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0c32eacbab
Use `STextContainerIndex` wrapper instead of `int` for text container index for type-safety. Add missing checks to ensure valid text container index before rendering FPS and finish time text containers.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MOTD_H
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#define GAME_CLIENT_COMPONENTS_MOTD_H
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#include <engine/shared/config.h>
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#include <game/client/component.h>
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class CMotd : public CComponent
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{
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char m_aServerMotd[std::size(g_Config.m_SvMotd)];
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int64_t m_ServerMotdTime;
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int64_t m_ServerMotdUpdateTime;
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int m_RectQuadContainer = -1;
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STextContainerIndex m_TextContainerIndex;
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public:
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CMotd();
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virtual int Sizeof() const override { return sizeof(*this); }
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const char *ServerMotd() const { return m_aServerMotd; }
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int64_t ServerMotdUpdateTime() const { return m_ServerMotdUpdateTime; }
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void Clear();
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bool IsActive() const;
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virtual void OnRender() override;
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virtual void OnStateChange(int NewState, int OldState) override;
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virtual void OnWindowResize() override;
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virtual void OnMessage(int MsgType, void *pRawMsg) override;
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virtual bool OnInput(const IInput::CEvent &Event) override;
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};
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#endif
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