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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef ENGINE_SERVER_SQL_CONNECTOR_H
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#define ENGINE_SERVER_SQL_CONNECTOR_H
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#include "sql_server.h"
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enum
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{
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MAX_SQLSERVERS=15
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};
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// implementation to provide sqlservers
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class CSqlConnector
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{
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public:
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CSqlConnector();
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CSqlServer* SqlServer(int i, bool ReadOnly = true) { return ReadOnly ? ms_ppSqlReadServers[i] : ms_ppSqlWriteServers[i]; }
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// always returns the last connected sql-server
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CSqlServer* SqlServer() { return m_pSqlServer; }
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static void SetReadServers(CSqlServer** ppReadServers) { ms_ppSqlReadServers = ppReadServers; }
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static void SetWriteServers(CSqlServer** ppWriteServers) { ms_ppSqlWriteServers = ppWriteServers; }
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static void ResetReachable() { ms_ReachableReadServer = 0; ms_ReachableWriteServer = 0; }
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bool ConnectSqlServer(bool ReadOnly = true);
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bool MaxTriesReached(bool ReadOnly = true) { return ReadOnly ? m_NumReadRetries >= CSqlServer::ms_NumReadServer : m_NumWriteRetries >= CSqlServer::ms_NumWriteServer; }
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private:
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CSqlServer *m_pSqlServer;
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static CSqlServer **ms_ppSqlReadServers;
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static CSqlServer **ms_ppSqlWriteServers;
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static int ms_NumReadServer;
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static int ms_NumWriteServer;
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static int ms_ReachableReadServer;
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static int ms_ReachableWriteServer;
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int m_NumReadRetries;
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int m_NumWriteRetries;
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};
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#endif
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