ddnet/CMakeLists.txt
heinrich5991 b986e54039 Add the SHA256 cryptographic hash function
Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.
2019-03-08 02:22:57 +01:00

1975 lines
57 KiB
CMake

cmake_minimum_required(VERSION 2.8)
file(STRINGS src/game/version.h VERSION_LINE
LIMIT_COUNT 1
REGEX GAME_RELEASE_VERSION
)
if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH ${CMAKE_MATCH_3})
elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH "0")
else()
message(FATAL_ERROR "Couldn't parse version from src/game/version.h")
endif()
if(POLICY CMP0048)
cmake_policy(SET CMP0048 NEW)
project(teeworlds VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
else()
project(teeworlds)
set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR})
set(PROJECT_VERSION_MINOR ${VERSION_MINOR})
set(PROJECT_VERSION_PATCH ${VERSION_PATCH})
set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES})
set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES})
set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH})
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(TARGET_BITS "64")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(TARGET_BITS "32")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(TARGET_OS "windows")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(TARGET_OS "linux")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(TARGET_OS "mac")
endif()
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
include(CheckSymbolExists)
check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386)
if(TARGET_ARCH_X86_i386)
set(TARGET_ARCH x86)
else()
set(TARGET_ARCH)
endif()
set(AUTO_DEPENDENCIES_DEFAULT OFF)
if(TARGET_OS STREQUAL "windows")
set(AUTO_DEPENDENCIES_DEFAULT ON)
endif()
option(CLIENT "Compile client" ON)
option(DOWNLOAD_DEPENDENCIES "Download dependencies (only available on Windows)" ${AUTO_DEPENDENCIES_DEFAULT})
option(DOWNLOAD_GTEST "Download and compile GTest if not found" ${AUTO_DEPENDENCIES_DEFAULT})
option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
option(DEV "Don't generate stuff necessary for packaging" OFF)
# Set the default build type to Release
if(NOT(CMAKE_BUILD_TYPE))
if(DEV)
set(CMAKE_BUILD_TYPE Release)
else()
set(CMAKE_BUILD_TYPE Debug)
endif()
endif()
set(DBG $<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
src/game/version.h
)
set(SERVER_EXECUTABLE teeworlds_srv CACHE STRING "Name of the built server executable")
set(CLIENT_EXECUTABLE teeworlds CACHE STRING "Name of the build client executable")
########################################################################
# Download dependencies
########################################################################
find_package(PythonInterp)
if(DOWNLOAD_DEPENDENCIES)
if(PYTHON_EXECUTABLE AND TARGET_OS STREQUAL "windows" AND TARGET_BITS)
set(DOWNLOADS)
foreach(d freetype sdl)
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/other/${d}/${TARGET_OS}/lib${TARGET_BITS}")
list(APPEND DOWNLOADS ${d})
endif()
endforeach()
if(DOWNLOADS)
message(STATUS "Downloading Freetype and SDL 2")
execute_process(COMMAND ${PYTHON_EXECUTABLE} scripts/download.py ${DOWNLOADS}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endif()
endif()
endif()
########################################################################
# Compiler flags
########################################################################
function(add_c_compiler_flag_if_supported VARIABLE FLAG)
if(ARGC GREATER 2)
set(CHECKED_FLAG "${ARGV2}")
else()
set(CHECKED_FLAG "${FLAG}")
endif()
string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}")
check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE})
if(${CONFIG_VARIABLE})
if(${VARIABLE})
set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE)
else()
set("${VARIABLE}" "${FLAG}" PARENT_SCOPE)
endif()
endif()
endfunction()
if(NOT MSVC)
# Protect the stack pointer.
# -fstack-protector-all doesn't work on MinGW.
add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-strong)
# Protect the stack from clashing.
add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-clash-protection)
# Control-flow protection. Should protect against ROP.
add_c_compiler_flag_if_supported(OUR_FLAGS -fcf-protection)
# Inaccurate floating point numbers cause problems on mingw-w64-gcc when
# compiling for x86, might cause problems elsewhere. So don't store floats
# in registers but keep them at higher accuracy.
if(TARGET_ARCH STREQUAL "x86")
add_c_compiler_flag_if_supported(OUR_FLAGS -ffloat-store)
endif()
# gcc < 4.10 chokes on _mm_pause on x86 without SSE support.
if(TARGET_ARCH STREQUAL "x86")
check_c_source_compiles("#include <immintrin.h>\nint main() { _mm_pause(); return 0; }" MM_PAUSE_WORKS_WITHOUT_MSSE2)
if(NOT MM_PAUSE_WORKS_WITHOUT_MSSE2)
add_c_compiler_flag_if_supported(OUR_FLAGS -msse2)
endif()
endif()
if(TARGET_OS STREQUAL "mac")
add_c_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++)
add_c_compiler_flag_if_supported(OUR_FLAGS -mmacosx-version-min=10.7)
endif()
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall)
if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN
$<$<COMPILE_LANGUAGE:C>:-Wdeclaration-after-statement>
-Wdeclaration-after-statement
)
endif()
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings.
add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration)
endif()
if(NOT MSVC)
check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves.
endif()
########################################################################
# COMMON FUNCTIONS
########################################################################
function(set_glob VAR GLOBBING EXTS DIRECTORY) # ...
set(GLOBS)
foreach(ext ${EXTS})
list(APPEND GLOBS "${DIRECTORY}/*.${ext}")
endforeach()
file(${GLOBBING} GLOB_RESULT ${GLOBS})
list(SORT GLOB_RESULT)
set(FILES)
foreach(file ${ARGN})
list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}")
endforeach()
if(NOT FILES STREQUAL GLOB_RESULT)
message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}")
set(LIST_BUT_NOT_GLOB)
if(POLICY CMP0057)
cmake_policy(SET CMP0057 NEW)
foreach(file ${FILES})
if(NOT file IN_LIST GLOB_RESULT)
list(APPEND LIST_BUT_NOT_GLOB ${file})
endif()
endforeach()
if(LIST_BUT_NOT_GLOB)
message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}")
endif()
set(GLOB_BUT_NOT_LIST)
foreach(file ${GLOB_RESULT})
if(NOT file IN_LIST FILES)
list(APPEND GLOB_BUT_NOT_LIST ${file})
endif()
endforeach()
if(GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}")
endif()
if(NOT LIST_BUT_NOT_GLOB AND NOT GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "${VAR} is not alphabetically sorted")
endif()
endif()
endif()
set(${VAR} ${FILES} PARENT_SCOPE)
endfunction()
function(set_src VAR GLOBBING DIRECTORY) # ...
set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN})
set(${VAR} ${${VAR}} PARENT_SCOPE)
endfunction()
########################################################################
# INITIALIZE TARGET LISTS
########################################################################
set(TARGETS_OWN)
set(TARGETS_DEP)
set(TARGETS_LINK) # Targets with a linking stage.
########################################################################
# DEPENDENCIES
########################################################################
function(set_extra_dirs_lib VARIABLE NAME)
set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
if(PREFER_BUNDLED_LIBS)
set(TYPE HINTS)
else()
set(TYPE PATHS)
endif()
if(TARGET_BITS AND TARGET_OS)
set(DIR "other/${NAME}/${TARGET_OS}/lib${TARGET_BITS}")
set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
endif()
endfunction()
function(set_extra_dirs_include VARIABLE NAME LIBRARY)
set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
is_bundled(IS_BUNDLED "${LIBRARY}")
if(IS_BUNDLED)
set("HINTS_${VARIABLE}_INCLUDEDIR" "other/${NAME}/include" "other/${NAME}/include/${TARGET_OS}" PARENT_SCOPE)
endif()
endfunction()
if(CMAKE_CROSSCOMPILING)
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH)
else()
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH)
endif()
function(is_bundled VARIABLE PATH)
if(PATH)
string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS)
if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS)
set("${VARIABLE}" ON PARENT_SCOPE)
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
endfunction()
if(NOT CMAKE_CROSSCOMPILING)
# Check for PkgConfig once so all the other `find_package` calls can do it
# quietly.
find_package(PkgConfig)
endif()
find_package(ZLIB)
find_package(Crypto)
find_package(Freetype)
find_package(Git)
find_package(GTest)
find_package(Pnglite)
find_package(SDL2)
find_package(Threads)
find_package(Wavpack)
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
find_program(CMAKE_OTOOL otool)
find_program(DMG dmg)
find_program(HFSPLUS hfsplus)
find_program(NEWFS_HFS newfs_hfs)
if(DMG AND HFSPLUS AND NEWFS_HFS)
set(DMGTOOLS_FOUND ON)
else()
set(DMGTOOLS_FOUND OFF)
endif()
find_program(HDIUTIL hdiutil)
endif()
message(STATUS "******** Teeworlds ********")
message(STATUS "Target OS: ${TARGET_OS} ${TARGET_BITS}bit")
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
message(STATUS "Dependencies:")
function(show_dependency_status OUTPUT_NAME NAME)
if(${NAME}_FOUND)
if(${NAME}_BUNDLED)
message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)")
else()
message(STATUS " * ${OUTPUT_NAME} found")
endif()
else()
message(STATUS " * ${OUTPUT_NAME} not found")
endif()
endfunction()
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
show_dependency_status("Dmg tools" DMGTOOLS)
endif()
show_dependency_status("Freetype" FREETYPE)
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
show_dependency_status("Hdiutil" HDIUTIL)
endif()
show_dependency_status("OpenSSL Crypto" CRYPTO)
show_dependency_status("Pnglite" PNGLITE)
show_dependency_status("PythonInterp" PYTHONINTERP)
show_dependency_status("SDL2" SDL2)
show_dependency_status("Wavpack" WAVPACK)
show_dependency_status("Zlib" ZLIB)
if(NOT(PYTHONINTERP_FOUND))
message(SEND_ERROR "You must install Python to compile Teeworlds")
endif()
if(CLIENT AND NOT(FREETYPE_FOUND))
message(SEND_ERROR "You must install Freetype to compile the Teeworlds client")
endif()
if(CLIENT AND NOT(SDL2_FOUND))
message(SEND_ERROR "You must install SDL2 to compile the Teeworlds client")
endif()
if(NOT(GTEST_FOUND))
if(DOWNLOAD_GTEST)
if(GIT_FOUND)
message(STATUS "Automatically downloading GTest to be able to run tests")
else()
set(DOWNLOAD_GTEST OFF)
message(WARNING "To automatically download GTest, you have to install Git")
endif()
else()
message(STATUS "To run the tests, you have to install GTest")
endif()
endif()
if(TARGET_OS STREQUAL "windows")
set(PLATFORM_CLIENT)
set(PLATFORM_CLIENT_LIBS opengl32 glu32 winmm)
set(PLATFORM_LIBS ws2_32) # Windows sockets
elseif(TARGET_OS STREQUAL "mac")
find_library(CARBON Carbon)
find_library(COCOA Cocoa)
find_library(OPENGL OpenGL)
set(PLATFORM_CLIENT
src/osxlaunch/client.h
src/osxlaunch/client.m
)
set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL})
set(PLATFORM_LIBS ${CARBON})
else()
set(PLATFORM_CLIENT)
set(PLATFORM_CLIENT_LIBS GL GLU X11)
if(TARGET_OS STREQUAL "linux")
set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17
else()
set(PLATFORM_LIBS)
endif()
endif()
########################################################################
# DOWNLOAD GTEST
########################################################################
if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST)
set(TEEWORLDS_GTEST_VERSION release-1.8.1)
configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
RESULT_VARIABLE result
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download
)
if(result)
message(WARNING "CMake step for googletest failed: ${result}")
set(DOWNLOAD_GTEST OFF)
else()
execute_process(COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download
)
if(result)
message(WARNING "Build step for googletest failed: ${result}")
set(DOWNLOAD_GTEST OFF)
else()
# Prevent overriding the parent project's compiler/linker settings on Windows
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Add googletest directly to our build. This defines the gtest target.
add_subdirectory(
${PROJECT_BINARY_DIR}/googletest-src
${PROJECT_BINARY_DIR}/googletest-build
EXCLUDE_FROM_ALL
)
if(MSVC)
foreach(target gtest)
# `/w` disables all warnings. This is needed because `gtest` enables
# `/WX` (equivalent of `-Werror`) for some reason, breaking builds
# when MSVS adds new warnings.
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd> /w)
endforeach()
endif()
set(GTEST_LIBRARIES gtest)
set(GTEST_INCLUDE_DIRS)
if(CMAKE_VERSION VERSION_LESS 2.8.11)
set(GTEST_INCLUDE_DIRS "${gtest_SOURCE_DIR}/include")
endif()
endif()
endif()
endif()
########################################################################
# DEPENDENCY COMPILATION
########################################################################
set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h)
add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC})
set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h)
add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC})
list(APPEND TARGETS_DEP json md5)
set(DEP_MD5 $<TARGET_OBJECTS:json> $<TARGET_OBJECTS:md5>)
########################################################################
# DATA
########################################################################
set_glob(DATA GLOB_RECURSE "json;map;png;rules;ttf;txt;wv" datasrc
audio/foley_body_impact-01.wv
audio/foley_body_impact-02.wv
audio/foley_body_impact-03.wv
audio/foley_body_splat-01.wv
audio/foley_body_splat-02.wv
audio/foley_body_splat-03.wv
audio/foley_body_splat-04.wv
audio/foley_dbljump-01.wv
audio/foley_dbljump-02.wv
audio/foley_dbljump-03.wv
audio/foley_foot_left-01.wv
audio/foley_foot_left-02.wv
audio/foley_foot_left-03.wv
audio/foley_foot_left-04.wv
audio/foley_foot_right-01.wv
audio/foley_foot_right-02.wv
audio/foley_foot_right-03.wv
audio/foley_foot_right-04.wv
audio/foley_land-01.wv
audio/foley_land-02.wv
audio/foley_land-03.wv
audio/foley_land-04.wv
audio/hook_attach-01.wv
audio/hook_attach-02.wv
audio/hook_attach-03.wv
audio/hook_loop-01.wv
audio/hook_loop-02.wv
audio/hook_noattach-01.wv
audio/hook_noattach-02.wv
audio/hook_noattach-03.wv
audio/music_menu.wv
audio/sfx_ctf_cap_pl.wv
audio/sfx_ctf_drop.wv
audio/sfx_ctf_grab_en.wv
audio/sfx_ctf_grab_pl.wv
audio/sfx_ctf_rtn.wv
audio/sfx_hit_strong-01.wv
audio/sfx_hit_strong-02.wv
audio/sfx_hit_weak-01.wv
audio/sfx_hit_weak-02.wv
audio/sfx_hit_weak-03.wv
audio/sfx_msg-client.wv
audio/sfx_msg-highlight.wv
audio/sfx_msg-server.wv
audio/sfx_pickup_arm-01.wv
audio/sfx_pickup_arm-02.wv
audio/sfx_pickup_arm-03.wv
audio/sfx_pickup_arm-04.wv
audio/sfx_pickup_gun.wv
audio/sfx_pickup_hrt-01.wv
audio/sfx_pickup_hrt-02.wv
audio/sfx_pickup_launcher.wv
audio/sfx_pickup_ninja.wv
audio/sfx_pickup_sg.wv
audio/sfx_skid-01.wv
audio/sfx_skid-02.wv
audio/sfx_skid-03.wv
audio/sfx_skid-04.wv
audio/sfx_spawn_wpn-01.wv
audio/sfx_spawn_wpn-02.wv
audio/sfx_spawn_wpn-03.wv
audio/vo_teefault_cry-01.wv
audio/vo_teefault_cry-02.wv
audio/vo_teefault_ninja-01.wv
audio/vo_teefault_ninja-02.wv
audio/vo_teefault_ninja-03.wv
audio/vo_teefault_ninja-04.wv
audio/vo_teefault_pain_long-01.wv
audio/vo_teefault_pain_long-02.wv
audio/vo_teefault_pain_short-01.wv
audio/vo_teefault_pain_short-02.wv
audio/vo_teefault_pain_short-03.wv
audio/vo_teefault_pain_short-04.wv
audio/vo_teefault_pain_short-05.wv
audio/vo_teefault_pain_short-06.wv
audio/vo_teefault_pain_short-07.wv
audio/vo_teefault_pain_short-08.wv
audio/vo_teefault_pain_short-09.wv
audio/vo_teefault_pain_short-10.wv
audio/vo_teefault_pain_short-11.wv
audio/vo_teefault_pain_short-12.wv
audio/vo_teefault_sledge-01.wv
audio/vo_teefault_sledge-02.wv
audio/vo_teefault_sledge-03.wv
audio/vo_teefault_spawn-01.wv
audio/vo_teefault_spawn-02.wv
audio/vo_teefault_spawn-03.wv
audio/vo_teefault_spawn-04.wv
audio/vo_teefault_spawn-05.wv
audio/vo_teefault_spawn-06.wv
audio/vo_teefault_spawn-07.wv
audio/wp_flump_explo-01.wv
audio/wp_flump_explo-02.wv
audio/wp_flump_explo-03.wv
audio/wp_flump_launch-01.wv
audio/wp_flump_launch-02.wv
audio/wp_flump_launch-03.wv
audio/wp_gun_fire-01.wv
audio/wp_gun_fire-02.wv
audio/wp_gun_fire-03.wv
audio/wp_hammer_hit-01.wv
audio/wp_hammer_hit-02.wv
audio/wp_hammer_hit-03.wv
audio/wp_hammer_swing-01.wv
audio/wp_hammer_swing-02.wv
audio/wp_hammer_swing-03.wv
audio/wp_laser_bnce-01.wv
audio/wp_laser_bnce-02.wv
audio/wp_laser_bnce-03.wv
audio/wp_laser_fire-01.wv
audio/wp_laser_fire-02.wv
audio/wp_laser_fire-03.wv
audio/wp_ninja_attack-01.wv
audio/wp_ninja_attack-02.wv
audio/wp_ninja_attack-03.wv
audio/wp_ninja_attack-04.wv
audio/wp_ninja_hit-01.wv
audio/wp_ninja_hit-02.wv
audio/wp_ninja_hit-03.wv
audio/wp_ninja_hit-04.wv
audio/wp_noammo-01.wv
audio/wp_noammo-02.wv
audio/wp_noammo-03.wv
audio/wp_noammo-04.wv
audio/wp_noammo-05.wv
audio/wp_shotty_fire-01.wv
audio/wp_shotty_fire-02.wv
audio/wp_shotty_fire-03.wv
audio/wp_switch-01.wv
audio/wp_switch-02.wv
audio/wp_switch-03.wv
countryflags/AD.png
countryflags/AE.png
countryflags/AF.png
countryflags/AG.png
countryflags/AI.png
countryflags/AL.png
countryflags/AM.png
countryflags/AO.png
countryflags/AR.png
countryflags/AS.png
countryflags/AT.png
countryflags/AU.png
countryflags/AW.png
countryflags/AX.png
countryflags/AZ.png
countryflags/BA.png
countryflags/BB.png
countryflags/BD.png
countryflags/BE.png
countryflags/BF.png
countryflags/BG.png
countryflags/BH.png
countryflags/BI.png
countryflags/BJ.png
countryflags/BL.png
countryflags/BM.png
countryflags/BN.png
countryflags/BO.png
countryflags/BR.png
countryflags/BS.png
countryflags/BT.png
countryflags/BW.png
countryflags/BY.png
countryflags/BZ.png
countryflags/CA.png
countryflags/CC.png
countryflags/CD.png
countryflags/CF.png
countryflags/CG.png
countryflags/CH.png
countryflags/CI.png
countryflags/CK.png
countryflags/CL.png
countryflags/CM.png
countryflags/CN.png
countryflags/CO.png
countryflags/CR.png
countryflags/CU.png
countryflags/CV.png
countryflags/CW.png
countryflags/CX.png
countryflags/CY.png
countryflags/CZ.png
countryflags/DE.png
countryflags/DJ.png
countryflags/DK.png
countryflags/DM.png
countryflags/DO.png
countryflags/DZ.png
countryflags/EC.png
countryflags/EE.png
countryflags/EG.png
countryflags/EH.png
countryflags/ER.png
countryflags/ES.png
countryflags/ET.png
countryflags/FI.png
countryflags/FJ.png
countryflags/FK.png
countryflags/FM.png
countryflags/FO.png
countryflags/FR.png
countryflags/GA.png
countryflags/GB.png
countryflags/GD.png
countryflags/GE.png
countryflags/GF.png
countryflags/GG.png
countryflags/GH.png
countryflags/GI.png
countryflags/GL.png
countryflags/GM.png
countryflags/GN.png
countryflags/GP.png
countryflags/GQ.png
countryflags/GR.png
countryflags/GS.png
countryflags/GT.png
countryflags/GU.png
countryflags/GW.png
countryflags/GY.png
countryflags/HK.png
countryflags/HN.png
countryflags/HR.png
countryflags/HT.png
countryflags/HU.png
countryflags/ID.png
countryflags/IE.png
countryflags/IL.png
countryflags/IM.png
countryflags/IN.png
countryflags/IO.png
countryflags/IQ.png
countryflags/IR.png
countryflags/IS.png
countryflags/IT.png
countryflags/JE.png
countryflags/JM.png
countryflags/JO.png
countryflags/JP.png
countryflags/KE.png
countryflags/KG.png
countryflags/KH.png
countryflags/KI.png
countryflags/KM.png
countryflags/KN.png
countryflags/KP.png
countryflags/KR.png
countryflags/KW.png
countryflags/KY.png
countryflags/KZ.png
countryflags/LA.png
countryflags/LB.png
countryflags/LC.png
countryflags/LI.png
countryflags/LK.png
countryflags/LR.png
countryflags/LS.png
countryflags/LT.png
countryflags/LU.png
countryflags/LV.png
countryflags/LY.png
countryflags/MA.png
countryflags/MC.png
countryflags/MD.png
countryflags/ME.png
countryflags/MF.png
countryflags/MG.png
countryflags/MH.png
countryflags/MK.png
countryflags/ML.png
countryflags/MM.png
countryflags/MN.png
countryflags/MO.png
countryflags/MP.png
countryflags/MQ.png
countryflags/MR.png
countryflags/MS.png
countryflags/MT.png
countryflags/MU.png
countryflags/MV.png
countryflags/MW.png
countryflags/MX.png
countryflags/MY.png
countryflags/MZ.png
countryflags/NA.png
countryflags/NC.png
countryflags/NE.png
countryflags/NF.png
countryflags/NG.png
countryflags/NI.png
countryflags/NL.png
countryflags/NO.png
countryflags/NP.png
countryflags/NR.png
countryflags/NU.png
countryflags/NZ.png
countryflags/OM.png
countryflags/PA.png
countryflags/PE.png
countryflags/PF.png
countryflags/PG.png
countryflags/PH.png
countryflags/PK.png
countryflags/PL.png
countryflags/PM.png
countryflags/PN.png
countryflags/PR.png
countryflags/PS.png
countryflags/PT.png
countryflags/PW.png
countryflags/PY.png
countryflags/QA.png
countryflags/RE.png
countryflags/RO.png
countryflags/RS.png
countryflags/RU.png
countryflags/RW.png
countryflags/SA.png
countryflags/SB.png
countryflags/SC.png
countryflags/SD.png
countryflags/SE.png
countryflags/SG.png
countryflags/SH.png
countryflags/SI.png
countryflags/SK.png
countryflags/SL.png
countryflags/SM.png
countryflags/SN.png
countryflags/SO.png
countryflags/SR.png
countryflags/SS.png
countryflags/ST.png
countryflags/SV.png
countryflags/SX.png
countryflags/SY.png
countryflags/SZ.png
countryflags/TC.png
countryflags/TD.png
countryflags/TF.png
countryflags/TG.png
countryflags/TH.png
countryflags/TJ.png
countryflags/TK.png
countryflags/TL.png
countryflags/TM.png
countryflags/TN.png
countryflags/TO.png
countryflags/TR.png
countryflags/TT.png
countryflags/TV.png
countryflags/TW.png
countryflags/TZ.png
countryflags/UA.png
countryflags/UG.png
countryflags/US.png
countryflags/UY.png
countryflags/UZ.png
countryflags/VA.png
countryflags/VC.png
countryflags/VE.png
countryflags/VG.png
countryflags/VI.png
countryflags/VN.png
countryflags/VU.png
countryflags/WF.png
countryflags/WS.png
countryflags/XBZ.png
countryflags/XCA.png
countryflags/XEN.png
countryflags/XES.png
countryflags/XGA.png
countryflags/XNI.png
countryflags/XSC.png
countryflags/XWA.png
countryflags/YE.png
countryflags/ZA.png
countryflags/ZM.png
countryflags/ZW.png
countryflags/default.png
countryflags/index.json
deadtee.png
editor/automap/grass_doodads.json
editor/automap/grass_main.json
editor/background.png
editor/checker.png
editor/cursor.png
editor/desert_main.rules
editor/entities.png
editor/grass_main.rules
editor/jungle_main.rules
editor/winter_main.rules
emoticons.png
fonts/DejaVuSans.ttf
game.png
languages/belarusian.json
languages/bosnian.json
languages/brazilian_portuguese.json
languages/breton.json
languages/bulgarian.json
languages/catalan.json
languages/chinese.json
languages/chuvash.json
languages/czech.json
languages/danish.json
languages/dutch.json
languages/esperanto.json
languages/estonian.json
languages/finnish.json
languages/french.json
languages/gaelic_scottish.json
languages/galician.json
languages/german.json
languages/greek.json
languages/hungarian.json
languages/index.json
languages/irish.json
languages/italian.json
languages/japanese.json
languages/korean.json
languages/kyrgyz.json
languages/license.txt
languages/lithuanian.json
languages/norwegian.json
languages/polish.json
languages/portuguese.json
languages/readme.txt
languages/romanian.json
languages/russian.json
languages/serbian.json
languages/simplified_chinese.json
languages/slovak.json
languages/slovenian.json
languages/spanish.json
languages/swedish.json
languages/turkish.json
languages/ukrainian.json
mapres/bg_cloud1.png
mapres/bg_cloud2.png
mapres/bg_cloud3.png
mapres/desert_doodads.png
mapres/desert_main.png
mapres/desert_mountains.png
mapres/desert_mountains2.png
mapres/desert_sun.png
mapres/generic_deathtiles.png
mapres/generic_lamps.png
mapres/generic_shadows.png
mapres/generic_unhookable.png
mapres/grass_doodads.png
mapres/grass_main.png
mapres/jungle_background.png
mapres/jungle_deathtiles.png
mapres/jungle_doodads.png
mapres/jungle_main.png
mapres/jungle_midground.png
mapres/jungle_unhookables.png
mapres/light.png
mapres/moon.png
mapres/mountains.png
mapres/snow.png
mapres/stars.png
mapres/sun.png
mapres/winter_doodads.png
mapres/winter_main.png
mapres/winter_mountains.png
mapres/winter_mountains2.png
mapres/winter_mountains3.png
maps/ctf1.map
maps/ctf2.map
maps/ctf3.map
maps/ctf4.map
maps/ctf5.map
maps/ctf6.map
maps/ctf7.map
maps/ctf8.map
maps/dm1.map
maps/dm2.map
maps/dm3.map
maps/dm6.map
maps/dm7.map
maps/dm8.map
maps/dm9.map
maps/license.txt
maps/lms1.map
maps/readme.txt
particles.png
skins/bluekitty.json
skins/bluestripe.json
skins/body/bear.png
skins/body/kitty.png
skins/body/standard.png
skins/body/x_ninja.png
skins/brownbear.json
skins/cammo.json
skins/cammostripes.json
skins/decoration/hair.png
skins/decoration/twinbopp.png
skins/decoration/unibop.png
skins/default.json
skins/eyes/standard.png
skins/eyes/standardreal.png
skins/eyes/x_ninja.png
skins/feet/standard.png
skins/hands/standard.png
skins/koala.json
skins/limekitty.json
skins/marking/bear.png
skins/marking/cammo1.png
skins/marking/cammo2.png
skins/marking/cammostripes.png
skins/marking/donny.png
skins/marking/duodonny.png
skins/marking/saddo.png
skins/marking/stripe.png
skins/marking/stripes.png
skins/marking/toptri.png
skins/marking/twintri.png
skins/marking/uppy.png
skins/marking/warpaint.png
skins/marking/whisker.png
skins/pinky.json
skins/redbopp.json
skins/redstripe.json
skins/saddo.json
skins/toptri.json
skins/twinbop.json
skins/twintri.json
skins/warpaint.json
skins/x_ninja.json
skins/xmas_hat.png
ui/blob.png
ui/console.png
ui/console_bar.png
ui/debug_font.png
ui/demo_buttons.png
ui/file_icons.png
ui/gametypes/ctf.png
ui/gametypes/dm.png
ui/gametypes/lms.png
ui/gametypes/lts.png
ui/gametypes/mod.png
ui/gametypes/tdm.png
ui/gui_buttons.png
ui/gui_cursor.png
ui/gui_icons.png
ui/gui_logo.png
ui/icons/arrows.png
ui/icons/browse.png
ui/icons/chat_whisper.png
ui/icons/friend.png
ui/icons/level.png
ui/icons/menu.png
ui/icons/sidebar.png
ui/icons/tools.png
ui/menuimages/demos.png
ui/menuimages/editor.png
ui/menuimages/local_server.png
ui/menuimages/play_game.png
ui/menuimages/settings.png
ui/no_skinpart.png
ui/themes/heavens.png
ui/themes/heavens_day.map
ui/themes/heavens_night.map
ui/themes/jungle.png
ui/themes/jungle_day.map
ui/themes/jungle_night.map
ui/themes/none.png
)
########################################################################
# COPY DATA AND DLLS
########################################################################
foreach(datafile ${DATA})
file(RELATIVE_PATH OUT ${PROJECT_SOURCE_DIR}/datasrc ${datafile})
get_filename_component(DESTINATION data/${OUT} PATH)
file(MAKE_DIRECTORY ${DESTINATION})
file(COPY ${datafile} DESTINATION ${DESTINATION})
endforeach()
set(COPY_FILES
${FREETYPE_COPY_FILES}
${SDL2_COPY_FILES}
)
file(COPY ${COPY_FILES} DESTINATION .)
########################################################################
# CODE GENERATION
########################################################################
function(chash output_file)
add_custom_command(OUTPUT ${output_file}
COMMAND ${PYTHON_EXECUTABLE} scripts/cmd5.py ${ARGN}
> "${PROJECT_BINARY_DIR}/${output_file}"
DEPENDS scripts/cmd5.py ${ARGN}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
function(generate_source output_file script_parameter)
add_custom_command(OUTPUT ${output_file}
COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter}
> "${PROJECT_BINARY_DIR}/${output_file}"
DEPENDS
datasrc/compile.py
datasrc/content.py
datasrc/datatypes.py
datasrc/network.py
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/generated/")
if(GIT_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --git-dir
ERROR_QUIET
OUTPUT_VARIABLE PROJECT_GIT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE PROJECT_GIT_DIR_ERROR
)
if(NOT PROJECT_GIT_DIR_ERROR)
set(GIT_REVISION_EXTRA_DEPS
${PROJECT_GIT_DIR}/index
${PROJECT_GIT_DIR}/logs/HEAD
)
endif()
endif()
add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/generated/git_revision.cpp
COMMAND ${PYTHON_EXECUTABLE}
scripts/git_revision.py
> ${PROJECT_BINARY_DIR}/src/generated/git_revision.cpp
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS
${GIT_REVISION_EXTRA_DEPS}
scripts/git_revision.py
)
chash("src/generated/nethash.cpp"
"src/engine/shared/protocol.h"
"src/game/tuning.h"
"src/game/gamecore.cpp"
"${PROJECT_BINARY_DIR}/src/generated/protocol.h"
)
generate_source("src/generated/client_data.cpp" "client_content_source")
generate_source("src/generated/client_data.h" "client_content_header")
generate_source("src/generated/protocol.cpp" "network_source")
generate_source("src/generated/protocol.h" "network_header")
generate_source("src/generated/server_data.cpp" "server_content_source")
generate_source("src/generated/server_data.h" "server_content_header")
########################################################################
# SHARED
########################################################################
# Sources
set_src(BASE GLOB_RECURSE src/base
color.h
detect.h
hash.c
hash.h
hash_ctxt.h
hash_libtomcrypt.c
hash_openssl.c
math.h
system.c
system.h
tl/algorithm.h
tl/allocator.h
tl/array.h
tl/base.h
tl/range.h
tl/sorted_array.h
tl/string.h
tl/threading.h
vmath.h
)
set_src(ENGINE_INTERFACE GLOB src/engine
client.h
config.h
console.h
demo.h
editor.h
engine.h
friends.h
graphics.h
input.h
kernel.h
keys.h
map.h
masterserver.h
message.h
server.h
serverbrowser.h
sound.h
storage.h
textrender.h
)
set_src(ENGINE_SHARED GLOB src/engine/shared
compression.cpp
compression.h
config.cpp
config.h
config_variables.h
console.cpp
console.h
datafile.cpp
datafile.h
demo.cpp
demo.h
econ.cpp
econ.h
engine.cpp
filecollection.cpp
filecollection.h
huffman.cpp
huffman.h
jobs.cpp
jobs.h
kernel.cpp
linereader.cpp
linereader.h
map.cpp
mapchecker.cpp
mapchecker.h
masterserver.cpp
memheap.cpp
memheap.h
message.h
netban.cpp
netban.h
network.cpp
network.h
network_client.cpp
network_conn.cpp
network_console.cpp
network_console_conn.cpp
network_server.cpp
network_token.cpp
packer.cpp
packer.h
protocol.h
ringbuffer.cpp
ringbuffer.h
snapshot.cpp
snapshot.h
storage.cpp
)
set(ENGINE_GENERATED_SHARED src/generated/protocol.cpp src/generated/protocol.h)
set_src(GAME_SHARED GLOB src/game
collision.cpp
collision.h
gamecore.cpp
gamecore.h
layers.cpp
layers.h
mapitems.h
tuning.h
variables.h
version.h
voting.h
)
set(GAME_GENERATED_SHARED
src/generated/git_revision.cpp
src/generated/nethash.cpp
src/generated/protocol.h
)
set(DEPS ${DEP_MD5} ${ZLIB_DEP})
# Libraries
set(LIBS ${CMAKE_THREAD_LIBS_INIT} ${ZLIB_LIBRARIES} ${CRYPTO_LIBRARIES} ${PLATFORM_LIBS})
# Targets
add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_SHARED} ${ENGINE_GENERATED_SHARED} ${BASE})
add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED})
list(APPEND TARGETS_OWN engine-shared game-shared)
########################################################################
# CLIENT
########################################################################
if(CLIENT)
# Sources
set_src(ENGINE_CLIENT GLOB src/engine/client
backend_sdl.cpp
backend_sdl.h
client.cpp
client.h
friends.cpp
friends.h
graphics_threaded.cpp
graphics_threaded.h
input.cpp
input.h
keynames.h
serverbrowser.cpp
serverbrowser.h
serverbrowser_entry.h
serverbrowser_fav.cpp
serverbrowser_fav.h
serverbrowser_filter.cpp
serverbrowser_filter.h
sound.cpp
sound.h
text.cpp
)
set_src(GAME_CLIENT GLOB_RECURSE src/game/client
animstate.cpp
animstate.h
component.h
components/binds.cpp
components/binds.h
components/broadcast.cpp
components/broadcast.h
components/camera.cpp
components/camera.h
components/chat.cpp
components/chat.h
components/console.cpp
components/console.h
components/controls.cpp
components/controls.h
components/countryflags.cpp
components/countryflags.h
components/damageind.cpp
components/damageind.h
components/debughud.cpp
components/debughud.h
components/effects.cpp
components/effects.h
components/emoticon.cpp
components/emoticon.h
components/flow.cpp
components/flow.h
components/hud.cpp
components/hud.h
components/items.cpp
components/items.h
components/killmessages.cpp
components/killmessages.h
components/mapimages.cpp
components/mapimages.h
components/maplayers.cpp
components/maplayers.h
components/menus.cpp
components/menus.h
components/menus_browser.cpp
components/menus_callback.cpp
components/menus_demo.cpp
components/menus_ingame.cpp
components/menus_popups.cpp
components/menus_settings.cpp
components/menus_start.cpp
components/motd.cpp
components/motd.h
components/nameplates.cpp
components/nameplates.h
components/particles.cpp
components/particles.h
components/players.cpp
components/players.h
components/scoreboard.cpp
components/scoreboard.h
components/skins.cpp
components/skins.h
components/sounds.cpp
components/sounds.h
components/spectator.cpp
components/spectator.h
components/voting.cpp
components/voting.h
gameclient.cpp
gameclient.h
lineinput.cpp
lineinput.h
localization.cpp
localization.h
render.cpp
render.h
render_map.cpp
ui.cpp
ui.h
)
set_src(GAME_EDITOR GLOB src/game/editor
auto_map.cpp
auto_map.h
editor.cpp
editor.h
io.cpp
layer_game.cpp
layer_quads.cpp
layer_tiles.cpp
popups.cpp
)
set(GAME_GENERATED_CLIENT
src/generated/client_data.cpp
src/generated/client_data.h
)
set(CLIENT_SRC ${PLATFORM_CLIENT} ${ENGINE_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT})
set(DEPS_CLIENT ${DEPS} ${PNGLITE_DEP} ${WAVPACK_DEP})
# Libraries
set(LIBS_CLIENT
${LIBS}
${FREETYPE_LIBRARIES}
${PNGLITE_LIBRARIES}
${SDL2_LIBRARIES}
${WAVPACK_LIBRARIES}
${PLATFORM_CLIENT_LIBS}
)
if(TARGET_OS STREQUAL "windows")
set(CLIENT_ICON "other/icons/${CLIENT_EXECUTABLE}.rc")
else()
set(CLIENT_ICON)
endif()
# Target
set(TARGET_CLIENT ${CLIENT_EXECUTABLE})
add_executable(${TARGET_CLIENT}
${CLIENT_SRC}
${CLIENT_ICON}
${CLIENT_MANIFEST}
${DEPS_CLIENT}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT})
target_include_directories(${TARGET_CLIENT} PRIVATE
${FREETYPE_INCLUDE_DIRS}
${PNGLITE_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${WAVPACK_INCLUDE_DIRS}
)
set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}")
if(NOT(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS STREQUAL PARAMS))
unset(WAVPACK_OPEN_FILE_INPUT_EX CACHE)
endif()
set(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS "${PARAMS}" CACHE INTERNAL "")
set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES} ${WAVPACK_INCLUDE_DIRS})
set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES} ${WAVPACK_LIBRARIES})
check_symbol_exists(WavpackOpenFileInputEx wavpack.h WAVPACK_OPEN_FILE_INPUT_EX)
set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES})
set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES})
if(WAVPACK_OPEN_FILE_INPUT_EX)
target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX)
endif()
list(APPEND TARGETS_OWN ${TARGET_CLIENT})
list(APPEND TARGETS_LINK ${TARGET_CLIENT})
endif()
########################################################################
# SERVER
########################################################################
# Sources
set_src(ENGINE_SERVER GLOB src/engine/server
register.cpp
register.h
server.cpp
server.h
)
set_src(GAME_SERVER GLOB_RECURSE src/game/server
alloc.h
entities/character.cpp
entities/character.h
entities/flag.cpp
entities/flag.h
entities/laser.cpp
entities/laser.h
entities/pickup.cpp
entities/pickup.h
entities/projectile.cpp
entities/projectile.h
entity.cpp
entity.h
eventhandler.cpp
eventhandler.h
gamecontext.cpp
gamecontext.h
gamecontroller.cpp
gamecontroller.h
gamemodes/ctf.cpp
gamemodes/ctf.h
gamemodes/dm.cpp
gamemodes/dm.h
gamemodes/lms.cpp
gamemodes/lms.h
gamemodes/lts.cpp
gamemodes/lts.h
gamemodes/mod.cpp
gamemodes/mod.h
gamemodes/tdm.cpp
gamemodes/tdm.h
gameworld.cpp
gameworld.h
player.cpp
player.h
)
set(GAME_GENERATED_SERVER
src/generated/server_data.cpp
src/generated/server_data.h
)
set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER})
if(TARGET_OS STREQUAL "windows")
set(SERVER_ICON "other/icons/${SERVER_EXECUTABLE}.rc")
else()
set(SERVER_ICON)
endif()
# Libraries
set(LIBS_SERVER ${LIBS})
# Target
set(TARGET_SERVER ${SERVER_EXECUTABLE})
add_executable(${TARGET_SERVER}
${DEPS}
${SERVER_SRC}
${SERVER_ICON}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER})
list(APPEND TARGETS_OWN ${TARGET_SERVER})
list(APPEND TARGETS_LINK ${TARGET_SERVER})
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
set(SERVER_LAUNCHER_SRC src/osxlaunch/server.mm)
set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher)
add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC})
target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA})
list(APPEND TARGETS_OWN ${TARGET_SERVER_LAUNCHER})
list(APPEND TARGETS_LINK ${TARGET_SERVER_LAUNCHER})
endif()
########################################################################
# VARIOUS TARGETS
########################################################################
set_src(MASTERSRV_SRC GLOB src/mastersrv mastersrv.cpp mastersrv.h)
set_src(VERSIONSRV_SRC GLOB src/versionsrv mapversions.h versionsrv.cpp versionsrv.h)
list(APPEND VERSIONSRV_SRC ${PROJECT_BINARY_DIR}/src/generated/nethash.cpp)
set(TARGET_MASTERSRV mastersrv)
set(TARGET_VERSIONSRV versionsrv)
add_executable(${TARGET_MASTERSRV} EXCLUDE_FROM_ALL ${MASTERSRV_SRC} $<TARGET_OBJECTS:engine-shared> ${DEPS})
add_executable(${TARGET_VERSIONSRV} EXCLUDE_FROM_ALL ${VERSIONSRV_SRC} $<TARGET_OBJECTS:engine-shared> ${DEPS})
target_link_libraries(${TARGET_MASTERSRV} ${LIBS})
target_link_libraries(${TARGET_VERSIONSRV} ${LIBS})
list(APPEND TARGETS_OWN ${TARGET_MASTERSRV} ${TARGET_VERSIONSRV})
list(APPEND TARGETS_LINK ${TARGET_MASTERSRV} ${TARGET_VERSIONSRV})
set(TARGETS_TOOLS)
set_src(TOOLS GLOB src/tools
crapnet.cpp
fake_server.cpp
map_resave.cpp
map_version.cpp
packetgen.cpp
)
foreach(ABS_T ${TOOLS})
file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T})
if(T MATCHES "\\.cpp$")
string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}")
add_executable(${TOOL} EXCLUDE_FROM_ALL
${DEPS}
src/tools/${TOOL}.cpp
${EXTRA_TOOL_SRC}
$<TARGET_OBJECTS:engine-shared>
)
target_link_libraries(${TOOL} ${LIBS})
list(APPEND TARGETS_TOOLS ${TOOL})
endif()
endforeach()
list(APPEND TARGETS_OWN ${TARGETS_TOOLS})
list(APPEND TARGETS_LINK ${TARGETS_TOOLS})
add_custom_target(tools DEPENDS ${TARGETS_TOOLS})
add_custom_target(everything DEPENDS ${TARGETS_OWN})
########################################################################
# TESTS
########################################################################
if(GTEST_FOUND OR DOWNLOAD_GTEST)
set_src(TESTS GLOB src/test
fs.cpp
git_revision.cpp
hash.cpp
storage.cpp
str.cpp
test.cpp
test.h
thread.cpp
)
set(TARGET_TESTRUNNER testrunner)
add_executable(${TARGET_TESTRUNNER} EXCLUDE_FROM_ALL
${TESTS}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
${DEPS}
)
target_link_libraries(${TARGET_TESTRUNNER} ${LIBS} ${GTEST_LIBRARIES})
target_include_directories(${TARGET_TESTRUNNER} PRIVATE ${GTEST_INCLUDE_DIRS})
list(APPEND TARGETS_OWN ${TARGET_TESTRUNNER})
list(APPEND TARGETS_LINK ${TARGET_TESTRUNNER})
add_custom_target(run_tests
COMMAND $<TARGET_FILE:${TARGET_TESTRUNNER}> ${TESTRUNNER_ARGS}
COMMENT Running tests
DEPENDS ${TARGET_TESTRUNER}
USES_TERMINAL
)
endif()
########################################################################
# INSTALLATION
########################################################################
function(escape_regex VAR STRING)
string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}")
set(${VAR} ${ESCAPED} PARENT_SCOPE)
endfunction()
function(escape_backslashes VAR STRING)
string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}")
set(${VAR} ${ESCAPED} PARENT_SCOPE)
endfunction()
function(max_length VAR)
set(MAX_LENGTH 0)
foreach(str ${ARGN})
string(LENGTH ${str} LENGTH)
if(LENGTH GREATER MAX_LENGTH)
set(MAX_LENGTH ${LENGTH})
endif()
endforeach()
set(${VAR} ${MAX_LENGTH} PARENT_SCOPE)
endfunction()
# Tries to generate a list of regex that matches everything except the given
# parameters.
function(regex_inverted VAR)
max_length(MAX_LENGTH ${ARGN})
math(EXPR UPPER_BOUND "${MAX_LENGTH}-1")
set(REMAINING ${ARGN})
set(RESULT)
foreach(i RANGE ${UPPER_BOUND})
set(TEMP ${REMAINING})
set(REMAINING)
foreach(str ${TEMP})
string(LENGTH ${str} LENGTH)
if(i LESS LENGTH)
list(APPEND REMAINING ${str})
endif()
endforeach()
set(ADDITIONAL)
foreach(outer ${REMAINING})
string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX)
set(CHARS "")
foreach(inner ${REMAINING})
string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX)
if(OUTER_PREFIX STREQUAL INNER_PREFIX)
string(SUBSTRING ${inner} ${i} 1 INNER_NEXT)
set(CHARS "${CHARS}${INNER_NEXT}")
endif()
endforeach()
escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}")
list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)")
endforeach()
list(REMOVE_DUPLICATES ADDITIONAL)
list(APPEND RESULT ${ADDITIONAL})
endforeach()
set(${VAR} ${RESULT} PARENT_SCOPE)
endfunction()
set(CPACK_PACKAGE_NAME ${PROJECT_NAME})
set(CPACK_GENERATOR TGZ TXZ)
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
set(CPACK_STRIP_FILES TRUE)
set(CPACK_COMPONENTS_ALL portable)
set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ)
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH})
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
if(TARGET_OS AND TARGET_BITS)
if(TARGET_OS STREQUAL "windows")
set(CPACK_SYSTEM_NAME "win${TARGET_BITS}")
set(CPACK_GENERATOR ZIP)
elseif(TARGET_OS STREQUAL "linux")
# Assuming Intel here.
if(TARGET_BITS EQUAL 32)
set(CPACK_SYSTEM_NAME "linux_x86")
elseif(TARGET_BITS EQUAL 64)
set(CPACK_SYSTEM_NAME "linux_x86_64")
endif()
elseif(TARGET_OS STREQUAL "mac")
set(CPACK_SYSTEM_NAME "osx")
set(CPACK_GENERATOR DMG)
endif()
endif()
set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME})
set(CPACK_ARCHIVE_PORTABLE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME})
set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src)
set(CPACK_SOURCE_FILES
CMakeLists.txt
bam.lua
cmake/
configure.lua
datasrc/
license.txt
other/
readme.md
scripts/
src/
storage.cfg
)
set(CPACK_SOURCE_IGNORE_FILES
"\\\\.o$"
"\\\\.pyc$"
"/\\\\.git"
"/__pycache__/"
)
regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES})
escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR})
foreach(str ${CPACK_SOURCE_FILES_INVERTED})
escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}")
endforeach()
set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME})
set(CPACK_TARGETS
${TARGET_CLIENT}
${TARGET_SERVER}
)
set(CPACK_DIRS ${PROJECT_BINARY_DIR}/data)
set(CPACK_FILES
license.txt
storage.cfg
${COPY_FILES}
)
if(TARGET_OS STREQUAL "windows")
list(APPEND CPACK_FILES other/config_directory.bat)
endif()
if(NOT DEV)
install(DIRECTORY ${PROJECT_BINARY_DIR}/data DESTINATION share/${PROJECT_NAME} COMPONENT data)
install(TARGETS ${TARGET_CLIENT} DESTINATION bin COMPONENT client)
install(TARGETS ${TARGET_SERVER} DESTINATION bin COMPONENT server)
endif()
if(DEV)
# Don't generate CPack targets.
elseif(CMAKE_VERSION VERSION_LESS 3.6 OR CMAKE_VERSION VERSION_EQUAL 3.6)
message(WARNING "Cannot create CPack targets, CMake version too old. Use CMake 3.6 or newer.")
else()
set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable EXCLUDE_FROM_ALL)
install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS})
install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS})
install(FILES ${CPACK_FILES} ${EXTRA_ARGS})
endif()
set(PACKAGE_TARGETS)
if(CLIENT AND (DMGTOOLS_FOUND OR HDIUTIL))
file(MAKE_DIRECTORY bundle/client/)
file(MAKE_DIRECTORY bundle/server/)
configure_file(other/bundle/client/Info.plist.in bundle/client/Info.plist)
configure_file(other/bundle/server/Info.plist.in bundle/server/Info.plist)
if(HDIUTIL)
set(DMG_PARAMS --hdiutil ${HDIUTIL})
elseif(DMGTOOLS_FOUND)
set(DMG_PARAMS --dmgtools ${DMG} ${HFSPLUS} ${NEWFS_HFS})
endif()
set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg)
set(DMG_MKDIRS
${TARGET_CLIENT}.app
${TARGET_CLIENT}.app/Contents
${TARGET_CLIENT}.app/Contents/Frameworks
${TARGET_CLIENT}.app/Contents/MacOS
${TARGET_CLIENT}.app/Contents/Resources
${TARGET_SERVER}.app
${TARGET_SERVER}.app/Contents
${TARGET_SERVER}.app/Contents/MacOS
${TARGET_SERVER}.app/Contents/Resources
${TARGET_SERVER}.app/Contents/Resources/data
# Needed so the server recognizes the data directory.
${TARGET_SERVER}.app/Contents/Resources/data/mapres
)
set(DMG_MKDIR_COMMANDS)
foreach(dir ${DMG_MKDIRS})
list(APPEND DMG_MKDIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${dir})
endforeach()
add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.dmg
COMMAND ${CMAKE_COMMAND} -E remove_directory ${DMG_TMPDIR}
${DMG_MKDIR_COMMANDS}
# CLIENT
COMMAND ${CMAKE_COMMAND} -E copy_directory data ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/data
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_CLIENT}.icns ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/
COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_CLIENT}> ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/other/sdl/mac/lib64/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework
COMMAND ${CMAKE_COMMAND} -E copy ${FREETYPE_LIBRARY} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_change_dylib.py change --tools ${CMAKE_INSTALL_NAME_TOOL} ${CMAKE_OTOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} SDL2 @executable_path/../Frameworks/SDL2.framework/SDL2
COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_change_dylib.py change --tools ${CMAKE_INSTALL_NAME_TOOL} ${CMAKE_OTOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} libfreetype @executable_path/../Frameworks/libfreetype.6.dylib
# SERVER
COMMAND ${CMAKE_COMMAND} -E copy_directory data/maps ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/data/maps
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_SERVER}.icns ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/
COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_SERVER}> $<TARGET_FILE:${TARGET_SERVER_LAUNCHER}> ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/
# DMG
COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/dmg.py create ${DMG_PARAMS} ${CPACK_PACKAGE_FILE_NAME}.dmg ${CPACK_PACKAGE_FILE_NAME} ${DMG_TMPDIR}
DEPENDS
${TARGET_CLIENT}
${TARGET_SERVER_LAUNCHER}
${TARGET_SERVER}
${PROJECT_BINARY_DIR}/bundle/client/Info.plist
${PROJECT_BINARY_DIR}/bundle/server/Info.plist
other/bundle/client/PkgInfo
other/bundle/server/PkgInfo
other/icons/${TARGET_CLIENT}.icns
other/icons/${TARGET_SERVER}.icns
scripts/dmg.py
)
add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg)
list(APPEND PACKAGE_TARGETS package_dmg)
endif()
foreach(ext zip tar.gz tar.xz)
set(TAR_MODE c)
set(TAR_EXTRA_ARGS)
string(REPLACE . _ EXT_SLUG ${ext})
set(TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG}/${CPACK_PACKAGE_FILE_NAME})
set(COPY_FILE_COMMANDS)
set(COPY_DIR_COMMANDS)
set(COPY_TARGET_COMMANDS)
set(STRIP_TARGET_COMMANDS)
foreach(file ${CPACK_FILES})
list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/${file} ${TMPDIR}/)
endforeach()
foreach(dir ${CPACK_DIRS})
get_filename_component(NAME ${dir} NAME)
list(APPEND COPY_DIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy_directory ${dir} ${TMPDIR}/${NAME})
endforeach()
foreach(target ${CPACK_TARGETS})
list(APPEND COPY_TARGET_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${target}> ${TMPDIR}/)
endforeach()
if(ext STREQUAL zip)
set(TAR_EXTRA_ARGS --format=zip)
elseif(ext STREQUAL tar.gz)
set(TAR_MODE cz)
elseif(ext STREQUAL tar.xz)
set(TAR_MODE cJ)
endif()
add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${TMPDIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${TMPDIR}
${COPY_FILE_COMMANDS}
${COPY_DIR_COMMANDS}
${COPY_TARGET_COMMANDS}
${STRIP_TARGET_COMMANDS}
COMMAND ${CMAKE_COMMAND} -E chdir pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG} ${CMAKE_COMMAND} -E tar ${TAR_MODE} ../${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/
DEPENDS ${CPACK_TARGETS}
)
add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext})
list(APPEND PACKAGE_TARGETS package_${EXT_SLUG})
endforeach()
set(PACKAGE_DEFAULT tar_xz)
if(TARGET_OS STREQUAL "windows")
set(PACKAGE_DEFAULT zip)
elseif(TARGET_OS STREQUAL "mac")
set(PACKAGE_DEFAULT dmg)
endif()
add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT})
add_custom_target(package_all DEPENDS ${PACKAGE_TARGETS})
# Unset these variables, they might do something in the future of CPack.
unset(CPACK_SOURCE_FILES)
unset(CPACK_SOURCE_FILES_INVERTED)
unset(CPACK_TARGETS)
unset(CPACK_DIRS)
unset(CPACK_FILES)
include(CPack)
########################################################################
# COMPILER-SPECIFICS
########################################################################
# In the future (CMake 3.8.0+), use source_group(TREE ...)
macro(source_group_tree dir)
file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*)
foreach(ent ${ents})
if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent})
source_group_tree(${dir}/${ent})
else()
string(REPLACE "/" "\\" group ${dir})
source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent})
endif()
endforeach()
endmacro()
source_group_tree(src)
set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP})
foreach(target ${TARGETS})
if(MSVC)
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd>) # Use static CRT
target_compile_options(${target} PRIVATE /MP) # Use multiple cores
target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch.
target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer.
target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions.
endif()
if(OUR_FLAGS)
target_compile_options(${target} PRIVATE ${OUR_FLAGS})
endif()
if(DEFINE_FORTIFY_SOURCE)
target_compile_definitions(${target} PRIVATE $<$<NOT:$<CONFIG:Debug>>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows.
endif()
target_compile_definitions(${target} PRIVATE _GLIBCXX_ASSERTIONS) # Enable run-time bounds-checking for the STL
endforeach()
foreach(target ${TARGETS_LINK})
if(MSVC)
set_property(TARGET ${target} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it (would cause error LNK2026 otherwise).
endif()
if(TARGET_OS STREQUAL "mac")
target_link_libraries(${target} -stdlib=libc++)
target_link_libraries(${target} -mmacosx-version-min=10.7)
endif()
if((MINGW OR TARGET_OS STREQUAL "linux") AND PREFER_BUNDLED_LIBS)
# Statically link the standard libraries with on MinGW/Linux so we don't
# have to ship them as DLLs.
target_link_libraries(${target} -static-libgcc)
target_link_libraries(${target} -static-libstdc++)
if(MINGW)
# Link pthread library statically instead of dynamically.
# Solution from https://stackoverflow.com/a/28001261.
target_link_libraries(${target} -Wl,-Bstatic -lstdc++ -lpthread -Wl,-Bdynamic)
endif()
endif()
endforeach()
foreach(target ${TARGETS_OWN})
if(MSVC)
target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.).
target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64).
target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool.
endif()
if(OUR_FLAGS_OWN)
target_compile_options(${target} PRIVATE ${OUR_FLAGS_OWN})
endif()
target_include_directories(${target} PRIVATE ${PROJECT_BINARY_DIR}/src)
target_include_directories(${target} PRIVATE src)
target_compile_definitions(${target} PRIVATE $<$<CONFIG:Debug>:CONF_DEBUG>)
target_include_directories(${target} PRIVATE ${CURL_INCLUDE_DIRS})
target_include_directories(${target} PRIVATE ${ZLIB_INCLUDE_DIRS})
if(CRYPTO_FOUND)
target_compile_definitions(${target} PRIVATE CONF_OPENSSL)
endif()
endforeach()
foreach(target ${TARGETS_DEP})
if(MSVC)
target_compile_options(${target} PRIVATE /W0)
endif()
if(OUR_FLAGS_DEP)
target_compile_options(${target} PRIVATE ${OUR_FLAGS_DEP})
endif()
endforeach()