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509 lines
17 KiB
C++
509 lines
17 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_GRAPHICS_H
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#define ENGINE_GRAPHICS_H
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#include "kernel.h"
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#include "warning.h"
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#include <base/color.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <functional>
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#include <vector>
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#define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401
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#define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403
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#define GRAPHICS_TYPE_INT 0x1404
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#define GRAPHICS_TYPE_UNSIGNED_INT 0x1405
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#define GRAPHICS_TYPE_FLOAT 0x1406
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struct SBufferContainerInfo
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{
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int m_Stride;
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int m_VertBufferBindingIndex;
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// the attributes of the container
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struct SAttribute
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{
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int m_DataTypeCount;
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unsigned int m_Type;
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bool m_Normalized;
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void *m_pOffset;
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//0: float, 1:integer
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unsigned int m_FuncType;
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};
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std::vector<SAttribute> m_Attributes;
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};
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struct SQuadRenderInfo
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{
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float m_aColor[4];
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float m_aOffsets[2];
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float m_Rotation;
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// allows easier upload for uniform buffers because of the alignment requirements
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float m_Padding;
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};
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struct SGraphicTile
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{
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vec2 m_TopLeft;
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vec2 m_TopRight;
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vec2 m_BottomRight;
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vec2 m_BottomLeft;
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};
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struct SGraphicTileTexureCoords
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{
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vec3 m_TexCoordTopLeft;
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vec3 m_TexCoordTopRight;
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vec3 m_TexCoordBottomRight;
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vec3 m_TexCoordBottomLeft;
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};
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class CImageInfo
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{
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public:
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enum
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{
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FORMAT_AUTO = -1,
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FORMAT_RGB = 0,
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FORMAT_RGBA = 1,
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FORMAT_SINGLE_COMPONENT = 2,
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};
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/* Variable: width
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Contains the width of the image */
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int m_Width;
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/* Variable: height
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Contains the height of the image */
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int m_Height;
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/* Variable: format
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Contains the format of the image. See <Image Formats> for more information. */
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int m_Format;
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/* Variable: data
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Pointer to the image data. */
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void *m_pData;
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};
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/*
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Structure: CVideoMode
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*/
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class CVideoMode
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{
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public:
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int m_CanvasWidth, m_CanvasHeight;
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int m_WindowWidth, m_WindowHeight;
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int m_RefreshRate;
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int m_Red, m_Green, m_Blue;
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uint32_t m_Format;
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};
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struct GL_SPoint
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{
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float x, y;
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};
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struct GL_STexCoord
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{
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float u, v;
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};
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struct GL_STexCoord3D
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{
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GL_STexCoord3D &operator=(const GL_STexCoord &TexCoord)
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{
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u = TexCoord.u;
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v = TexCoord.v;
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return *this;
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}
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float u, v, w;
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};
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struct GL_SColorf
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{
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float r, g, b, a;
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};
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//use normalized color values
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struct GL_SColor
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{
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unsigned char r, g, b, a;
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};
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struct GL_SVertex
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{
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GL_SPoint m_Pos;
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GL_STexCoord m_Tex;
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GL_SColor m_Color;
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};
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struct GL_SVertexTex3D
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{
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GL_SPoint m_Pos;
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GL_SColorf m_Color;
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GL_STexCoord3D m_Tex;
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};
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struct GL_SVertexTex3DStream
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{
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GL_SPoint m_Pos;
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GL_SColor m_Color;
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GL_STexCoord3D m_Tex;
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};
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static constexpr size_t gs_GraphicsMaxQuadsRenderCount = 256;
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static constexpr size_t gs_GraphicsMaxParticlesRenderCount = 512;
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enum EGraphicsDriverAgeType
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{
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GRAPHICS_DRIVER_AGE_TYPE_LEGACY = 0,
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GRAPHICS_DRIVER_AGE_TYPE_DEFAULT,
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GRAPHICS_DRIVER_AGE_TYPE_MODERN,
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GRAPHICS_DRIVER_AGE_TYPE_COUNT,
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};
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enum EBackendType
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{
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BACKEND_TYPE_OPENGL = 0,
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BACKEND_TYPE_OPENGL_ES,
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BACKEND_TYPE_VULKAN,
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// special value to tell the backend to identify the current backend
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BACKEND_TYPE_AUTO,
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BACKEND_TYPE_COUNT,
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};
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struct STWGraphicGPU
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{
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enum ETWGraphicsGPUType
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{
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GRAPHICS_GPU_TYPE_DISCRETE = 0,
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GRAPHICS_GPU_TYPE_INTEGRATED,
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GRAPHICS_GPU_TYPE_VIRTUAL,
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GRAPHICS_GPU_TYPE_CPU,
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// should stay at last position in this enum
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GRAPHICS_GPU_TYPE_INVALID,
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};
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struct STWGraphicGPUItem
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{
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char m_Name[256];
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ETWGraphicsGPUType m_GPUType;
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};
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std::vector<STWGraphicGPUItem> m_GPUs;
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STWGraphicGPUItem m_AutoGPU;
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};
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typedef STWGraphicGPU TTWGraphicsGPUList;
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typedef std::function<void(void *)> WINDOW_RESIZE_FUNC;
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namespace client_data7 {
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struct CDataSprite; // NOLINT(bugprone-forward-declaration-namespace)
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}
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typedef std::function<bool(uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector<uint8_t> &DstData)> TGLBackendReadPresentedImageData;
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class IGraphics : public IInterface
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{
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MACRO_INTERFACE("graphics", 0)
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protected:
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int m_ScreenWidth;
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int m_ScreenHeight;
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int m_ScreenRefreshRate;
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float m_ScreenHiDPIScale;
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public:
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enum
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{
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TEXLOAD_NOMIPMAPS = 1 << 1,
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TEXLOAD_NO_COMPRESSION = 1 << 2,
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TEXLOAD_TO_3D_TEXTURE = (1 << 3),
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TEXLOAD_TO_2D_ARRAY_TEXTURE = (1 << 4),
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TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER = (1 << 5),
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TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = (1 << 6),
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TEXLOAD_NO_2D_TEXTURE = (1 << 7),
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};
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class CTextureHandle
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{
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friend class IGraphics;
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int m_Id;
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public:
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CTextureHandle() :
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m_Id(-1)
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{
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}
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bool IsValid() const { return Id() >= 0; }
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int Id() const { return m_Id; }
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void Invalidate() { m_Id = -1; }
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};
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int ScreenWidth() const { return m_ScreenWidth; }
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int ScreenHeight() const { return m_ScreenHeight; }
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float ScreenAspect() const { return (float)ScreenWidth() / (float)ScreenHeight(); }
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float ScreenHiDPIScale() const { return m_ScreenHiDPIScale; }
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int WindowWidth() const { return m_ScreenWidth / m_ScreenHiDPIScale; }
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int WindowHeight() const { return m_ScreenHeight / m_ScreenHiDPIScale; }
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
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virtual bool SetWindowScreen(int Index) = 0;
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virtual bool SetVSync(bool State) = 0;
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virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) = 0;
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virtual int GetWindowScreen() = 0;
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virtual void Move(int x, int y) = 0;
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virtual void Resize(int w, int h, int RefreshRate) = 0;
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virtual void GotResized(int w, int h, int RefreshRate) = 0;
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virtual void UpdateViewport(int X, int Y, int W, int H, bool ByResize) = 0;
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virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) = 0;
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virtual void WindowDestroyNtf(uint32_t WindowID) = 0;
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virtual void WindowCreateNtf(uint32_t WindowID) = 0;
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// ForceClearNow forces the backend to trigger a clear, even at performance cost, else it might be delayed by one frame
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virtual void Clear(float r, float g, float b, bool ForceClearNow = false) = 0;
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virtual void ClipEnable(int x, int y, int w, int h) = 0;
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virtual void ClipDisable() = 0;
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virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0;
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virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0;
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// TODO: These should perhaps not be virtuals
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virtual void BlendNone() = 0;
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virtual void BlendNormal() = 0;
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virtual void BlendAdditive() = 0;
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virtual void WrapNormal() = 0;
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virtual void WrapClamp() = 0;
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virtual uint64_t TextureMemoryUsage() const = 0;
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virtual uint64_t BufferMemoryUsage() const = 0;
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virtual uint64_t StreamedMemoryUsage() const = 0;
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virtual uint64_t StagingMemoryUsage() const = 0;
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virtual const TTWGraphicsGPUList &GetGPUs() const = 0;
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virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0;
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virtual void FreePNG(CImageInfo *pImg) = 0;
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virtual bool CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) = 0;
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virtual bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) = 0;
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// destination and source buffer require to have the same width and height
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virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) = 0;
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// destination width must be equal to the subwidth of the source
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virtual void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) = 0;
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virtual int UnloadTexture(CTextureHandle *pIndex) = 0;
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virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) = 0;
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virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;
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virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0;
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virtual void TextureSet(CTextureHandle Texture) = 0;
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void TextureClear() { TextureSet(CTextureHandle()); }
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// pTextData & pTextOutlineData are automatically free'd
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virtual bool LoadTextTextures(int Width, int Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData) = 0;
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virtual bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) = 0;
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virtual bool UpdateTextTexture(CTextureHandle TextureID, int x, int y, int Width, int Height, const void *pData) = 0;
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virtual CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct CDataSprite *pSprite) = 0;
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virtual CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct client_data7::CDataSprite *pSprite) = 0;
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virtual bool IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h) = 0;
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virtual bool IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, struct client_data7::CDataSprite *pSprite) = 0;
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virtual void FlushVertices(bool KeepVertices = false) = 0;
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virtual void FlushVerticesTex3D() = 0;
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// specific render functions
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virtual void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffset) = 0;
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virtual void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum) = 0;
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virtual void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum) = 0;
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virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset) = 0;
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virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor) = 0;
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// opengl 3.3 functions
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enum EBufferObjectCreateFlags
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{
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// tell the backend that the buffer only needs to be valid for the span of one frame. Buffer size is not allowed to be bigger than GL_SVertex * MAX_VERTICES
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BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT = 1 << 0,
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};
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// if a pointer is passed as moved pointer, it requires to be allocated with malloc()
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virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
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virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) = 0;
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virtual void DeleteBufferObject(int BufferIndex) = 0;
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virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo) = 0;
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// destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
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virtual void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true) = 0;
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virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0;
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// returns true if the driver age type is supported, passing BACKEND_TYPE_AUTO for BackendType will query the values for the currently used backend
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virtual bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) = 0;
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virtual bool IsConfigModernAPI() = 0;
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virtual bool IsTileBufferingEnabled() = 0;
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virtual bool IsQuadBufferingEnabled() = 0;
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virtual bool IsTextBufferingEnabled() = 0;
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virtual bool IsQuadContainerBufferingEnabled() = 0;
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virtual bool HasTextureArrays() = 0;
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virtual const char *GetVendorString() = 0;
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virtual const char *GetVersionString() = 0;
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virtual const char *GetRendererString() = 0;
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struct CLineItem
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{
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float m_X0, m_Y0, m_X1, m_Y1;
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CLineItem() {}
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CLineItem(float x0, float y0, float x1, float y1) :
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m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {}
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};
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virtual void LinesBegin() = 0;
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virtual void LinesEnd() = 0;
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virtual void LinesDraw(const CLineItem *pArray, int Num) = 0;
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virtual void QuadsBegin() = 0;
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virtual void QuadsEnd() = 0;
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virtual void QuadsTex3DBegin() = 0;
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virtual void QuadsTex3DEnd() = 0;
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virtual void TrianglesBegin() = 0;
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virtual void TrianglesEnd() = 0;
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virtual void QuadsEndKeepVertices() = 0;
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virtual void QuadsDrawCurrentVertices(bool KeepVertices = true) = 0;
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virtual void QuadsSetRotation(float Angle) = 0;
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virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV) = 0;
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virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index = -1) = 0;
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struct CFreeformItem
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{
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float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3;
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CFreeformItem() {}
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CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
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m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {}
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};
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struct CQuadItem
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{
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float m_X, m_Y, m_Width, m_Height;
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CQuadItem() {}
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CQuadItem(float x, float y, float w, float h) :
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m_X(x), m_Y(y), m_Width(w), m_Height(h) {}
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void Set(float x, float y, float w, float h)
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{
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m_X = x;
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m_Y = y;
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m_Width = w;
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m_Height = h;
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}
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CFreeformItem ToFreeForm() const
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{
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return CFreeformItem(m_X, m_Y, m_X + m_Width, m_Y, m_X, m_Y + m_Height, m_X + m_Width, m_Y + m_Height);
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}
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};
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virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0;
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virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0;
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virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) = 0;
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virtual const GL_STexCoord *GetCurTextureCoordinates() = 0;
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virtual const GL_SColor *GetCurColor() = 0;
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virtual int CreateQuadContainer(bool AutomaticUpload = true) = 0;
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virtual void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) = 0;
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virtual void QuadContainerUpload(int ContainerIndex) = 0;
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virtual int QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) = 0;
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virtual int QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) = 0;
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virtual void QuadContainerReset(int ContainerIndex) = 0;
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virtual void DeleteQuadContainer(int ContainerIndex) = 0;
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virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) = 0;
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virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode = true) = 0;
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virtual void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
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virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0;
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struct SRenderSpriteInfo
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{
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float m_Pos[2];
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float m_Scale;
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float m_Rotation;
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};
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virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) = 0;
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virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0;
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virtual void QuadsText(float x, float y, float Size, const char *pText) = 0;
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struct CColorVertex
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{
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int m_Index;
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float m_R, m_G, m_B, m_A;
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CColorVertex() {}
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CColorVertex(int i, float r, float g, float b, float a) :
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m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {}
|
|
};
|
|
virtual void SetColorVertex(const CColorVertex *pArray, int Num) = 0;
|
|
virtual void SetColor(float r, float g, float b, float a) = 0;
|
|
virtual void SetColor(ColorRGBA rgb) = 0;
|
|
virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0;
|
|
virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0;
|
|
virtual void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0;
|
|
|
|
virtual void TakeScreenshot(const char *pFilename) = 0;
|
|
virtual void TakeCustomScreenshot(const char *pFilename) = 0;
|
|
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
|
|
|
|
virtual void Swap() = 0;
|
|
virtual int GetNumScreens() const = 0;
|
|
|
|
// synchronization
|
|
virtual void InsertSignal(class CSemaphore *pSemaphore) = 0;
|
|
virtual bool IsIdle() const = 0;
|
|
virtual void WaitForIdle() = 0;
|
|
|
|
virtual void SetWindowGrab(bool Grab) = 0;
|
|
virtual void NotifyWindow() = 0;
|
|
|
|
// be aware that this function should only be called from the graphics thread, and even then you should really know what you are doing
|
|
// this function always returns the pixels in RGB
|
|
virtual TGLBackendReadPresentedImageData &GetReadPresentedImageDataFuncUnsafe() = 0;
|
|
|
|
virtual SWarning *GetCurWarning() = 0;
|
|
|
|
protected:
|
|
inline CTextureHandle CreateTextureHandle(int Index)
|
|
{
|
|
CTextureHandle Tex;
|
|
Tex.m_Id = Index;
|
|
return Tex;
|
|
}
|
|
};
|
|
|
|
class IEngineGraphics : public IGraphics
|
|
{
|
|
MACRO_INTERFACE("enginegraphics", 0)
|
|
public:
|
|
virtual int Init() = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
virtual void Minimize() = 0;
|
|
virtual void Maximize() = 0;
|
|
|
|
virtual int WindowActive() = 0;
|
|
virtual int WindowOpen() = 0;
|
|
};
|
|
|
|
extern IEngineGraphics *CreateEngineGraphics();
|
|
extern IEngineGraphics *CreateEngineGraphicsThreaded();
|
|
|
|
#endif
|