ddnet/src/game/client/components/menus_settings.cpp
Robert Müller bc82a450c3 Remove CLocConstString
This makes it more obvious where text is localized. This class was also broken for localized strings with context, since the member variable `m_ContextHash` was uninitialized.
2023-08-30 19:24:38 +02:00

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/linereader.h>
#include <engine/shared/localization.h>
#include <engine/storage.h>
#include <engine/textrender.h>
#include <engine/updater.h>
#include <game/generated/protocol.h>
#include <game/client/animstate.h>
#include <game/client/components/chat.h>
#include <game/client/components/menu_background.h>
#include <game/client/components/sounds.h>
#include <game/client/gameclient.h>
#include <game/client/render.h>
#include <game/client/skin.h>
#include <game/client/ui.h>
#include <game/client/ui_listbox.h>
#include <game/client/ui_scrollregion.h>
#include <game/localization.h>
#include "binds.h"
#include "countryflags.h"
#include "menus.h"
#include "skins.h"
#include <array>
#include <chrono>
#include <memory>
#include <numeric>
#include <string>
#include <vector>
using namespace FontIcons;
using namespace std::chrono_literals;
CMenusKeyBinder CMenus::m_Binder;
CMenusKeyBinder::CMenusKeyBinder()
{
m_TakeKey = false;
m_GotKey = false;
m_ModifierCombination = 0;
}
bool CMenusKeyBinder::OnInput(const IInput::CEvent &Event)
{
if(m_TakeKey)
{
int TriggeringEvent = (Event.m_Key == KEY_MOUSE_1) ? IInput::FLAG_PRESS : IInput::FLAG_RELEASE;
if(Event.m_Flags & TriggeringEvent)
{
m_Key = Event;
m_GotKey = true;
m_TakeKey = false;
m_ModifierCombination = CBinds::GetModifierMask(Input());
if(m_ModifierCombination == CBinds::GetModifierMaskOfKey(Event.m_Key))
{
m_ModifierCombination = 0;
}
}
return true;
}
return false;
}
void CMenus::RenderSettingsGeneral(CUIRect MainView)
{
char aBuf[128 + IO_MAX_PATH_LENGTH];
CUIRect Label, Button, Left, Right, Game, Client;
MainView.HSplitTop(150.0f, &Game, &Client);
// game
{
// headline
Game.HSplitTop(20.0f, &Label, &Game);
UI()->DoLabel(&Label, Localize("Game"), 20.0f, TEXTALIGN_ML);
Game.Margin(5.0f, &Game);
Game.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// dynamic camera
Left.HSplitTop(20.0f, &Button, &Left);
bool IsDyncam = g_Config.m_ClDyncam || g_Config.m_ClMouseFollowfactor > 0;
if(DoButton_CheckBox(&g_Config.m_ClDyncam, Localize("Dynamic Camera"), IsDyncam, &Button))
{
if(IsDyncam)
{
g_Config.m_ClDyncam = 0;
g_Config.m_ClMouseFollowfactor = 0;
}
else
{
g_Config.m_ClDyncam = 1;
}
}
// smooth dynamic camera
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(g_Config.m_ClDyncam)
{
if(DoButton_CheckBox(&g_Config.m_ClDyncamSmoothness, Localize("Smooth Dynamic Camera"), g_Config.m_ClDyncamSmoothness, &Button))
{
if(g_Config.m_ClDyncamSmoothness)
{
g_Config.m_ClDyncamSmoothness = 0;
}
else
{
g_Config.m_ClDyncamSmoothness = 50;
g_Config.m_ClDyncamStabilizing = 50;
}
}
}
// weapon pickup
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
g_Config.m_ClAutoswitchWeapons ^= 1;
// weapon out of ammo autoswitch
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeaponsOutOfAmmo, Localize("Switch weapon when out of ammo"), g_Config.m_ClAutoswitchWeaponsOutOfAmmo, &Button))
g_Config.m_ClAutoswitchWeaponsOutOfAmmo ^= 1;
}
// client
{
// headline
Client.HSplitTop(20.0f, &Label, &Client);
UI()->DoLabel(&Label, Localize("Client"), 20.0f, TEXTALIGN_ML);
Client.Margin(5.0f, &Client);
Client.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// skip main menu
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClSkipStartMenu, Localize("Skip the main menu"), g_Config.m_ClSkipStartMenu, &Button))
g_Config.m_ClSkipStartMenu ^= 1;
float SliderGroupMargin = 10.0f;
// auto demo settings
{
Right.HSplitTop(40.0f, nullptr, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
g_Config.m_ClAutoDemoRecord ^= 1;
Right.HSplitTop(2 * 20.0f, &Button, &Right);
if(g_Config.m_ClAutoDemoRecord)
UI()->DoScrollbarOption(&g_Config.m_ClAutoDemoMax, &g_Config.m_ClAutoDemoMax, &Button, Localize("Max demos"), 1, 1000, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_INFINITE | CUI::SCROLLBAR_OPTION_MULTILINE);
Right.HSplitTop(SliderGroupMargin, nullptr, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
g_Config.m_ClAutoScreenshot ^= 1;
Right.HSplitTop(2 * 20.0f, &Button, &Right);
if(g_Config.m_ClAutoScreenshot)
UI()->DoScrollbarOption(&g_Config.m_ClAutoScreenshotMax, &g_Config.m_ClAutoScreenshotMax, &Button, Localize("Max Screenshots"), 1, 1000, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_INFINITE | CUI::SCROLLBAR_OPTION_MULTILINE);
}
Left.HSplitTop(10.0f, nullptr, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
UI()->DoScrollbarOption(&g_Config.m_ClRefreshRate, &g_Config.m_ClRefreshRate, &Button, Localize("Refresh Rate"), 10, 10000, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_INFINITE, " Hz");
Left.HSplitTop(5.0f, nullptr, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
int s_LowerRefreshRate;
if(DoButton_CheckBox(&s_LowerRefreshRate, Localize("Save power by lowering refresh rate (higher input latency)"), g_Config.m_ClRefreshRate <= 480 && g_Config.m_ClRefreshRate != 0, &Button))
g_Config.m_ClRefreshRate = g_Config.m_ClRefreshRate > 480 || g_Config.m_ClRefreshRate == 0 ? 480 : 0;
CUIRect SettingsButton;
Left.HSplitBottom(25.0f, &Left, &SettingsButton);
SettingsButton.HSplitTop(5.0f, 0, &SettingsButton);
static CButtonContainer s_SettingsButtonID;
if(DoButton_Menu(&s_SettingsButtonID, Localize("Settings file"), 0, &SettingsButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, CONFIG_FILE, aBuf, sizeof(aBuf));
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_SettingsButtonID, &SettingsButton, Localize("Open the settings file"));
Left.HSplitTop(15.0f, 0, &Left);
CUIRect ConfigButton;
Left.HSplitBottom(25.0f, &Left, &ConfigButton);
ConfigButton.HSplitTop(5.0f, 0, &ConfigButton);
static CButtonContainer s_ConfigButtonID;
if(DoButton_Menu(&s_ConfigButtonID, Localize("Config directory"), 0, &ConfigButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "", aBuf, sizeof(aBuf));
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_ConfigButtonID, &ConfigButton, Localize("Open the directory that contains the configuration and user files"));
Left.HSplitTop(15.0f, 0, &Left);
CUIRect DirectoryButton;
Left.HSplitBottom(25.0f, &Left, &DirectoryButton);
RenderThemeSelection(Left);
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
static CButtonContainer s_ThemesButtonID;
if(DoButton_Menu(&s_ThemesButtonID, Localize("Themes directory"), 0, &DirectoryButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "themes", aBuf, sizeof(aBuf));
Storage()->CreateFolder("themes", IStorage::TYPE_SAVE);
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_ThemesButtonID, &DirectoryButton, Localize("Open the directory to add custom themes"));
// auto statboard screenshot
{
Right.HSplitTop(SliderGroupMargin, nullptr, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoStatboardScreenshot, Localize("Automatically take statboard screenshot"), g_Config.m_ClAutoStatboardScreenshot, &Button))
{
g_Config.m_ClAutoStatboardScreenshot ^= 1;
}
Right.HSplitTop(2 * 20.0f, &Button, &Right);
if(g_Config.m_ClAutoStatboardScreenshot)
UI()->DoScrollbarOption(&g_Config.m_ClAutoStatboardScreenshotMax, &g_Config.m_ClAutoStatboardScreenshotMax, &Button, Localize("Max Screenshots"), 1, 1000, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_INFINITE | CUI::SCROLLBAR_OPTION_MULTILINE);
}
// auto statboard csv
{
Right.HSplitTop(SliderGroupMargin, nullptr, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoCSV, Localize("Automatically create statboard csv"), g_Config.m_ClAutoCSV, &Button))
{
g_Config.m_ClAutoCSV ^= 1;
}
Right.HSplitTop(2 * 20.0f, &Button, &Right);
if(g_Config.m_ClAutoCSV)
UI()->DoScrollbarOption(&g_Config.m_ClAutoCSVMax, &g_Config.m_ClAutoCSVMax, &Button, Localize("Max CSVs"), 1, 1000, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_INFINITE | CUI::SCROLLBAR_OPTION_MULTILINE);
}
}
}
void CMenus::SetNeedSendInfo()
{
if(m_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
void CMenus::RenderSettingsPlayer(CUIRect MainView)
{
CUIRect Button, Label, Dummy;
MainView.HSplitTop(10.0f, 0, &MainView);
char *pName = g_Config.m_PlayerName;
const char *pNameFallback = Client()->PlayerName();
char *pClan = g_Config.m_PlayerClan;
int *pCountry = &g_Config.m_PlayerCountry;
if(m_Dummy)
{
pName = g_Config.m_ClDummyName;
pNameFallback = Client()->DummyName();
pClan = g_Config.m_ClDummyClan;
pCountry = &g_Config.m_ClDummyCountry;
}
// player name
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(150.0f, &Button, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_ML);
static CLineInput s_NameInput;
s_NameInput.SetBuffer(pName, sizeof(g_Config.m_PlayerName));
s_NameInput.SetEmptyText(pNameFallback);
if(UI()->DoEditBox(&s_NameInput, &Button, 14.0f))
{
SetNeedSendInfo();
}
// player clan
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(200.0f, &Button, &Dummy);
Button.VSplitLeft(150.0f, &Button, 0);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_ML);
static CLineInput s_ClanInput;
s_ClanInput.SetBuffer(pClan, sizeof(g_Config.m_PlayerClan));
if(UI()->DoEditBox(&s_ClanInput, &Button, 14.0f))
{
SetNeedSendInfo();
}
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &Dummy))
{
m_Dummy ^= 1;
}
// country flag selector
MainView.HSplitTop(20.0f, 0, &MainView);
int OldSelected = -1;
static CListBox s_ListBox;
if(UI()->CheckActiveItem(&s_ClanInput) || UI()->CheckActiveItem(&s_NameInput))
s_ListBox.SetActive(false);
s_ListBox.DoStart(50.0f, m_pClient->m_CountryFlags.Num(), 10, 3, OldSelected, &MainView);
for(size_t i = 0; i < m_pClient->m_CountryFlags.Num(); ++i)
{
const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_CountryFlags.GetByIndex(i);
if(pEntry->m_CountryCode == *pCountry)
OldSelected = i;
const CListboxItem Item = s_ListBox.DoNextItem(&pEntry->m_CountryCode, OldSelected >= 0 && (size_t)OldSelected == i);
if(!Item.m_Visible)
continue;
CUIRect FlagRect;
Item.m_Rect.Margin(5.0f, &FlagRect);
FlagRect.HSplitBottom(12.0f, &FlagRect, &Label);
Label.HSplitTop(2.0f, nullptr, &Label);
float OldWidth = FlagRect.w;
FlagRect.w = FlagRect.h * 2;
FlagRect.x += (OldWidth - FlagRect.w) / 2.0f;
m_pClient->m_CountryFlags.Render(pEntry->m_CountryCode, ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f), FlagRect.x, FlagRect.y, FlagRect.w, FlagRect.h);
if(pEntry->m_Texture.IsValid())
{
UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, TEXTALIGN_MC);
}
}
const int NewSelected = s_ListBox.DoEnd();
if(OldSelected != NewSelected)
{
*pCountry = m_pClient->m_CountryFlags.GetByIndex(NewSelected)->m_CountryCode;
SetNeedSendInfo();
}
}
struct CUISkin
{
const CSkin *m_pSkin;
CUISkin() :
m_pSkin(nullptr) {}
CUISkin(const CSkin *pSkin) :
m_pSkin(pSkin) {}
bool operator<(const CUISkin &Other) const { return str_comp_nocase(m_pSkin->GetName(), Other.m_pSkin->GetName()) < 0; }
bool operator<(const char *pOther) const { return str_comp_nocase(m_pSkin->GetName(), pOther) < 0; }
bool operator==(const char *pOther) const { return !str_comp_nocase(m_pSkin->GetName(), pOther); }
};
void CMenus::RefreshSkins()
{
auto SkinStartLoadTime = time_get_nanoseconds();
m_pClient->m_Skins.Refresh([&](int) {
// if skin refreshing takes to long, swap to a loading screen
if(time_get_nanoseconds() - SkinStartLoadTime > 500ms)
{
RenderLoading(Localize("Loading skin files"), "", 0, false);
}
});
if(Client()->State() >= IClient::STATE_ONLINE)
{
m_pClient->RefindSkins();
}
}
void CMenus::RandomSkin()
{
static const float s_aSchemes[] = {1.0f / 2.0f, 1.0f / 3.0f, 1.0f / -3.0f, 1.0f / 12.0f, 1.0f / -12.0f}; // complementary, triadic, analogous
float GoalSat = random_float(0.3f, 1.0f);
float MaxBodyLht = 1.0f - GoalSat * GoalSat; // max allowed lightness before we start losing saturation
ColorHSLA Body;
Body.h = random_float();
Body.l = random_float(0.0f, MaxBodyLht);
Body.s = clamp(GoalSat * GoalSat / (1.0f - Body.l), 0.0f, 1.0f);
ColorHSLA Feet;
Feet.h = std::fmod(Body.h + s_aSchemes[rand() % std::size(s_aSchemes)], 1.0f);
Feet.l = random_float();
Feet.s = clamp(GoalSat * GoalSat / (1.0f - Feet.l), 0.0f, 1.0f);
const char *pRandomSkinName = CSkins::VANILLA_SKINS[rand() % (std::size(CSkins::VANILLA_SKINS) - 2)]; // last 2 skins are x_ninja and x_spec
char *pSkinName = !m_Dummy ? g_Config.m_ClPlayerSkin : g_Config.m_ClDummySkin;
unsigned *pColorBody = !m_Dummy ? &g_Config.m_ClPlayerColorBody : &g_Config.m_ClDummyColorBody;
unsigned *pColorFeet = !m_Dummy ? &g_Config.m_ClPlayerColorFeet : &g_Config.m_ClDummyColorFeet;
mem_copy(pSkinName, pRandomSkinName, sizeof(g_Config.m_ClPlayerSkin));
*pColorBody = Body.Pack(false);
*pColorFeet = Feet.Pack(false);
SetNeedSendInfo();
}
void CMenus::Con_AddFavoriteSkin(IConsole::IResult *pResult, void *pUserData)
{
auto *pSelf = (CMenus *)pUserData;
if(pResult->NumArguments() >= 1)
{
pSelf->m_SkinFavorites.emplace(pResult->GetString(0));
pSelf->m_SkinFavoritesChanged = true;
}
}
void CMenus::Con_RemFavoriteSkin(IConsole::IResult *pResult, void *pUserData)
{
auto *pSelf = (CMenus *)pUserData;
if(pResult->NumArguments() >= 1)
{
const auto it = pSelf->m_SkinFavorites.find(pResult->GetString(0));
if(it != pSelf->m_SkinFavorites.end())
{
pSelf->m_SkinFavorites.erase(it);
pSelf->m_SkinFavoritesChanged = true;
}
}
}
void CMenus::ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData)
{
auto *pSelf = (CMenus *)pUserData;
pSelf->OnConfigSave(pConfigManager);
}
void CMenus::OnConfigSave(IConfigManager *pConfigManager)
{
for(const auto &Entry : m_SkinFavorites)
{
char aBuffer[256];
char aNameEscaped[256];
char *pDst = aNameEscaped;
str_escape(&pDst, Entry.c_str(), aNameEscaped + std::size(aNameEscaped));
str_format(aBuffer, std::size(aBuffer), "add_favorite_skin \"%s\"", Entry.c_str());
pConfigManager->WriteLine(aBuffer);
}
}
void CMenus::RenderSettingsTee(CUIRect MainView)
{
CUIRect Button, Label, Dummy, DummyLabel, SkinList, QuickSearch, QuickSearchClearButton, SkinDB, SkinPrefix, SkinPrefixLabel, DirectoryButton, RefreshButton, Eyes, EyesLabel, EyesTee, EyesRight;
static bool s_InitSkinlist = true;
Eyes = MainView;
char *pSkinName = g_Config.m_ClPlayerSkin;
int *pUseCustomColor = &g_Config.m_ClPlayerUseCustomColor;
unsigned *pColorBody = &g_Config.m_ClPlayerColorBody;
unsigned *pColorFeet = &g_Config.m_ClPlayerColorFeet;
if(m_Dummy)
{
pSkinName = g_Config.m_ClDummySkin;
pUseCustomColor = &g_Config.m_ClDummyUseCustomColor;
pColorBody = &g_Config.m_ClDummyColorBody;
pColorFeet = &g_Config.m_ClDummyColorFeet;
}
MainView.HSplitTop(10.0f, &Label, &MainView);
Label.VSplitLeft(280.0f, &Label, &Dummy);
Label.VSplitLeft(230.0f, &Label, 0);
Dummy.VSplitLeft(170.0f, &Dummy, &SkinPrefix);
SkinPrefix.VSplitLeft(120.0f, &SkinPrefix, &EyesRight);
char aBuf[128 + IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_ML);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
{
m_Dummy ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings"));
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClDownloadSkins, Localize("Download skins"), g_Config.m_ClDownloadSkins, &DummyLabel))
{
g_Config.m_ClDownloadSkins ^= 1;
RefreshSkins();
s_InitSkinlist = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClDownloadCommunitySkins, Localize("Download community skins"), g_Config.m_ClDownloadCommunitySkins, &DummyLabel))
{
g_Config.m_ClDownloadCommunitySkins ^= 1;
RefreshSkins();
s_InitSkinlist = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClVanillaSkinsOnly, Localize("Vanilla skins only"), g_Config.m_ClVanillaSkinsOnly, &DummyLabel))
{
g_Config.m_ClVanillaSkinsOnly ^= 1;
RefreshSkins();
s_InitSkinlist = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClFatSkins, Localize("Fat skins (DDFat)"), g_Config.m_ClFatSkins, &DummyLabel))
{
g_Config.m_ClFatSkins ^= 1;
}
SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix);
UI()->DoLabel(&SkinPrefixLabel, Localize("Skin prefix"), 14.0f, TEXTALIGN_ML);
SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix);
static CLineInput s_SkinPrefixInput(g_Config.m_ClSkinPrefix, sizeof(g_Config.m_ClSkinPrefix));
UI()->DoClearableEditBox(&s_SkinPrefixInput, &SkinPrefixLabel, 14.0f);
SkinPrefix.HSplitTop(2.0f, 0, &SkinPrefix);
{
static const char *s_apSkinPrefixes[] = {"kitty", "santa"};
static CButtonContainer s_aPrefixButtons[std::size(s_apSkinPrefixes)];
for(size_t i = 0; i < std::size(s_apSkinPrefixes); i++)
{
SkinPrefix.HSplitTop(20.0f, &Button, &SkinPrefix);
Button.HMargin(2.0f, &Button);
if(DoButton_Menu(&s_aPrefixButtons[i], s_apSkinPrefixes[i], 0, &Button))
{
str_copy(g_Config.m_ClSkinPrefix, s_apSkinPrefixes[i]);
}
}
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
// note: get the skin info after the settings buttons, because they can trigger a refresh
// which invalidates the skin
// skin info
CTeeRenderInfo OwnSkinInfo;
const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
OwnSkinInfo.m_SkinMetrics = pSkin->m_Metrics;
OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
if(*pUseCustomColor)
{
OwnSkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting());
OwnSkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(*pColorFeet).UnclampLighting());
}
else
{
OwnSkinInfo.m_ColorBody = ColorRGBA(1.0f, 1.0f, 1.0f);
OwnSkinInfo.m_ColorFeet = ColorRGBA(1.0f, 1.0f, 1.0f);
}
OwnSkinInfo.m_Size = 50.0f;
MainView.HSplitTop(50.0f, &Label, &MainView);
Label.VSplitLeft(260.0f, &Label, 0);
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &OwnSkinInfo, OffsetToMid);
vec2 TeeRenderPos(Label.x + 30.0f, Label.y + Label.h / 2.0f + OffsetToMid.y);
int Emote = m_Dummy ? g_Config.m_ClDummyDefaultEyes : g_Config.m_ClPlayerDefaultEyes;
RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, Emote, vec2(1, 0), TeeRenderPos);
Label.VSplitLeft(70.0f, 0, &Label);
Label.HMargin(15.0f, &Label);
// default eyes
bool RenderEyesBelow = MainView.w < 750.0f;
if(RenderEyesBelow)
{
Eyes.VSplitLeft(190.0f, 0, &Eyes);
Eyes.HSplitTop(105.0f, 0, &Eyes);
}
else
{
Eyes = EyesRight;
if(MainView.w < 810.0f)
Eyes.VSplitRight(205.0f, 0, &Eyes);
Eyes.HSplitTop(50.0f, &Eyes, 0);
}
Eyes.HSplitTop(120.0f, &EyesLabel, &Eyes);
EyesLabel.VSplitLeft(20.0f, 0, &EyesLabel);
EyesLabel.HSplitTop(50.0f, &EyesLabel, &Eyes);
static CButtonContainer s_aEyeButtons[6];
static int s_aEyesToolTip[6];
for(int CurrentEyeEmote = 0; CurrentEyeEmote < 6; CurrentEyeEmote++)
{
EyesLabel.VSplitLeft(10.0f, 0, &EyesLabel);
EyesLabel.VSplitLeft(50.0f, &EyesTee, &EyesLabel);
if(CurrentEyeEmote == 2 && !RenderEyesBelow)
{
Eyes.HSplitTop(60.0f, &EyesLabel, 0);
EyesLabel.HSplitTop(10.0f, 0, &EyesLabel);
}
float Highlight = (m_Dummy ? g_Config.m_ClDummyDefaultEyes == CurrentEyeEmote : g_Config.m_ClPlayerDefaultEyes == CurrentEyeEmote) ? 1.0f : 0.0f;
if(DoButton_Menu(&s_aEyeButtons[CurrentEyeEmote], "", 0, &EyesTee, 0, IGraphics::CORNER_ALL, 10.0f, 0.0f, vec4(1, 1, 1, 0.5f + Highlight * 0.25f), vec4(1, 1, 1, 0.25f + Highlight * 0.25f)))
{
if(m_Dummy)
{
g_Config.m_ClDummyDefaultEyes = CurrentEyeEmote;
if(g_Config.m_ClDummy)
GameClient()->m_Emoticon.EyeEmote(CurrentEyeEmote);
}
else
{
g_Config.m_ClPlayerDefaultEyes = CurrentEyeEmote;
if(!g_Config.m_ClDummy)
GameClient()->m_Emoticon.EyeEmote(CurrentEyeEmote);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_aEyesToolTip[CurrentEyeEmote], &EyesTee, Localize("Choose default eyes when joining a server"));
RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, CurrentEyeEmote, vec2(1, 0), vec2(EyesTee.x + 25.0f, EyesTee.y + EyesTee.h / 2.0f + OffsetToMid.y));
}
Label.VSplitRight(34.0f, &Label, &Button);
static CLineInput s_SkinInput;
s_SkinInput.SetBuffer(pSkinName, sizeof(g_Config.m_ClPlayerSkin));
s_SkinInput.SetEmptyText("default");
if(UI()->DoClearableEditBox(&s_SkinInput, &Label, 14.0f))
{
SetNeedSendInfo();
}
// random skin button
Button.VSplitRight(30.0f, 0, &Button);
static CButtonContainer s_RandomSkinButtonID;
static const char *s_apDice[] = {FONT_ICON_DICE_ONE, FONT_ICON_DICE_TWO, FONT_ICON_DICE_THREE, FONT_ICON_DICE_FOUR, FONT_ICON_DICE_FIVE, FONT_ICON_DICE_SIX};
static int s_CurrentDie = rand() % std::size(s_apDice);
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(DoButton_Menu(&s_RandomSkinButtonID, s_apDice[s_CurrentDie], 1, &Button, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
{
RandomSkin();
s_CurrentDie = rand() % std::size(s_apDice);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
GameClient()->m_Tooltips.DoToolTip(&s_RandomSkinButtonID, &Button, Localize("Create a random skin"));
// custom color selector
MainView.HSplitTop(20.0f + RenderEyesBelow * 25.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(150.0f, &Button, 0);
static int s_CustomColorID = 0;
if(DoButton_CheckBox(&s_CustomColorID, Localize("Custom colors"), *pUseCustomColor, &Button))
{
*pUseCustomColor = *pUseCustomColor ? 0 : 1;
SetNeedSendInfo();
}
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(82.5f, &Label, &MainView);
if(*pUseCustomColor)
{
CUIRect aRects[2];
Label.VSplitMid(&aRects[0], &aRects[1], 20.0f);
unsigned *apColors[2] = {pColorBody, pColorFeet};
const char *apParts[] = {Localize("Body"), Localize("Feet")};
for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabel(&Label, apParts[i], 14.0f, TEXTALIGN_ML);
aRects[i].VSplitLeft(10.0f, 0, &aRects[i]);
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
unsigned PrevColor = *apColors[i];
RenderHSLScrollbars(&aRects[i], apColors[i], false, true);
if(PrevColor != *apColors[i])
{
SetNeedSendInfo();
}
}
}
// skin selector
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(230.0f - RenderEyesBelow * 25.0f, &SkinList, &MainView);
static std::vector<CUISkin> s_vSkinList;
static std::vector<CUISkin> s_vSkinListHelper;
static std::vector<CUISkin> s_vFavoriteSkinListHelper;
static int s_SkinCount = 0;
static CListBox s_ListBox;
// be nice to the CPU
static auto s_SkinLastRebuildTime = time_get_nanoseconds();
const auto CurTime = time_get_nanoseconds();
if(s_InitSkinlist || m_pClient->m_Skins.Num() != s_SkinCount || m_SkinFavoritesChanged || (m_pClient->m_Skins.IsDownloadingSkins() && (CurTime - s_SkinLastRebuildTime > 500ms)))
{
s_SkinLastRebuildTime = CurTime;
s_vSkinList.clear();
s_vSkinListHelper.clear();
s_vFavoriteSkinListHelper.clear();
// set skin count early, since Find of the skin class might load
// a downloading skin
s_SkinCount = m_pClient->m_Skins.Num();
m_SkinFavoritesChanged = false;
auto &&SkinNotFiltered = [&](const CSkin *pSkinToBeSelected) {
// filter quick search
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(pSkinToBeSelected->GetName(), g_Config.m_ClSkinFilterString))
return false;
// no special skins
if((pSkinToBeSelected->GetName()[0] == 'x' && pSkinToBeSelected->GetName()[1] == '_'))
return false;
return true;
};
for(const auto &it : m_SkinFavorites)
{
const CSkin *pSkinToBeSelected = m_pClient->m_Skins.FindOrNullptr(it.c_str());
if(pSkinToBeSelected == nullptr || !SkinNotFiltered(pSkinToBeSelected))
continue;
s_vFavoriteSkinListHelper.emplace_back(pSkinToBeSelected);
}
for(const auto &SkinIt : m_pClient->m_Skins.GetSkinsUnsafe())
{
const auto &pSkinToBeSelected = SkinIt.second;
if(!SkinNotFiltered(pSkinToBeSelected.get()))
continue;
if(std::find(m_SkinFavorites.begin(), m_SkinFavorites.end(), pSkinToBeSelected->GetName()) == m_SkinFavorites.end())
s_vSkinListHelper.emplace_back(pSkinToBeSelected.get());
}
std::sort(s_vSkinListHelper.begin(), s_vSkinListHelper.end());
std::sort(s_vFavoriteSkinListHelper.begin(), s_vFavoriteSkinListHelper.end());
s_vSkinList = s_vFavoriteSkinListHelper;
s_vSkinList.insert(s_vSkinList.end(), s_vSkinListHelper.begin(), s_vSkinListHelper.end());
s_InitSkinlist = false;
}
auto &&RenderFavIcon = [&](const CUIRect &FavIcon, bool AsFav) {
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(AsFav)
TextRender()->TextColor({1, 1, 0, 1});
else
TextRender()->TextColor({0.5f, 0.5f, 0.5f, 1});
TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
SLabelProperties Props;
Props.m_MaxWidth = FavIcon.w;
UI()->DoLabel(&FavIcon, FONT_ICON_STAR, 12.0f, TEXTALIGN_MR, Props);
TextRender()->TextColor(TextRender()->DefaultTextColor());
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
};
int OldSelected = -1;
s_ListBox.DoStart(50.0f, s_vSkinList.size(), 4, 1, OldSelected, &SkinList);
for(size_t i = 0; i < s_vSkinList.size(); ++i)
{
const CSkin *pSkinToBeDraw = s_vSkinList[i].m_pSkin;
if(str_comp(pSkinToBeDraw->GetName(), pSkinName) == 0)
OldSelected = i;
const CListboxItem Item = s_ListBox.DoNextItem(pSkinToBeDraw, OldSelected >= 0 && (size_t)OldSelected == i);
if(!Item.m_Visible)
continue;
const CUIRect OriginalRect = Item.m_Rect;
CTeeRenderInfo Info = OwnSkinInfo;
Info.m_CustomColoredSkin = *pUseCustomColor;
Info.m_OriginalRenderSkin = pSkinToBeDraw->m_OriginalSkin;
Info.m_ColorableRenderSkin = pSkinToBeDraw->m_ColorableSkin;
Info.m_SkinMetrics = pSkinToBeDraw->m_Metrics;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &Info, OffsetToMid);
TeeRenderPos = vec2(OriginalRect.x + 30, OriginalRect.y + OriginalRect.h / 2 + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &Info, Emote, vec2(1.0f, 0.0f), TeeRenderPos);
OriginalRect.VSplitLeft(60.0f, 0, &Label);
{
SLabelProperties Props;
Props.m_MaxWidth = Label.w - 5.0f;
UI()->DoLabel(&Label, pSkinToBeDraw->GetName(), 12.0f, TEXTALIGN_ML, Props);
}
if(g_Config.m_Debug)
{
ColorRGBA BloodColor = *pUseCustomColor ? color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting()) : pSkinToBeDraw->m_BloodColor;
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Label.x, Label.y, 12.0f, 12.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
// render skin favorite icon
{
const auto SkinItFav = m_SkinFavorites.find(pSkinToBeDraw->GetName());
const auto IsFav = SkinItFav != m_SkinFavorites.end();
CUIRect FavIcon;
OriginalRect.HSplitTop(20.0f, &FavIcon, nullptr);
FavIcon.VSplitRight(20.0f, nullptr, &FavIcon);
if(IsFav)
{
RenderFavIcon(FavIcon, IsFav);
}
else
{
if(UI()->MouseInside(&FavIcon))
{
RenderFavIcon(FavIcon, IsFav);
}
}
if(UI()->DoButtonLogic(&pSkinToBeDraw->m_Metrics.m_Body, 0, &FavIcon))
{
if(IsFav)
{
m_SkinFavorites.erase(SkinItFav);
}
else
{
m_SkinFavorites.emplace(pSkinToBeDraw->GetName());
}
s_InitSkinlist = true;
}
}
}
const int NewSelected = s_ListBox.DoEnd();
if(OldSelected != NewSelected)
{
mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->GetName(), sizeof(g_Config.m_ClPlayerSkin));
SetNeedSendInfo();
}
// render quick search
{
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &SkinDB);
QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
UI()->DoLabel(&QuickSearch, FONT_ICON_MAGNIFYING_GLASS, 14.0f, TEXTALIGN_ML);
float wSearch = TextRender()->TextWidth(14.0f, FONT_ICON_MAGNIFYING_GLASS, -1, -1.0f);
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton);
static CLineInput s_SkinFilterInput(g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString));
if(Input()->KeyPress(KEY_F) && Input()->ModifierIsPressed())
{
UI()->SetActiveItem(&s_SkinFilterInput);
s_SkinFilterInput.SelectAll();
}
s_SkinFilterInput.SetEmptyText(Localize("Search"));
if(UI()->DoClearableEditBox(&s_SkinFilterInput, &QuickSearch, 14.0f))
s_InitSkinlist = true;
}
SkinDB.VSplitLeft(150.0f, &SkinDB, &DirectoryButton);
SkinDB.HSplitTop(5.0f, 0, &SkinDB);
static CButtonContainer s_SkinDBDirID;
if(DoButton_Menu(&s_SkinDBDirID, Localize("Skin Database"), 0, &SkinDB))
{
const char *pLink = "https://ddnet.org/skins/";
if(!open_link(pLink))
{
dbg_msg("menus", "couldn't open link '%s'", pLink);
}
}
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &RefreshButton);
DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
static CButtonContainer s_DirectoryButtonID;
if(DoButton_Menu(&s_DirectoryButtonID, Localize("Skins directory"), 0, &DirectoryButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins", aBuf, sizeof(aBuf));
Storage()->CreateFolder("skins", IStorage::TYPE_SAVE);
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_DirectoryButtonID, &DirectoryButton, Localize("Open the directory to add custom skins"));
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static CButtonContainer s_SkinRefreshButtonID;
if(DoButton_Menu(&s_SkinRefreshButtonID, FONT_ICON_ARROW_ROTATE_RIGHT, 0, &RefreshButton, nullptr, IGraphics::CORNER_ALL, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f)))
{
// reset render flags for possible loading screen
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
RefreshSkins();
s_InitSkinlist = true;
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
}
typedef struct
{
const char *m_pName;
const char *m_pCommand;
int m_KeyId;
int m_ModifierCombination;
} CKeyInfo;
static CKeyInfo gs_aKeys[] =
{
{Localizable("Move left"), "+left", 0, 0},
{Localizable("Move right"), "+right", 0, 0},
{Localizable("Jump"), "+jump", 0, 0},
{Localizable("Fire"), "+fire", 0, 0},
{Localizable("Hook"), "+hook", 0, 0},
{Localizable("Hook collisions"), "+showhookcoll", 0, 0},
{Localizable("Pause"), "say /pause", 0, 0},
{Localizable("Kill"), "kill", 0, 0},
{Localizable("Zoom in"), "zoom+", 0, 0},
{Localizable("Zoom out"), "zoom-", 0, 0},
{Localizable("Default zoom"), "zoom", 0, 0},
{Localizable("Show others"), "say /showothers", 0, 0},
{Localizable("Show all"), "say /showall", 0, 0},
{Localizable("Toggle dyncam"), "toggle cl_dyncam 0 1", 0, 0},
{Localizable("Toggle ghost"), "toggle cl_race_show_ghost 0 1", 0, 0},
{Localizable("Hammer"), "+weapon1", 0, 0},
{Localizable("Pistol"), "+weapon2", 0, 0},
{Localizable("Shotgun"), "+weapon3", 0, 0},
{Localizable("Grenade"), "+weapon4", 0, 0},
{Localizable("Laser"), "+weapon5", 0, 0},
{Localizable("Next weapon"), "+nextweapon", 0, 0},
{Localizable("Prev. weapon"), "+prevweapon", 0, 0},
{Localizable("Vote yes"), "vote yes", 0, 0},
{Localizable("Vote no"), "vote no", 0, 0},
{Localizable("Chat"), "+show_chat; chat all", 0, 0},
{Localizable("Team chat"), "+show_chat; chat team", 0, 0},
{Localizable("Converse"), "+show_chat; chat all /c ", 0, 0},
{Localizable("Chat command"), "+show_chat; chat all /", 0, 0},
{Localizable("Show chat"), "+show_chat", 0, 0},
{Localizable("Toggle dummy"), "toggle cl_dummy 0 1", 0, 0},
{Localizable("Dummy copy"), "toggle cl_dummy_copy_moves 0 1", 0, 0},
{Localizable("Hammerfly dummy"), "toggle cl_dummy_hammer 0 1", 0, 0},
{Localizable("Emoticon"), "+emote", 0, 0},
{Localizable("Spectator mode"), "+spectate", 0, 0},
{Localizable("Spectate next"), "spectate_next", 0, 0},
{Localizable("Spectate previous"), "spectate_previous", 0, 0},
{Localizable("Console"), "toggle_local_console", 0, 0},
{Localizable("Remote console"), "toggle_remote_console", 0, 0},
{Localizable("Screenshot"), "screenshot", 0, 0},
{Localizable("Scoreboard"), "+scoreboard", 0, 0},
{Localizable("Statboard"), "+statboard", 0, 0},
{Localizable("Lock team"), "say /lock", 0, 0},
{Localizable("Show entities"), "toggle cl_overlay_entities 0 100", 0, 0},
{Localizable("Show HUD"), "toggle cl_showhud 0 1", 0, 0},
};
void CMenus::DoSettingsControlsButtons(int Start, int Stop, CUIRect View)
{
for(int i = Start; i < Stop; i++)
{
const CKeyInfo &Key = gs_aKeys[i];
CUIRect Button, Label;
View.HSplitTop(20.0f, &Button, &View);
Button.VSplitLeft(135.0f, &Label, &Button);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s:", Localize(Key.m_pName));
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_ML);
int OldId = Key.m_KeyId, OldModifierCombination = Key.m_ModifierCombination, NewModifierCombination;
int NewId = DoKeyReader(&Key.m_KeyId, &Button, OldId, OldModifierCombination, &NewModifierCombination);
if(NewId != OldId || NewModifierCombination != OldModifierCombination)
{
if(OldId != 0 || NewId == 0)
m_pClient->m_Binds.Bind(OldId, "", false, OldModifierCombination);
if(NewId != 0)
m_pClient->m_Binds.Bind(NewId, Key.m_pCommand, false, NewModifierCombination);
}
View.HSplitTop(2.0f, 0, &View);
}
}
float CMenus::RenderSettingsControlsJoystick(CUIRect View)
{
bool JoystickEnabled = g_Config.m_InpControllerEnable;
int NumJoysticks = Input()->NumJoysticks();
int NumOptions = 1; // expandable header
if(JoystickEnabled)
{
if(NumJoysticks == 0)
NumOptions++; // message
else
{
if(NumJoysticks > 1)
NumOptions++; // joystick selection
NumOptions += 3; // mode, ui sens, tolerance
if(!g_Config.m_InpControllerAbsolute)
NumOptions++; // ingame sens
NumOptions += Input()->GetActiveJoystick()->GetNumAxes() + 1; // axis selection + header
}
}
const float ButtonHeight = 20.0f;
const float Spacing = 2.0f;
const float BackgroundHeight = NumOptions * (ButtonHeight + Spacing) + (NumOptions == 1 ? 0.0f : Spacing);
if(View.h < BackgroundHeight)
return BackgroundHeight;
View.HSplitTop(BackgroundHeight, &View, nullptr);
CUIRect Button;
View.HSplitTop(Spacing, nullptr, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
if(DoButton_CheckBox(&g_Config.m_InpControllerEnable, Localize("Enable controller"), g_Config.m_InpControllerEnable, &Button))
{
g_Config.m_InpControllerEnable ^= 1;
}
if(JoystickEnabled)
{
if(NumJoysticks > 0)
{
// show joystick device selection if more than one available or just the joystick name if there is only one
{
CUIRect JoystickDropDown;
View.HSplitTop(Spacing, nullptr, &View);
View.HSplitTop(ButtonHeight, &JoystickDropDown, &View);
if(NumJoysticks > 1)
{
static std::vector<std::string> s_vJoystickNames;
static std::vector<const char *> s_vpJoystickNames;
s_vJoystickNames.resize(NumJoysticks);
s_vpJoystickNames.resize(NumJoysticks);
for(int i = 0; i < NumJoysticks; ++i)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s %d: %s", Localize("Controller"), i, Input()->GetJoystick(i)->GetName());
s_vJoystickNames[i] = aBuf;
s_vpJoystickNames[i] = s_vJoystickNames[i].c_str();
}
static CUI::SDropDownState s_JoystickDropDownState;
static CScrollRegion s_JoystickDropDownScrollRegion;
s_JoystickDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_JoystickDropDownScrollRegion;
const int CurrentJoystick = Input()->GetActiveJoystick()->GetIndex();
const int NewJoystick = UI()->DoDropDown(&JoystickDropDown, CurrentJoystick, s_vpJoystickNames.data(), s_vpJoystickNames.size(), s_JoystickDropDownState);
if(NewJoystick != CurrentJoystick)
{
Input()->SetActiveJoystick(NewJoystick);
}
}
else
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s 0: %s", Localize("Controller"), Input()->GetJoystick(0)->GetName());
UI()->DoLabel(&JoystickDropDown, aBuf, 13.0f, TEXTALIGN_ML);
}
}
{
View.HSplitTop(Spacing, nullptr, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
CUIRect Label, ButtonRelative, ButtonAbsolute;
Button.VSplitMid(&Label, &Button, 10.0f);
Button.HMargin(2.0f, &Button);
Button.VSplitMid(&ButtonRelative, &ButtonAbsolute);
UI()->DoLabel(&Label, Localize("Ingame controller mode"), 13.0f, TEXTALIGN_ML);
CButtonContainer s_RelativeButton;
if(DoButton_Menu(&s_RelativeButton, Localize("Relative", "Ingame controller mode"), g_Config.m_InpControllerAbsolute == 0, &ButtonRelative, nullptr, IGraphics::CORNER_L))
{
g_Config.m_InpControllerAbsolute = 0;
}
CButtonContainer s_AbsoluteButton;
if(DoButton_Menu(&s_AbsoluteButton, Localize("Absolute", "Ingame controller mode"), g_Config.m_InpControllerAbsolute == 1, &ButtonAbsolute, nullptr, IGraphics::CORNER_R))
{
g_Config.m_InpControllerAbsolute = 1;
}
}
if(!g_Config.m_InpControllerAbsolute)
{
View.HSplitTop(Spacing, nullptr, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoScrollbarOption(&g_Config.m_InpControllerSens, &g_Config.m_InpControllerSens, &Button, Localize("Ingame controller sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
}
View.HSplitTop(Spacing, nullptr, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoScrollbarOption(&g_Config.m_UiControllerSens, &g_Config.m_UiControllerSens, &Button, Localize("UI controller sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
View.HSplitTop(Spacing, nullptr, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoScrollbarOption(&g_Config.m_InpControllerTolerance, &g_Config.m_InpControllerTolerance, &Button, Localize("Controller jitter tolerance"), 0, 50);
View.HSplitTop(Spacing, nullptr, &View);
View.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.125f), IGraphics::CORNER_ALL, 5.0f);
DoJoystickAxisPicker(View);
}
else
{
View.HSplitTop(View.h - ButtonHeight, nullptr, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoLabel(&Button, Localize("No controller found. Plug in a controller."), 13.0f, TEXTALIGN_ML);
}
}
return BackgroundHeight;
}
void CMenus::DoJoystickAxisPicker(CUIRect View)
{
const float FontSize = 13.0f;
const float RowHeight = 20.0f;
const float SpacingH = 2.0f;
const float AxisWidth = 0.2f * View.w;
const float StatusWidth = 0.4f * View.w;
const float AimBindWidth = 90.0f;
const float SpacingV = (View.w - AxisWidth - StatusWidth - AimBindWidth) / 2.0f;
CUIRect Row, Axis, Status, AimBind;
View.HSplitTop(SpacingH, nullptr, &View);
View.HSplitTop(RowHeight, &Row, &View);
Row.VSplitLeft(AxisWidth, &Axis, &Row);
Row.VSplitLeft(SpacingV, nullptr, &Row);
Row.VSplitLeft(StatusWidth, &Status, &Row);
Row.VSplitLeft(SpacingV, nullptr, &Row);
Row.VSplitLeft(AimBindWidth, &AimBind, &Row);
UI()->DoLabel(&Axis, Localize("Axis"), FontSize, TEXTALIGN_MC);
UI()->DoLabel(&Status, Localize("Status"), FontSize, TEXTALIGN_MC);
UI()->DoLabel(&AimBind, Localize("Aim bind"), FontSize, TEXTALIGN_MC);
IInput::IJoystick *pJoystick = Input()->GetActiveJoystick();
static int s_aActive[NUM_JOYSTICK_AXES][2];
for(int i = 0; i < minimum<int>(pJoystick->GetNumAxes(), NUM_JOYSTICK_AXES); i++)
{
const bool Active = g_Config.m_InpControllerX == i || g_Config.m_InpControllerY == i;
View.HSplitTop(SpacingH, nullptr, &View);
View.HSplitTop(RowHeight, &Row, &View);
Row.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.125f), IGraphics::CORNER_ALL, 5.0f);
Row.VSplitLeft(AxisWidth, &Axis, &Row);
Row.VSplitLeft(SpacingV, nullptr, &Row);
Row.VSplitLeft(StatusWidth, &Status, &Row);
Row.VSplitLeft(SpacingV, nullptr, &Row);
Row.VSplitLeft(AimBindWidth, &AimBind, &Row);
// Axis label
char aBuf[16];
str_from_int(i + 1, aBuf);
if(Active)
TextRender()->TextColor(TextRender()->DefaultTextColor());
else
TextRender()->TextColor(0.7f, 0.7f, 0.7f, 1.0f);
UI()->DoLabel(&Axis, aBuf, FontSize, TEXTALIGN_MC);
// Axis status
Status.HMargin(7.0f, &Status);
DoJoystickBar(&Status, (pJoystick->GetAxisValue(i) + 1.0f) / 2.0f, g_Config.m_InpControllerTolerance / 50.0f, Active);
// Bind to X/Y
CUIRect AimBindX, AimBindY;
AimBind.VSplitMid(&AimBindX, &AimBindY);
if(DoButton_CheckBox(&s_aActive[i][0], "X", g_Config.m_InpControllerX == i, &AimBindX))
{
if(g_Config.m_InpControllerY == i)
g_Config.m_InpControllerY = g_Config.m_InpControllerX;
g_Config.m_InpControllerX = i;
}
if(DoButton_CheckBox(&s_aActive[i][1], "Y", g_Config.m_InpControllerY == i, &AimBindY))
{
if(g_Config.m_InpControllerX == i)
g_Config.m_InpControllerX = g_Config.m_InpControllerY;
g_Config.m_InpControllerY = i;
}
}
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
void CMenus::DoJoystickBar(const CUIRect *pRect, float Current, float Tolerance, bool Active)
{
CUIRect Handle;
pRect->VSplitLeft(pRect->h, &Handle, nullptr); // Slider size
Handle.x += (pRect->w - Handle.w) * Current;
pRect->Draw(ColorRGBA(1.0f, 1.0f, 1.0f, Active ? 0.25f : 0.125f), IGraphics::CORNER_ALL, pRect->h / 2.0f);
CUIRect ToleranceArea = *pRect;
ToleranceArea.w *= Tolerance;
ToleranceArea.x += (pRect->w - ToleranceArea.w) / 2.0f;
const ColorRGBA ToleranceColor = Active ? ColorRGBA(0.8f, 0.35f, 0.35f, 1.0f) : ColorRGBA(0.7f, 0.5f, 0.5f, 1.0f);
ToleranceArea.Draw(ToleranceColor, IGraphics::CORNER_ALL, ToleranceArea.h / 2.0f);
const ColorRGBA SliderColor = Active ? ColorRGBA(0.95f, 0.95f, 0.95f, 1.0f) : ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f);
Handle.Draw(SliderColor, IGraphics::CORNER_ALL, Handle.h / 2.0f);
}
void CMenus::RenderSettingsControls(CUIRect MainView)
{
// this is kinda slow, but whatever
for(auto &Key : gs_aKeys)
Key.m_KeyId = Key.m_ModifierCombination = 0;
for(int Mod = 0; Mod < CBinds::MODIFIER_COMBINATION_COUNT; Mod++)
{
for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
{
const char *pBind = m_pClient->m_Binds.Get(KeyId, Mod);
if(!pBind[0])
continue;
for(auto &Key : gs_aKeys)
if(str_comp(pBind, Key.m_pCommand) == 0)
{
Key.m_KeyId = KeyId;
Key.m_ModifierCombination = Mod;
break;
}
}
}
// scrollable controls
static float s_JoystickSettingsHeight = 0.0f; // we calculate this later and don't render until enough space is available
static CScrollRegion s_ScrollRegion;
vec2 ScrollOffset(0.0f, 0.0f);
CScrollRegionParams ScrollParams;
ScrollParams.m_ScrollUnit = 120.0f;
s_ScrollRegion.Begin(&MainView, &ScrollOffset, &ScrollParams);
MainView.y += ScrollOffset.y;
const float FontSize = 14.0f;
const float Margin = 10.0f;
const float HeaderHeight = FontSize + 5.0f + Margin;
CUIRect MouseSettings, MovementSettings, WeaponSettings, VotingSettings, ChatSettings, DummySettings, MiscSettings, JoystickSettings, ResetButton, Button;
MainView.VSplitMid(&MouseSettings, &VotingSettings);
// mouse settings
{
MouseSettings.VMargin(5.0f, &MouseSettings);
MouseSettings.HSplitTop(80.0f, &MouseSettings, &JoystickSettings);
if(s_ScrollRegion.AddRect(MouseSettings))
{
MouseSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
MouseSettings.VMargin(10.0f, &MouseSettings);
MouseSettings.HSplitTop(HeaderHeight, &Button, &MouseSettings);
UI()->DoLabel(&Button, Localize("Mouse"), FontSize, TEXTALIGN_ML);
MouseSettings.HSplitTop(20.0f, &Button, &MouseSettings);
UI()->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Ingame mouse sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
MouseSettings.HSplitTop(2.0f, nullptr, &MouseSettings);
MouseSettings.HSplitTop(20.0f, &Button, &MouseSettings);
UI()->DoScrollbarOption(&g_Config.m_UiMousesens, &g_Config.m_UiMousesens, &Button, Localize("UI mouse sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
}
}
// joystick settings
{
JoystickSettings.HSplitTop(Margin, nullptr, &JoystickSettings);
JoystickSettings.HSplitTop(s_JoystickSettingsHeight + HeaderHeight + Margin, &JoystickSettings, &MovementSettings);
if(s_ScrollRegion.AddRect(JoystickSettings))
{
JoystickSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
JoystickSettings.VMargin(Margin, &JoystickSettings);
JoystickSettings.HSplitTop(HeaderHeight, &Button, &JoystickSettings);
UI()->DoLabel(&Button, Localize("Controller"), FontSize, TEXTALIGN_ML);
s_JoystickSettingsHeight = RenderSettingsControlsJoystick(JoystickSettings);
}
}
// movement settings
{
MovementSettings.HSplitTop(Margin, nullptr, &MovementSettings);
MovementSettings.HSplitTop(365.0f, &MovementSettings, &WeaponSettings);
if(s_ScrollRegion.AddRect(MovementSettings))
{
MovementSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
MovementSettings.VMargin(Margin, &MovementSettings);
MovementSettings.HSplitTop(HeaderHeight, &Button, &MovementSettings);
UI()->DoLabel(&Button, Localize("Movement"), FontSize, TEXTALIGN_ML);
DoSettingsControlsButtons(0, 15, MovementSettings);
}
}
// weapon settings
{
WeaponSettings.HSplitTop(Margin, nullptr, &WeaponSettings);
WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton);
if(s_ScrollRegion.AddRect(WeaponSettings))
{
WeaponSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
WeaponSettings.VMargin(Margin, &WeaponSettings);
WeaponSettings.HSplitTop(HeaderHeight, &Button, &WeaponSettings);
UI()->DoLabel(&Button, Localize("Weapon"), FontSize, TEXTALIGN_ML);
DoSettingsControlsButtons(15, 22, WeaponSettings);
}
}
// defaults
{
ResetButton.HSplitTop(Margin, nullptr, &ResetButton);
ResetButton.HSplitTop(40.0f, &ResetButton, nullptr);
if(s_ScrollRegion.AddRect(ResetButton))
{
ResetButton.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
ResetButton.Margin(10.0f, &ResetButton);
static CButtonContainer s_DefaultButton;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
{
PopupConfirm(Localize("Reset controls"), Localize("Are you sure that you want to reset the controls to their defaults?"),
Localize("Reset"), Localize("Cancel"), &CMenus::ResetSettingsControls);
}
}
}
// voting settings
{
VotingSettings.VMargin(5.0f, &VotingSettings);
VotingSettings.HSplitTop(80.0f, &VotingSettings, &ChatSettings);
if(s_ScrollRegion.AddRect(VotingSettings))
{
VotingSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
VotingSettings.VMargin(Margin, &VotingSettings);
VotingSettings.HSplitTop(HeaderHeight, &Button, &VotingSettings);
UI()->DoLabel(&Button, Localize("Voting"), FontSize, TEXTALIGN_ML);
DoSettingsControlsButtons(22, 24, VotingSettings);
}
}
// chat settings
{
ChatSettings.HSplitTop(Margin, nullptr, &ChatSettings);
ChatSettings.HSplitTop(145.0f, &ChatSettings, &DummySettings);
if(s_ScrollRegion.AddRect(ChatSettings))
{
ChatSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
ChatSettings.VMargin(Margin, &ChatSettings);
ChatSettings.HSplitTop(HeaderHeight, &Button, &ChatSettings);
UI()->DoLabel(&Button, Localize("Chat"), FontSize, TEXTALIGN_ML);
DoSettingsControlsButtons(24, 29, ChatSettings);
}
}
// dummy settings
{
DummySettings.HSplitTop(Margin, nullptr, &DummySettings);
DummySettings.HSplitTop(100.0f, &DummySettings, &MiscSettings);
if(s_ScrollRegion.AddRect(DummySettings))
{
DummySettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
DummySettings.VMargin(Margin, &DummySettings);
DummySettings.HSplitTop(HeaderHeight, &Button, &DummySettings);
UI()->DoLabel(&Button, Localize("Dummy"), FontSize, TEXTALIGN_ML);
DoSettingsControlsButtons(29, 32, DummySettings);
}
}
// misc settings
{
MiscSettings.HSplitTop(Margin, nullptr, &MiscSettings);
MiscSettings.HSplitTop(300.0f, &MiscSettings, 0);
if(s_ScrollRegion.AddRect(MiscSettings))
{
MiscSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
MiscSettings.VMargin(Margin, &MiscSettings);
MiscSettings.HSplitTop(HeaderHeight, &Button, &MiscSettings);
UI()->DoLabel(&Button, Localize("Miscellaneous"), FontSize, TEXTALIGN_ML);
DoSettingsControlsButtons(32, 44, MiscSettings);
}
}
s_ScrollRegion.End();
}
void CMenus::ResetSettingsControls()
{
m_pClient->m_Binds.SetDefaults();
g_Config.m_InpMousesens = 200;
g_Config.m_UiMousesens = 200;
g_Config.m_InpControllerEnable = 0;
g_Config.m_InpControllerGUID[0] = '\0';
g_Config.m_InpControllerAbsolute = 0;
g_Config.m_InpControllerSens = 100;
g_Config.m_InpControllerX = 0;
g_Config.m_InpControllerY = 1;
g_Config.m_InpControllerTolerance = 5;
g_Config.m_UiControllerSens = 100;
}
void CMenus::RenderSettingsGraphics(CUIRect MainView)
{
CUIRect Button;
char aBuf[128];
bool CheckSettings = false;
static const int MAX_RESOLUTIONS = 256;
static CVideoMode s_aModes[MAX_RESOLUTIONS];
static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
static bool s_GfxBackendChanged = false;
static bool s_GfxGPUChanged = false;
static int s_GfxHighdpi = g_Config.m_GfxHighdpi;
static int s_InitDisplayAllVideoModes = g_Config.m_GfxDisplayAllVideoModes;
static bool s_WasInit = false;
static bool s_ModesReload = false;
if(!s_WasInit)
{
s_WasInit = true;
Graphics()->AddWindowPropChangeListener([]() {
s_ModesReload = true;
});
}
if(s_ModesReload || g_Config.m_GfxDisplayAllVideoModes != s_InitDisplayAllVideoModes)
{
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
s_ModesReload = false;
s_InitDisplayAllVideoModes = g_Config.m_GfxDisplayAllVideoModes;
}
CUIRect ModeList, ModeLabel;
MainView.VSplitLeft(350.0f, &MainView, &ModeList);
ModeList.HSplitTop(24.0f, &ModeLabel, &ModeList);
MainView.VSplitLeft(340.0f, &MainView, 0);
// display mode list
static CListBox s_ListBox;
static const float sc_RowHeightResList = 22.0f;
static const float sc_FontSizeResListHeader = 12.0f;
static const float sc_FontSizeResList = 10.0f;
{
int G = std::gcd(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
str_format(aBuf, sizeof(aBuf), "%s: %dx%d @%dhz %d bit (%d:%d)", Localize("Current"), (int)(g_Config.m_GfxScreenWidth * Graphics()->ScreenHiDPIScale()), (int)(g_Config.m_GfxScreenHeight * Graphics()->ScreenHiDPIScale()), g_Config.m_GfxScreenRefreshRate, g_Config.m_GfxColorDepth, g_Config.m_GfxScreenWidth / G, g_Config.m_GfxScreenHeight / G);
UI()->DoLabel(&ModeLabel, aBuf, sc_FontSizeResListHeader, TEXTALIGN_MC);
}
int OldSelected = -1;
s_ListBox.SetActive(!UI()->IsPopupOpen());
s_ListBox.DoStart(sc_RowHeightResList, s_NumNodes, 1, 3, OldSelected, &ModeList);
for(int i = 0; i < s_NumNodes; ++i)
{
const int Depth = s_aModes[i].m_Red + s_aModes[i].m_Green + s_aModes[i].m_Blue > 16 ? 24 : 16;
if(g_Config.m_GfxColorDepth == Depth &&
g_Config.m_GfxScreenWidth == s_aModes[i].m_WindowWidth &&
g_Config.m_GfxScreenHeight == s_aModes[i].m_WindowHeight &&
g_Config.m_GfxScreenRefreshRate == s_aModes[i].m_RefreshRate)
{
OldSelected = i;
}
const CListboxItem Item = s_ListBox.DoNextItem(&s_aModes[i], OldSelected == i);
if(!Item.m_Visible)
continue;
int G = std::gcd(s_aModes[i].m_CanvasWidth, s_aModes[i].m_CanvasHeight);
str_format(aBuf, sizeof(aBuf), " %dx%d @%dhz %d bit (%d:%d)", s_aModes[i].m_CanvasWidth, s_aModes[i].m_CanvasHeight, s_aModes[i].m_RefreshRate, Depth, s_aModes[i].m_CanvasWidth / G, s_aModes[i].m_CanvasHeight / G);
UI()->DoLabel(&Item.m_Rect, aBuf, sc_FontSizeResList, TEXTALIGN_ML);
}
const int NewSelected = s_ListBox.DoEnd();
if(OldSelected != NewSelected)
{
const int Depth = s_aModes[NewSelected].m_Red + s_aModes[NewSelected].m_Green + s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
g_Config.m_GfxColorDepth = Depth;
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_WindowWidth;
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_WindowHeight;
g_Config.m_GfxScreenRefreshRate = s_aModes[NewSelected].m_RefreshRate;
Graphics()->Resize(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxScreenRefreshRate);
}
// switches
CUIRect WindowModeDropDown;
MainView.HSplitTop(20.0f, &WindowModeDropDown, &MainView);
const char *apWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Windowed fullscreen"), Localize("Desktop fullscreen"), Localize("Fullscreen")};
static const int s_NumWindowMode = std::size(apWindowModes);
const int OldWindowMode = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 4 : (g_Config.m_GfxFullscreen == 2 ? 3 : 2)) : (g_Config.m_GfxBorderless ? 1 : 0));
static CUI::SDropDownState s_WindowModeDropDownState;
static CScrollRegion s_WindowModeDropDownScrollRegion;
s_WindowModeDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_WindowModeDropDownScrollRegion;
const int NewWindowMode = UI()->DoDropDown(&WindowModeDropDown, OldWindowMode, apWindowModes, s_NumWindowMode, s_WindowModeDropDownState);
if(OldWindowMode != NewWindowMode)
{
if(NewWindowMode == 0)
Client()->SetWindowParams(0, false, true);
else if(NewWindowMode == 1)
Client()->SetWindowParams(0, true, true);
else if(NewWindowMode == 2)
Client()->SetWindowParams(3, false, false);
else if(NewWindowMode == 3)
Client()->SetWindowParams(2, false, true);
else if(NewWindowMode == 4)
Client()->SetWindowParams(1, false, true);
}
if(Graphics()->GetNumScreens() > 1)
{
CUIRect ScreenDropDown;
MainView.HSplitTop(2.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &ScreenDropDown, &MainView);
const int NumScreens = Graphics()->GetNumScreens();
static std::vector<std::string> s_vScreenNames;
static std::vector<const char *> s_vpScreenNames;
s_vScreenNames.resize(NumScreens);
s_vpScreenNames.resize(NumScreens);
for(int i = 0; i < NumScreens; ++i)
{
str_format(aBuf, sizeof(aBuf), "%s %d: %s", Localize("Screen"), i, Graphics()->GetScreenName(i));
s_vScreenNames[i] = aBuf;
s_vpScreenNames[i] = s_vScreenNames[i].c_str();
}
static CUI::SDropDownState s_ScreenDropDownState;
static CScrollRegion s_ScreenDropDownScrollRegion;
s_ScreenDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_ScreenDropDownScrollRegion;
const int NewScreen = UI()->DoDropDown(&ScreenDropDown, g_Config.m_GfxScreen, s_vpScreenNames.data(), s_vpScreenNames.size(), s_ScreenDropDownState);
if(NewScreen != g_Config.m_GfxScreen)
{
Client()->SwitchWindowScreen(NewScreen);
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
}
}
MainView.HSplitTop(2.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("V-Sync"), Localize("may cause delay"));
if(DoButton_CheckBox(&g_Config.m_GfxVsync, aBuf, g_Config.m_GfxVsync, &Button))
{
Client()->ToggleWindowVSync();
}
bool MultiSamplingChanged = false;
MainView.HSplitTop(20.0f, &Button, &MainView);
str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("FSAA samples"), Localize("may cause delay"));
int GfxFsaaSamples_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, aBuf, g_Config.m_GfxFsaaSamples, &Button);
int CurFSAA = g_Config.m_GfxFsaaSamples == 0 ? 1 : g_Config.m_GfxFsaaSamples;
if(GfxFsaaSamples_MouseButton == 1) // inc
{
g_Config.m_GfxFsaaSamples = std::pow(2, (int)std::log2(CurFSAA) + 1);
if(g_Config.m_GfxFsaaSamples > 64)
g_Config.m_GfxFsaaSamples = 0;
MultiSamplingChanged = true;
}
else if(GfxFsaaSamples_MouseButton == 2) // dec
{
if(CurFSAA == 1)
g_Config.m_GfxFsaaSamples = 64;
else if(CurFSAA == 2)
g_Config.m_GfxFsaaSamples = 0;
else
g_Config.m_GfxFsaaSamples = std::pow(2, (int)std::log2(CurFSAA) - 1);
MultiSamplingChanged = true;
}
uint32_t MultiSamplingCountBackend = 0;
if(MultiSamplingChanged)
{
if(Graphics()->SetMultiSampling(g_Config.m_GfxFsaaSamples, MultiSamplingCountBackend))
{
// try again with 0 if mouse click was increasing multi sampling
// else just accept the current value as is
if((uint32_t)g_Config.m_GfxFsaaSamples > MultiSamplingCountBackend && GfxFsaaSamples_MouseButton == 1)
Graphics()->SetMultiSampling(0, MultiSamplingCountBackend);
g_Config.m_GfxFsaaSamples = (int)MultiSamplingCountBackend;
}
else
{
CheckSettings = true;
}
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_GfxHighDetail, &Button, Localize("Allows maps to render with more detail"));
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighdpi, Localize("Use high DPI"), g_Config.m_GfxHighdpi, &Button))
{
CheckSettings = true;
g_Config.m_GfxHighdpi ^= 1;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoScrollbarOption(&g_Config.m_GfxRefreshRate, &g_Config.m_GfxRefreshRate, &Button, Localize("Refresh Rate"), 10, 1000, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_INFINITE | CUI::SCROLLBAR_OPTION_NOCLAMPVALUE, " Hz");
MainView.HSplitTop(2.0f, nullptr, &MainView);
static CButtonContainer s_UiColorResetId;
DoLine_ColorPicker(&s_UiColorResetId, 25.0f, 13.0f, 2.0f, &MainView, Localize("UI Color"), &g_Config.m_UiColor, color_cast<ColorRGBA>(ColorHSLA(0xE4A046AFU, true)), false, nullptr, true);
// Backend list
struct SMenuBackendInfo
{
int m_Major = 0;
int m_Minor = 0;
int m_Patch = 0;
const char *m_pBackendName = "";
bool m_Found = false;
};
std::array<std::array<SMenuBackendInfo, EGraphicsDriverAgeType::GRAPHICS_DRIVER_AGE_TYPE_COUNT>, EBackendType::BACKEND_TYPE_COUNT> aaSupportedBackends{};
uint32_t FoundBackendCount = 0;
for(uint32_t i = 0; i < BACKEND_TYPE_COUNT; ++i)
{
if(EBackendType(i) == BACKEND_TYPE_AUTO)
continue;
for(uint32_t n = 0; n < GRAPHICS_DRIVER_AGE_TYPE_COUNT; ++n)
{
auto &Info = aaSupportedBackends[i][n];
if(Graphics()->GetDriverVersion(EGraphicsDriverAgeType(n), Info.m_Major, Info.m_Minor, Info.m_Patch, Info.m_pBackendName, EBackendType(i)))
{
// don't count blocked opengl drivers
if(EBackendType(i) != BACKEND_TYPE_OPENGL || EGraphicsDriverAgeType(n) == GRAPHICS_DRIVER_AGE_TYPE_LEGACY || g_Config.m_GfxDriverIsBlocked == 0)
{
Info.m_Found = true;
++FoundBackendCount;
}
}
}
}
if(FoundBackendCount > 1)
{
CUIRect Text, BackendDropDown;
MainView.HSplitTop(10.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
MainView.HSplitTop(2.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &BackendDropDown, &MainView);
UI()->DoLabel(&Text, Localize("Renderer"), 16.0f, TEXTALIGN_MC);
static std::vector<std::string> s_vBackendIDNames;
static std::vector<const char *> s_vpBackendIDNamesCStr;
static std::vector<SMenuBackendInfo> s_vBackendInfos;
size_t BackendCount = FoundBackendCount + 1;
s_vBackendIDNames.resize(BackendCount);
s_vpBackendIDNamesCStr.resize(BackendCount);
s_vBackendInfos.resize(BackendCount);
char aTmpBackendName[256];
auto IsInfoDefault = [](const SMenuBackendInfo &CheckInfo) {
return str_comp_nocase(CheckInfo.m_pBackendName, g_Config.ms_pGfxBackend) == 0 && CheckInfo.m_Major == g_Config.ms_GfxGLMajor && CheckInfo.m_Minor == g_Config.ms_GfxGLMinor && CheckInfo.m_Patch == g_Config.ms_GfxGLPatch;
};
int OldSelectedBackend = -1;
uint32_t CurCounter = 0;
for(uint32_t i = 0; i < BACKEND_TYPE_COUNT; ++i)
{
for(uint32_t n = 0; n < GRAPHICS_DRIVER_AGE_TYPE_COUNT; ++n)
{
auto &Info = aaSupportedBackends[i][n];
if(Info.m_Found)
{
bool IsDefault = IsInfoDefault(Info);
str_format(aTmpBackendName, sizeof(aTmpBackendName), "%s (%d.%d.%d)%s%s", Info.m_pBackendName, Info.m_Major, Info.m_Minor, Info.m_Patch, IsDefault ? " - " : "", IsDefault ? Localize("default") : "");
s_vBackendIDNames[CurCounter] = aTmpBackendName;
s_vpBackendIDNamesCStr[CurCounter] = s_vBackendIDNames[CurCounter].c_str();
if(str_comp_nocase(Info.m_pBackendName, g_Config.m_GfxBackend) == 0 && g_Config.m_GfxGLMajor == Info.m_Major && g_Config.m_GfxGLMinor == Info.m_Minor && g_Config.m_GfxGLPatch == Info.m_Patch)
{
OldSelectedBackend = CurCounter;
}
s_vBackendInfos[CurCounter] = Info;
++CurCounter;
}
}
}
if(OldSelectedBackend != -1)
{
// no custom selected
BackendCount -= 1;
}
else
{
// custom selected one
str_format(aTmpBackendName, sizeof(aTmpBackendName), "%s (%s %d.%d.%d)", Localize("custom"), g_Config.m_GfxBackend, g_Config.m_GfxGLMajor, g_Config.m_GfxGLMinor, g_Config.m_GfxGLPatch);
s_vBackendIDNames[CurCounter] = aTmpBackendName;
s_vpBackendIDNamesCStr[CurCounter] = s_vBackendIDNames[CurCounter].c_str();
OldSelectedBackend = CurCounter;
s_vBackendInfos[CurCounter].m_pBackendName = "custom";
s_vBackendInfos[CurCounter].m_Major = g_Config.m_GfxGLMajor;
s_vBackendInfos[CurCounter].m_Minor = g_Config.m_GfxGLMinor;
s_vBackendInfos[CurCounter].m_Patch = g_Config.m_GfxGLPatch;
}
static int s_OldSelectedBackend = -1;
if(s_OldSelectedBackend == -1)
s_OldSelectedBackend = OldSelectedBackend;
static CUI::SDropDownState s_BackendDropDownState;
static CScrollRegion s_BackendDropDownScrollRegion;
s_BackendDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_BackendDropDownScrollRegion;
const int NewBackend = UI()->DoDropDown(&BackendDropDown, OldSelectedBackend, s_vpBackendIDNamesCStr.data(), BackendCount, s_BackendDropDownState);
if(OldSelectedBackend != NewBackend)
{
str_copy(g_Config.m_GfxBackend, s_vBackendInfos[NewBackend].m_pBackendName);
g_Config.m_GfxGLMajor = s_vBackendInfos[NewBackend].m_Major;
g_Config.m_GfxGLMinor = s_vBackendInfos[NewBackend].m_Minor;
g_Config.m_GfxGLPatch = s_vBackendInfos[NewBackend].m_Patch;
CheckSettings = true;
s_GfxBackendChanged = s_OldSelectedBackend != NewBackend;
}
}
// GPU list
const auto &GPUList = Graphics()->GetGPUs();
if(GPUList.m_vGPUs.size() > 1)
{
CUIRect Text, GpuDropDown;
MainView.HSplitTop(10.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
MainView.HSplitTop(2.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &GpuDropDown, &MainView);
UI()->DoLabel(&Text, Localize("Graphics card"), 16.0f, TEXTALIGN_MC);
static std::vector<const char *> s_vpGPUIDNames;
size_t GPUCount = GPUList.m_vGPUs.size() + 1;
s_vpGPUIDNames.resize(GPUCount);
char aCurDeviceName[256 + 4];
int OldSelectedGPU = -1;
for(size_t i = 0; i < GPUCount; ++i)
{
if(i == 0)
{
str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s (%s)", Localize("auto"), GPUList.m_AutoGPU.m_aName);
s_vpGPUIDNames[i] = aCurDeviceName;
if(str_comp("auto", g_Config.m_GfxGPUName) == 0)
{
OldSelectedGPU = 0;
}
}
else
{
s_vpGPUIDNames[i] = GPUList.m_vGPUs[i - 1].m_aName;
if(str_comp(GPUList.m_vGPUs[i - 1].m_aName, g_Config.m_GfxGPUName) == 0)
{
OldSelectedGPU = i;
}
}
}
static int s_OldSelectedGPU = -1;
if(s_OldSelectedGPU == -1)
s_OldSelectedGPU = OldSelectedGPU;
static CUI::SDropDownState s_GpuDropDownState;
static CScrollRegion s_GpuDropDownScrollRegion;
s_GpuDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_GpuDropDownScrollRegion;
const int NewGPU = UI()->DoDropDown(&GpuDropDown, OldSelectedGPU, s_vpGPUIDNames.data(), GPUCount, s_GpuDropDownState);
if(OldSelectedGPU != NewGPU)
{
if(NewGPU == 0)
str_copy(g_Config.m_GfxGPUName, "auto");
else
str_copy(g_Config.m_GfxGPUName, GPUList.m_vGPUs[NewGPU - 1].m_aName);
CheckSettings = true;
s_GfxGPUChanged = NewGPU != s_OldSelectedGPU;
}
}
// check if the new settings require a restart
if(CheckSettings)
{
m_NeedRestartGraphics = !(s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
!s_GfxBackendChanged &&
!s_GfxGPUChanged &&
s_GfxHighdpi == g_Config.m_GfxHighdpi);
}
}
void CMenus::RenderSettingsSound(CUIRect MainView)
{
static int s_SndEnable = g_Config.m_SndEnable;
CUIRect Button;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
{
g_Config.m_SndEnable ^= 1;
UpdateMusicState();
m_NeedRestartSound = g_Config.m_SndEnable && !s_SndEnable;
}
if(!g_Config.m_SndEnable)
return;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button))
{
g_Config.m_SndMusic ^= 1;
UpdateMusicState();
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
g_Config.m_SndNonactiveMute ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndGame, Localize("Enable game sounds"), g_Config.m_SndGame, &Button))
g_Config.m_SndGame ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndGun, Localize("Enable gun sound"), g_Config.m_SndGun, &Button))
g_Config.m_SndGun ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndLongPain, Localize("Enable long pain sound (used when shooting in freeze)"), g_Config.m_SndLongPain, &Button))
g_Config.m_SndLongPain ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndServerMessage, Localize("Enable server message sound"), g_Config.m_SndServerMessage, &Button))
g_Config.m_SndServerMessage ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable regular chat sound"), g_Config.m_SndChat, &Button))
g_Config.m_SndChat ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndTeamChat, Localize("Enable team chat sound"), g_Config.m_SndTeamChat, &Button))
g_Config.m_SndTeamChat ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndHighlight, Localize("Enable highlighted chat sound"), g_Config.m_SndHighlight, &Button))
g_Config.m_SndHighlight ^= 1;
// volume slider
{
MainView.HSplitTop(5.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoScrollbarOption(&g_Config.m_SndVolume, &g_Config.m_SndVolume, &Button, Localize("Sound volume"), 0, 100, &CUI::ms_LogarithmicScrollbarScale, 0u, "%");
}
// volume slider game sounds
{
MainView.HSplitTop(5.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoScrollbarOption(&g_Config.m_SndGameSoundVolume, &g_Config.m_SndGameSoundVolume, &Button, Localize("Game sound volume"), 0, 100, &CUI::ms_LogarithmicScrollbarScale, 0u, "%");
}
// volume slider gui sounds
{
MainView.HSplitTop(5.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoScrollbarOption(&g_Config.m_SndChatSoundVolume, &g_Config.m_SndChatSoundVolume, &Button, Localize("Chat sound volume"), 0, 100, &CUI::ms_LogarithmicScrollbarScale, 0u, "%");
}
// volume slider map sounds
{
MainView.HSplitTop(5.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoScrollbarOption(&g_Config.m_SndMapSoundVolume, &g_Config.m_SndMapSoundVolume, &Button, Localize("Map sound volume"), 0, 100, &CUI::ms_LogarithmicScrollbarScale, 0u, "%");
}
// volume slider background music
{
MainView.HSplitTop(5.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoScrollbarOption(&g_Config.m_SndBackgroundMusicVolume, &g_Config.m_SndBackgroundMusicVolume, &Button, Localize("Background music volume"), 0, 100, &CUI::ms_LogarithmicScrollbarScale, 0u, "%");
}
}
bool CMenus::RenderLanguageSelection(CUIRect MainView)
{
static int s_SelectedLanguage = -2; // -2 = unloaded, -1 = unset
static CListBox s_ListBox;
if(s_SelectedLanguage == -2)
{
s_SelectedLanguage = -1;
for(size_t i = 0; i < g_Localization.Languages().size(); i++)
{
if(str_comp(g_Localization.Languages()[i].m_FileName.c_str(), g_Config.m_ClLanguagefile) == 0)
{
s_SelectedLanguage = i;
s_ListBox.ScrollToSelected();
break;
}
}
}
const int OldSelected = s_SelectedLanguage;
s_ListBox.DoStart(24.0f, g_Localization.Languages().size(), 1, 3, s_SelectedLanguage, &MainView);
for(const auto &Language : g_Localization.Languages())
{
const CListboxItem Item = s_ListBox.DoNextItem(&Language.m_Name, s_SelectedLanguage != -1 && !str_comp(g_Localization.Languages()[s_SelectedLanguage].m_Name.c_str(), Language.m_Name.c_str()));
if(!Item.m_Visible)
continue;
CUIRect FlagRect, Label;
Item.m_Rect.VSplitLeft(Item.m_Rect.h * 2.0f, &FlagRect, &Label);
FlagRect.VMargin(6.0f, &FlagRect);
FlagRect.HMargin(3.0f, &FlagRect);
m_pClient->m_CountryFlags.Render(Language.m_CountryCode, ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f), FlagRect.x, FlagRect.y, FlagRect.w, FlagRect.h);
UI()->DoLabel(&Label, Language.m_Name.c_str(), 16.0f, TEXTALIGN_ML);
}
s_SelectedLanguage = s_ListBox.DoEnd();
if(OldSelected != s_SelectedLanguage)
{
str_copy(g_Config.m_ClLanguagefile, g_Localization.Languages()[s_SelectedLanguage].m_FileName.c_str());
GameClient()->OnLanguageChange();
}
return s_ListBox.WasItemActivated();
}
void CMenus::RenderSettings(CUIRect MainView)
{
// render background
CUIRect Button, TabBar, RestartWarning;
MainView.VSplitRight(120.0f, &MainView, &TabBar);
MainView.Draw(ms_ColorTabbarActive, IGraphics::CORNER_B, 10.0f);
MainView.Margin(10.0f, &MainView);
MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
TabBar.HSplitTop(50.0f, &Button, &TabBar);
Button.Draw(ms_ColorTabbarActive, IGraphics::CORNER_BR, 10.0f);
MainView.HSplitTop(10.0f, nullptr, &MainView);
const char *apTabs[SETTINGS_LENGTH] = {
Localize("Language"),
Localize("General"),
Localize("Player"),
"Tee",
Localize("Appearance"),
Localize("Controls"),
Localize("Graphics"),
Localize("Sound"),
Localize("DDNet"),
Localize("Assets")};
static CButtonContainer s_aTabButtons[SETTINGS_LENGTH];
for(int i = 0; i < SETTINGS_LENGTH; i++)
{
TabBar.HSplitTop(10.0f, nullptr, &TabBar);
TabBar.HSplitTop(26.0f, &Button, &TabBar);
if(DoButton_MenuTab(&s_aTabButtons[i], apTabs[i], g_Config.m_UiSettingsPage == i, &Button, IGraphics::CORNER_R, &m_aAnimatorsSettingsTab[i]))
g_Config.m_UiSettingsPage = i;
}
MainView.Margin(10.0f, &MainView);
RestartWarning.VMargin(10.0f, &RestartWarning);
if(g_Config.m_UiSettingsPage == SETTINGS_LANGUAGE)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_LANGUAGE);
RenderLanguageSelection(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_GENERAL)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GENERAL);
RenderSettingsGeneral(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_PLAYER)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_PLAYER);
RenderSettingsPlayer(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_TEE)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_TEE);
RenderSettingsTee(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_APPEARANCE)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_APPEARANCE);
RenderSettingsAppearance(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_CONTROLS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_CONTROLS);
RenderSettingsControls(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_GRAPHICS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GRAPHICS);
RenderSettingsGraphics(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_SOUND)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_SOUND);
RenderSettingsSound(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_DDNET)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_DDNET);
RenderSettingsDDNet(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_ASSETS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_ASSETS);
RenderSettingsCustom(MainView);
}
if(m_NeedRestartUpdate)
{
TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f);
UI()->DoLabel(&RestartWarning, Localize("DDNet Client needs to be restarted to complete update!"), 14.0f, TEXTALIGN_ML);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
else if(m_NeedRestartGeneral || m_NeedRestartSkins || m_NeedRestartGraphics || m_NeedRestartSound || m_NeedRestartDDNet)
UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 14.0f, TEXTALIGN_ML);
}
ColorHSLA CMenus::RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha, bool ClampedLight)
{
ColorHSLA Color(*pColor, Alpha);
CUIRect Preview, Button, Label;
char aBuf[32];
float *apComponent[] = {&Color.h, &Color.s, &Color.l, &Color.a};
const char *apLabels[] = {Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")};
float SizePerEntry = 20.0f;
float MarginPerEntry = 5.0f;
float OffY = (SizePerEntry + MarginPerEntry) * (3 + (Alpha ? 1 : 0)) - 40.0f;
pRect->VSplitLeft(40.0f, &Preview, pRect);
Preview.HSplitTop(OffY / 2.0f, NULL, &Preview);
Preview.HSplitTop(40.0f, &Preview, NULL);
Graphics()->TextureClear();
{
const float SizeBorder = 5.0f;
Graphics()->SetColor(ColorRGBA(0.15f, 0.15f, 0.15f, 1));
int TmpCont = Graphics()->CreateRectQuadContainer(Preview.x - SizeBorder / 2.0f, Preview.y - SizeBorder / 2.0f, Preview.w + SizeBorder, Preview.h + SizeBorder, 4.0f + SizeBorder / 2.0f, IGraphics::CORNER_ALL);
Graphics()->RenderQuadContainer(TmpCont, -1);
Graphics()->DeleteQuadContainer(TmpCont);
}
ColorHSLA RenderColorHSLA(Color.r, Color.g, Color.b, Color.a);
if(ClampedLight)
RenderColorHSLA = RenderColorHSLA.UnclampLighting();
Graphics()->SetColor(color_cast<ColorRGBA>(RenderColorHSLA));
int TmpCont = Graphics()->CreateRectQuadContainer(Preview.x, Preview.y, Preview.w, Preview.h, 4.0f, IGraphics::CORNER_ALL);
Graphics()->RenderQuadContainer(TmpCont, -1);
Graphics()->DeleteQuadContainer(TmpCont);
auto &&RenderHSLColorsRect = [&](CUIRect *pColorRect) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w / 6;
// red to yellow
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 1, 0, 0, 1),
IGraphics::CColorVertex(1, 1, 1, 0, 1),
IGraphics::CColorVertex(2, 1, 0, 0, 1),
IGraphics::CColorVertex(3, 1, 1, 0, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
// yellow to green
CurXOff += SizeColor;
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 1, 1, 0, 1),
IGraphics::CColorVertex(1, 0, 1, 0, 1),
IGraphics::CColorVertex(2, 1, 1, 0, 1),
IGraphics::CColorVertex(3, 0, 1, 0, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// green to turquoise
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 1, 0, 1),
IGraphics::CColorVertex(1, 0, 1, 1, 1),
IGraphics::CColorVertex(2, 0, 1, 0, 1),
IGraphics::CColorVertex(3, 0, 1, 1, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// turquoise to blue
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 1, 1, 1),
IGraphics::CColorVertex(1, 0, 0, 1, 1),
IGraphics::CColorVertex(2, 0, 1, 1, 1),
IGraphics::CColorVertex(3, 0, 0, 1, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// blue to purple
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 0, 1, 1),
IGraphics::CColorVertex(1, 1, 0, 1, 1),
IGraphics::CColorVertex(2, 0, 0, 1, 1),
IGraphics::CColorVertex(3, 1, 0, 1, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// purple to red
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 1, 0, 1, 1),
IGraphics::CColorVertex(1, 1, 0, 0, 1),
IGraphics::CColorVertex(2, 1, 0, 1, 1),
IGraphics::CColorVertex(3, 1, 0, 0, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
auto &&RenderHSLSatRect = [&](CUIRect *pColorRect, ColorRGBA &CurColor) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w;
ColorHSLA RightColor = color_cast<ColorHSLA>(CurColor);
ColorHSLA LeftColor = color_cast<ColorHSLA>(CurColor);
LeftColor.g = 0;
RightColor.g = 1;
ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(RightColor);
ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
// saturation
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
auto &&RenderHSLLightRect = [&](CUIRect *pColorRect, ColorRGBA &CurColorSat) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w / (ClampedLight ? 1.0f : 2.0f);
ColorHSLA RightColor = color_cast<ColorHSLA>(CurColorSat);
ColorHSLA LeftColor = color_cast<ColorHSLA>(CurColorSat);
LeftColor.b = ColorHSLA::DARKEST_LGT;
RightColor.b = 1;
ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(RightColor);
ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
if(!ClampedLight)
CurXOff += SizeColor;
// light
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
if(!ClampedLight)
{
CurXOff -= SizeColor;
LeftColor.b = 0;
RightColor.b = ColorHSLA::DARKEST_LGT;
RightColorRGBA = color_cast<ColorRGBA>(RightColor);
LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
auto &&RenderHSLAlphaRect = [&](CUIRect *pColorRect, ColorRGBA &CurColorFull) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w;
ColorHSLA RightColor = color_cast<ColorHSLA>(CurColorFull);
ColorHSLA LeftColor = color_cast<ColorHSLA>(CurColorFull);
LeftColor.a = 0;
RightColor.a = 1;
ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(RightColor);
ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
// alpha
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, LeftColorRGBA.a),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, RightColorRGBA.a),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, LeftColorRGBA.a),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, RightColorRGBA.a)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
for(int i = 0; i < 3 + Alpha; i++)
{
pRect->HSplitTop(SizePerEntry, &Button, pRect);
pRect->HSplitTop(MarginPerEntry, NULL, pRect);
Button.VSplitLeft(10.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.Draw(ColorRGBA(0.15f, 0.15f, 0.15f, 1.0f), IGraphics::CORNER_ALL, 1.0f);
CUIRect Rail;
Button.Margin(2.0f, &Rail);
str_format(aBuf, sizeof(aBuf), "%s: %03d", apLabels[i], (int)(*apComponent[i] * 255));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_ML);
ColorHSLA CurColorPureHSLA(RenderColorHSLA.r, 1, 0.5f, 1);
ColorRGBA CurColorPure = color_cast<ColorRGBA>(CurColorPureHSLA);
ColorRGBA ColorInner(1, 1, 1, 0.25f);
if(i == 0)
{
ColorInner = CurColorPure;
RenderHSLColorsRect(&Rail);
}
else if(i == 1)
{
RenderHSLSatRect(&Rail, CurColorPure);
ColorInner = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], CurColorPureHSLA.b, 1));
}
else if(i == 2)
{
ColorRGBA CurColorSat = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], 0.5f, 1));
RenderHSLLightRect(&Rail, CurColorSat);
float LightVal = *apComponent[2];
if(ClampedLight)
LightVal = ColorHSLA::DARKEST_LGT + LightVal * (1.0f - ColorHSLA::DARKEST_LGT);
ColorInner = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], LightVal, 1));
}
else if(i == 3)
{
ColorRGBA CurColorFull = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], *apComponent[2], 1));
RenderHSLAlphaRect(&Rail, CurColorFull);
float LightVal = *apComponent[2];
if(ClampedLight)
LightVal = ColorHSLA::DARKEST_LGT + LightVal * (1.0f - ColorHSLA::DARKEST_LGT);
ColorInner = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], LightVal, *apComponent[3]));
}
*apComponent[i] = UI()->DoScrollbarH(&((char *)pColor)[i], &Button, *apComponent[i], &ColorInner);
}
*pColor = Color.Pack(Alpha);
return Color;
}
enum
{
APPEARANCE_TAB_HUD = 0,
APPEARANCE_TAB_CHAT = 1,
APPEARANCE_TAB_NAME_PLATE = 2,
APPEARANCE_TAB_HOOK_COLLISION = 3,
APPEARANCE_TAB_KILL_MESSAGES = 4,
APPEARANCE_TAB_LASER = 5,
NUMBER_OF_APPEARANCE_TABS = 6,
};
void CMenus::RenderSettingsAppearance(CUIRect MainView)
{
char aBuf[128];
static int s_CurTab = 0;
CUIRect TabBar, Page1Tab, Page2Tab, Page3Tab, Page4Tab, Page5Tab, Page6Tab, LeftView, RightView, Section, Button, Label;
MainView.HSplitTop(20, &TabBar, &MainView);
float TabsW = TabBar.w;
TabBar.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page1Tab, &Page2Tab);
Page2Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page2Tab, &Page3Tab);
Page3Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page3Tab, &Page4Tab);
Page4Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page4Tab, &Page5Tab);
Page5Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page5Tab, &Page6Tab);
static CButtonContainer s_aPageTabs[NUMBER_OF_APPEARANCE_TABS] = {};
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_HUD], Localize("HUD"), s_CurTab == APPEARANCE_TAB_HUD, &Page1Tab, IGraphics::CORNER_L, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_HUD;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_CHAT], Localize("Chat"), s_CurTab == APPEARANCE_TAB_CHAT, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_CHAT;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_NAME_PLATE], Localize("Name Plate"), s_CurTab == APPEARANCE_TAB_NAME_PLATE, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_NAME_PLATE;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_HOOK_COLLISION], Localize("Hook Collisions"), s_CurTab == APPEARANCE_TAB_HOOK_COLLISION, &Page4Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_HOOK_COLLISION;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_KILL_MESSAGES], Localize("Kill Messages"), s_CurTab == APPEARANCE_TAB_KILL_MESSAGES, &Page5Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_KILL_MESSAGES;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_LASER], Localize("Laser"), s_CurTab == APPEARANCE_TAB_LASER, &Page6Tab, IGraphics::CORNER_R, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_LASER;
MainView.HSplitTop(10.0f, nullptr, &MainView);
const float LineSize = 20.0f;
const float ColorPickerLineSize = 25.0f;
const float SectionMargin = 5.0f;
const float SectionTotalMargin = SectionMargin * 2;
const float HeadlineFontSize = 20.0f;
const float HeadlineAndVMargin = HeadlineFontSize + SectionTotalMargin;
const float MarginToNextSection = 5.0f;
const float ColorPickerLabelSize = 13.0f;
const float ColorPickerLineSpacing = 5.0f;
if(s_CurTab == APPEARANCE_TAB_HUD)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** HUD ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("HUD"), HeadlineFontSize, TEXTALIGN_ML);
// Switch of the entire HUD
LeftView.HSplitTop(SectionTotalMargin + LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), &g_Config.m_ClShowhud, &Section, LineSize);
// Switches of the various normal HUD elements
LeftView.HSplitTop(SectionTotalMargin + 5 * LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health, shields and ammo"), &g_Config.m_ClShowhudHealthAmmo, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowChat, Localize("Show chat"), &g_Config.m_ClShowChat, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplates, Localize("Show name plates"), &g_Config.m_ClNameplates, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), &g_Config.m_ClShowKillMessages, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudScore, Localize("Show score"), &g_Config.m_ClShowhudScore, &Section, LineSize);
// Settings of the HUD element for votes
LeftView.HSplitTop(SectionTotalMargin + LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), &g_Config.m_ClShowVotesAfterVoting, &Section, LineSize);
// ***** DDRace HUD ***** //
RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
UI()->DoLabel(&Label, Localize("DDRace HUD"), HeadlineFontSize, TEXTALIGN_ML);
// Switches of various DDRace HUD elements
RightView.HSplitTop(SectionTotalMargin + 4 * LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), &g_Config.m_ClDDRaceScoreBoard, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowIDs, Localize("Show client IDs in scoreboard"), &g_Config.m_ClShowIDs, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudDDRace, Localize("Show DDRace HUD"), &g_Config.m_ClShowhudDDRace, &Section, LineSize);
if(g_Config.m_ClShowhudDDRace)
{
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudJumpsIndicator, Localize("Show jumps indicator"), &g_Config.m_ClShowhudJumpsIndicator, &Section, LineSize);
}
else
{
Section.HSplitTop(LineSize, 0x0, &Section); // Create empty space for hidden option
}
// Switch for dummy actions display
RightView.HSplitTop(SectionTotalMargin + LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudDummyActions, Localize("Show dummy actions"), &g_Config.m_ClShowhudDummyActions, &Section, LineSize);
// Player movement information display settings
RightView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerPosition, Localize("Show player position"), &g_Config.m_ClShowhudPlayerPosition, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerSpeed, Localize("Show player speed"), &g_Config.m_ClShowhudPlayerSpeed, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerAngle, Localize("Show player target angle"), &g_Config.m_ClShowhudPlayerAngle, &Section, LineSize);
// Freeze bar settings
RightView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowFreezeBars, Localize("Show freeze bars"), &g_Config.m_ClShowFreezeBars, &Section, LineSize);
{
Section.HSplitTop(2 * LineSize, &Button, &Section);
if(g_Config.m_ClShowFreezeBars)
{
UI()->DoScrollbarOption(&g_Config.m_ClFreezeBarsAlphaInsideFreeze, &g_Config.m_ClFreezeBarsAlphaInsideFreeze, &Button, Localize("Opacity of freeze bars inside freeze"), 0, 100, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_MULTILINE, "%");
}
}
}
else if(s_CurTab == APPEARANCE_TAB_CHAT)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Chat ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Chat"), HeadlineFontSize, TEXTALIGN_ML);
// General chat settings
LeftView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), &g_Config.m_ClChatTeamColors, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), &g_Config.m_ClShowChatFriends, &Section, LineSize);
if(DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatOld, Localize("Use old chat style"), &g_Config.m_ClChatOld, &Section, LineSize))
GameClient()->m_Chat.RebuildChat();
// ***** Messages ***** //
LeftView.HSplitTop(MarginToNextSection, 0x0, &LeftView);
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Messages"), HeadlineFontSize, TEXTALIGN_ML);
// Message Colors and extra settings
LeftView.HSplitTop(SectionTotalMargin + 6 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
int i = 0;
static CButtonContainer s_aResetIDs[24];
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("System message"), &g_Config.m_ClMessageSystemColor, ColorRGBA(1.0f, 1.0f, 0.5f), true, &g_Config.m_ClShowChatSystem);
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Highlighted message"), &g_Config.m_ClMessageHighlightColor, ColorRGBA(1.0f, 0.5f, 0.5f));
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Team message"), &g_Config.m_ClMessageTeamColor, ColorRGBA(0.65f, 1.0f, 0.65f));
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Friend message"), &g_Config.m_ClMessageFriendColor, ColorRGBA(1.0f, 0.137f, 0.137f), true, &g_Config.m_ClMessageFriend);
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Normal message"), &g_Config.m_ClMessageColor, ColorRGBA(1.0f, 1.0f, 1.0f));
str_format(aBuf, sizeof(aBuf), "%s (echo)", Localize("Client message"));
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, aBuf, &g_Config.m_ClMessageClientColor, ColorRGBA(0.5f, 0.78f, 1.0f));
// ***** Chat Preview ***** //
RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_ML);
// Use the rest of the view for preview
Section = RightView;
Section.Margin(SectionMargin, &Section);
Section.Draw(ColorRGBA(1, 1, 1, 0.1f), IGraphics::CORNER_ALL, 8.0f);
Section.HSplitTop(10.0f, 0x0, &Section); // Margin
ColorRGBA SystemColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
ColorRGBA HighlightedColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
ColorRGBA TeamColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
ColorRGBA FriendColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
ColorRGBA NormalColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageColor));
ColorRGBA ClientColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageClientColor));
ColorRGBA DefaultNameColor(0.8f, 0.8f, 0.8f, 1.0f);
constexpr float RealFontSize = CChat::FONT_SIZE * 2;
const float RealMsgPaddingX = (!g_Config.m_ClChatOld ? CChat::MESSAGE_PADDING_X : 0) * 2;
const float RealMsgPaddingY = (!g_Config.m_ClChatOld ? CChat::MESSAGE_PADDING_Y : 0) * 2;
const float RealMsgPaddingTee = (!g_Config.m_ClChatOld ? CChat::MESSAGE_TEE_SIZE + CChat::MESSAGE_TEE_PADDING_RIGHT : 0) * 2;
const float RealOffsetY = RealFontSize + RealMsgPaddingY;
const float X = 5.0f + RealMsgPaddingX / 2.0f + Section.x;
float Y = Section.y;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, X, Y, RealFontSize, TEXTFLAG_RENDER);
str_copy(aBuf, Client()->PlayerName());
const CAnimState *pIdleState = CAnimState::GetIdle();
constexpr int PreviewTeeCount = 4;
constexpr float RealTeeSize = CChat::MESSAGE_TEE_SIZE * 2;
constexpr float RealTeeSizeHalved = CChat::MESSAGE_TEE_SIZE;
constexpr float TWSkinUnreliableOffset = -0.25f;
constexpr float OffsetTeeY = RealTeeSizeHalved;
const float FullHeightMinusTee = RealOffsetY - RealTeeSize;
CTeeRenderInfo aRenderInfo[PreviewTeeCount];
// Backgrounds first
if(!g_Config.m_ClChatOld)
{
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0, 0, 0, 0.12f);
char aLineBuilder[128];
float Width;
float TempY = Y;
constexpr float RealBackgroundRounding = CChat::MESSAGE_ROUNDING * 2.0f;
if(g_Config.m_ClShowChatSystem)
{
str_format(aLineBuilder, sizeof(aLineBuilder), "*** '%s' entered and joined the game", aBuf);
Width = TextRender()->TextWidth(RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
}
str_format(aLineBuilder, sizeof(aLineBuilder), "%sRandom Tee: Hey, how are you %s?", g_Config.m_ClShowIDs ? "7: " : "", aBuf);
Width = TextRender()->TextWidth(RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
str_format(aLineBuilder, sizeof(aLineBuilder), "%sYour Teammate: Let's speedrun this!", g_Config.m_ClShowIDs ? "11: " : "");
Width = TextRender()->TextWidth(RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
str_format(aLineBuilder, sizeof(aLineBuilder), "%s%sFriend: Hello there", g_Config.m_ClMessageFriend ? "" : "", g_Config.m_ClShowIDs ? "8: " : "");
Width = TextRender()->TextWidth(RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
str_format(aLineBuilder, sizeof(aLineBuilder), "%sSpammer [6]: Hey fools, I'm spamming here!", g_Config.m_ClShowIDs ? "9: " : "");
Width = TextRender()->TextWidth(RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
Width = TextRender()->TextWidth(RealFontSize, "— Echo command executed", -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
Graphics()->QuadsEnd();
// Load skins
const auto *pDefaultSkin = GameClient()->m_Skins.Find("default");
for(auto &Info : aRenderInfo)
{
Info.m_Size = RealTeeSize;
Info.m_CustomColoredSkin = false;
}
const CSkin *pSkin = nullptr;
int pos = 0;
aRenderInfo[pos++].m_OriginalRenderSkin = pDefaultSkin->m_OriginalSkin;
aRenderInfo[pos++].m_OriginalRenderSkin = (pSkin = GameClient()->m_Skins.FindOrNullptr("pinky")) != nullptr ? pSkin->m_OriginalSkin : aRenderInfo[0].m_OriginalRenderSkin;
aRenderInfo[pos++].m_OriginalRenderSkin = (pSkin = GameClient()->m_Skins.FindOrNullptr("cammostripes")) != nullptr ? pSkin->m_OriginalSkin : aRenderInfo[0].m_OriginalRenderSkin;
aRenderInfo[pos++].m_OriginalRenderSkin = (pSkin = GameClient()->m_Skins.FindOrNullptr("beast")) != nullptr ? pSkin->m_OriginalSkin : aRenderInfo[0].m_OriginalRenderSkin;
}
// System
if(g_Config.m_ClShowChatSystem)
{
TextRender()->TextColor(SystemColor);
TextRender()->TextEx(&Cursor, "*** '", -1);
TextRender()->TextEx(&Cursor, aBuf, -1);
TextRender()->TextEx(&Cursor, "' entered and joined the game", -1);
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
}
// Highlighted
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
TextRender()->TextColor(DefaultNameColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "7: ", -1);
TextRender()->TextEx(&Cursor, "Random Tee: ", -1);
TextRender()->TextColor(HighlightedColor);
TextRender()->TextEx(&Cursor, "Hey, how are you ", -1);
TextRender()->TextEx(&Cursor, aBuf, -1);
TextRender()->TextEx(&Cursor, "?", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[1], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Team
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
TextRender()->TextColor(TeamColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "11: ", -1);
TextRender()->TextEx(&Cursor, "Your Teammate: Let's speedrun this!", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[0], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Friend
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
if(g_Config.m_ClMessageFriend)
{
TextRender()->TextColor(FriendColor);
TextRender()->TextEx(&Cursor, "", -1);
}
TextRender()->TextColor(DefaultNameColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "8: ", -1);
TextRender()->TextEx(&Cursor, "Friend: ", -1);
TextRender()->TextColor(NormalColor);
TextRender()->TextEx(&Cursor, "Hello there", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[2], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Normal
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
TextRender()->TextColor(DefaultNameColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "9: ", -1);
TextRender()->TextEx(&Cursor, "Spammer ", -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.3f);
TextRender()->TextEx(&Cursor, "[6]", -1);
TextRender()->TextColor(NormalColor);
TextRender()->TextEx(&Cursor, ": Hey fools, I'm spamming here!", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[3], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Client
TextRender()->TextColor(ClientColor);
TextRender()->TextEx(&Cursor, "— Echo command executed", -1);
TextRender()->SetCursorPosition(&Cursor, X, Y);
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
else if(s_CurTab == APPEARANCE_TAB_NAME_PLATE)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Name Plate ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Name Plate"), HeadlineFontSize, TEXTALIGN_ML);
// General chat settings
LeftView.HSplitTop(SectionTotalMargin + 9 * LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
Section.HSplitTop(2 * LineSize, &Button, &Section);
UI()->DoScrollbarOption(&g_Config.m_ClNameplatesSize, &g_Config.m_ClNameplatesSize, &Button, Localize("Name plates size"), 0, 100, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_MULTILINE);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesClan, Localize("Show clan above name plates"), &g_Config.m_ClNameplatesClan, &Section, LineSize);
Section.HSplitTop(2 * LineSize, &Button, &Section);
if(g_Config.m_ClNameplatesClan)
{
UI()->DoScrollbarOption(&g_Config.m_ClNameplatesClanSize, &g_Config.m_ClNameplatesClanSize, &Button, Localize("Clan plates size"), 0, 100, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_MULTILINE);
}
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), &g_Config.m_ClNameplatesTeamcolors, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesStrong, Localize("Show hook strength indicator"), &g_Config.m_ClNameplatesStrong, &Section, LineSize);
Section.HSplitTop(LineSize, &Button, &Section);
if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection >= 1, &Button))
{
g_Config.m_ClShowDirection = g_Config.m_ClShowDirection >= 1 ? 0 : 1;
}
Section.HSplitTop(LineSize, &Button, &Section);
static int s_ShowLocalPlayer = 0;
if(DoButton_CheckBox(&s_ShowLocalPlayer, Localize("Show local player's key presses"), g_Config.m_ClShowDirection == 2, &Button))
{
g_Config.m_ClShowDirection = g_Config.m_ClShowDirection != 2 ? 2 : 1;
}
}
else if(s_CurTab == APPEARANCE_TAB_HOOK_COLLISION)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Hookline ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Hook collision line"), HeadlineFontSize, TEXTALIGN_ML);
// General hookline settings
LeftView.HSplitTop(SectionTotalMargin + 6 * LineSize + 3 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
if(DoButton_CheckBox(&g_Config.m_ClShowHookCollOther, Localize("Show other players' hook collision lines"), g_Config.m_ClShowHookCollOther, &Button))
{
g_Config.m_ClShowHookCollOther = g_Config.m_ClShowHookCollOther >= 1 ? 0 : 1;
}
Section.HSplitTop(2 * LineSize, &Button, &Section);
UI()->DoScrollbarOption(&g_Config.m_ClHookCollSize, &g_Config.m_ClHookCollSize, &Button, Localize("Hook collision line width"), 0, 100, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_MULTILINE);
Section.HSplitTop(2 * LineSize, &Button, &Section);
UI()->DoScrollbarOption(&g_Config.m_ClHookCollAlpha, &g_Config.m_ClHookCollAlpha, &Button, Localize("Hook collision line opacity"), 0, 100, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_MULTILINE, "%");
static CButtonContainer s_HookCollNoCollResetID, s_HookCollHookableCollResetID, s_HookCollTeeCollResetID;
static int s_HookCollToolTip;
Section.HSplitTop(LineSize, &Label, &Section);
UI()->DoLabel(&Label, Localize("Colors of the hook collision line, in case of a possible collision with:"), 13.0f, TEXTALIGN_ML);
GameClient()->m_Tooltips.DoToolTip(&s_HookCollToolTip, &Label, Localize("Your movements are not taken into account when calculating the line colors"));
DoLine_ColorPicker(&s_HookCollNoCollResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Nothing hookable"), &g_Config.m_ClHookCollColorNoColl, ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), false);
DoLine_ColorPicker(&s_HookCollHookableCollResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Something hookable"), &g_Config.m_ClHookCollColorHookableColl, ColorRGBA(130.0f / 255.0f, 232.0f / 255.0f, 160.0f / 255.0f, 1.0f), false);
DoLine_ColorPicker(&s_HookCollTeeCollResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("A Tee"), &g_Config.m_ClHookCollColorTeeColl, ColorRGBA(1.0f, 1.0f, 0.0f, 1.0f), false);
}
else if(s_CurTab == APPEARANCE_TAB_KILL_MESSAGES)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Kill Messages ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Kill Messages"), HeadlineFontSize, TEXTALIGN_ML);
// General kill messages settings
LeftView.HSplitTop(SectionTotalMargin + 2 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
static CButtonContainer s_KillMessageNormalColorID, s_KillMessageHighlightColorID;
DoLine_ColorPicker(&s_KillMessageNormalColorID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Normal Color"), &g_Config.m_ClKillMessageNormalColor, ColorRGBA(1.0f, 1.0f, 1.0f), false);
DoLine_ColorPicker(&s_KillMessageHighlightColorID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Highlight Color"), &g_Config.m_ClKillMessageHighlightColor, ColorRGBA(1.0f, 1.0f, 1.0f), false);
}
else if(s_CurTab == APPEARANCE_TAB_LASER)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Weapons ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Weapons"), HeadlineFontSize, TEXTALIGN_ML);
// General weapon laser settings
LeftView.HSplitTop(SectionTotalMargin + 4 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
static CButtonContainer s_LaserRifleOutResetID, s_LaserRifleInResetID, s_LaserShotgunOutResetID, s_LaserShotgunInResetID;
ColorHSLA LaserRifleOutlineColor = DoLine_ColorPicker(&s_LaserRifleOutResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Rifle Laser Outline Color"), &g_Config.m_ClLaserRifleOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false);
ColorHSLA LaserRifleInnerColor = DoLine_ColorPicker(&s_LaserRifleInResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Rifle Laser Inner Color"), &g_Config.m_ClLaserRifleInnerColor, ColorRGBA(0.498039f, 0.498039f, 1.0f, 1.0f), false);
ColorHSLA LaserShotgunOutlineColor = DoLine_ColorPicker(&s_LaserShotgunOutResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Shotgun Laser Outline Color"), &g_Config.m_ClLaserShotgunOutlineColor, ColorRGBA(0.125490f, 0.098039f, 0.043137f, 1.0f), false);
ColorHSLA LaserShotgunInnerColor = DoLine_ColorPicker(&s_LaserShotgunInResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Shotgun Laser Inner Color"), &g_Config.m_ClLaserShotgunInnerColor, ColorRGBA(0.570588f, 0.417647f, 0.252941f, 1.0f), false);
// ***** Entities ***** //
LeftView.HSplitTop(MarginToNextSection * 2.0f, 0x0, &LeftView);
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Entities"), HeadlineFontSize, TEXTALIGN_ML);
// General entity laser settings
LeftView.HSplitTop(SectionTotalMargin + 4 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
static CButtonContainer s_LaserDoorOutResetID, s_LaserDoorInResetID, s_LaserFreezeOutResetID, s_LaserFreezeInResetID;
ColorHSLA LaserDoorOutlineColor = DoLine_ColorPicker(&s_LaserDoorOutResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Door Laser Outline Color"), &g_Config.m_ClLaserDoorOutlineColor, ColorRGBA(0.0f, 0.131372f, 0.096078f, 1.0f), false);
ColorHSLA LaserDoorInnerColor = DoLine_ColorPicker(&s_LaserDoorInResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Door Laser Inner Color"), &g_Config.m_ClLaserDoorInnerColor, ColorRGBA(0.262745f, 0.760784f, 0.639215f, 1.0f), false);
ColorHSLA LaserFreezeOutlineColor = DoLine_ColorPicker(&s_LaserFreezeOutResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Freeze Laser Outline Color"), &g_Config.m_ClLaserFreezeOutlineColor, ColorRGBA(0.131372f, 0.123529f, 0.182352f, 1.0f), false);
ColorHSLA LaserFreezeInnerColor = DoLine_ColorPicker(&s_LaserFreezeInResetID, ColorPickerLineSize, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Freeze Laser Inner Color"), &g_Config.m_ClLaserFreezeInnerColor, ColorRGBA(0.482352f, 0.443137f, 0.564705f, 1.0f), false);
static CButtonContainer s_AllToRifleResetID, s_AllToDefaultResetID;
LeftView.HSplitTop(20.0f, 0x0, &LeftView);
LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_Menu(&s_AllToRifleResetID, Localize("Set all to Rifle"), 0, &Button))
{
g_Config.m_ClLaserShotgunOutlineColor = g_Config.m_ClLaserRifleOutlineColor;
g_Config.m_ClLaserShotgunInnerColor = g_Config.m_ClLaserRifleInnerColor;
g_Config.m_ClLaserDoorOutlineColor = g_Config.m_ClLaserRifleOutlineColor;
g_Config.m_ClLaserDoorInnerColor = g_Config.m_ClLaserRifleInnerColor;
g_Config.m_ClLaserFreezeOutlineColor = g_Config.m_ClLaserRifleOutlineColor;
g_Config.m_ClLaserFreezeInnerColor = g_Config.m_ClLaserRifleInnerColor;
}
// values taken from the CL commands
LeftView.HSplitTop(10.0f, 0x0, &LeftView);
LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_Menu(&s_AllToDefaultResetID, Localize("Reset to defaults"), 0, &Button))
{
g_Config.m_ClLaserRifleOutlineColor = 11176233;
g_Config.m_ClLaserRifleInnerColor = 11206591;
g_Config.m_ClLaserShotgunOutlineColor = 1866773;
g_Config.m_ClLaserShotgunInnerColor = 1467241;
g_Config.m_ClLaserDoorOutlineColor = 7667473;
g_Config.m_ClLaserDoorInnerColor = 7701379;
g_Config.m_ClLaserFreezeOutlineColor = 11613223;
g_Config.m_ClLaserFreezeInnerColor = 12001153;
}
// ***** Laser Preview ***** //
RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_ML);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserRifleOutlineColor, LaserRifleInnerColor, LASERTYPE_RIFLE);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserShotgunOutlineColor, LaserShotgunInnerColor, LASERTYPE_SHOTGUN);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserDoorOutlineColor, LaserDoorInnerColor, LASERTYPE_DOOR);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserFreezeOutlineColor, LaserFreezeInnerColor, LASERTYPE_DOOR);
}
}
void CMenus::RenderSettingsDDNet(CUIRect MainView)
{
CUIRect Button, Left, Right, LeftLeft, Label;
#if defined(CONF_AUTOUPDATE)
CUIRect UpdaterRect;
MainView.HSplitBottom(20.0f, &MainView, &UpdaterRect);
MainView.HSplitBottom(5.0f, &MainView, nullptr);
#endif
// demo
CUIRect Demo;
MainView.HSplitTop(110.0f, &Demo, &MainView);
Demo.HSplitTop(30.0f, &Label, &Demo);
UI()->DoLabel(&Label, Localize("Demo"), 20.0f, TEXTALIGN_ML);
Demo.HSplitTop(5.0f, nullptr, &Demo);
Demo.VSplitMid(&Left, &Right, 20.0f);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button))
{
g_Config.m_ClAutoRaceRecord ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClReplays, Localize("Enable replays"), g_Config.m_ClReplays, &Button))
{
g_Config.m_ClReplays ^= 1;
if(!g_Config.m_ClReplays)
{
// stop recording and remove the tmp demo file
Client()->DemoRecorder_Stop(RECORDER_REPLAYS, true);
}
else
{
// start recording
Client()->DemoRecorder_HandleAutoStart();
}
}
Left.HSplitTop(20.0f, &Button, &Left);
if(g_Config.m_ClReplays)
UI()->DoScrollbarOption(&g_Config.m_ClReplayLength, &g_Config.m_ClReplayLength, &Button, Localize("Default length"), 10, 600, &CUI::ms_LinearScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Ghost"), g_Config.m_ClRaceGhost, &Button))
{
g_Config.m_ClRaceGhost ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClRaceGhost, &Button, Localize("When you cross the start line, show a ghost tee replicating the movements of your best time"));
if(g_Config.m_ClRaceGhost)
{
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button))
{
g_Config.m_ClRaceShowGhost ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
{
g_Config.m_ClRaceSaveGhost ^= 1;
}
}
// gameplay
CUIRect Gameplay;
MainView.HSplitTop(150.0f, &Gameplay, &MainView);
Gameplay.HSplitTop(30.0f, &Label, &Gameplay);
UI()->DoLabel(&Label, Localize("Gameplay"), 20.0f, TEXTALIGN_ML);
Gameplay.HSplitTop(5.0f, nullptr, &Gameplay);
Gameplay.VSplitMid(&Left, &Right, 20.0f);
Left.HSplitTop(20.0f, &Button, &Left);
UI()->DoScrollbarOption(&g_Config.m_ClOverlayEntities, &g_Config.m_ClOverlayEntities, &Button, Localize("Overlay entities"), 0, 100);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitMid(&LeftLeft, &Button);
if(DoButton_CheckBox(&g_Config.m_ClTextEntities, Localize("Show text entities"), g_Config.m_ClTextEntities, &LeftLeft))
g_Config.m_ClTextEntities ^= 1;
if(g_Config.m_ClTextEntities)
UI()->DoScrollbarOption(&g_Config.m_ClTextEntitiesSize, &g_Config.m_ClTextEntitiesSize, &Button, Localize("Size"), 0, 100);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitMid(&LeftLeft, &Button);
if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers == SHOW_OTHERS_ON, &LeftLeft))
g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ON ? SHOW_OTHERS_ON : SHOW_OTHERS_OFF;
UI()->DoScrollbarOption(&g_Config.m_ClShowOthersAlpha, &g_Config.m_ClShowOthersAlpha, &Button, Localize("Opacity"), 0, 100);
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowOthersAlpha, &Button, Localize("Adjust the opacity of entities belonging to other teams, such as tees and nameplates"));
Left.HSplitTop(20.0f, &Button, &Left);
static int s_ShowOwnTeamID = 0;
if(DoButton_CheckBox(&s_ShowOwnTeamID, Localize("Show others (own team only)"), g_Config.m_ClShowOthers == SHOW_OTHERS_ONLY_TEAM, &Button))
{
g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ONLY_TEAM ? SHOW_OTHERS_ONLY_TEAM : SHOW_OTHERS_OFF;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads"), g_Config.m_ClShowQuads, &Button))
{
g_Config.m_ClShowQuads ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowQuads, &Button, Localize("Quads are used for background decoration"));
Right.HSplitTop(20.0f, &Button, &Right);
UI()->DoScrollbarOption(&g_Config.m_ClDefaultZoom, &g_Config.m_ClDefaultZoom, &Button, Localize("Default zoom"), 0, 20);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing"), g_Config.m_ClAntiPing, &Button))
{
g_Config.m_ClAntiPing ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClAntiPing, &Button, Localize("Tries to predict other entities to give a feel of low latency"));
if(g_Config.m_ClAntiPing)
{
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingPlayers, Localize("AntiPing: predict other players"), g_Config.m_ClAntiPingPlayers, &Button))
{
g_Config.m_ClAntiPingPlayers ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingWeapons, Localize("AntiPing: predict weapons"), g_Config.m_ClAntiPingWeapons, &Button))
{
g_Config.m_ClAntiPingWeapons ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing: predict grenade paths"), g_Config.m_ClAntiPingGrenade, &Button))
{
g_Config.m_ClAntiPingGrenade ^= 1;
}
}
CUIRect Background, Miscellaneous;
MainView.VSplitMid(&Background, &Miscellaneous, 20.0f);
// background
Background.HSplitTop(30.0f, &Label, &Background);
Background.HSplitTop(5.0f, nullptr, &Background);
UI()->DoLabel(&Label, Localize("Background"), 20.0f, TEXTALIGN_ML);
static CButtonContainer s_ResetID2;
ColorRGBA GreyDefault(0.5f, 0.5f, 0.5f, 1);
DoLine_ColorPicker(&s_ResetID2, 25.0f, 13.0f, 5.0f, &Background, Localize("Entities Background color"), &g_Config.m_ClBackgroundEntitiesColor, GreyDefault, false);
CUIRect EditBox;
Background.HSplitTop(20.0f, &Label, &Background);
Background.HSplitTop(2.0f, nullptr, &Background);
Label.VSplitLeft(100.0f, &Label, &EditBox);
EditBox.VSplitRight(100.0f, &EditBox, &Button);
EditBox.VSplitRight(5.0f, &EditBox, nullptr);
UI()->DoLabel(&Label, Localize("Map"), 14.0f, TEXTALIGN_ML);
static CLineInput s_BackgroundEntitiesInput(g_Config.m_ClBackgroundEntities, sizeof(g_Config.m_ClBackgroundEntities));
UI()->DoEditBox(&s_BackgroundEntitiesInput, &EditBox, 14.0f);
static CButtonContainer s_BackgroundEntitiesReloadButton;
if(DoButton_Menu(&s_BackgroundEntitiesReloadButton, Localize("Reload"), 0, &Button))
{
if(str_comp(g_Config.m_ClBackgroundEntities, m_pClient->m_BackGround.MapName()) != 0)
m_pClient->m_BackGround.LoadBackground();
}
Background.HSplitTop(20.0f, &Button, &Background);
const bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0;
static int s_UseCurrentMapID = 0;
if(DoButton_CheckBox(&s_UseCurrentMapID, Localize("Use current map as background"), UseCurrentMap, &Button))
{
if(UseCurrentMap)
g_Config.m_ClBackgroundEntities[0] = '\0';
else
str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP);
m_pClient->m_BackGround.LoadBackground();
}
Background.HSplitTop(20.0f, &Button, &Background);
if(DoButton_CheckBox(&g_Config.m_ClBackgroundShowTilesLayers, Localize("Show tiles layers from BG map"), g_Config.m_ClBackgroundShowTilesLayers, &Button))
g_Config.m_ClBackgroundShowTilesLayers ^= 1;
// miscellaneous
Miscellaneous.HSplitTop(30.0f, &Label, &Miscellaneous);
Miscellaneous.HSplitTop(5.0f, nullptr, &Miscellaneous);
UI()->DoLabel(&Label, Localize("Miscellaneous"), 20.0f, TEXTALIGN_ML);
static CButtonContainer s_ResetID1;
Miscellaneous.HSplitTop(25.0f, &Button, &Miscellaneous);
DoLine_ColorPicker(&s_ResetID1, 25.0f, 13.0f, 5.0f, &Button, Localize("Regular Background Color"), &g_Config.m_ClBackgroundColor, GreyDefault, false);
static CButtonContainer s_ButtonTimeout;
Miscellaneous.HSplitTop(10.0f, nullptr, &Miscellaneous);
Miscellaneous.HSplitTop(20.0f, &Button, &Miscellaneous);
if(DoButton_Menu(&s_ButtonTimeout, Localize("New random timeout code"), 0, &Button))
{
Client()->GenerateTimeoutSeed();
}
Miscellaneous.HSplitTop(5.0f, nullptr, &Miscellaneous);
Miscellaneous.HSplitTop(20.0f, &Label, &Miscellaneous);
Miscellaneous.HSplitTop(2.0f, nullptr, &Miscellaneous);
UI()->DoLabel(&Label, Localize("Run on join"), 14.0f, TEXTALIGN_ML);
Miscellaneous.HSplitTop(20.0f, &Button, &Miscellaneous);
static CLineInput s_RunOnJoinInput(g_Config.m_ClRunOnJoin, sizeof(g_Config.m_ClRunOnJoin));
s_RunOnJoinInput.SetEmptyText(Localize("Chat command (e.g. showall 1)"));
UI()->DoEditBox(&s_RunOnJoinInput, &Button, 14.0f);
#if defined(CONF_FAMILY_WINDOWS)
static CButtonContainer s_ButtonUnregisterShell;
Miscellaneous.HSplitTop(10.0f, nullptr, &Miscellaneous);
Miscellaneous.HSplitTop(20.0f, &Button, &Miscellaneous);
if(DoButton_Menu(&s_ButtonUnregisterShell, Localize("Unregister protocol and file extensions"), 0, &Button))
{
Client()->ShellUnregister();
}
#endif
// Updater
#if defined(CONF_AUTOUPDATE)
{
bool NeedUpdate = str_comp(Client()->LatestVersion(), "0");
int State = Updater()->GetCurrentState();
// Update Button
char aBuf[256];
if(NeedUpdate && State <= IUpdater::CLEAN)
{
str_format(aBuf, sizeof(aBuf), Localize("DDNet %s is available:"), Client()->LatestVersion());
UpdaterRect.VSplitLeft(TextRender()->TextWidth(14.0f, aBuf, -1, -1.0f) + 10.0f, &UpdaterRect, &Button);
Button.VSplitLeft(100.0f, &Button, nullptr);
static CButtonContainer s_ButtonUpdate;
if(DoButton_Menu(&s_ButtonUpdate, Localize("Update now"), 0, &Button))
{
Updater()->InitiateUpdate();
}
}
else if(State >= IUpdater::GETTING_MANIFEST && State < IUpdater::NEED_RESTART)
str_format(aBuf, sizeof(aBuf), Localize("Updating..."));
else if(State == IUpdater::NEED_RESTART)
{
str_format(aBuf, sizeof(aBuf), Localize("DDNet Client updated!"));
m_NeedRestartUpdate = true;
}
else
{
str_format(aBuf, sizeof(aBuf), Localize("No updates available"));
UpdaterRect.VSplitLeft(TextRender()->TextWidth(14.0f, aBuf, -1, -1.0f) + 10.0f, &UpdaterRect, &Button);
Button.VSplitLeft(100.0f, &Button, nullptr);
static CButtonContainer s_ButtonUpdate;
if(DoButton_Menu(&s_ButtonUpdate, Localize("Check now"), 0, &Button))
{
Client()->RequestDDNetInfo();
}
}
UI()->DoLabel(&UpdaterRect, aBuf, 14.0f, TEXTALIGN_ML);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
#endif
}