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3b1c074842
- Haiku is Unix-like, but it still doesn't use libnotify. - Haiku comes with its own sets of definitions for certain long variables. There's still a problem revolving around the variables, but I removed a duplicate, conflicting definition on the Haiku platform. - Changed some definition-related logic in detect.h, because the gcc compiler in Haiku (version 8.3.0) complained about duplicate definitions. I chose to use 'unknown' rather than an empty string on one occasion. - Changed size of m_aLastSoundPlayed[CHAT_NUM] in `src/game/client/components/chat.cpp` due to an undocumented/undiscovered bug in Haiku.
36 lines
771 B
C++
36 lines
771 B
C++
#include "notifications.h"
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#include <base/detect.h>
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#if defined(CONF_PLATFORM_MACOS)
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// Code is in src/macos/notification.mm.
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#elif defined(CONF_FAMILY_UNIX) && !defined(CONF_PLATFORM_ANDROID) && !defined(CONF_PLATFORM_HAIKU)
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#include <libnotify/notify.h>
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void NotificationsInit()
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{
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notify_init("DDNet Client");
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}
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void NotificationsUninit()
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{
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notify_uninit();
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}
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void NotificationsNotify(const char *pTitle, const char *pMessage)
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{
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NotifyNotification *pNotif = notify_notification_new(pTitle, pMessage, "ddnet");
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notify_notification_show(pNotif, NULL);
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g_object_unref(G_OBJECT(pNotif));
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}
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#else
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void NotificationsInit()
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{
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}
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void NotificationsUninit()
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{
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}
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void NotificationsNotify(const char *pTitle, const char *pMessage)
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{
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(void)pTitle;
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(void)pMessage;
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}
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#endif
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