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46 lines
914 B
C++
46 lines
914 B
C++
#include <game/client/component.hpp>
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#include <game/mapitems.hpp>
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#include "mapimages.hpp"
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MAPIMAGES::MAPIMAGES()
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{
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count = 0;
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}
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void MAPIMAGES::on_mapload()
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{
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// unload all textures
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for(int i = 0; i < count; i++)
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{
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gfx_unload_texture(textures[i]);
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textures[i] = -1;
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}
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count = 0;
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int start;
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map_get_type(MAPITEMTYPE_IMAGE, &start, &count);
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// load new textures
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for(int i = 0; i < count; i++)
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{
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textures[i] = 0;
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MAPITEM_IMAGE *img = (MAPITEM_IMAGE *)map_get_item(start+i, 0, 0);
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if(img->external)
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{
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char buf[256];
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char *name = (char *)map_get_data(img->image_name);
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str_format(buf, sizeof(buf), "mapres/%s.png", name);
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textures[i] = gfx_load_texture(buf, IMG_AUTO, 0);
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}
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else
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{
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void *data = map_get_data(img->image_data);
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textures[i] = gfx_load_texture_raw(img->width, img->height, IMG_RGBA, data, IMG_RGBA, 0);
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map_unload_data(img->image_data);
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}
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}
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}
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