ddnet/src/game/client/lineinput.h

48 lines
1.3 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_LINEINPUT_H
#define GAME_CLIENT_LINEINPUT_H
#include <engine/input.h>
// line input helter
class CLineInput
{
enum
{
MAX_SIZE=512,
MAX_CHARS=MAX_SIZE/2,
};
char m_Str[MAX_SIZE];
int m_Len;
int m_CursorPos;
int m_NumChars;
char m_DisplayStr[MAX_SIZE+34];
int m_FakeLen;
int m_FakeCursorPos;
public:
static bool Manipulate(IInput::CEvent e, char *pStr, int StrMaxSize, int StrMaxChars, int *pStrLenPtr, int *pCursorPosPtr, int *pNumCharsPtr);
class CCallback
{
public:
virtual ~CCallback() {}
virtual bool Event(IInput::CEvent e) = 0;
};
CLineInput();
void Clear();
void ProcessInput(IInput::CEvent e);
void Editing(const char *pString, int Cursor);
void Set(const char *pString);
void Add(const char *pString);
const char *GetString(bool Editing = false) const { return Editing ? m_DisplayStr : m_Str; }
int GetLength(bool Editing = false) const { return Editing ? m_FakeLen : m_Len; }
int GetCursorOffset(bool Editing = false) const { return Editing ? m_FakeCursorPos : m_CursorPos; }
void SetCursorOffset(int Offset) { m_CursorPos = Offset > m_Len ? m_Len : Offset < 0 ? 0 : Offset; }
void DeleteUntilCursor();
};
#endif