ddnet/src/game/client
2008-03-23 09:24:47 +00:00
..
gc_anim.h continued the cleanup 2008-01-12 17:09:00 +00:00
gc_client.cpp made better broadcast and motd 2008-03-22 11:55:56 +00:00
gc_client.h added button to reset binds to default 2008-03-23 09:22:15 +00:00
gc_console.cpp added button to reset binds to default 2008-03-23 09:22:15 +00:00
gc_console.h fixed input problems. made better input in console and chat 2008-03-21 16:45:26 +00:00
gc_effects.cpp reworked the whole message system 2008-03-17 21:31:46 +00:00
gc_flow.cpp large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
gc_hooks.cpp fixed the motd message displaying the first line correctly 2008-03-23 09:24:47 +00:00
gc_map_image.cpp security audit: first batch of fixes. replaced sprintf, strcpy with more secure versions 2008-02-11 21:49:26 +00:00
gc_map_image.h new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. 2008-01-13 11:15:32 +00:00
gc_menu.cpp added button to reset binds to default 2008-03-23 09:22:15 +00:00
gc_menu.h editor update and other stuff 2008-01-17 23:09:49 +00:00
gc_particles.cpp loads of fixes, skidding, velocity ramping and other stuff 2008-03-16 22:32:17 +00:00
gc_render.cpp fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200. 2008-03-22 10:59:36 +00:00
gc_render.h tilemap skip optimizating 2008-03-12 23:53:39 +00:00
gc_render_map.cpp tilemap skip optimizating 2008-03-12 23:53:39 +00:00
gc_render_obj.cpp fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200. 2008-03-22 10:59:36 +00:00
gc_skin.cpp blood color depending on skin fixed 2008-03-17 01:41:11 +00:00
gc_skin.h blood color depending on skin fixed 2008-03-17 01:41:11 +00:00
gc_ui.cpp fixed input problems. made better input in console and chat 2008-03-21 16:45:26 +00:00
gc_ui.h editor update 2008-01-13 22:03:32 +00:00