && !m_aCodeRunAfterJoin[Conn])
{
if(m_ServerCapabilities.m_ChatTimeoutCode)
{
CNetMsg_Cl_Say MsgP;
MsgP.m_Team = 0;
char aBuf[128];
char aBufMsg[256];
if(!g_Config.m_ClRunOnJoin[0] && !g_Config.m_ClDummyDefaultEyes && !g_Config.m_ClPlayerDefaultEyes)
str_format(aBufMsg, sizeof(aBufMsg), "/timeout %s", m_aTimeoutCodes[Conn]);
else
str_format(aBufMsg, sizeof(aBufMsg), "/mc;timeout %s", m_aTimeoutCodes[Conn]);
if(g_Config.m_ClRunOnJoin[0])
{
str_format(aBuf, sizeof(aBuf), ";%s", g_Config.m_ClRunOnJoin);
str_append(aBufMsg, aBuf, sizeof(aBufMsg));
}
if(g_Config.m_ClDummyDefaultEyes || g_Config.m_ClPlayerDefaultEyes)
{
int Emote = ((g_Config.m_ClDummy) ? !Dummy : Dummy) ? g_Config.m_ClDummyDefaultEyes : g_Config.m_ClPlayerDefaultEyes;
char aBufEmote[128];
aBufEmote[0] = '\0';
switch(Emote)
{
case EMOTE_NORMAL:
break;
case EMOTE_PAIN:
str_format(aBufEmote, sizeof(aBufEmote), "emote pain %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_HAPPY:
str_format(aBufEmote, sizeof(aBufEmote), "emote happy %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_SURPRISE:
str_format(aBufEmote, sizeof(aBufEmote), "emote surprise %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_ANGRY:
str_format(aBufEmote, sizeof(aBufEmote), "emote angry %d", g_Config.m_ClEyeDuration);
break;
case EMOTE_BLINK:
str_format(aBufEmote, sizeof(aBufEmote), "emote blink %d", g_Config.m_ClEyeDuration);
break;
}
if(aBufEmote[0])
{
str_format(aBuf, sizeof(aBuf), ";%s", aBufEmote);
str_append(aBufMsg, aBuf, sizeof(aBufMsg));
}
}
MsgP.m_pMessage = aBufMsg;
CMsgPacker PackerTimeout(MsgP.MsgID(), false);
MsgP.Pack(&PackerTimeout);
SendMsg(Conn, &PackerTimeout, MSGFLAG_VITAL);
}
m_aCodeRunAfterJoin[Conn] = true;
}
// ack snapshot
m_aAckGameTick[Conn] = GameTick;
}
}
}
else if(Conn == CONN_MAIN && Msg == NETMSG_RCONTYPE)
{
bool UsernameReq = Unpacker.GetInt() & 1;
GameClient()->OnRconType(UsernameReq);
}
}
else
{
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0)
{
// game message
if(!Dummy)
{
for(auto &DemoRecorder : m_aDemoRecorder)
if(DemoRecorder.IsRecording())
DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
}
GameClient()->OnMessage(Msg, &Unpacker, Conn, Dummy);
}
}
}
int CClient::UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo)
{
CUnpacker Unpacker;
CSnapshotBuilder Builder;
Builder.Init();
CNetObjHandler *pNetObjHandler = GameClient()->GetNetObjHandler();
int Num = pFrom->NumItems();
for(int Index = 0; Index < Num; Index++)
{
const CSnapshotItem *pFromItem = pFrom->GetItem(Index);
const int FromItemSize = pFrom->GetItemSize(Index);
const int ItemType = pFrom->GetItemType(Index);
const void *pData = pFromItem->Data();
Unpacker.Reset(pData, FromItemSize);
void *pRawObj = pNetObjHandler->SecureUnpackObj(ItemType, &Unpacker);
if(!pRawObj)
{
if(g_Config.m_Debug && ItemType != UUID_UNKNOWN)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "dropped weird object '%s' (%d), failed on '%s'", pNetObjHandler->GetObjName(ItemType), ItemType, pNetObjHandler->FailedObjOn());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
}
continue;
}
const int ItemSize = pNetObjHandler->GetUnpackedObjSize(ItemType);
void *pObj = Builder.NewItem(pFromItem->Type(), pFromItem->ID(), ItemSize);
if(!pObj)
return -4;
mem_copy(pObj, pRawObj, ItemSize);
}
return Builder.Finish(pTo);
}
void CClient::ResetMapDownload()
{
if(m_pMapdownloadTask)
{
m_pMapdownloadTask->Abort();
m_pMapdownloadTask = NULL;
}
m_MapdownloadFileTemp = 0;
m_MapdownloadAmount = 0;
}
void CClient::FinishMapDownload()
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
int Prev = m_MapdownloadTotalsize;
m_MapdownloadTotalsize = -1;
SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : 0;
Storage()->RemoveFile(m_aMapdownloadFilename, IStorage::TYPE_SAVE);
Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE);
// load map
const char *pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc);
if(!pError)
{
ResetMapDownload();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady();
}
else if(m_pMapdownloadTask) // fallback
{
ResetMapDownload();
m_MapdownloadTotalsize = Prev;
SendMapRequest();
}
else
{
if(m_MapdownloadFileTemp)
{
io_close(m_MapdownloadFileTemp);
m_MapdownloadFileTemp = 0;
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
ResetMapDownload();
DisconnectWithReason(pError);
}
}
void CClient::ResetDDNetInfo()
{
if(m_pDDNetInfoTask)
{
m_pDDNetInfoTask->Abort();
m_pDDNetInfoTask = NULL;
}
}
bool CClient::IsDDNetInfoChanged()
{
IOHANDLE OldFile = m_pStorage->OpenFile(DDNET_INFO, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_SAVE);
if(!OldFile)
return true;
IOHANDLE NewFile = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_SAVE);
if(NewFile)
{
char aOldData[4096];
char aNewData[4096];
unsigned OldBytes;
unsigned NewBytes;
do
{
OldBytes = io_read(OldFile, aOldData, sizeof(aOldData));
NewBytes = io_read(NewFile, aNewData, sizeof(aNewData));
if(OldBytes != NewBytes || mem_comp(aOldData, aNewData, OldBytes) != 0)
{
io_close(NewFile);
io_close(OldFile);
return true;
}
} while(OldBytes > 0);
io_close(NewFile);
}
io_close(OldFile);
return false;
}
void CClient::FinishDDNetInfo()
{
ResetDDNetInfo();
if(IsDDNetInfoChanged())
{
m_pStorage->RenameFile(m_aDDNetInfoTmp, DDNET_INFO, IStorage::TYPE_SAVE);
LoadDDNetInfo();
if(g_Config.m_UiPage == CMenus::PAGE_DDNET)
m_ServerBrowser.Refresh(IServerBrowser::TYPE_DDNET);
else if(g_Config.m_UiPage == CMenus::PAGE_KOG)
m_ServerBrowser.Refresh(IServerBrowser::TYPE_KOG);
}
else
{
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
}
}
typedef std::tuple<int, int, int> TVersion;
static const TVersion gs_InvalidVersion = std::make_tuple(-1, -1, -1);
TVersion ToVersion(char *pStr)
{
int aVersion[3] = {0, 0, 0};
const char *p = strtok(pStr, ".");
for(int i = 0; i < 3 && p; ++i)
{
if(!str_isallnum(p))
return gs_InvalidVersion;
aVersion[i] = str_toint(p);
p = strtok(NULL, ".");
}
if(p)
return gs_InvalidVersion;
return std::make_tuple(aVersion[0], aVersion[1], aVersion[2]);
}
void CClient::LoadDDNetInfo()
{
const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo();
if(!pDDNetInfo)
return;
const json_value &DDNetInfo = *pDDNetInfo;
const json_value &CurrentVersion = DDNetInfo["version"];
if(CurrentVersion.type == json_string)
{
char aNewVersionStr[64];
str_copy(aNewVersionStr, CurrentVersion);
char aCurVersionStr[64];
str_copy(aCurVersionStr, GAME_RELEASE_VERSION);
if(ToVersion(aNewVersionStr) > ToVersion(aCurVersionStr))
{
str_copy(m_aVersionStr, CurrentVersion);
}
else
{
m_aVersionStr[0] = '0';
m_aVersionStr[1] = '\0';
}
}
const json_value &News = DDNetInfo["news"];
if(News.type == json_string)
{
// Only mark news button if something new was added to the news
if(m_aNews[0] && str_find(m_aNews, News) == nullptr)
g_Config.m_UiUnreadNews = true;
str_copy(m_aNews, News);
}
const json_value &MapDownloadUrl = DDNetInfo["map-download-url"];
if(MapDownloadUrl.type == json_string)
{
str_copy(m_aMapDownloadUrl, MapDownloadUrl);
}
const json_value &Points = DDNetInfo["points"];
if(Points.type == json_integer)
{
m_Points = Points.u.integer;
}
const json_value &StunServersIpv6 = DDNetInfo["stun-servers-ipv6"];
if(StunServersIpv6.type == json_array && StunServersIpv6[0].type == json_string)
{
NETADDR Addr;
if(!net_addr_from_str(&Addr, StunServersIpv6[0]))
{
m_aNetClient->FeedStunServer(Addr);
}
}
const json_value &StunServersIpv4 = DDNetInfo["stun-servers-ipv4"];
if(StunServersIpv4.type == json_array && StunServersIpv4[0].type == json_string)
{
NETADDR Addr;
if(!net_addr_from_str(&Addr, StunServersIpv4[0]))
{
m_aNetClient->FeedStunServer(Addr);
}
}
const json_value &ConnectingIp = DDNetInfo["connecting-ip"];
if(ConnectingIp.type == json_string)
{
NETADDR Addr;
if(!net_addr_from_str(&Addr, ConnectingIp))
{
m_HaveGlobalTcpAddr = true;
m_GlobalTcpAddr = Addr;
log_debug("info", "got global tcp ip address: %s", (const char *)ConnectingIp);
}
}
const json_value &WarnPngliteIncompatibleImages = DDNetInfo["warn-pnglite-incompatible-images"];
Graphics()->WarnPngliteIncompatibleImages(WarnPngliteIncompatibleImages.type == json_boolean && (bool)WarnPngliteIncompatibleImages);
}
int CClient::ConnectNetTypes() const
{
const NETADDR *pConnectAddrs;
int NumConnectAddrs;
m_aNetClient[CONN_MAIN].ConnectAddresses(&pConnectAddrs, &NumConnectAddrs);
int NetType = 0;
for(int i = 0; i < NumConnectAddrs; i++)
{
NetType |= pConnectAddrs[i].type;
}
return NetType;
}
void CClient::PumpNetwork()
{
for(auto &NetClient : m_aNetClient)
{
NetClient.Update();
}
if(State() != IClient::STATE_DEMOPLAYBACK)
{
// check for errors
if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_aNetClient[CONN_MAIN].State() == NETSTATE_OFFLINE)
{
SetState(IClient::STATE_OFFLINE);
Disconnect();
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_aNetClient[CONN_MAIN].ErrorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, gs_ClientNetworkErrPrintColor);
}
if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_DummyConnected &&
m_aNetClient[CONN_DUMMY].State() == NETSTATE_OFFLINE)
{
DummyDisconnect(0);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "offline dummy error='%s'", m_aNetClient[CONN_DUMMY].ErrorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, gs_ClientNetworkErrPrintColor);
}
//
if(State() == IClient::STATE_CONNECTING && m_aNetClient[CONN_MAIN].State() == NETSTATE_ONLINE)
{
// we switched to online
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info", gs_ClientNetworkPrintColor);
SetState(IClient::STATE_LOADING);
SetLoadingStateDetail(IClient::LOADING_STATE_DETAIL_INITIAL);
SendInfo();
}
}
// process packets
CNetChunk Packet;
for(int i = 0; i < NUM_CONNS; i++)
{
while(m_aNetClient[i].Recv(&Packet))
{
if(Packet.m_ClientID == -1)
{
ProcessConnlessPacket(&Packet);
continue;
}
if(i > 1)
{
continue;
}
ProcessServerPacket(&Packet, i, g_Config.m_ClDummy ^ i);
}
}
}
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
{
// update ticks, they could have changed
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_aCurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_aPrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
// create a verified and unpacked snapshot
unsigned char aAltSnapBuffer[CSnapshot::MAX_SIZE];
CSnapshot *pAltSnapBuffer = (CSnapshot *)aAltSnapBuffer;
const int AltSnapSize = UnpackAndValidateSnapshot((CSnapshot *)pData, pAltSnapBuffer);
if(AltSnapSize < 0)
{
dbg_msg("client", "unpack snapshot and validate failed. error=%d", AltSnapSize);
return;
}
// handle snapshots after validation
std::swap(m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV], m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]);
mem_copy(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size);
mem_copy(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pAltSnapBuffer, AltSnapSize);
GameClient()->OnNewSnapshot();
}
void CClient::OnDemoPlayerMessage(void *pData, int Size)
{
CUnpacker Unpacker;
Unpacker.Reset(pData, Size);
CMsgPacker Packer(NETMSG_EX, true);
// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
if(!Sys)
GameClient()->OnMessage(Msg, &Unpacker, CONN_MAIN, false);
}
void CClient::UpdateDemoIntraTimers()
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_aCurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_aPrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
m_aGameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
m_aGameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
m_aGameIntraTickSincePrev[g_Config.m_ClDummy] = pInfo->m_IntraTickSincePrev;
};
void CClient::Update()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
{
#if defined(CONF_VIDEORECORDER)
if(m_DemoPlayer.IsPlaying() && IVideo::Current())
{
IVideo::Current()->NextVideoFrame();
IVideo::Current()->NextAudioFrameTimeline(Sound()->GetSoundMixFunc());
}
else if(m_ButtonRender)
Disconnect();
#endif
m_DemoPlayer.Update();
if(m_DemoPlayer.IsPlaying())
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_aCurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
m_aPrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
m_aGameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
m_aGameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
}
else
{
// disconnect on error
Disconnect();
}
}
else if(State() == IClient::STATE_ONLINE)
{
if(m_LastDummy != (bool)g_Config.m_ClDummy)
{
// Invalidate references to !m_ClDummy snapshots
GameClient()->InvalidateSnapshot();
GameClient()->OnDummySwap();
}
if(m_aReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
{
// switch dummy snapshot
int64_t Now = m_aGameTime[!g_Config.m_ClDummy].Get(time_get());
while(true)
{
CSnapshotStorage::CHolder *pCur = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_aCurGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_aPrevGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
}
else
break;
}
else
break;
}
}
if(m_aReceivedSnapshots[g_Config.m_ClDummy] >= 3)
{
// switch snapshot
bool Repredict = false;
int64_t Now = m_aGameTime[g_Config.m_ClDummy].Get(time_get());
int64_t PredNow = m_PredictedTime.Get(time_get());
if(m_LastDummy != (bool)g_Config.m_ClDummy && m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
// Load snapshot for m_ClDummy
GameClient()->OnNewSnapshot();
Repredict = true;
}
while(true)
{
CSnapshotStorage::CHolder *pCur = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
// set ticks
m_aCurGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_aPrevGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
GameClient()->OnNewSnapshot();
Repredict = true;
}
}
else
break;
}
else
break;
}
if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
int64_t CurTickStart = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick * time_freq() / SERVER_TICK_SPEED;
int64_t PrevTickStart = m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick * time_freq() / SERVER_TICK_SPEED;
int PrevPredTick = (int)(PredNow * SERVER_TICK_SPEED / time_freq());
int NewPredTick = PrevPredTick + 1;
m_aGameIntraTick[g_Config.m_ClDummy] = (Now - PrevTickStart) / (float)(CurTickStart - PrevTickStart);
m_aGameTickTime[g_Config.m_ClDummy] = (Now - PrevTickStart) / (float)time_freq();
m_aGameIntraTickSincePrev[g_Config.m_ClDummy] = (Now - PrevTickStart) / (float)(time_freq() / SERVER_TICK_SPEED);
int64_t CurPredTickStart = NewPredTick * time_freq() / SERVER_TICK_SPEED;
int64_t PrevPredTickStart = PrevPredTick * time_freq() / SERVER_TICK_SPEED;
m_aPredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevPredTickStart) / (float)(CurPredTickStart - PrevPredTickStart);
if(absolute(NewPredTick - m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick) > MaxLatencyTicks())
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
m_PredictedTime.Init(CurTickStart + 2 * time_freq() / SERVER_TICK_SPEED);
}
if(NewPredTick > m_aPredTick[g_Config.m_ClDummy])
{
m_aPredTick[g_Config.m_ClDummy] = NewPredTick;
Repredict = true;
// send input
SendInput();
}
}
// only do sane predictions
if(Repredict)
{
if(m_aPredTick[g_Config.m_ClDummy] > m_aCurGameTick[g_Config.m_ClDummy] && m_aPredTick[g_Config.m_ClDummy] < m_aCurGameTick[g_Config.m_ClDummy] + MaxLatencyTicks())
GameClient()->OnPredict();
}
// fetch server info if we don't have it
if(State() >= IClient::STATE_LOADING &&
m_CurrentServerInfoRequestTime >= 0 &&
time_get() > m_CurrentServerInfoRequestTime)
{
m_ServerBrowser.RequestCurrentServer(ServerAddress());
m_CurrentServerInfoRequestTime = time_get() + time_freq() * 2;
}
// periodically ping server
if(State() == IClient::STATE_ONLINE &&
m_CurrentServerNextPingTime >= 0 &&
time_get() > m_CurrentServerNextPingTime)
{
int64_t NowPing = time_get();
int64_t Freq = time_freq();
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "pinging current server%s", !m_ServerCapabilities.m_PingEx ? ", using fallback via server info" : "");
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
m_CurrentServerPingUuid = RandomUuid();
if(!m_ServerCapabilities.m_PingEx)
{
m_ServerBrowser.RequestCurrentServerWithRandomToken(ServerAddress(), &m_CurrentServerPingBasicToken, &m_CurrentServerPingToken);
}
else
{
CMsgPacker Msg(NETMSG_PINGEX, true);
Msg.AddRaw(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
SendMsg(CONN_MAIN, &Msg, MSGFLAG_FLUSH);
}
m_CurrentServerCurrentPingTime = NowPing;
m_CurrentServerNextPingTime = NowPing + 600 * Freq; // ping every 10 minutes
}
}
m_LastDummy = (bool)g_Config.m_ClDummy;
}
// STRESS TEST: join the server again
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
static int64_t ActionTaken = 0;
int64_t Now = time_get();
if(State() == IClient::STATE_OFFLINE)
{
if(Now > ActionTaken + time_freq() * 2)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
Connect(g_Config.m_DbgStressServer);
ActionTaken = Now;
}
}
else
{
if(Now > ActionTaken + time_freq() * (10 + g_Config.m_DbgStress))
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
Disconnect();
ActionTaken = Now;
}
}
}
#endif
// pump the network
PumpNetwork();
if(m_pMapdownloadTask)
{
if(m_pMapdownloadTask->State() == HTTP_DONE)
FinishMapDownload();
else if(m_pMapdownloadTask->State() == HTTP_ERROR || m_pMapdownloadTask->State() == HTTP_ABORTED)
{
dbg_msg("webdl", "http failed, falling back to gameserver");
ResetMapDownload();
SendMapRequest();
}
}
if(m_pDDNetInfoTask)
{
if(m_pDDNetInfoTask->State() == HTTP_DONE)
FinishDDNetInfo();
else if(m_pDDNetInfoTask->State() == HTTP_ERROR)
{
Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
ResetDDNetInfo();
}
else if(m_pDDNetInfoTask->State() == HTTP_ABORTED)
{
Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
m_pDDNetInfoTask = NULL;
}
}
if(State() == IClient::STATE_ONLINE)
{
if(!m_lpEditJobs.empty())
{
std::shared_ptr<CDemoEdit> e = m_lpEditJobs.front();
if(e->Status() == IJob::STATE_DONE)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "Successfully saved the replay to %s!", e->Destination());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", aBuf);
GameClient()->Echo(Localize("Successfully saved the replay!"));
m_lpEditJobs.pop_front();
}
}
}
// update the server browser
m_ServerBrowser.Update();
// update editor/gameclient
if(m_EditorActive)
m_pEditor->OnUpdate();
else
GameClient()->OnUpdate();
Discord()->Update();
Steam()->Update();
if(Steam()->GetConnectAddress())
{
HandleConnectAddress(Steam()->GetConnectAddress());
Steam()->ClearConnectAddress();
}
if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime)
{
if(State() != STATE_ONLINE)
Connect(m_aConnectAddressStr);
m_ReconnectTime = 0;
}
m_PredictedTime.UpdateMargin(PredictionMargin() * time_freq() / 1000);
}
void CClient::RegisterInterfaces()
{
Kernel()->RegisterInterface(static_cast<IDemoRecorder *>(&m_aDemoRecorder[RECORDER_MANUAL]), false);
Kernel()->RegisterInterface(static_cast<IDemoPlayer *>(&m_DemoPlayer), false);
Kernel()->RegisterInterface(static_cast<IGhostRecorder *>(&m_GhostRecorder), false);
Kernel()->RegisterInterface(static_cast<IGhostLoader *>(&m_GhostLoader), false);
Kernel()->RegisterInterface(static_cast<IServerBrowser *>(&m_ServerBrowser), false);
#if defined(CONF_AUTOUPDATE)
Kernel()->RegisterInterface(static_cast<IUpdater *>(&m_Updater), false);
#endif
Kernel()->RegisterInterface(static_cast<IFriends *>(&m_Friends), false);
Kernel()->ReregisterInterface(static_cast<IFriends *>(&m_Foes));
}
void CClient::InitInterfaces()
{
// fetch interfaces
m_pEngine = Kernel()->RequestInterface<IEngine>();
m_pEditor = Kernel()->RequestInterface<IEditor>();
m_pFavorites = Kernel()->RequestInterface<IFavorites>();
//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
m_pSound = Kernel()->RequestInterface<IEngineSound>();
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
m_pInput = Kernel()->RequestInterface<IEngineInput>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pConfigManager = Kernel()->RequestInterface<IConfigManager>();
m_pConfig = m_pConfigManager->Values();
#if defined(CONF_AUTOUPDATE)
m_pUpdater = Kernel()->RequestInterface<IUpdater>();
#endif
m_pDiscord = Kernel()->RequestInterface<IDiscord>();
m_pSteam = Kernel()->RequestInterface<ISteam>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
m_ServerBrowser.SetBaseInfo(&m_aNetClient[CONN_CONTACT], m_pGameClient->NetVersion());
HttpInit(m_pStorage);
#if defined(CONF_AUTOUPDATE)
m_Updater.Init();
#endif
m_pConfigManager->RegisterCallback(IFavorites::ConfigSaveCallback, m_pFavorites);
m_Friends.Init();
m_Foes.Init(true);
m_GhostRecorder.Init();
m_GhostLoader.Init();
}
void CClient::Run()
{
m_LocalStartTime = m_GlobalStartTime = time_get();
#if defined(CONF_VIDEORECORDER)
IVideo::SetLocalStartTime(m_LocalStartTime);
#endif
m_aSnapshotParts[0] = 0;
m_aSnapshotParts[1] = 0;
if(m_GenerateTimeoutSeed)
{
GenerateTimeoutSeed();
}
unsigned int Seed;
secure_random_fill(&Seed, sizeof(Seed));
srand(Seed);
if(g_Config.m_Debug)
{
g_UuidManager.DebugDump();
}
// init graphics
{
m_pGraphics = CreateEngineGraphicsThreaded();
bool RegisterFail = false;
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(m_pGraphics); // IEngineGraphics
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics *>(m_pGraphics), false);
if(RegisterFail || m_pGraphics->Init() != 0)
{
dbg_msg("client", "couldn't init graphics");
return;
}
}
// make sure the first frame just clears everything to prevent undesired colors when waiting for io
Graphics()->Clear(0, 0, 0);
Graphics()->Swap();
// init sound, allowed to fail
m_SoundInitFailed = Sound()->Init() != 0;
#if defined(CONF_VIDEORECORDER)
// init video recorder aka ffmpeg
CVideo::Init();
#endif
#ifndef CONF_WEBASM
// open socket
{
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
{
// got bindaddr
BindAddr.type = NETTYPE_ALL;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NETTYPE_ALL;
}
for(unsigned int i = 0; i < std::size(m_aNetClient); i++)
{
int &PortRef = i == CONN_MAIN ? g_Config.m_ClPort : i == CONN_DUMMY ? g_Config.m_ClDummyPort : g_Config.m_ClContactPort;
if(PortRef < 1024) // Reject users setting ports that we don't want to use
{
PortRef = 0;
}
BindAddr.port = PortRef;
while(BindAddr.port == 0 || !m_aNetClient[i].Open(BindAddr))
{
BindAddr.port = (secure_rand() % 64511) + 1024;
}
}
}
#endif
// init font rendering
Kernel()->RequestInterface<IEngineTextRender>()->Init();
// init the input
Input()->Init();
// init the editor
m_pEditor->Init();
m_ServerBrowser.OnInit();
// loads the existing ddnet info file if it exists
LoadDDNetInfo();
// load data
if(!LoadData())
return;
if(Steam()->GetPlayerName())
{
str_copy(g_Config.m_SteamName, Steam()->GetPlayerName());
}
GameClient()->OnInit();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "version " GAME_RELEASE_VERSION " on " CONF_PLATFORM_STRING " " CONF_ARCH_STRING, ColorRGBA(0.7f, 0.7f, 1, 1.0f));
if(GIT_SHORTREV_HASH)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "git revision hash: %s", GIT_SHORTREV_HASH);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf, ColorRGBA(0.7f, 0.7f, 1, 1.0f));
}
//
m_FpsGraph.Init(0.0f, 120.0f);
// never start with the editor
g_Config.m_ClEditor = 0;
// process pending commands
m_pConsole->StoreCommands(false);
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT);
#endif
InitChecksum();
m_pConsole->InitChecksum(ChecksumData());
// request the new ddnet info from server if already past the welcome dialog
if(g_Config.m_ClShowWelcome)
g_Config.m_ClShowWelcome = 0;
else
RequestDDNetInfo();
bool LastD = false;
bool LastE = false;
bool LastG = false;
auto LastTime = time_get_nanoseconds();
int64_t LastRenderTime = time_get();
while(true)
{
set_new_tick();
// handle pending connects
if(m_aCmdConnect[0])
{
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect);
Connect(m_aCmdConnect);
m_aCmdConnect[0] = 0;
}
// handle pending demo play
if(m_aCmdPlayDemo[0])
{
const char *pError = DemoPlayer_Play(m_aCmdPlayDemo, IStorage::TYPE_ALL_OR_ABSOLUTE);
if(pError)
dbg_msg("demo_player", "playing passed demo file '%s' failed: %s", m_aCmdPlayDemo, pError);
m_aCmdPlayDemo[0] = 0;
}
// handle pending map edits
if(m_aCmdEditMap[0])
{
int Result = m_pEditor->Load(m_aCmdEditMap, IStorage::TYPE_ALL_OR_ABSOLUTE);
if(Result)
g_Config.m_ClEditor = true;
else
dbg_msg("editor", "editing passed map file '%s' failed", m_aCmdEditMap);
m_aCmdEditMap[0] = 0;
}
// progress on dummy connect if security token handshake skipped/passed
if(m_DummySendConnInfo && !m_aNetClient[CONN_DUMMY].SecurityTokenUnknown())
{
m_DummySendConnInfo = false;
// send client info
CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID));
MsgVer.AddInt(GameClient()->DDNetVersion());
MsgVer.AddString(GameClient()->DDNetVersionStr(), 0);
SendMsg(CONN_DUMMY, &MsgVer, MSGFLAG_VITAL);
CMsgPacker MsgInfo(NETMSG_INFO, true);
MsgInfo.AddString(GameClient()->NetVersion(), 128);
MsgInfo.AddString(m_aPassword, 128);
SendMsg(CONN_DUMMY, &MsgInfo, MSGFLAG_VITAL | MSGFLAG_FLUSH);
// update netclient
m_aNetClient[CONN_DUMMY].Update();
// send ready
CMsgPacker MsgReady(NETMSG_READY, true);
SendMsg(CONN_DUMMY, &MsgReady, MSGFLAG_VITAL | MSGFLAG_FLUSH);
// startinfo
GameClient()->SendDummyInfo(true);
// send enter game an finish the connection
CMsgPacker MsgEnter(NETMSG_ENTERGAME, true);
SendMsg(CONN_DUMMY, &MsgEnter, MSGFLAG_VITAL | MSGFLAG_FLUSH);
}
// update input
if(Input()->Update())
{
if(State() == IClient::STATE_QUITTING)
break;
else
SetState(IClient::STATE_QUITTING); // SDL_QUIT
}
char aFile[IO_MAX_PATH_LENGTH];
if(Input()->GetDropFile(aFile, sizeof(aFile)) && str_startswith(aFile, CONNECTLINK_NO_SLASH))
HandleConnectLink(aFile);
#if defined(CONF_AUTOUPDATE)
Updater()->Update();
#endif
// update sound
Sound()->Update();
if(CtrlShiftKey(KEY_D, LastD))
g_Config.m_Debug ^= 1;
if(CtrlShiftKey(KEY_G, LastG))
g_Config.m_DbgGraphs ^= 1;
if(CtrlShiftKey(KEY_E, LastE))
g_Config.m_ClEditor = g_Config.m_ClEditor ^ 1;
// render
{
if(g_Config.m_ClEditor)
{
if(!m_EditorActive)
{
Input()->MouseModeRelative();
Input()->SetIMEState(true);
GameClient()->OnActivateEditor();
m_pEditor->ResetMentions();
m_EditorActive = true;
}
}
else if(m_EditorActive)
{
Input()->SetIMEState(false);
m_EditorActive = false;
}
Update();
int64_t Now = time_get();
bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen());
bool AsyncRenderOld = g_Config.m_GfxAsyncRenderOld;
int GfxRefreshRate = g_Config.m_GfxRefreshRate;
#if defined(CONF_VIDEORECORDER)
// keep rendering synced
if(IVideo::Current())
{
AsyncRenderOld = false;
GfxRefreshRate = 0;
}
#endif
if(IsRenderActive &&
(!AsyncRenderOld || m_pGraphics->IsIdle()) &&
(!GfxRefreshRate || (time_freq() / (int64_t)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
{
m_RenderFrames++;
// update frametime
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
if(m_RenderFrameTime < m_RenderFrameTimeLow)
m_RenderFrameTimeLow = m_RenderFrameTime;
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
m_RenderFrameTimeHigh = m_RenderFrameTime;
m_FpsGraph.Add(1.0f / m_RenderFrameTime, 1, 1, 1);
if(m_BenchmarkFile)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Frametime %d us\n", (int)(m_RenderFrameTime * 1000000));
io_write(m_BenchmarkFile, aBuf, str_length(aBuf));
if(time_get() > m_BenchmarkStopTime)
{
io_close(m_BenchmarkFile);
m_BenchmarkFile = 0;
Quit();
}
}
m_FrameTimeAvg = m_FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f;
// keep the overflow time - it's used to make sure the gfx refreshrate is reached
int64_t AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : 0;
// if the value is over the frametime of a 60 fps frame, reset the additional time (drop the frames, that are lost already)
if(AdditionalTime > (time_freq() / 60))
AdditionalTime = (time_freq() / 60);
LastRenderTime = Now - AdditionalTime;
m_LastRenderTime = Now;
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
if((m_RenderFrames % 10) == 0)
{
if(!m_EditorActive)
Render();
else
{
m_pEditor->OnRender();
DebugRender();
}
m_pGraphics->Swap();
}
}
else
#endif
{
if(!m_EditorActive)
Render();
else
{
m_pEditor->OnRender();
DebugRender();
}
m_pGraphics->Swap();
}
}
else if(!IsRenderActive)
{
// if the client does not render, it should reset its render time to a time where it would render the first frame, when it wakes up again
LastRenderTime = g_Config.m_GfxRefreshRate ? (Now - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : Now;
}
if(Input()->VideoRestartNeeded())
{
m_pGraphics->Init();
LoadData();
GameClient()->OnInit();
}
}
AutoScreenshot_Cleanup();
AutoStatScreenshot_Cleanup();
AutoCSV_Cleanup();
// check conditions
if(State() == IClient::STATE_QUITTING || State() == IClient::STATE_RESTARTING)
{
static bool s_SavedConfig = false;
if(!s_SavedConfig)
{
// write down the config and quit
if(!m_pConfigManager->Save())
m_vWarnings.emplace_back(SWarning(Localize("Saving ddnet-settings.cfg failed")));
s_SavedConfig = true;
}
IOHANDLE File = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_SAVE);
if(File)
{
io_close(File);
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
}
if(m_vWarnings.empty() && !GameClient()->IsDisplayingWarning())
break;
}
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Update();
#endif
// beNice
auto Now = time_get_nanoseconds();
decltype(Now) SleepTimeInNanoSeconds{0};
bool Slept = false;
if(
#ifdef CONF_DEBUG
g_Config.m_DbgStress ||
#endif
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
{
SleepTimeInNanoSeconds = (std::chrono::nanoseconds(1s) / (int64_t)g_Config.m_ClRefreshRateInactive) - (Now - LastTime);
std::this_thread::sleep_for(SleepTimeInNanoSeconds);
Slept = true;
}
else if(g_Config.m_ClRefreshRate)
{
SleepTimeInNanoSeconds = (std::chrono::nanoseconds(1s) / (int64_t)g_Config.m_ClRefreshRate) - (Now - LastTime);
if(SleepTimeInNanoSeconds > 0ns)
net_socket_read_wait(m_aNetClient[CONN_MAIN].m_Socket, SleepTimeInNanoSeconds);
Slept = true;
}
if(Slept)
{
// if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled)
if(SleepTimeInNanoSeconds < -16666666ns)
SleepTimeInNanoSeconds = -16666666ns;
// don't go higher than the frametime of a 60 fps frame
else if(SleepTimeInNanoSeconds > 16666666ns)
SleepTimeInNanoSeconds = 16666666ns;
// the time diff between the time that was used actually used and the time the thread should sleep/wait
// will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait.
// so two cases (and the case it slept exactly the time it should):
// - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick
// - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick
LastTime = Now + SleepTimeInNanoSeconds;
}
else
LastTime = Now;
if(g_Config.m_DbgHitch)
{
std::this_thread::sleep_for(g_Config.m_DbgHitch * 1ms);
g_Config.m_DbgHitch = 0;
}
// update local and global time
m_LocalTime = (time_get() - m_LocalStartTime) / (float)time_freq();
m_GlobalTime = (time_get() - m_GlobalStartTime) / (float)time_freq();
}
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Shutdown();
#endif
GameClient()->OnShutdown();
Disconnect();
// close socket
for(unsigned int i = 0; i < std::size(m_aNetClient); i++)
m_aNetClient[i].Close();
delete m_pEditor;
}
bool CClient::CtrlShiftKey(int Key, bool &Last)
{
if(Input()->ModifierIsPressed() && Input()->ShiftIsPressed() && !Last && Input()->KeyIsPressed(Key))
{
Last = true;
return true;
}
else if(Last && !Input()->KeyIsPressed(Key))
Last = false;
return false;
}
void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->HandleConnectLink(pResult->GetString(0));
}
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Disconnect();
}
void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DummyConnect();
}
void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DummyDisconnect(0);
}
void CClient::Con_DummyResetInput(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->GameClient()->DummyResetInput();
}
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Quit();
}
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->Minimize();
}
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
CMsgPacker Msg(NETMSG_PING, true);
pSelf->SendMsg(CONN_MAIN, &Msg, 0);
pSelf->m_PingStartTime = time_get();
}
void CClient::AutoScreenshot_Start()
{
if(g_Config.m_ClAutoScreenshot)
{
Graphics()->TakeScreenshot("auto/autoscreen");
m_AutoScreenshotRecycle = true;
}
}
void CClient::AutoStatScreenshot_Start()
{
if(g_Config.m_ClAutoStatboardScreenshot)
{
Graphics()->TakeScreenshot("auto/stats/autoscreen");
m_AutoStatScreenshotRecycle = true;
}
}
void CClient::AutoScreenshot_Cleanup()
{
if(m_AutoScreenshotRecycle)
{
if(g_Config.m_ClAutoScreenshotMax)
{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax);
}
m_AutoScreenshotRecycle = false;
}
}
void CClient::AutoStatScreenshot_Cleanup()
{
if(m_AutoStatScreenshotRecycle)
{
if(g_Config.m_ClAutoStatboardScreenshotMax)
{
// clean up auto taken screens
CFileCollection AutoScreens;
AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax);
}
m_AutoStatScreenshotRecycle = false;
}
}
void CClient::AutoCSV_Start()
{
if(g_Config.m_ClAutoCSV)
m_AutoCSVRecycle = true;
}
void CClient::AutoCSV_Cleanup()
{
if(m_AutoCSVRecycle)
{
if(g_Config.m_ClAutoCSVMax)
{
// clean up auto csvs
CFileCollection AutoRecord;
AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax);
}
m_AutoCSVRecycle = false;
}
}
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->TakeScreenshot(0);
}
void CClient::Con_Reset(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_pConfigManager->Reset(pResult->GetString(0));
}
#if defined(CONF_VIDEORECORDER)
void CClient::Con_StartVideo(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->State() != IClient::STATE_DEMOPLAYBACK)
{
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer.");
return;
}
if(!IVideo::Current())
{
// wait for idle, so there is no data race
pSelf->Graphics()->WaitForIdle();
// pause the sound device while creating the video instance
pSelf->Sound()->PauseAudioDevice();
new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Sound(), pSelf->Storage(), pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), "");
pSelf->Sound()->UnpauseAudioDevice();
IVideo::Current()->Start();
bool paused = pSelf->m_DemoPlayer.Info()->m_Info.m_Paused;
if(paused)
IVideo::Current()->Pause(true);
}
else
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running.");
}
void CClient::StartVideo(IConsole::IResult *pResult, void *pUserData, const char *pVideoName)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->State() != IClient::STATE_DEMOPLAYBACK)
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer.");
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_render", pVideoName);
if(!IVideo::Current())
{
// wait for idle, so there is no data race
pSelf->Graphics()->WaitForIdle();
// pause the sound device while creating the video instance
pSelf->Sound()->PauseAudioDevice();
new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Sound(), pSelf->Storage(), pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), pVideoName);
pSelf->Sound()->UnpauseAudioDevice();
IVideo::Current()->Start();
}
else
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running.");
}
void CClient::Con_StopVideo(IConsole::IResult *pResult, void *pUserData)
{
if(IVideo::Current())
IVideo::Current()->Stop();
}
#endif
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Rcon(pResult->GetString(0));
}
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth("", pResult->GetString(0));
}
void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1));
}
void CClient::Con_BeginFavoriteGroup(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->m_FavoritesGroup)
{
log_error("client", "opening favorites group while there is already one, discarding old one");
for(int i = 0; i < pSelf->m_FavoritesGroupNum; i++)
{
char aAddr[NETADDR_MAXSTRSIZE];
net_addr_str(&pSelf->m_aFavoritesGroupAddresses[i], aAddr, sizeof(aAddr), true);
log_warn("client", "discarding %s", aAddr);
}
}
pSelf->m_FavoritesGroup = true;
pSelf->m_FavoritesGroupAllowPing = false;
pSelf->m_FavoritesGroupNum = 0;
}
void CClient::Con_EndFavoriteGroup(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(!pSelf->m_FavoritesGroup)
{
log_error("client", "closing favorites group while there is none, ignoring");
return;
}
log_info("client", "adding group of %d favorites", pSelf->m_FavoritesGroupNum);
pSelf->m_pFavorites->Add(pSelf->m_aFavoritesGroupAddresses, pSelf->m_FavoritesGroupNum);
if(pSelf->m_FavoritesGroupAllowPing)
{
pSelf->m_pFavorites->AllowPing(pSelf->m_aFavoritesGroupAddresses, pSelf->m_FavoritesGroupNum, true);
}
pSelf->m_FavoritesGroup = false;
}
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) != 0)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "invalid address '%s'", pResult->GetString(0));
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
return;
}
bool AllowPing = pResult->NumArguments() > 1 && str_find(pResult->GetString(1), "allow_ping");
char aAddr[NETADDR_MAXSTRSIZE];
net_addr_str(&Addr, aAddr, sizeof(aAddr), true);
if(pSelf->m_FavoritesGroup)
{
if(pSelf->m_FavoritesGroupNum == (int)std::size(pSelf->m_aFavoritesGroupAddresses))
{
log_error("client", "discarding %s because groups can have at most a size of %d", aAddr, pSelf->m_FavoritesGroupNum);
return;
}
log_info("client", "adding %s to favorites group", aAddr);
pSelf->m_aFavoritesGroupAddresses[pSelf->m_FavoritesGroupNum] = Addr;
pSelf->m_FavoritesGroupAllowPing = pSelf->m_FavoritesGroupAllowPing || AllowPing;
pSelf->m_FavoritesGroupNum += 1;
}
else
{
log_info("client", "adding %s to favorites", aAddr);
pSelf->m_pFavorites->Add(&Addr, 1);
if(AllowPing)
{
pSelf->m_pFavorites->AllowPing(&Addr, 1, true);
}
}
}
void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_pFavorites->Remove(&Addr, 1);
}
void CClient::DemoSliceBegin()
{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick;
}
void CClient::DemoSliceEnd()
{
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick;
}
void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoSliceBegin();
}
void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoSliceEnd();
}
void CClient::Con_SaveReplay(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pResult->NumArguments())
{
int Length = pResult->GetInteger(0);
if(Length <= 0)
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: length must be greater than 0 second.");
else
{
if(pResult->NumArguments() >= 2)
pSelf->SaveReplay(Length, pResult->GetString(1));
else
pSelf->SaveReplay(Length);
}
}
else
pSelf->SaveReplay(g_Config.m_ClReplayLength);
}
void CClient::SaveReplay(const int Length, const char *pFilename)
{
if(!g_Config.m_ClReplays)
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Feature is disabled. Please enable it via configuration.");
GameClient()->Echo(Localize("Replay feature is disabled!"));
return;
}
if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording())
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: demorecorder isn't recording. Try to rejoin to fix that.");
else if(DemoRecorder(RECORDER_REPLAYS)->Length() < 1)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "ERROR: demorecorder isn't recording for at least 1 second.");
else
{
// First we stop the recorder to slice correctly the demo after
DemoRecorder_Stop(RECORDER_REPLAYS);
char aDate[64];
str_timestamp(aDate, sizeof(aDate));
char aFilename[IO_MAX_PATH_LENGTH];
if(str_comp(pFilename, "") == 0)
str_format(aFilename, sizeof(aFilename), "demos/replays/%s_%s (replay).demo", m_aCurrentMap, aDate);
else
str_format(aFilename, sizeof(aFilename), "demos/replays/%s.demo", pFilename);
char *pSrc = m_aDemoRecorder[RECORDER_REPLAYS].GetCurrentFilename();
// Slice the demo to get only the last cl_replay_length seconds
const int EndTick = GameTick(g_Config.m_ClDummy);
const int StartTick = EndTick - Length * GameTickSpeed();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Saving replay...");
// Create a job to do this slicing in background because it can be a bit long depending on the file size
std::shared_ptr<CDemoEdit> pDemoEditTask = std::make_shared<CDemoEdit>(GameClient()->NetVersion(), &m_SnapshotDelta, m_pStorage, pSrc, aFilename, StartTick, EndTick);
Engine()->AddJob(pDemoEditTask);
m_lpEditJobs.push_back(pDemoEditTask);
// And we restart the recorder
DemoRecorder_StartReplayRecorder();
}
}
void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
{
if(m_DemoPlayer.IsPlaying())
{
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);
}
}
const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
{
IOHANDLE File = Storage()->OpenFile(pFilename, IOFLAG_READ, StorageType);
if(!File)
return "error opening demo file";
io_close(File);
Disconnect();
m_aNetClient[CONN_MAIN].ResetErrorString();
// try to start playback
m_DemoPlayer.SetListener(this);
if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
return "error loading demo";
// load map
const CMapInfo *pMapInfo = m_DemoPlayer.GetMapInfo();
int Crc = pMapInfo->m_Crc;
SHA256_DIGEST Sha = pMapInfo->m_Sha256;
const char *pError = LoadMapSearch(pMapInfo->m_aName, Sha != SHA256_ZEROED ? &Sha : nullptr, Crc);
if(pError)
{
if(!m_DemoPlayer.ExtractMap(Storage()))
{
DisconnectWithReason(pError);
return pError;
}
Sha = m_DemoPlayer.GetMapInfo()->m_Sha256;
pError = LoadMapSearch(pMapInfo->m_aName, &Sha, Crc);
if(pError)
{
DisconnectWithReason(pError);
return pError;
}
}
// setup current info
str_copy(m_CurrentServerInfo.m_aMap, pMapInfo->m_aName);
m_CurrentServerInfo.m_MapCrc = pMapInfo->m_Crc;
m_CurrentServerInfo.m_MapSize = pMapInfo->m_Size;
GameClient()->OnConnected();
// setup buffers
mem_zero(m_aaaDemorecSnapshotData, sizeof(m_aaaDemorecSnapshotData));
for(int SnapshotType = 0; SnapshotType < NUM_SNAPSHOT_TYPES; SnapshotType++)
{
m_aapSnapshots[g_Config.m_ClDummy][SnapshotType] = &m_aDemorecSnapshotHolders[SnapshotType];
m_aapSnapshots[g_Config.m_ClDummy][SnapshotType]->m_pSnap = (CSnapshot *)&m_aaaDemorecSnapshotData[SnapshotType][0];
m_aapSnapshots[g_Config.m_ClDummy][SnapshotType]->m_pAltSnap = (CSnapshot *)&m_aaaDemorecSnapshotData[SnapshotType][1];
m_aapSnapshots[g_Config.m_ClDummy][SnapshotType]->m_SnapSize = 0;
m_aapSnapshots[g_Config.m_ClDummy][SnapshotType]->m_AltSnapSize = 0;
m_aapSnapshots[g_Config.m_ClDummy][SnapshotType]->m_Tick = -1;
}
// enter demo playback state
SetState(IClient::STATE_DEMOPLAYBACK);
m_DemoPlayer.Play();
GameClient()->OnEnterGame();
return 0;
}
#if defined(CONF_VIDEORECORDER)
const char *CClient::DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex)
{
const char *pError = DemoPlayer_Play(pFilename, StorageType);
if(pError)
return pError;
m_ButtonRender = true;
this->CClient::StartVideo(NULL, this, pVideoName);
m_DemoPlayer.Play();
m_DemoPlayer.SetSpeed(g_aSpeeds[SpeedIndex]);
//m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_recorder", "demo eof");
return 0;
}
#endif
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->HandleDemoPath(pResult->GetString(0));
}
void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->m_DemoPlayer.IsPlaying())
{
if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused)
{
pSelf->m_DemoPlayer.Unpause();
}
else
{
pSelf->m_DemoPlayer.Pause();
}
}
}
void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0));
}
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)
{
if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
else
{
char aFilename[IO_MAX_PATH_LENGTH];
if(WithTimestamp)
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
}
else
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
SHA256_DIGEST Sha256 = m_pMap->Sha256();
m_aDemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
}
}
void CClient::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_ClAutoDemoRecord)
{
DemoRecorder_Stop(RECORDER_AUTO);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap);
DemoRecorder_Start(aBuf, true, RECORDER_AUTO);
if(g_Config.m_ClAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax);
}
}
if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording())
{
DemoRecorder_StartReplayRecorder();
}
}
void CClient::DemoRecorder_StartReplayRecorder()
{
if(g_Config.m_ClReplays)
{
DemoRecorder_Stop(RECORDER_REPLAYS);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "replays/replay_tmp-%s", m_aCurrentMap);
DemoRecorder_Start(aBuf, true, RECORDER_REPLAYS);
}
}
void CClient::DemoRecorder_Stop(int Recorder, bool RemoveFile)
{
m_aDemoRecorder[Recorder].Stop();
if(RemoveFile)
{
const char *pFilename = m_aDemoRecorder[Recorder].GetCurrentFilename();
if(pFilename[0] != '\0')
Storage()->RemoveFile(pFilename, IStorage::TYPE_SAVE);
}
}
void CClient::DemoRecorder_AddDemoMarker(int Recorder)
{
m_aDemoRecorder[Recorder].AddDemoMarker();
}
class IDemoRecorder *CClient::DemoRecorder(int Recorder)
{
return &m_aDemoRecorder[Recorder];
}
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pResult->NumArguments())
pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL);
else
pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL);
}
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoRecorder_Stop(RECORDER_MANUAL);
}
void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
for(int Recorder = 0; Recorder < RECORDER_MAX; Recorder++)
pSelf->DemoRecorder_AddDemoMarker(Recorder);
}
void CClient::Con_BenchmarkQuit(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
int Seconds = pResult->GetInteger(0);
const char *pFilename = pResult->GetString(1);
pSelf->BenchmarkQuit(Seconds, pFilename);
}
void CClient::BenchmarkQuit(int Seconds, const char *pFilename)
{
char aBuf[IO_MAX_PATH_LENGTH];
m_BenchmarkFile = Storage()->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_ABSOLUTE, aBuf, sizeof(aBuf));
m_BenchmarkStopTime = time_get() + time_freq() * Seconds;
}
void CClient::UpdateAndSwap()
{
Input()->Update();
Graphics()->Swap();
Graphics()->Clear(0, 0, 0);
}
void CClient::ServerBrowserUpdate()
{
m_ServerBrowser.RequestResort();
}
void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CClient *)pUserData)->ServerBrowserUpdate();
}
void CClient::InitChecksum()
{
CChecksumData *pData = &m_Checksum.m_Data;
pData->m_SizeofData = sizeof(*pData);
str_copy(pData->m_aVersionStr, GAME_NAME " " GAME_RELEASE_VERSION " (" CONF_PLATFORM_STRING "; " CONF_ARCH_STRING ")");
pData->m_Start = time_get();
os_version_str(pData->m_aOsVersion, sizeof(pData->m_aOsVersion));
secure_random_fill(&pData->m_Random, sizeof(pData->m_Random));
pData->m_Version = GameClient()->DDNetVersion();
pData->m_SizeofClient = sizeof(*this);
pData->m_SizeofConfig = sizeof(pData->m_Config);
}
#ifndef DDNET_CHECKSUM_SALT
// salt@checksum.ddnet.org: db877f2b-2ddb-3ba6-9f67-a6d169ec671d
#define DDNET_CHECKSUM_SALT \
{ \
{ \
0xdb, 0x87, 0x7f, 0x2b, 0x2d, 0xdb, 0x3b, 0xa6, \
0x9f, 0x67, 0xa6, 0xd1, 0x69, 0xec, 0x67, 0x1d, \
} \
}
#endif
int CClient::HandleChecksum(int Conn, CUuid Uuid, CUnpacker *pUnpacker)
{
int Start = pUnpacker->GetInt();
int Length = pUnpacker->GetInt();
if(pUnpacker->Error())
{
return 1;
}
if(Start < 0 || Length < 0 || Start > INT_MAX - Length)
{
return 2;
}
int End = Start + Length;
int ChecksumBytesEnd = minimum(End, (int)sizeof(m_Checksum.m_aBytes));
int FileStart = maximum(Start, (int)sizeof(m_Checksum.m_aBytes));
unsigned char aStartBytes[4];
unsigned char aEndBytes[4];
int_to_bytes_be(aStartBytes, Start);
int_to_bytes_be(aEndBytes, End);
if(Start <= (int)sizeof(m_Checksum.m_aBytes))
{
mem_zero(&m_Checksum.m_Data.m_Config, sizeof(m_Checksum.m_Data.m_Config));
#define CHECKSUM_RECORD(Flags) (((Flags)&CFGFLAG_CLIENT) == 0 || ((Flags)&CFGFLAG_INSENSITIVE) != 0)
#define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \
if(CHECKSUM_RECORD(Flags)) \
{ \
m_Checksum.m_Data.m_Config.m_##Name = g_Config.m_##Name; \
}
#define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \
if(CHECKSUM_RECORD(Flags)) \
{ \
m_Checksum.m_Data.m_Config.m_##Name = g_Config.m_##Name; \
}
#define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \
if(CHECKSUM_RECORD(Flags)) \
{ \
str_copy(m_Checksum.m_Data.m_Config.m_##Name, g_Config.m_##Name, sizeof(m_Checksum.m_Data.m_Config.m_##Name)); \
}
#include <engine/shared/config_variables.h>
#undef CHECKSUM_RECORD
#undef MACRO_CONFIG_INT
#undef MACRO_CONFIG_COL
#undef MACRO_CONFIG_STR
}
if(End > (int)sizeof(m_Checksum.m_aBytes))
{
if(m_OwnExecutableSize == 0)
{
m_OwnExecutable = io_current_exe();
// io_length returns -1 on error.
m_OwnExecutableSize = m_OwnExecutable ? io_length(m_OwnExecutable) : -1;
}
// Own executable not available.
if(m_OwnExecutableSize < 0)
{
return 3;
}
if(End - (int)sizeof(m_Checksum.m_aBytes) > m_OwnExecutableSize)
{
return 4;
}
}
SHA256_CTX Sha256Ctxt;
sha256_init(&Sha256Ctxt);
CUuid Salt = DDNET_CHECKSUM_SALT;
sha256_update(&Sha256Ctxt, &Salt, sizeof(Salt));
sha256_update(&Sha256Ctxt, &Uuid, sizeof(Uuid));
sha256_update(&Sha256Ctxt, aStartBytes, sizeof(aStartBytes));
sha256_update(&Sha256Ctxt, aEndBytes, sizeof(aEndBytes));
if(Start < (int)sizeof(m_Checksum.m_aBytes))
{
sha256_update(&Sha256Ctxt, m_Checksum.m_aBytes + Start, ChecksumBytesEnd - Start);
}
if(End > (int)sizeof(m_Checksum.m_aBytes))
{
unsigned char aBuf[2048];
if(io_seek(m_OwnExecutable, FileStart - sizeof(m_Checksum.m_aBytes), IOSEEK_START))
{
return 5;
}
for(int i = FileStart; i < End; i += sizeof(aBuf))
{
int Read = io_read(m_OwnExecutable, aBuf, minimum((int)sizeof(aBuf), End - i));
sha256_update(&Sha256Ctxt, aBuf, Read);
}
}
SHA256_DIGEST Sha256 = sha256_finish(&Sha256Ctxt);
CMsgPacker Msg(NETMSG_CHECKSUM_RESPONSE, true);
Msg.AddRaw(&Uuid, sizeof(Uuid));
Msg.AddRaw(&Sha256, sizeof(Sha256));
SendMsg(Conn, &Msg, MSGFLAG_VITAL);
return 0;
}
void CClient::SwitchWindowScreen(int Index)
{
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
if(g_Config.m_GfxFullscreen)
{
SetWindowParams(0, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
}
else
{
if(Graphics()->SetWindowScreen(Index))
g_Config.m_GfxScreen = Index;
}
}
void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxScreen != pResult->GetInteger(0))
pSelf->SwitchWindowScreen(pResult->GetInteger(0));
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
{
g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 3);
g_Config.m_GfxBorderless = (int)IsBorderless;
Graphics()->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
}
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless, pResult->GetInteger(0) != 3);
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ToggleWindowVSync()
{
if(Graphics()->SetVSync(g_Config.m_GfxVsync ^ 1))
g_Config.m_GfxVsync ^= 1;
}
void CClient::LoadFont()
{
static CFont *pDefaultFont = 0;
char aFilename[IO_MAX_PATH_LENGTH];
char aBuff[1024];
const char *pFontFile = "fonts/DejaVuSans.ttf";
const char *apFallbackFontFiles[] =
{
"fonts/GlowSansJCompressed-Book.otf",
"fonts/SourceHanSansSC-Regular.otf",
};
IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
IEngineTextRender *pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
pDefaultFont = pTextRender->GetFont(aFilename);
if(pDefaultFont == NULL)
{
void *pBuf;
unsigned Size;
io_read_all(File, &pBuf, &Size);
pDefaultFont = pTextRender->LoadFont(aFilename, (unsigned char *)pBuf, Size);
}
io_close(File);
for(auto &pFallbackFontFile : apFallbackFontFiles)
{
bool FontLoaded = false;
File = Storage()->OpenFile(pFallbackFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
void *pBuf;
unsigned Size;
io_read_all(File, &pBuf, &Size);
io_close(File);
FontLoaded = pTextRender->LoadFallbackFont(pDefaultFont, aFilename, (unsigned char *)pBuf, Size);
}
if(!FontLoaded)
{
str_format(aBuff, std::size(aBuff), "failed to load the fallback font. filename='%s'", pFallbackFontFile);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
}
pTextRender->SetDefaultFont(pDefaultFont);
}
if(!pDefaultFont)
{
str_format(aBuff, std::size(aBuff), "failed to load font. filename='%s'", pFontFile);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
}
void CClient::Notify(const char *pTitle, const char *pMessage)
{
if(m_pGraphics->WindowActive() || !g_Config.m_ClShowNotifications)
return;
NotificationsNotify(pTitle, pMessage);
Graphics()->NotifyWindow();
}
void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->Graphics() && pResult->NumArguments())
{
if(g_Config.m_GfxVsync != pResult->GetInteger(0))
pSelf->ToggleWindowVSync();
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
pSelf->m_GenerateTimeoutSeed = false;
}
void CClient::ConchainLoglevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
log_set_loglevel((LEVEL)g_Config.m_Loglevel);
}
void CClient::ConchainPassword(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() && pSelf->m_LocalStartTime) //won't set m_SendPassword before game has started
pSelf->m_SendPassword = true;
}
void CClient::ConchainReplays(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CClient *pSelf = (CClient *)pUserData;
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
{
int Status = pResult->GetInteger(0);
if(Status == 0)
{
// stop recording and remove the tmp demo file
pSelf->DemoRecorder_Stop(RECORDER_REPLAYS, true);
}
else
{
// start recording
pSelf->DemoRecorder_HandleAutoStart();
}
}
}
void CClient::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
// register server dummy commands for tab completion
m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
m_pConsole->Register("unban", "r[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip");
m_pConsole->Register("bans", "?i[page]", CFGFLAG_SERVER, 0, 0, "Show banlist (page 0 by default, 20 entries per page)");
m_pConsole->Register("status", "?r[name]", CFGFLAG_SERVER, 0, 0, "List players containing name or all players");
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
m_pConsole->Register("record", "r[file]", CFGFLAG_SERVER, 0, 0, "Record to a file");
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "Connect dummy");
m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "Disconnect dummy");
m_pConsole->Register("dummy_reset", "", CFGFLAG_CLIENT, Con_DummyResetInput, this, "Reset dummy");
m_pConsole->Register("quit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("exit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
m_pConsole->Register("connect", "r[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Screenshot, this, "Take a screenshot");
m_pConsole->Register("reset", "s[config-name]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Reset, this, "Reset a config its default value");
#if defined(CONF_VIDEORECORDER)
m_pConsole->Register("start_video", "", CFGFLAG_CLIENT, Con_StartVideo, this, "Start recording a video");
m_pConsole->Register("stop_video", "", CFGFLAG_CLIENT, Con_StopVideo, this, "Stop recording a video");
#endif
m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
m_pConsole->Register("rcon_auth", "r[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username");
m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Play, this, "Play the file specified");
m_pConsole->Register("record", "?r[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker");
m_pConsole->Register("begin_favorite_group", "", CFGFLAG_CLIENT, Con_BeginFavoriteGroup, this, "Use this before `add_favorite` to group favorites. End with `end_favorite_group`");
m_pConsole->Register("end_favorite_group", "", CFGFLAG_CLIENT, Con_EndFavoriteGroup, this, "Use this after `add_favorite` to group favorites. Start with `begin_favorite_group`");
m_pConsole->Register("add_favorite", "s[host|ip] ?s['allow_ping']", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
m_pConsole->Register("remove_favorite", "r[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites");
m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, "");
m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, "");
m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo");
m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed");
m_pConsole->Register("save_replay", "?i[length] s[filename]", CFGFLAG_CLIENT, Con_SaveReplay, this, "Save a replay of the last defined amount of seconds");
m_pConsole->Register("benchmark_quit", "i[seconds] r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_BenchmarkQuit, this, "Benchmark frame times for number of seconds to file, then quit");
RustVersionRegister(*m_pConsole);
m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this);
m_pConsole->Chain("cl_replays", ConchainReplays, this);
m_pConsole->Chain("loglevel", ConchainLoglevel, this);
m_pConsole->Chain("password", ConchainPassword, this);
// used for server browser update
m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("add_favorite", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("remove_favorite", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("end_favorite_group", ConchainServerBrowserUpdate, this);
m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this);
m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this);
m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this);
m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this);
// DDRace
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
#include <game/ddracecommands.h>
#undef CONSOLE_COMMAND
}
static CClient *CreateClient()
{
CClient *pClient = static_cast<CClient *>(malloc(sizeof(*pClient)));
mem_zero(pClient, sizeof(CClient));
return new(pClient) CClient;
}
void CClient::HandleConnectAddress(const NETADDR *pAddr)
{
net_addr_str(pAddr, m_aCmdConnect, sizeof(m_aCmdConnect), true);
}
void CClient::HandleConnectLink(const char *pLink)
{
// Chrome works fine with ddnet:// but not with ddnet:
// Check ddnet:// before ddnet: because we don't want the // as part of connect command
if(str_startswith(pLink, CONNECTLINK_DOUBLE_SLASH))
str_copy(m_aCmdConnect, pLink + sizeof(CONNECTLINK_DOUBLE_SLASH) - 1);
else if(str_startswith(pLink, CONNECTLINK_NO_SLASH))
str_copy(m_aCmdConnect, pLink + sizeof(CONNECTLINK_NO_SLASH) - 1);
else
str_copy(m_aCmdConnect, pLink);
// Edge appends / to the URL
const int len = str_length(m_aCmdConnect);
if(m_aCmdConnect[len - 1] == '/')
m_aCmdConnect[len - 1] = '\0';
}
void CClient::HandleDemoPath(const char *pPath)
{
str_copy(m_aCmdPlayDemo, pPath);
}
void CClient::HandleMapPath(const char *pPath)
{
str_copy(m_aCmdEditMap, pPath);
}
static bool UnknownArgumentCallback(const char *pCommand, void *pUser)
{
CClient *pClient = static_cast<CClient *>(pUser);
if(str_startswith(pCommand, CONNECTLINK_NO_SLASH))
{
pClient->HandleConnectLink(pCommand);
return true;
}
else if(str_endswith(pCommand, ".demo"))
{
pClient->HandleDemoPath(pCommand);
return true;
}
else if(str_endswith(pCommand, ".map"))
{
pClient->HandleMapPath(pCommand);
return true;
}
return false;
}
/*
Server Time
Client Mirror Time
Client Predicted Time
Snapshot Latency
Downstream latency
Prediction Latency
Upstream latency
*/
#if defined(CONF_PLATFORM_MACOS)
extern "C" int TWMain(int argc, const char **argv)
#elif defined(CONF_PLATFORM_ANDROID)
extern "C" __attribute__((visibility("default"))) int SDL_main(int argc, char *argv[]);
extern "C" void InitAndroid();
int SDL_main(int argc, char *argv2[])
#else
int main(int argc, const char **argv)
#endif
{
#if defined(CONF_PLATFORM_ANDROID)
const char **argv = const_cast<const char **>(argv2);
#elif defined(CONF_FAMILY_WINDOWS)
CWindowsComLifecycle WindowsComLifecycle(true);
#endif
CCmdlineFix CmdlineFix(&argc, &argv);
bool Silent = false;
bool RandInitFailed = false;
for(int i = 1; i < argc; i++)
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0)
{
Silent = true;
}
}
#if defined(CONF_PLATFORM_ANDROID)
InitAndroid();
#endif
#if defined(CONF_EXCEPTION_HANDLING)
init_exception_handler();
#endif
std::vector<std::shared_ptr<ILogger>> vpLoggers;
#if defined(CONF_PLATFORM_ANDROID)
vpLoggers.push_back(std::shared_ptr<ILogger>(log_logger_android()));
#else
if(!Silent)
{
vpLoggers.push_back(std::shared_ptr<ILogger>(log_logger_stdout()));
}
#endif
std::shared_ptr<CFutureLogger> pFutureFileLogger = std::make_shared<CFutureLogger>();
vpLoggers.push_back(pFutureFileLogger);
std::shared_ptr<CFutureLogger> pFutureConsoleLogger = std::make_shared<CFutureLogger>();
vpLoggers.push_back(pFutureConsoleLogger);
std::shared_ptr<CFutureLogger> pFutureAssertionLogger = std::make_shared<CFutureLogger>();
vpLoggers.push_back(pFutureAssertionLogger);
log_set_global_logger(log_logger_collection(std::move(vpLoggers)).release());
if(secure_random_init() != 0)
{
RandInitFailed = true;
}
NotificationsInit();
CClient *pClient = CreateClient();
IKernel *pKernel = IKernel::Create();
pKernel->RegisterInterface(pClient, false);
pClient->RegisterInterfaces();
// create the components
IEngine *pEngine = CreateEngine(GAME_NAME, pFutureConsoleLogger, 2);
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT).release();
IStorage *pStorage = CreateStorage(IStorage::STORAGETYPE_CLIENT, argc, (const char **)argv);
IConfigManager *pConfigManager = CreateConfigManager();
IEngineSound *pEngineSound = CreateEngineSound();
IEngineInput *pEngineInput = CreateEngineInput();
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
IEngineMap *pEngineMap = CreateEngineMap();
IDiscord *pDiscord = CreateDiscord();
ISteam *pSteam = CreateSteam();
pFutureAssertionLogger->Set(CreateAssertionLogger(pStorage, GAME_NAME));
#if defined(CONF_EXCEPTION_HANDLING)
char aBufPath[IO_MAX_PATH_LENGTH];
char aBufName[IO_MAX_PATH_LENGTH];
char aDate[64];
str_timestamp(aDate, sizeof(aDate));
str_format(aBufName, sizeof(aBufName), "dumps/" GAME_NAME "_crash_log_%d_%s.RTP", pid(), aDate);
pStorage->GetCompletePath(IStorage::TYPE_SAVE, aBufName, aBufPath, sizeof(aBufPath));
set_exception_handler_log_file(aBufPath);
#endif
if(RandInitFailed)
{
dbg_msg("secure", "could not initialize secure RNG");
return -1;
}
{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfigManager);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineSound); // IEngineSound
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound *>(pEngineSound), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineInput); // IEngineInput
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput *>(pEngineInput), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineTextRender); // IEngineTextRender
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender *>(pEngineTextRender), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineMap); // IEngineMap
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap *>(pEngineMap), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateFavorites().release());
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient());
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pDiscord);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pSteam);
if(RegisterFail)
{
delete pKernel;
pClient->~CClient();
free(pClient);
return -1;
}
}
pEngine->Init();
pConfigManager->Init();
pConsole->Init();
// register all console commands
pClient->RegisterCommands();
pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
// init client's interfaces
pClient->InitInterfaces();
// execute config file
IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(CONFIG_FILE);
}
// execute autoexec file
File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE);
}
else // fallback
{
pConsole->ExecuteFile(AUTOEXEC_FILE);
}
if(g_Config.m_ClConfigVersion < 1)
{
if(g_Config.m_ClAntiPing == 0)
{
g_Config.m_ClAntiPingPlayers = 1;
g_Config.m_ClAntiPingGrenade = 1;
g_Config.m_ClAntiPingWeapons = 1;
}
}
g_Config.m_ClConfigVersion = 1;
// parse the command line arguments
pConsole->SetUnknownCommandCallback(UnknownArgumentCallback, pClient);
pConsole->ParseArguments(argc - 1, (const char **)&argv[1]);
pConsole->SetUnknownCommandCallback(IConsole::EmptyUnknownCommandCallback, nullptr);
if(pSteam->GetConnectAddress())
{
pClient->HandleConnectAddress(pSteam->GetConnectAddress());
pSteam->ClearConnectAddress();
}
log_set_loglevel((LEVEL)g_Config.m_Loglevel);
if(g_Config.m_Logfile[0])
{
IOHANDLE Logfile = pStorage->OpenFile(g_Config.m_Logfile, IOFLAG_WRITE, IStorage::TYPE_SAVE_OR_ABSOLUTE);
if(Logfile)
{
pFutureFileLogger->Set(log_logger_file(Logfile));
}
else
{
dbg_msg("client", "failed to open '%s' for logging", g_Config.m_Logfile);
}
}
// init SDL
if(SDL_Init(0) < 0)
{
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
return -1;
}
#ifndef CONF_PLATFORM_ANDROID
atexit(SDL_Quit);
#endif
// run the client
dbg_msg("client", "starting...");
pClient->Run();
bool Restarting = pClient->State() == CClient::STATE_RESTARTING;
pClient->~CClient();
free(pClient);
NotificationsUninit();
secure_random_uninit();
if(Restarting)
{
char aBuf[512];
shell_execute(pStorage->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf));
}
pKernel->Shutdown();
delete pKernel;
// shutdown SDL
SDL_Quit();
#ifdef CONF_PLATFORM_ANDROID
// properly close this native thread, so globals are destructed
std::exit(0);
#endif
return 0;
}
// DDRace
const char *CClient::GetCurrentMap() const
{
return m_aCurrentMap;
}
const char *CClient::GetCurrentMapPath() const
{
return m_aCurrentMapPath;
}
SHA256_DIGEST CClient::GetCurrentMapSha256() const
{
return m_pMap->Sha256();
}
unsigned CClient::GetCurrentMapCrc() const
{
return m_pMap->Crc();
}
void CClient::RaceRecord_Start(const char *pFilename)
{
if(State() != IClient::STATE_ONLINE)
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
else
{
SHA256_DIGEST Sha256 = m_pMap->Sha256();
m_aDemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
}
}
void CClient::RaceRecord_Stop()
{
if(m_aDemoRecorder[RECORDER_RACE].IsRecording())
m_aDemoRecorder[RECORDER_RACE].Stop();
}
bool CClient::RaceRecord_IsRecording()
{
return m_aDemoRecorder[RECORDER_RACE].IsRecording();
}
void CClient::RequestDDNetInfo()
{
char aUrl[256];
str_copy(aUrl, "https://info.ddnet.org/info");
if(g_Config.m_BrIndicateFinished)
{
char aEscaped[128];
EscapeUrl(aEscaped, sizeof(aEscaped), PlayerName());
str_append(aUrl, "?name=", sizeof(aUrl));
str_append(aUrl, aEscaped, sizeof(aUrl));
}
// Use ipv4 so we can know the ingame ip addresses of players before they join game servers
m_pDDNetInfoTask = HttpGetFile(aUrl, Storage(), m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
m_pDDNetInfoTask->Timeout(CTimeout{10000, 0, 500, 10});
m_pDDNetInfoTask->IpResolve(IPRESOLVE::V4);
Engine()->AddJob(m_pDDNetInfoTask);
}
int CClient::GetPredictionTime()
{
int64_t Now = time_get();
return (int)((m_PredictedTime.Get(Now) - m_aGameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq());
}
void CClient::GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount)
{
int64_t GameTime = m_aGameTime[g_Config.m_ClDummy].Get(time_get());
int64_t PredTime = m_PredictedTime.Get(time_get());
int64_t SmoothTime = clamp(GameTime + (int64_t)(MixAmount * (PredTime - GameTime)), GameTime, PredTime);
*pSmoothTick = (int)(SmoothTime * 50 / time_freq()) + 1;
*pSmoothIntraTick = (SmoothTime - (*pSmoothTick - 1) * time_freq() / 50) / (float)(time_freq() / 50);
}
SWarning *CClient::GetCurWarning()
{
if(m_vWarnings.empty())
{
return NULL;
}
else if(m_vWarnings[0].m_WasShown)
{
m_vWarnings.erase(m_vWarnings.begin());
return NULL;
}
else
{
return m_vWarnings.data();
}
}
int CClient::MaxLatencyTicks() const
{
return SERVER_TICK_SPEED + (PredictionMargin() * SERVER_TICK_SPEED) / 1000;
}
int CClient::PredictionMargin() const
{
return m_ServerCapabilities.m_SyncWeaponInput ? g_Config.m_ClPredictionMargin : 10;
}
int CClient::UdpConnectivity(int NetType)
{
static const int NETTYPES[2] = {NETTYPE_IPV6, NETTYPE_IPV4};
int Connectivity = CONNECTIVITY_UNKNOWN;
for(int PossibleNetType : NETTYPES)
{
if((NetType & PossibleNetType) == 0)
{
continue;
}
NETADDR GlobalUdpAddr;
int NewConnectivity;
switch(m_aNetClient[CONN_MAIN].GetConnectivity(PossibleNetType, &GlobalUdpAddr))
{
case CONNECTIVITY::UNKNOWN:
NewConnectivity = CONNECTIVITY_UNKNOWN;
break;
case CONNECTIVITY::CHECKING:
NewConnectivity = CONNECTIVITY_CHECKING;
break;
case CONNECTIVITY::UNREACHABLE:
NewConnectivity = CONNECTIVITY_UNREACHABLE;
break;
case CONNECTIVITY::REACHABLE:
NewConnectivity = CONNECTIVITY_REACHABLE;
break;
case CONNECTIVITY::ADDRESS_KNOWN:
GlobalUdpAddr.port = 0;
if(m_HaveGlobalTcpAddr && NetType == (int)m_GlobalTcpAddr.type && net_addr_comp(&m_GlobalTcpAddr, &GlobalUdpAddr) != 0)
{
NewConnectivity = CONNECTIVITY_DIFFERING_UDP_TCP_IP_ADDRESSES;
break;
}
NewConnectivity = CONNECTIVITY_REACHABLE;
break;
default:
dbg_assert(0, "invalid connectivity value");
return CONNECTIVITY_UNKNOWN;
}
Connectivity = std::max(Connectivity, NewConnectivity);
}
return Connectivity;
}