ddnet/src/game
bors[bot] ba05169b7e
Merge #5317
5317: Fix ConSwitchDoorOpen r=C0D3D3V a=trml

Just figured out that my pr introduced a bug in switches set from map configs (not opening the correct switches). Sorry about that!
Thanks to Faulty for finding it!

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-02 19:44:37 +00:00
..
client Fix wrong iterator being used for inserting into vector 2022-06-02 21:11:02 +02:00
editor Remove static CUIRect used as UI element ID 2022-05-31 19:41:00 +02:00
server Fix ConSwitchDoorOpen 2022-06-02 20:52:34 +02:00
bezier.cpp Run clang-format 2020-09-26 21:50:15 +02:00
bezier.h clang-format 2022-03-24 17:59:49 +01:00
collision.cpp Rename NumSwitchers to HighestSwitchNumber and remove most references 2022-06-02 00:57:11 +02:00
collision.h Rename NumSwitchers to HighestSwitchNumber and remove most references 2022-06-02 00:57:11 +02:00
ddracechat.h Add teleport/tp chat command to teleport yourself 2022-01-31 13:21:04 +01:00
ddracecommands.h put it above left up down 2022-04-19 08:58:26 +02:00
gamecore.cpp Rename NumSwitchers to HighestSwitchNumber and remove most references 2022-06-02 00:57:11 +02:00
gamecore.h Rename NumSwitchers to HighestSwitchNumber and remove most references 2022-06-02 00:57:11 +02:00
layers.cpp Organize game-shared includes 2022-05-29 20:02:22 +02:00
layers.h Organize game-shared includes 2022-05-29 20:02:22 +02:00
localization.cpp Use emplace_back for CString 2022-05-27 00:03:13 +02:00
localization.h Use emplace_back for CString 2022-05-27 00:03:13 +02:00
mapbugs.cpp Add more readability checks 2022-01-22 17:45:25 +01:00
mapbugs.h Remove code for CRC in most places, except where needed for net compat 2020-10-14 17:08:58 +02:00
mapbugs_list.h Revert "Add mapbug "stoppers-passthrough@ddnet.tw"" 2018-08-22 08:33:21 +02:00
mapitems.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
mapitems.h Organize game-shared includes 2022-05-29 20:02:22 +02:00
mapitems_ex.cpp Run clang-format 2020-09-26 21:50:15 +02:00
mapitems_ex.h Run clang-format 2020-09-26 21:50:15 +02:00
mapitems_ex_types.h Run clang-format 2020-09-26 21:50:15 +02:00
prng.cpp Organize game-shared includes 2022-05-29 20:02:22 +02:00
prng.h Organize game-shared includes 2022-05-29 20:02:22 +02:00
teamscore.cpp Organize game-shared includes 2022-05-29 20:02:22 +02:00
teamscore.h Assert client id in SetSolo 2022-05-14 11:28:01 +02:00
tuning.h Add hammer_hit_fire_delay tune 2021-05-01 16:36:12 +02:00
variables.h Merge branch 'master' into New_HUD 2022-05-10 19:03:09 +02:00
version.h Version 16.1 2022-05-20 01:26:17 +02:00
voting.h Run clang-format 2020-09-26 21:50:15 +02:00