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601 lines
16 KiB
C++
601 lines
16 KiB
C++
/* (c) Rajh, Redix and Sushi. */
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#include <cstdio>
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#include <engine/storage.h>
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/network.h>
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#include <game/generated/client_data.h>
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#include <game/client/animstate.h>
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#include "skins.h"
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#include "menus.h"
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#include "ghost.h"
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/*
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Note:
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Freezing fucks up the ghost
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the ghost isnt really sync
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don't really get the client tick system for prediction
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can used PrevChar and PlayerChar and it would be fluent and accurate but won't be predicted
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so it will be affected by lags
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*/
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static const unsigned char gs_aHeaderMarker[8] = {'T', 'W', 'G', 'H', 'O', 'S', 'T', 0};
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static const unsigned char gs_ActVersion = 2;
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CGhost::CGhost()
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{
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m_lGhosts.clear();
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m_CurGhost.m_Path.clear();
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m_CurGhost.m_ID = -1;
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m_CurPos = 0;
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m_Recording = false;
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m_Rendering = false;
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m_RaceState = RACE_NONE;
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m_NewRecord = false;
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m_BestTime = -1;
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m_StartRenderTick = -1;
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}
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void CGhost::AddInfos(CGhostCharacter Player)
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{
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if(!m_Recording)
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return;
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// Just to be sure it doesnt eat too much memory, the first test should be enough anyway
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if(m_CurGhost.m_Path.size() > Client()->GameTickSpeed()*60*20)
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{
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dbg_msg("ghost", "20 minutes elapsed. stopping ghost record");
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StopRecord();
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m_CurGhost.m_Path.clear();
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return;
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}
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m_CurGhost.m_Path.add(Player);
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}
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void CGhost::OnRender()
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{
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if(!g_Config.m_ClRaceGhost || Client()->State() != IClient::STATE_ONLINE)
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return;
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// Check if the race line is crossed then start the render of the ghost if one
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bool Start = false;
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std::list < int > Indices = m_pClient->Collision()->GetMapIndices(m_pClient->m_PredictedPrevChar.m_Pos, m_pClient->m_LocalCharacterPos);
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if(!Indices.empty())
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{
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for(std::list < int >::iterator i = Indices.begin(); i != Indices.end(); i++)
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if(m_pClient->Collision()->GetTileIndex(*i) == TILE_BEGIN) Start = true;
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}
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else
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{
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Start = m_pClient->Collision()->GetTileIndex(m_pClient->Collision()->GetPureMapIndex(m_pClient->m_LocalCharacterPos)) == TILE_BEGIN;
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}
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if(Start)
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{
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OnReset();
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m_RaceState = RACE_STARTED;
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StartRender();
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StartRecord();
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}
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if(m_RaceState == RACE_FINISHED)
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{
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if(m_NewRecord)
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{
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// search for own ghost
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array<CGhostItem>::range r = find_linear(m_lGhosts.all(), m_CurGhost);
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m_NewRecord = false;
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if(r.empty())
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m_lGhosts.add(m_CurGhost);
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else
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r.front() = m_CurGhost;
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Save();
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}
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StopRecord();
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StopRender();
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m_RaceState = RACE_NONE;
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}
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CNetObj_Character Char = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalClientID].m_Cur;
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m_pClient->m_PredictedChar.Write(&Char);
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if(m_pClient->m_NewPredictedTick)
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AddInfos(GetGhostCharacter(Char));
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// Play the ghost
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if(!m_Rendering || !g_Config.m_ClRaceShowGhost)
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return;
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m_CurPos = Client()->PredGameTick()-m_StartRenderTick;
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if(m_lGhosts.size() == 0 || m_CurPos < 0)
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{
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StopRender();
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return;
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}
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for(int i = 0; i < m_lGhosts.size(); i++)
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{
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CGhostItem *pGhost = &m_lGhosts[i];
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if(m_CurPos >= pGhost->m_Path.size())
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continue;
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int PrevPos = (m_CurPos > 0) ? m_CurPos-1 : m_CurPos;
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CGhostCharacter Player = pGhost->m_Path[m_CurPos];
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CGhostCharacter Prev = pGhost->m_Path[PrevPos];
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CNetObj_ClientInfo Info = pGhost->m_Info;
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RenderGhostHook(Player, Prev);
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RenderGhost(Player, Prev, Info);
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}
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}
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void CGhost::RenderGhost(CGhostCharacter Player, CGhostCharacter Prev, CNetObj_ClientInfo Info)
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{
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char aSkinName[64];
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IntsToStr(&Info.m_Skin0, 6, aSkinName);
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int SkinId = m_pClient->m_pSkins->Find(aSkinName);
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if(SkinId < 0)
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{
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SkinId = m_pClient->m_pSkins->Find("default");
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if(SkinId < 0)
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SkinId = 0;
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}
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CTeeRenderInfo RenderInfo;
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RenderInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(Info.m_ColorBody);
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RenderInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(Info.m_ColorFeet);
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if(Info.m_UseCustomColor)
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RenderInfo.m_Texture = m_pClient->m_pSkins->Get(SkinId)->m_ColorTexture;
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else
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{
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RenderInfo.m_Texture = m_pClient->m_pSkins->Get(SkinId)->m_OrgTexture;
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RenderInfo.m_ColorBody = vec4(1,1,1,1);
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RenderInfo.m_ColorFeet = vec4(1,1,1,1);
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}
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RenderInfo.m_ColorBody.a = 0.5f;
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RenderInfo.m_ColorFeet.a = 0.5f;
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RenderInfo.m_Size = 64;
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float IntraTick = Client()->PredIntraGameTick();
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float Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick)/256.0f;
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vec2 Direction = GetDirection((int)(Angle*256.0f));
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vec2 Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick);
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vec2 Vel = mix(vec2(Prev.m_VelX/256.0f, Prev.m_VelY/256.0f), vec2(Player.m_VelX/256.0f, Player.m_VelY/256.0f), IntraTick);
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bool Stationary = Player.m_VelX <= 1 && Player.m_VelX >= -1;
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bool InAir = !Collision()->CheckPoint(Player.m_X, Player.m_Y+16);
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bool WantOtherDir = (Player.m_Direction == -1 && Vel.x > 0) || (Player.m_Direction == 1 && Vel.x < 0);
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float WalkTime = fmod(absolute(Position.x), 100.0f)/100.0f;
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CAnimState State;
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State.Set(&g_pData->m_aAnimations[ANIM_BASE], 0);
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if(InAir)
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State.Add(&g_pData->m_aAnimations[ANIM_INAIR], 0, 1.0f);
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else if(Stationary)
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State.Add(&g_pData->m_aAnimations[ANIM_IDLE], 0, 1.0f);
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else if(!WantOtherDir)
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State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f);
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if (Player.m_Weapon == WEAPON_GRENADE)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetRotation(State.GetAttach()->m_Angle*pi*2+Angle);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
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// normal weapons
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int iw = clamp(Player.m_Weapon, 0, NUM_WEAPONS-1);
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RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_pSpriteBody, Direction.x < 0 ? SPRITE_FLAG_FLIP_Y : 0);
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vec2 Dir = Direction;
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float Recoil = 0.0f;
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// TODO: is this correct?
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float a = (Client()->PredGameTick()-Player.m_AttackTick+IntraTick)/5.0f;
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if(a < 1)
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Recoil = sinf(a*pi);
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vec2 p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Direction*Recoil*10.0f;
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p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety;
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RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize);
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Graphics()->QuadsEnd();
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}
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// Render ghost
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RenderTools()->RenderTee(&State, &RenderInfo, 0, Direction, Position, true);
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}
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void CGhost::RenderGhostHook(CGhostCharacter Player, CGhostCharacter Prev)
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{
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if (Prev.m_HookState<=0 || Player.m_HookState<=0)
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return;
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float IntraTick = Client()->PredIntraGameTick();
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vec2 Pos = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick);
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vec2 HookPos = mix(vec2(Prev.m_HookX, Prev.m_HookY), vec2(Player.m_HookX, Player.m_HookY), IntraTick);
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float d = distance(Pos, HookPos);
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vec2 Dir = normalize(Pos-HookPos);
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetRotation(GetAngle(Dir)+pi);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
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// render head
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RenderTools()->SelectSprite(SPRITE_HOOK_HEAD);
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IGraphics::CQuadItem QuadItem(HookPos.x, HookPos.y, 24, 16);
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Graphics()->QuadsDraw(&QuadItem, 1);
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// render chain
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RenderTools()->SelectSprite(SPRITE_HOOK_CHAIN);
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IGraphics::CQuadItem Array[1024];
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int j = 0;
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for(float f = 24; f < d && j < 1024; f += 24, j++)
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{
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vec2 p = HookPos + Dir*f;
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Array[j] = IGraphics::CQuadItem(p.x, p.y, 24, 16);
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}
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Graphics()->QuadsDraw(Array, j);
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Graphics()->QuadsSetRotation(0);
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Graphics()->QuadsEnd();
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}
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CGhost::CGhostCharacter CGhost::GetGhostCharacter(CNetObj_Character Char)
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{
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CGhostCharacter Player;
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Player.m_X = Char.m_X;
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Player.m_Y = Char.m_Y;
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Player.m_VelX = Char.m_VelX;
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Player.m_VelY = Char.m_VelY;
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Player.m_Angle = Char.m_Angle;
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Player.m_Direction = Char.m_Direction;
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Player.m_Weapon = Char.m_Weapon;
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Player.m_HookState = Char.m_HookState;
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Player.m_HookX = Char.m_HookX;
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Player.m_HookY = Char.m_HookY;
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Player.m_AttackTick = Char.m_AttackTick;
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return Player;
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}
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void CGhost::StartRecord()
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{
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m_Recording = true;
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m_CurGhost.m_Path.clear();
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CNetObj_ClientInfo *pInfo = (CNetObj_ClientInfo *) Client()->SnapFindItem(IClient::SNAP_CURRENT, NETOBJTYPE_CLIENTINFO, m_pClient->m_Snap.m_LocalClientID);
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if (pInfo)
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m_CurGhost.m_Info = *pInfo;
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}
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void CGhost::StopRecord()
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{
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m_Recording = false;
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}
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void CGhost::StartRender()
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{
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m_CurPos = 0;
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m_Rendering = true;
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m_StartRenderTick = Client()->PredGameTick();
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}
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void CGhost::StopRender()
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{
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m_Rendering = false;
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}
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void CGhost::Save()
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{
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if(!g_Config.m_ClRaceSaveGhost)
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return;
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CGhostHeader Header;
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// check the player name
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char aName[MAX_NAME_LENGTH];
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str_copy(aName, g_Config.m_PlayerName, sizeof(aName));
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for(int i = 0; i < MAX_NAME_LENGTH; i++)
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{
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if(!aName[i])
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break;
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if(aName[i] == '\\' || aName[i] == '/' || aName[i] == '|' || aName[i] == ':' || aName[i] == '*' || aName[i] == '?' || aName[i] == '<' || aName[i] == '>' || aName[i] == '"')
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aName[i] = '%';
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}
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char aFilename[256];
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char aBuf[256];
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str_format(aFilename, sizeof(aFilename), "%s_%s_%.3f_%08x.gho", Client()->GetCurrentMap(), aName, m_BestTime, Client()->GetCurrentMapCrc());
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str_format(aBuf, sizeof(aBuf), "ghosts/%s", aFilename);
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IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_WRITE, IStorage::TYPE_SAVE);
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if(!File)
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return;
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// write header
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int Crc = Client()->GetCurrentMapCrc();
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mem_zero(&Header, sizeof(Header));
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mem_copy(Header.m_aMarker, gs_aHeaderMarker, sizeof(Header.m_aMarker));
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Header.m_Version = gs_ActVersion;
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IntsToStr(&m_CurGhost.m_Info.m_Name0, 4, Header.m_aOwner);
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str_copy(Header.m_aMap, Client()->GetCurrentMap(), sizeof(Header.m_aMap));
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Header.m_aCrc[0] = (Crc>>24)&0xff;
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Header.m_aCrc[1] = (Crc>>16)&0xff;
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Header.m_aCrc[2] = (Crc>>8)&0xff;
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Header.m_aCrc[3] = (Crc)&0xff;
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Header.m_Time = m_BestTime;
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Header.m_NumShots = m_CurGhost.m_Path.size();
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io_write(File, &Header, sizeof(Header));
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// write client info
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io_write(File, &m_CurGhost.m_Info, sizeof(m_CurGhost.m_Info));
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// write data
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int ItemsPerPackage = 500; // 500 ticks per package
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int Num = Header.m_NumShots;
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CGhostCharacter *Data = &m_CurGhost.m_Path[0];
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while(Num)
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{
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int Items = min(Num, ItemsPerPackage);
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Num -= Items;
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char aBuffer[100*500];
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char aBuffer2[100*500];
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unsigned char aSize[4];
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int Size = sizeof(CGhostCharacter)*Items;
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mem_copy(aBuffer2, Data, Size);
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Data += Items;
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Size = CVariableInt::Compress(aBuffer2, Size, aBuffer);
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Size = CNetBase::Compress(aBuffer, Size, aBuffer2, sizeof(aBuffer2));
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aSize[0] = (Size>>24)&0xff;
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aSize[1] = (Size>>16)&0xff;
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aSize[2] = (Size>>8)&0xff;
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aSize[3] = (Size)&0xff;
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io_write(File, aSize, sizeof(aSize));
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io_write(File, aBuffer2, Size);
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}
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io_close(File);
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// remove old ghost from list (TODO: remove other ghosts?)
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if(m_pClient->m_pMenus->m_OwnGhost)
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{
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char aFile[256];
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str_format(aFile, sizeof(aFile), "ghosts/%s", m_pClient->m_pMenus->m_OwnGhost->m_aFilename);
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Storage()->RemoveFile(aFile, IStorage::TYPE_SAVE);
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m_pClient->m_pMenus->m_lGhosts.remove(*m_pClient->m_pMenus->m_OwnGhost);
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}
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CMenus::CGhostItem Item;
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str_copy(Item.m_aFilename, aFilename, sizeof(Item.m_aFilename));
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str_copy(Item.m_aPlayer, Header.m_aOwner, sizeof(Item.m_aPlayer));
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Item.m_Time = m_BestTime;
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Item.m_Active = true;
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Item.m_ID = -1;
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m_pClient->m_pMenus->m_lGhosts.add(Item);
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m_pClient->m_pMenus->m_OwnGhost = &find_linear(m_pClient->m_pMenus->m_lGhosts.all(), Item).front();
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dbg_msg("ghost", "saved better ghost");
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m_Saving = false;
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}
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bool CGhost::GetHeader(IOHANDLE *pFile, CGhostHeader *pHeader)
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{
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if(!*pFile)
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return 0;
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CGhostHeader Header;
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io_read(*pFile, &Header, sizeof(Header));
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*pHeader = Header;
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if(mem_comp(Header.m_aMarker, gs_aHeaderMarker, sizeof(gs_aHeaderMarker)) != 0)
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return 0;
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if(Header.m_Version != gs_ActVersion)
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return 0;
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int Crc = (Header.m_aCrc[0]<<24) | (Header.m_aCrc[1]<<16) | (Header.m_aCrc[2]<<8) | (Header.m_aCrc[3]);
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if(str_comp(Header.m_aMap, Client()->GetCurrentMap()) != 0 || Crc != Client()->GetCurrentMapCrc())
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return 0;
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return 1;
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}
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bool CGhost::GetInfo(const char* pFilename, CGhostHeader *pHeader)
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{
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char aFilename[256];
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str_format(aFilename, sizeof(aFilename), "ghosts/%s", pFilename);
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IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_READ, IStorage::TYPE_SAVE);
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if(!File)
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return 0;
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bool Check = GetHeader(&File, pHeader);
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io_close(File);
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return Check;
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}
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void CGhost::Load(const char* pFilename, int ID)
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{
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char aFilename[256];
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str_format(aFilename, sizeof(aFilename), "ghosts/%s", pFilename);
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IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_READ, IStorage::TYPE_SAVE);
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if(!File)
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return;
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// read header
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CGhostHeader Header;
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if(!GetHeader(&File, &Header))
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{
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io_close(File);
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return;
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}
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if(ID == -1)
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m_BestTime = Header.m_Time;
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int NumShots = Header.m_NumShots;
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// create ghost
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CGhostItem Ghost;
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Ghost.m_ID = ID;
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Ghost.m_Path.clear();
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Ghost.m_Path.set_size(NumShots);
|
|
|
|
// read client info
|
|
io_read(File, &Ghost.m_Info, sizeof(Ghost.m_Info));
|
|
|
|
// read data
|
|
int Index = 0;
|
|
while(Index < NumShots)
|
|
{
|
|
static char aCompresseddata[100*500];
|
|
static char aDecompressed[100*500];
|
|
static char aData[100*500];
|
|
|
|
unsigned char aSize[4];
|
|
if(io_read(File, aSize, sizeof(aSize)) != sizeof(aSize))
|
|
break;
|
|
int Size = (aSize[0]<<24) | (aSize[1]<<16) | (aSize[2]<<8) | aSize[3];
|
|
|
|
if(io_read(File, aCompresseddata, Size) != (unsigned)Size)
|
|
{
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "ghost", "error reading chunk");
|
|
break;
|
|
}
|
|
|
|
Size = CNetBase::Decompress(aCompresseddata, Size, aDecompressed, sizeof(aDecompressed));
|
|
if(Size < 0)
|
|
{
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "ghost", "error during network decompression");
|
|
break;
|
|
}
|
|
|
|
Size = CVariableInt::Decompress(aDecompressed, Size, aData);
|
|
if(Size < 0)
|
|
{
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "ghost", "error during intpack decompression");
|
|
break;
|
|
}
|
|
|
|
CGhostCharacter *Tmp = (CGhostCharacter*)aData;
|
|
for(unsigned i = 0; i < Size/sizeof(CGhostCharacter); i++)
|
|
{
|
|
if(Index >= NumShots)
|
|
break;
|
|
|
|
Ghost.m_Path[Index] = *Tmp;
|
|
Index++;
|
|
Tmp++;
|
|
}
|
|
}
|
|
|
|
io_close(File);
|
|
|
|
m_lGhosts.add(Ghost);
|
|
}
|
|
|
|
void CGhost::Unload(int ID)
|
|
{
|
|
CGhostItem Item;
|
|
Item.m_ID = ID;
|
|
m_lGhosts.remove_fast(Item);
|
|
}
|
|
|
|
void CGhost::ConGPlay(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGhost *)pUserData)->StartRender();
|
|
}
|
|
|
|
void CGhost::OnConsoleInit()
|
|
{
|
|
Console()->Register("gplay", "", CFGFLAG_CLIENT, ConGPlay, this, "");
|
|
}
|
|
|
|
void CGhost::OnMessage(int MsgType, void *pRawMsg)
|
|
{
|
|
if(!g_Config.m_ClRaceGhost || Client()->State() != IClient::STATE_ONLINE || m_pClient->m_Snap.m_SpecInfo.m_Active)
|
|
return;
|
|
|
|
// check for messages from server
|
|
if(MsgType == NETMSGTYPE_SV_KILLMSG)
|
|
{
|
|
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
|
|
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)
|
|
{
|
|
if(!m_Saving)
|
|
OnReset();
|
|
}
|
|
}
|
|
else if(MsgType == NETMSGTYPE_SV_CHAT)
|
|
{
|
|
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
|
|
if(pMsg->m_ClientID == -1 && m_RaceState == RACE_STARTED)
|
|
{
|
|
char aName[MAX_NAME_LENGTH];
|
|
const char *pFinished = str_find(pMsg->m_pMessage, " finished in: ");
|
|
int FinishedPos = pFinished - pMsg->m_pMessage;
|
|
if (!pFinished || FinishedPos == 0 || FinishedPos >= (int)sizeof(aName))
|
|
return;
|
|
|
|
str_copy(aName, pMsg->m_pMessage, FinishedPos + 1);
|
|
|
|
// prepare values and state for saving
|
|
int Minutes;
|
|
float Seconds;
|
|
if(!str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) && sscanf(pFinished, " finished in: %d minute(s) %f", &Minutes, &Seconds) == 2)
|
|
{
|
|
m_RaceState = RACE_FINISHED;
|
|
float CurTime = Minutes*60 + Seconds;
|
|
if(m_Recording && (CurTime < m_BestTime || m_BestTime == -1))
|
|
{
|
|
m_NewRecord = true;
|
|
m_BestTime = CurTime;
|
|
m_Saving = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGhost::OnReset()
|
|
{
|
|
StopRecord();
|
|
StopRender();
|
|
m_RaceState = RACE_NONE;
|
|
m_NewRecord = false;
|
|
m_CurGhost.m_Path.clear();
|
|
m_StartRenderTick = -1;
|
|
m_Saving = false;
|
|
}
|
|
|
|
void CGhost::OnMapLoad()
|
|
{
|
|
OnReset();
|
|
m_BestTime = -1;
|
|
m_lGhosts.clear();
|
|
m_pClient->m_pMenus->GhostlistPopulate();
|
|
}
|