ddnet/src/game
2014-12-01 18:34:16 +01:00
..
client use consistent values for prediction 2014-12-01 18:34:16 +01:00
editor Fix editor sound replacing 2014-11-09 14:58:28 +01:00
server prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
collision.cpp Fix: Render SwitchTimedOpen and Unsolo on seprate tiles 2014-09-17 20:22:42 +02:00
collision.h Fix: Render SwitchTimedOpen and Unsolo on seprate tiles 2014-09-17 20:22:42 +02:00
ddracecommands.h Add freezehammer/unfreezehammer for blocker 2014-07-16 02:59:39 +02:00
gamecore.cpp convert projectiles back to default format before recording demos 2014-12-01 01:32:51 +01:00
gamecore.h convert projectiles back to default format before recording demos 2014-12-01 01:32:51 +01:00
layers.cpp added TuneLayer 2014-03-23 17:10:48 +01:00
layers.h added TuneLayer 2014-03-23 17:10:48 +01:00
localization.cpp added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
localization.h added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
mapitems.h Fix parallax scrolling for audio sources and remove global property 2014-10-18 18:41:58 +02:00
teamscore.cpp Timeout code for dummy, timeout code working on solo servers 2014-08-17 19:10:08 +02:00
teamscore.h Timeout code for dummy, timeout code working on solo servers 2014-08-17 19:10:08 +02:00
tuning.h Set default laser_bounce_num to 1000 2014-05-05 19:18:50 +02:00
variables.h prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
version.h Stupid temporary fix for projectile issue 2014-11-02 14:00:03 +01:00
voting.h Fix: team 0 doesn't count players 2013-08-01 22:27:19 +02:00