ddnet/src/engine/shared/serverbrowser.cpp
fokkonaut 5c280a3c9d
Fix blockZ and infectionZ
I talked to coffee (creator of both mods) and he said it is okay to use zoom on the mods, also: eye emotes work there so the eye wheel is also supported. I have updated both mods to ddnet master so they have all the new stuff
2019-07-24 06:52:32 +02:00

83 lines
1.9 KiB
C++

#include <engine/serverbrowser.h>
#include <base/system.h>
// gametypes
bool IsVanilla(const CServerInfo *pInfo)
{
return !str_comp(pInfo->m_aGameType, "DM")
|| !str_comp(pInfo->m_aGameType, "TDM")
|| !str_comp(pInfo->m_aGameType, "CTF");
}
bool IsCatch(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "catch");
}
bool IsInsta(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "idm")
|| str_find_nocase(pInfo->m_aGameType, "itdm")
|| str_find_nocase(pInfo->m_aGameType, "ictf");
}
bool IsFNG(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "fng");
}
bool IsRace(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "race")
|| IsFastCap(pInfo)
|| IsDDRace(pInfo);
}
bool IsFastCap(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "fastcap");
}
bool IsDDRace(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "ddrace")
|| str_find_nocase(pInfo->m_aGameType, "mkrace")
|| IsDDNet(pInfo);
}
bool IsBlockInfectionZ(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "blockZ")
|| str_find_nocase(pInfo->m_aGameType, "infectionZ");
}
bool IsBlockWorlds(const CServerInfo *pInfo)
{
return (str_comp_nocase_num(pInfo->m_aGameType, "bw ", 4) == 0)
|| (str_comp_nocase(pInfo->m_aGameType, "bw") == 0);
}
bool IsDDNet(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "ddracenet")
|| str_find_nocase(pInfo->m_aGameType, "ddnet")
|| IsBlockInfectionZ(pInfo);
}
// other
bool Is64Player(const CServerInfo *pInfo)
{
return str_find(pInfo->m_aGameType, "64")
|| str_find(pInfo->m_aName, "64")
|| IsDDNet(pInfo)
|| IsBlockInfectionZ(pInfo)
|| IsBlockWorlds(pInfo);
}
bool IsPlus(const CServerInfo *pInfo)
{
return str_find(pInfo->m_aGameType, "+");
}