mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-21 10:04:18 +00:00
bcb5f0ca8d
setter
74 lines
1.4 KiB
C++
74 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include "GL/glew.h"
|
|
|
|
class CGLSL;
|
|
|
|
class CGLSLProgram {
|
|
public:
|
|
void CreateProgram();
|
|
void DeleteProgram();
|
|
|
|
bool AddShader(CGLSL* pShader);
|
|
|
|
void LinkProgram();
|
|
void UseProgram();
|
|
GLuint GetProgramID();
|
|
|
|
void DetachShader(CGLSL* pShader);
|
|
|
|
//Support various types
|
|
void SetUniformVec2(int Loc, int Count, const float* Value);
|
|
void SetUniformVec4(int Loc, int Count, const float* Value);
|
|
void SetUniform(int Loc, const int Value);
|
|
void SetUniform(int Loc, const unsigned int Value);
|
|
void SetUniform(int Loc, const bool Value);
|
|
void SetUniform(int Loc, const float Value);
|
|
|
|
//for performance reason we do not use SetUniform with using strings... save the Locations of the variables instead
|
|
int GetUniformLoc(const char* Name);
|
|
|
|
CGLSLProgram();
|
|
~CGLSLProgram();
|
|
|
|
protected:
|
|
GLuint m_ProgramID;
|
|
bool m_IsLinked;
|
|
};
|
|
|
|
class CGLSLTWProgram : public CGLSLProgram {
|
|
public:
|
|
int m_LocPos;
|
|
int m_LocIsTextured;
|
|
int m_LocTextureSampler;
|
|
};
|
|
|
|
class CGLSLQuadProgram : public CGLSLTWProgram {
|
|
public:
|
|
|
|
};
|
|
|
|
class CGLSLPrimitiveProgram : public CGLSLTWProgram {
|
|
public:
|
|
|
|
};
|
|
|
|
class CGLSLTileProgram : public CGLSLTWProgram {
|
|
public:
|
|
int m_LocColor;
|
|
int m_LocZoomFactor;
|
|
};
|
|
|
|
class CGLSLBorderTileProgram : public CGLSLTileProgram {
|
|
public:
|
|
int m_LocOffset;
|
|
int m_LocDir;
|
|
int m_LocNum;
|
|
int m_LocJumpIndex;
|
|
};
|
|
|
|
class CGLSLBorderTileLineProgram : public CGLSLTileProgram {
|
|
public:
|
|
int m_LocDir;
|
|
int m_LocNum;
|
|
}; |