ddnet/src/game/client/components/chat.cpp
2023-08-31 20:14:10 +02:00

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/editor.h>
#include <engine/graphics.h>
#include <engine/keys.h>
#include <engine/shared/config.h>
#include <engine/shared/csv.h>
#include <engine/textrender.h>
#include <game/generated/protocol.h>
#include <game/client/animstate.h>
#include <game/client/components/scoreboard.h>
#include <game/client/components/skins.h>
#include <game/client/components/sounds.h>
#include <game/client/gameclient.h>
#include <game/localization.h>
#include "chat.h"
CChat::CChat()
{
for(auto &Line : m_aLines)
{
// reset the container indices, so the text containers can be deleted on reset
Line.m_TextContainerIndex.Reset();
Line.m_QuadContainerIndex = -1;
}
#define CHAT_COMMAND(name, params, flags, callback, userdata, help) RegisterCommand(name, params, flags, help);
#include <game/ddracechat.h>
#undef CHAT_COMMAND
std::sort(m_vCommands.begin(), m_vCommands.end());
m_Mode = MODE_NONE;
m_Input.SetClipboardLineCallback([this](const char *pStr) { SayChat(pStr); });
}
void CChat::RegisterCommand(const char *pName, const char *pParams, int flags, const char *pHelp)
{
m_vCommands.emplace_back(pName, pParams);
}
void CChat::RebuildChat()
{
for(auto &Line : m_aLines)
{
TextRender()->DeleteTextContainer(Line.m_TextContainerIndex);
Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex);
// recalculate sizes
Line.m_aYOffset[0] = -1.f;
Line.m_aYOffset[1] = -1.f;
}
}
void CChat::OnWindowResize()
{
RebuildChat();
}
void CChat::Reset()
{
for(auto &Line : m_aLines)
{
TextRender()->DeleteTextContainer(Line.m_TextContainerIndex);
Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex);
Line.m_Time = 0;
Line.m_aText[0] = 0;
Line.m_aName[0] = 0;
Line.m_Friend = false;
Line.m_TimesRepeated = 0;
Line.m_HasRenderTee = false;
}
m_PrevScoreBoardShowed = false;
m_PrevShowChat = false;
m_Show = false;
m_CompletionUsed = false;
m_CompletionChosen = -1;
m_aCompletionBuffer[0] = 0;
m_PlaceholderOffset = 0;
m_PlaceholderLength = 0;
m_pHistoryEntry = 0x0;
m_PendingChatCounter = 0;
m_LastChatSend = 0;
m_CurrentLine = 0;
DisableMode();
for(int64_t &LastSoundPlayed : m_aLastSoundPlayed)
LastSoundPlayed = 0;
}
void CChat::OnRelease()
{
m_Show = false;
}
void CChat::OnStateChange(int NewState, int OldState)
{
if(OldState <= IClient::STATE_CONNECTING)
Reset();
}
void CChat::ConSay(IConsole::IResult *pResult, void *pUserData)
{
((CChat *)pUserData)->Say(0, pResult->GetString(0));
}
void CChat::ConSayTeam(IConsole::IResult *pResult, void *pUserData)
{
((CChat *)pUserData)->Say(1, pResult->GetString(0));
}
void CChat::ConChat(IConsole::IResult *pResult, void *pUserData)
{
const char *pMode = pResult->GetString(0);
if(str_comp(pMode, "all") == 0)
((CChat *)pUserData)->EnableMode(0);
else if(str_comp(pMode, "team") == 0)
((CChat *)pUserData)->EnableMode(1);
else
((CChat *)pUserData)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", "expected all or team as mode");
if(pResult->GetString(1)[0] || g_Config.m_ClChatReset)
((CChat *)pUserData)->m_Input.Set(pResult->GetString(1));
}
void CChat::ConShowChat(IConsole::IResult *pResult, void *pUserData)
{
((CChat *)pUserData)->m_Show = pResult->GetInteger(0) != 0;
}
void CChat::ConEcho(IConsole::IResult *pResult, void *pUserData)
{
((CChat *)pUserData)->Echo(pResult->GetString(0));
}
void CChat::ConchainChatOld(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
((CChat *)pUserData)->RebuildChat();
}
void CChat::Echo(const char *pString)
{
AddLine(CLIENT_MSG, 0, pString);
}
void CChat::OnConsoleInit()
{
Console()->Register("say", "r[message]", CFGFLAG_CLIENT, ConSay, this, "Say in chat");
Console()->Register("say_team", "r[message]", CFGFLAG_CLIENT, ConSayTeam, this, "Say in team chat");
Console()->Register("chat", "s['team'|'all'] ?r[message]", CFGFLAG_CLIENT, ConChat, this, "Enable chat with all/team mode");
Console()->Register("+show_chat", "", CFGFLAG_CLIENT, ConShowChat, this, "Show chat");
Console()->Register("echo", "r[message]", CFGFLAG_CLIENT | CFGFLAG_STORE, ConEcho, this, "Echo the text in chat window");
}
void CChat::OnInit()
{
Reset();
Console()->Chain("cl_chat_old", ConchainChatOld, this);
}
bool CChat::OnInput(const IInput::CEvent &Event)
{
if(m_Mode == MODE_NONE)
return false;
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE)
{
DisableMode();
m_pClient->OnRelease();
if(g_Config.m_ClChatReset)
m_Input.Clear();
}
else if(Event.m_Flags & IInput::FLAG_PRESS && (Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER))
{
if(m_Input.GetString()[0])
{
bool AddEntry = false;
if(m_LastChatSend + time_freq() < time())
{
Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString());
AddEntry = true;
}
else if(m_PendingChatCounter < 3)
{
++m_PendingChatCounter;
AddEntry = true;
}
if(AddEntry)
{
CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry) + m_Input.GetLength());
pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength() + 1);
}
}
m_pHistoryEntry = 0x0;
DisableMode();
m_pClient->OnRelease();
m_Input.Clear();
}
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_TAB)
{
const bool ShiftPressed = Input()->ShiftIsPressed();
// fill the completion buffer
if(!m_CompletionUsed)
{
const char *pCursor = m_Input.GetString() + m_Input.GetCursorOffset();
for(size_t Count = 0; Count < m_Input.GetCursorOffset() && *(pCursor - 1) != ' '; --pCursor, ++Count)
;
m_PlaceholderOffset = pCursor - m_Input.GetString();
for(m_PlaceholderLength = 0; *pCursor && *pCursor != ' '; ++pCursor)
++m_PlaceholderLength;
str_truncate(m_aCompletionBuffer, sizeof(m_aCompletionBuffer), m_Input.GetString() + m_PlaceholderOffset, m_PlaceholderLength);
}
if(!m_CompletionUsed && m_aCompletionBuffer[0] != '/')
{
// Create the completion list of player names through which the player can iterate
const char *PlayerName, *FoundInput;
m_PlayerCompletionListLength = 0;
for(auto &PlayerInfo : m_pClient->m_Snap.m_apInfoByName)
{
if(PlayerInfo)
{
PlayerName = m_pClient->m_aClients[PlayerInfo->m_ClientID].m_aName;
FoundInput = str_utf8_find_nocase(PlayerName, m_aCompletionBuffer);
if(FoundInput != 0)
{
m_aPlayerCompletionList[m_PlayerCompletionListLength].ClientID = PlayerInfo->m_ClientID;
// The score for suggesting a player name is determined by the distance of the search input to the beginning of the player name
m_aPlayerCompletionList[m_PlayerCompletionListLength].Score = (int)(FoundInput - PlayerName);
m_PlayerCompletionListLength++;
}
}
}
std::stable_sort(m_aPlayerCompletionList, m_aPlayerCompletionList + m_PlayerCompletionListLength,
[](const CRateablePlayer &p1, const CRateablePlayer &p2) -> bool {
return p1.Score < p2.Score;
});
}
if(m_aCompletionBuffer[0] == '/')
{
CCommand *pCompletionCommand = 0;
const size_t NumCommands = m_vCommands.size();
if(ShiftPressed && m_CompletionUsed)
m_CompletionChosen--;
else if(!ShiftPressed)
m_CompletionChosen++;
m_CompletionChosen = (m_CompletionChosen + 2 * NumCommands) % (2 * NumCommands);
m_CompletionUsed = true;
const char *pCommandStart = m_aCompletionBuffer + 1;
for(size_t i = 0; i < 2 * NumCommands; ++i)
{
int SearchType;
int Index;
if(ShiftPressed)
{
SearchType = ((m_CompletionChosen - i + 2 * NumCommands) % (2 * NumCommands)) / NumCommands;
Index = (m_CompletionChosen - i + NumCommands) % NumCommands;
}
else
{
SearchType = ((m_CompletionChosen + i) % (2 * NumCommands)) / NumCommands;
Index = (m_CompletionChosen + i) % NumCommands;
}
auto &Command = m_vCommands[Index];
if(str_startswith(Command.m_pName, pCommandStart))
{
pCompletionCommand = &Command;
m_CompletionChosen = Index + SearchType * NumCommands;
break;
}
}
// insert the command
if(pCompletionCommand)
{
char aBuf[256];
// add part before the name
str_truncate(aBuf, sizeof(aBuf), m_Input.GetString(), m_PlaceholderOffset);
// add the command
str_append(aBuf, "/");
str_append(aBuf, pCompletionCommand->m_pName);
// add separator
const char *pSeparator = pCompletionCommand->m_pParams[0] == '\0' ? "" : " ";
str_append(aBuf, pSeparator);
if(*pSeparator)
str_append(aBuf, pSeparator);
// add part after the name
str_append(aBuf, m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength);
m_PlaceholderLength = str_length(pSeparator) + str_length(pCompletionCommand->m_pName) + 1;
m_Input.Set(aBuf);
m_Input.SetCursorOffset(m_PlaceholderOffset + m_PlaceholderLength);
}
}
else
{
// find next possible name
const char *pCompletionString = 0;
if(m_PlayerCompletionListLength > 0)
{
// We do this in a loop, if a player left the game during the repeated pressing of Tab, they are skipped
CGameClient::CClientData *pCompletionClientData;
for(int i = 0; i < m_PlayerCompletionListLength; ++i)
{
if(ShiftPressed && m_CompletionUsed)
{
m_CompletionChosen--;
}
else if(!ShiftPressed)
{
m_CompletionChosen++;
}
if(m_CompletionChosen < 0)
{
m_CompletionChosen += m_PlayerCompletionListLength;
}
m_CompletionChosen %= m_PlayerCompletionListLength;
m_CompletionUsed = true;
pCompletionClientData = &m_pClient->m_aClients[m_aPlayerCompletionList[m_CompletionChosen].ClientID];
if(!pCompletionClientData->m_Active)
{
continue;
}
pCompletionString = pCompletionClientData->m_aName;
break;
}
}
// insert the name
if(pCompletionString)
{
char aBuf[256];
// add part before the name
str_truncate(aBuf, sizeof(aBuf), m_Input.GetString(), m_PlaceholderOffset);
// add the name
str_append(aBuf, pCompletionString);
// add separator
const char *pSeparator = "";
if(*(m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength) != ' ')
pSeparator = m_PlaceholderOffset == 0 ? ": " : " ";
else if(m_PlaceholderOffset == 0)
pSeparator = ":";
if(*pSeparator)
str_append(aBuf, pSeparator);
// add part after the name
str_append(aBuf, m_Input.GetString() + m_PlaceholderOffset + m_PlaceholderLength);
m_PlaceholderLength = str_length(pSeparator) + str_length(pCompletionString);
m_Input.Set(aBuf);
m_Input.SetCursorOffset(m_PlaceholderOffset + m_PlaceholderLength);
}
}
}
else
{
// reset name completion process
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key != KEY_TAB && Event.m_Key != KEY_LSHIFT && Event.m_Key != KEY_RSHIFT)
{
m_CompletionChosen = -1;
m_CompletionUsed = false;
}
m_Input.ProcessInput(Event);
}
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_UP)
{
if(m_pHistoryEntry)
{
CHistoryEntry *pTest = m_History.Prev(m_pHistoryEntry);
if(pTest)
m_pHistoryEntry = pTest;
}
else
m_pHistoryEntry = m_History.Last();
if(m_pHistoryEntry)
m_Input.Set(m_pHistoryEntry->m_aText);
}
else if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN)
{
if(m_pHistoryEntry)
m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
if(m_pHistoryEntry)
m_Input.Set(m_pHistoryEntry->m_aText);
else
m_Input.Clear();
}
return true;
}
void CChat::EnableMode(int Team)
{
if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
if(m_Mode == MODE_NONE)
{
if(Team)
m_Mode = MODE_TEAM;
else
m_Mode = MODE_ALL;
Input()->Clear();
m_CompletionChosen = -1;
m_CompletionUsed = false;
m_Input.Activate(EInputPriority::CHAT);
}
}
void CChat::DisableMode()
{
if(m_Mode != MODE_NONE)
{
m_Mode = MODE_NONE;
m_Input.Deactivate();
}
}
void CChat::OnMessage(int MsgType, void *pRawMsg)
{
if(m_pClient->m_SuppressEvents)
return;
if(MsgType == NETMSGTYPE_SV_CHAT)
{
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
AddLine(pMsg->m_ClientID, pMsg->m_Team, pMsg->m_pMessage);
}
}
bool CChat::LineShouldHighlight(const char *pLine, const char *pName)
{
const char *pHL = str_utf8_find_nocase(pLine, pName);
if(pHL)
{
int Length = str_length(pName);
if(Length > 0 && (pLine == pHL || pHL[-1] == ' ') && (pHL[Length] == 0 || pHL[Length] == ' ' || pHL[Length] == '.' || pHL[Length] == '!' || pHL[Length] == ',' || pHL[Length] == '?' || pHL[Length] == ':'))
return true;
}
return false;
}
#define SAVES_FILE "ddnet-saves.txt"
const char *SAVES_HEADER[] = {
"Time",
"Player",
"Map",
"Code",
};
void CChat::StoreSave(const char *pText)
{
const char *pStart = str_find(pText, "Team successfully saved by ");
const char *pMid = str_find(pText, ". Use '/load ");
const char *pOn = str_find(pText, "' on ");
const char *pEnd = str_find(pText, pOn ? " to continue" : "' to continue");
if(!pStart || !pMid || !pEnd || pMid < pStart || pEnd < pMid || (pOn && (pOn < pMid || pEnd < pOn)))
return;
char aName[16];
str_truncate(aName, sizeof(aName), pStart + 27, pMid - pStart - 27);
char aSaveCode[64];
str_truncate(aSaveCode, sizeof(aSaveCode), pMid + 13, (pOn ? pOn : pEnd) - pMid - 13);
char aTimestamp[20];
str_timestamp_format(aTimestamp, sizeof(aTimestamp), FORMAT_SPACE);
// TODO: Find a simple way to get the names of team members. This doesn't
// work since team is killed first, then save message gets sent:
/*
for(int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = GameClient()->m_Snap.m_paInfoByDDTeam[i];
if(!pInfo)
continue;
pInfo->m_Team // All 0
}
*/
IOHANDLE File = Storage()->OpenFile(SAVES_FILE, IOFLAG_APPEND, IStorage::TYPE_SAVE);
if(!File)
return;
const char *apColumns[4] = {
aTimestamp,
aName,
Client()->GetCurrentMap(),
aSaveCode,
};
if(io_tell(File) == 0)
{
CsvWrite(File, 4, SAVES_HEADER);
}
CsvWrite(File, 4, apColumns);
io_close(File);
}
void CChat::AddLine(int ClientID, int Team, const char *pLine)
{
if(*pLine == 0 ||
(ClientID == SERVER_MSG && !g_Config.m_ClShowChatSystem) ||
(ClientID >= 0 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client
m_pClient->m_aClients[ClientID].m_ChatIgnore ||
(m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend) ||
(m_pClient->m_Snap.m_LocalClientID != ClientID && m_pClient->m_aClients[ClientID].m_Foe))))
return;
// trim right and set maximum length to 256 utf8-characters
int Length = 0;
const char *pStr = pLine;
const char *pEnd = 0;
while(*pStr)
{
const char *pStrOld = pStr;
int Code = str_utf8_decode(&pStr);
// check if unicode is not empty
if(!str_utf8_isspace(Code))
{
pEnd = 0;
}
else if(pEnd == 0)
pEnd = pStrOld;
if(++Length >= 256)
{
*(const_cast<char *>(pStr)) = 0;
break;
}
}
if(pEnd != 0)
*(const_cast<char *>(pEnd)) = 0;
bool Highlighted = false;
char *p = const_cast<char *>(pLine);
// Only empty string left
if(*p == 0)
return;
auto &&FChatMsgCheckAndPrint = [this](CLine *pLine_) {
if(pLine_->m_ClientID < 0) // server or client message
{
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
StoreSave(pLine_->m_aText);
}
char aBuf[1024];
str_format(aBuf, sizeof(aBuf), "%s%s%s", pLine_->m_aName, pLine_->m_ClientID >= 0 ? ": " : "", pLine_->m_aText);
ColorRGBA ChatLogColor{1, 1, 1, 1};
if(pLine_->m_Highlighted)
{
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
}
else
{
if(pLine_->m_Friend && g_Config.m_ClMessageFriend)
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
else if(pLine_->m_Team)
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
else if(pLine_->m_ClientID == SERVER_MSG)
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
else if(pLine_->m_ClientID == CLIENT_MSG)
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
else // regular message
ChatLogColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));
}
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, pLine_->m_Whisper ? "whisper" : (pLine_->m_Team ? "teamchat" : "chat"), aBuf, ChatLogColor);
};
while(*p)
{
Highlighted = false;
pLine = p;
// find line separator and strip multiline
while(*p)
{
if(*p++ == '\n')
{
*(p - 1) = 0;
break;
}
}
CLine *pCurrentLine = &m_aLines[m_CurrentLine];
// Team Number:
// 0 = global; 1 = team; 2 = sending whisper; 3 = receiving whisper
// If it's a client message, m_aText will have ": " prepended so we have to work around it.
if(pCurrentLine->m_TeamNumber == Team && pCurrentLine->m_ClientID == ClientID && str_comp(pCurrentLine->m_aText, pLine) == 0)
{
pCurrentLine->m_TimesRepeated++;
TextRender()->DeleteTextContainer(pCurrentLine->m_TextContainerIndex);
Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
pCurrentLine->m_Time = time();
pCurrentLine->m_aYOffset[0] = -1.f;
pCurrentLine->m_aYOffset[1] = -1.f;
FChatMsgCheckAndPrint(pCurrentLine);
return;
}
m_CurrentLine = (m_CurrentLine + 1) % MAX_LINES;
pCurrentLine = &m_aLines[m_CurrentLine];
pCurrentLine->m_TimesRepeated = 0;
pCurrentLine->m_Time = time();
pCurrentLine->m_aYOffset[0] = -1.0f;
pCurrentLine->m_aYOffset[1] = -1.0f;
pCurrentLine->m_ClientID = ClientID;
pCurrentLine->m_TeamNumber = Team;
pCurrentLine->m_Team = Team == 1;
pCurrentLine->m_Whisper = Team >= 2;
pCurrentLine->m_NameColor = -2;
TextRender()->DeleteTextContainer(pCurrentLine->m_TextContainerIndex);
Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
// check for highlighted name
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
if(ClientID >= 0 && ClientID != m_pClient->m_aLocalIDs[0] && (!m_pClient->Client()->DummyConnected() || ClientID != m_pClient->m_aLocalIDs[1]))
{
// main character
Highlighted |= LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_aLocalIDs[0]].m_aName);
// dummy
Highlighted |= m_pClient->Client()->DummyConnected() && LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_aLocalIDs[1]].m_aName);
}
}
else
{
// on demo playback use local id from snap directly,
// since m_aLocalIDs isn't valid there
Highlighted |= m_pClient->m_Snap.m_LocalClientID >= 0 && LineShouldHighlight(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName);
}
pCurrentLine->m_Highlighted = Highlighted;
if(pCurrentLine->m_ClientID == SERVER_MSG)
{
str_copy(pCurrentLine->m_aName, "*** ");
str_copy(pCurrentLine->m_aText, pLine);
}
else if(pCurrentLine->m_ClientID == CLIENT_MSG)
{
str_copy(pCurrentLine->m_aName, "");
str_copy(pCurrentLine->m_aText, pLine);
}
else
{
if(m_pClient->m_aClients[ClientID].m_Team == TEAM_SPECTATORS)
pCurrentLine->m_NameColor = TEAM_SPECTATORS;
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
{
if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED)
pCurrentLine->m_NameColor = TEAM_RED;
else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE)
pCurrentLine->m_NameColor = TEAM_BLUE;
}
if(Team == 2) // whisper send
{
str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "→ %s", m_pClient->m_aClients[ClientID].m_aName);
pCurrentLine->m_NameColor = TEAM_BLUE;
pCurrentLine->m_Highlighted = false;
Highlighted = false;
}
else if(Team == 3) // whisper recv
{
str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "← %s", m_pClient->m_aClients[ClientID].m_aName);
pCurrentLine->m_NameColor = TEAM_RED;
pCurrentLine->m_Highlighted = true;
Highlighted = true;
}
else
str_copy(pCurrentLine->m_aName, m_pClient->m_aClients[ClientID].m_aName);
str_copy(pCurrentLine->m_aText, pLine);
pCurrentLine->m_Friend = m_pClient->m_aClients[ClientID].m_Friend;
}
pCurrentLine->m_HasRenderTee = false;
pCurrentLine->m_Friend = ClientID >= 0 ? m_pClient->m_aClients[ClientID].m_Friend : false;
if(pCurrentLine->m_ClientID >= 0 && pCurrentLine->m_aName[0] != '\0')
{
if(!g_Config.m_ClChatOld)
{
pCurrentLine->m_CustomColoredSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_CustomColoredSkin;
if(pCurrentLine->m_CustomColoredSkin)
pCurrentLine->m_RenderSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorableRenderSkin;
else
pCurrentLine->m_RenderSkin = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_OriginalRenderSkin;
str_copy(pCurrentLine->m_aSkinName, m_pClient->m_aClients[pCurrentLine->m_ClientID].m_aSkinName);
pCurrentLine->m_ColorBody = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorBody;
pCurrentLine->m_ColorFeet = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_ColorFeet;
pCurrentLine->m_RenderSkinMetrics = m_pClient->m_aClients[pCurrentLine->m_ClientID].m_RenderInfo.m_SkinMetrics;
pCurrentLine->m_HasRenderTee = true;
}
}
FChatMsgCheckAndPrint(pCurrentLine);
}
// play sound
int64_t Now = time();
if(ClientID == SERVER_MSG)
{
if(Now - m_aLastSoundPlayed[CHAT_SERVER] >= time_freq() * 3 / 10)
{
if(g_Config.m_SndServerMessage)
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0);
m_aLastSoundPlayed[CHAT_SERVER] = Now;
}
}
}
else if(ClientID == CLIENT_MSG)
{
// No sound yet
}
else if(Highlighted && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
if(Now - m_aLastSoundPlayed[CHAT_HIGHLIGHT] >= time_freq() * 3 / 10)
{
char aBuf[1024];
str_format(aBuf, sizeof(aBuf), "%s: %s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
Client()->Notify("DDNet Chat", aBuf);
if(g_Config.m_SndHighlight)
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0);
m_aLastSoundPlayed[CHAT_HIGHLIGHT] = Now;
}
if(g_Config.m_ClEditor)
{
GameClient()->Editor()->UpdateMentions();
}
}
}
else if(Team != 2)
{
if(Now - m_aLastSoundPlayed[CHAT_CLIENT] >= time_freq() * 3 / 10)
{
bool PlaySound = m_aLines[m_CurrentLine].m_Team ? g_Config.m_SndTeamChat : g_Config.m_SndChat;
#if defined(CONF_VIDEORECORDER)
if(IVideo::Current())
{
PlaySound &= (bool)g_Config.m_ClVideoShowChat;
}
#endif
if(PlaySound)
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0);
m_aLastSoundPlayed[CHAT_CLIENT] = Now;
}
}
}
}
void CChat::RefindSkins()
{
for(auto &Line : m_aLines)
{
if(Line.m_HasRenderTee)
{
const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
if(Line.m_CustomColoredSkin)
Line.m_RenderSkin = pSkin->m_ColorableSkin;
else
Line.m_RenderSkin = pSkin->m_OriginalSkin;
Line.m_RenderSkinMetrics = pSkin->m_Metrics;
}
}
}
void CChat::OnPrepareLines()
{
float x = 5.0f;
float y = 300.0f - 28.0f;
float FontSize = FONT_SIZE;
float ScreenRatio = Graphics()->ScreenAspect();
const bool IsScoreBoardOpen = m_pClient->m_Scoreboard.Active() && (ScreenRatio > 1.7f); // only assume scoreboard when screen ratio is widescreen(something around 16:9)
const bool ShowLargeArea = m_Show || (m_Mode != MODE_NONE && g_Config.m_ClShowChat == 1) || g_Config.m_ClShowChat == 2;
const bool ForceRecreate = IsScoreBoardOpen != m_PrevScoreBoardShowed || ShowLargeArea != m_PrevShowChat;
m_PrevScoreBoardShowed = IsScoreBoardOpen;
m_PrevShowChat = ShowLargeArea;
float RealMsgPaddingX = MESSAGE_PADDING_X;
float RealMsgPaddingY = MESSAGE_PADDING_Y;
float RealMsgPaddingTee = MESSAGE_TEE_SIZE + MESSAGE_TEE_PADDING_RIGHT;
if(g_Config.m_ClChatOld)
{
RealMsgPaddingX = 0;
RealMsgPaddingY = 0;
RealMsgPaddingTee = 0;
}
int64_t Now = time();
float LineWidth = (IsScoreBoardOpen ? 85.0f : 200.0f) - (RealMsgPaddingX * 1.5f) - RealMsgPaddingTee;
float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
float Begin = x;
float TextBegin = Begin + RealMsgPaddingX / 2.0f;
CTextCursor Cursor;
int OffsetType = IsScoreBoardOpen ? 1 : 0;
for(int i = 0; i < MAX_LINES; i++)
{
int r = ((m_CurrentLine - i) + MAX_LINES) % MAX_LINES;
if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
break;
if(m_aLines[r].m_TextContainerIndex.Valid() && !ForceRecreate)
continue;
TextRender()->DeleteTextContainer(m_aLines[r].m_TextContainerIndex);
Graphics()->DeleteQuadContainer(m_aLines[r].m_QuadContainerIndex);
char aName[64 + 12] = "";
if(g_Config.m_ClShowIDs && m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
{
if(m_aLines[r].m_ClientID < 10)
str_format(aName, sizeof(aName), "%d: ", m_aLines[r].m_ClientID);
else
str_format(aName, sizeof(aName), "%d: ", m_aLines[r].m_ClientID);
}
str_append(aName, m_aLines[r].m_aName);
char aCount[12];
if(m_aLines[r].m_ClientID < 0)
str_format(aCount, sizeof(aCount), "[%d] ", m_aLines[r].m_TimesRepeated + 1);
else
str_format(aCount, sizeof(aCount), " [%d]", m_aLines[r].m_TimesRepeated + 1);
if(g_Config.m_ClChatOld)
{
m_aLines[r].m_HasRenderTee = false;
}
// get the y offset (calculate it if we haven't done that yet)
if(m_aLines[r].m_aYOffset[OffsetType] < 0.0f)
{
TextRender()->SetCursor(&Cursor, TextBegin, 0.0f, FontSize, 0);
Cursor.m_LineWidth = LineWidth;
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
{
Cursor.m_X += RealMsgPaddingTee;
if(m_aLines[r].m_Friend && g_Config.m_ClMessageFriend)
{
TextRender()->TextEx(&Cursor, "", -1);
}
}
TextRender()->TextEx(&Cursor, aName, -1);
if(m_aLines[r].m_TimesRepeated > 0)
TextRender()->TextEx(&Cursor, aCount, -1);
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
{
TextRender()->TextEx(&Cursor, ": ", -1);
}
CTextCursor AppendCursor = Cursor;
AppendCursor.m_LongestLineWidth = 0.0f;
if(!IsScoreBoardOpen && !g_Config.m_ClChatOld)
{
AppendCursor.m_StartX = Cursor.m_X;
AppendCursor.m_LineWidth -= Cursor.m_LongestLineWidth;
}
TextRender()->TextEx(&AppendCursor, m_aLines[r].m_aText, -1);
m_aLines[r].m_aYOffset[OffsetType] = AppendCursor.m_Y + AppendCursor.m_FontSize + RealMsgPaddingY;
}
y -= m_aLines[r].m_aYOffset[OffsetType];
// cut off if msgs waste too much space
if(y < HeightLimit)
break;
// the position the text was created
m_aLines[r].m_TextYOffset = y + RealMsgPaddingY / 2.f;
int CurRenderFlags = TextRender()->GetRenderFlags();
TextRender()->SetRenderFlags(CurRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD);
// reset the cursor
TextRender()->SetCursor(&Cursor, TextBegin, m_aLines[r].m_TextYOffset, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = LineWidth;
// Message is from valid player
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
{
Cursor.m_X += RealMsgPaddingTee;
if(m_aLines[r].m_Friend && g_Config.m_ClMessageFriend)
{
const char *pHeartStr = "";
ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
TextRender()->TextColor(rgb.WithAlpha(1.f));
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, pHeartStr);
}
}
// render name
ColorRGBA NameColor;
if(m_aLines[r].m_ClientID == SERVER_MSG)
NameColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
else if(m_aLines[r].m_ClientID == CLIENT_MSG)
NameColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
else if(m_aLines[r].m_Team)
NameColor = CalculateNameColor(ColorHSLA(g_Config.m_ClMessageTeamColor));
else if(m_aLines[r].m_NameColor == TEAM_RED)
NameColor = ColorRGBA(1.0f, 0.5f, 0.5f, 1.f);
else if(m_aLines[r].m_NameColor == TEAM_BLUE)
NameColor = ColorRGBA(0.7f, 0.7f, 1.0f, 1.f);
else if(m_aLines[r].m_NameColor == TEAM_SPECTATORS)
NameColor = ColorRGBA(0.75f, 0.5f, 0.75f, 1.f);
else if(m_aLines[r].m_ClientID >= 0 && g_Config.m_ClChatTeamColors && m_pClient->m_Teams.Team(m_aLines[r].m_ClientID))
NameColor = color_cast<ColorRGBA>(ColorHSLA(m_pClient->m_Teams.Team(m_aLines[r].m_ClientID) / 64.0f, 1.0f, 0.75f));
else
NameColor = ColorRGBA(0.8f, 0.8f, 0.8f, 1.f);
TextRender()->TextColor(NameColor);
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, aName);
if(m_aLines[r].m_TimesRepeated > 0)
{
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.3f);
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, aCount);
}
if(m_aLines[r].m_ClientID >= 0 && m_aLines[r].m_aName[0] != '\0')
{
TextRender()->TextColor(NameColor);
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &Cursor, ": ");
}
// render line
ColorRGBA Color;
if(m_aLines[r].m_ClientID == SERVER_MSG)
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
else if(m_aLines[r].m_ClientID == CLIENT_MSG)
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageClientColor));
else if(m_aLines[r].m_Highlighted)
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
else if(m_aLines[r].m_Team)
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
else // regular message
Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageColor));
TextRender()->TextColor(Color);
CTextCursor AppendCursor = Cursor;
AppendCursor.m_LongestLineWidth = 0.0f;
float OriginalWidth = 0.0f;
if(!IsScoreBoardOpen && !g_Config.m_ClChatOld)
{
AppendCursor.m_StartX = Cursor.m_X;
AppendCursor.m_LineWidth -= Cursor.m_LongestLineWidth;
OriginalWidth = Cursor.m_LongestLineWidth;
}
TextRender()->CreateOrAppendTextContainer(m_aLines[r].m_TextContainerIndex, &AppendCursor, m_aLines[r].m_aText);
if(!g_Config.m_ClChatOld && (m_aLines[r].m_aText[0] != '\0' || m_aLines[r].m_aName[0] != '\0'))
{
float Height = m_aLines[r].m_aYOffset[OffsetType];
Graphics()->SetColor(1, 1, 1, 1);
m_aLines[r].m_QuadContainerIndex = Graphics()->CreateRectQuadContainer(Begin, y, OriginalWidth + AppendCursor.m_LongestLineWidth + RealMsgPaddingX * 1.5f, Height, MESSAGE_ROUNDING, IGraphics::CORNER_ALL);
}
TextRender()->SetRenderFlags(CurRenderFlags);
if(m_aLines[r].m_TextContainerIndex.Valid())
TextRender()->UploadTextContainer(m_aLines[r].m_TextContainerIndex);
}
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
void CChat::OnRender()
{
// send pending chat messages
if(m_PendingChatCounter > 0 && m_LastChatSend + time_freq() < time())
{
CHistoryEntry *pEntry = m_History.Last();
for(int i = m_PendingChatCounter - 1; pEntry; --i, pEntry = m_History.Prev(pEntry))
{
if(i == 0)
{
Say(pEntry->m_Team, pEntry->m_aText);
break;
}
}
--m_PendingChatCounter;
}
const float Height = 300.0f;
const float Width = Height * Graphics()->ScreenAspect();
Graphics()->MapScreen(0.0f, 0.0f, Width, Height);
float x = 5.0f;
float y = 300.0f - 20.0f;
if(m_Mode != MODE_NONE)
{
// render chat input
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, x, y, 8.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = Width - 190.0f;
if(m_Mode == MODE_ALL)
TextRender()->TextEx(&Cursor, Localize("All"), -1);
else if(m_Mode == MODE_TEAM)
TextRender()->TextEx(&Cursor, Localize("Team"), -1);
else
TextRender()->TextEx(&Cursor, Localize("Chat"), -1);
TextRender()->TextEx(&Cursor, ": ", -1);
const float MessageMaxWidth = Cursor.m_LineWidth - (Cursor.m_X - Cursor.m_StartX);
const CUIRect ClippingRect = {Cursor.m_X, Cursor.m_Y, MessageMaxWidth, 2.25f * Cursor.m_FontSize};
const float XScale = Graphics()->ScreenWidth() / Width;
const float YScale = Graphics()->ScreenHeight() / Height;
Graphics()->ClipEnable((int)(ClippingRect.x * XScale), (int)(ClippingRect.y * YScale), (int)(ClippingRect.w * XScale), (int)(ClippingRect.h * YScale));
float ScrollOffset = m_Input.GetScrollOffset();
float ScrollOffsetChange = m_Input.GetScrollOffsetChange();
m_Input.Activate(EInputPriority::CHAT); // Ensure that the input is active
const CUIRect InputCursorRect = {Cursor.m_X, Cursor.m_Y - ScrollOffset, 0.0f, 0.0f};
const STextBoundingBox BoundingBox = m_Input.Render(&InputCursorRect, Cursor.m_FontSize, TEXTALIGN_TL, m_Input.WasChanged(), MessageMaxWidth);
Graphics()->ClipDisable();
// Scroll up or down to keep the caret inside the clipping rect
const float CaretPositionY = m_Input.GetCaretPosition().y - ScrollOffsetChange;
if(CaretPositionY < ClippingRect.y)
ScrollOffsetChange -= ClippingRect.y - CaretPositionY;
else if(CaretPositionY + Cursor.m_FontSize > ClippingRect.y + ClippingRect.h)
ScrollOffsetChange += CaretPositionY + Cursor.m_FontSize - (ClippingRect.y + ClippingRect.h);
UI()->DoSmoothScrollLogic(&ScrollOffset, &ScrollOffsetChange, ClippingRect.h, BoundingBox.m_H);
m_Input.SetScrollOffset(ScrollOffset);
m_Input.SetScrollOffsetChange(ScrollOffsetChange);
}
#if defined(CONF_VIDEORECORDER)
if(!((g_Config.m_ClShowChat && !IVideo::Current()) || (g_Config.m_ClVideoShowChat && IVideo::Current())))
#else
if(!g_Config.m_ClShowChat)
#endif
return;
y -= 8.0f;
OnPrepareLines();
float ScreenRatio = Graphics()->ScreenAspect();
bool IsScoreBoardOpen = m_pClient->m_Scoreboard.Active() && (ScreenRatio > 1.7f); // only assume scoreboard when screen ratio is widescreen(something around 16:9)
int64_t Now = time();
float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
int OffsetType = IsScoreBoardOpen ? 1 : 0;
float RealMsgPaddingX = MESSAGE_PADDING_X;
float RealMsgPaddingY = MESSAGE_PADDING_Y;
if(g_Config.m_ClChatOld)
{
RealMsgPaddingX = 0;
RealMsgPaddingY = 0;
}
for(int i = 0; i < MAX_LINES; i++)
{
int r = ((m_CurrentLine - i) + MAX_LINES) % MAX_LINES;
if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
break;
y -= m_aLines[r].m_aYOffset[OffsetType];
// cut off if msgs waste too much space
if(y < HeightLimit)
break;
float Blend = Now > m_aLines[r].m_Time + 14 * time_freq() && !m_PrevShowChat ? 1.0f - (Now - m_aLines[r].m_Time - 14 * time_freq()) / (2.0f * time_freq()) : 1.0f;
// Draw backgrounds for messages in one batch
if(!g_Config.m_ClChatOld)
{
Graphics()->TextureClear();
if(m_aLines[r].m_QuadContainerIndex != -1)
{
Graphics()->SetColor(0, 0, 0, 0.12f * Blend);
Graphics()->RenderQuadContainerEx(m_aLines[r].m_QuadContainerIndex, 0, -1, 0, ((y + RealMsgPaddingY / 2.0f) - m_aLines[r].m_TextYOffset));
}
}
if(m_aLines[r].m_TextContainerIndex.Valid())
{
if(!g_Config.m_ClChatOld && m_aLines[r].m_HasRenderTee)
{
CTeeRenderInfo RenderInfo;
RenderInfo.m_CustomColoredSkin = m_aLines[r].m_CustomColoredSkin;
if(m_aLines[r].m_CustomColoredSkin)
RenderInfo.m_ColorableRenderSkin = m_aLines[r].m_RenderSkin;
else
RenderInfo.m_OriginalRenderSkin = m_aLines[r].m_RenderSkin;
RenderInfo.m_SkinMetrics = m_aLines[r].m_RenderSkinMetrics;
RenderInfo.m_ColorBody = m_aLines[r].m_ColorBody;
RenderInfo.m_ColorFeet = m_aLines[r].m_ColorFeet;
RenderInfo.m_Size = MESSAGE_TEE_SIZE;
float RowHeight = FONT_SIZE + RealMsgPaddingY;
float OffsetTeeY = MESSAGE_TEE_SIZE / 2.0f;
float FullHeightMinusTee = RowHeight - MESSAGE_TEE_SIZE;
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
vec2 TeeRenderPos(x + (RealMsgPaddingX + MESSAGE_TEE_SIZE) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
}
const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);
const ColorRGBA TextOutlineColor = TextRender()->DefaultTextOutlineColor().WithMultipliedAlpha(Blend);
TextRender()->RenderTextContainer(m_aLines[r].m_TextContainerIndex, TextColor, TextOutlineColor, 0, (y + RealMsgPaddingY / 2.0f) - m_aLines[r].m_TextYOffset);
}
}
}
void CChat::Say(int Team, const char *pLine)
{
// don't send empty messages
if(*str_utf8_skip_whitespaces(pLine) == '\0')
return;
m_LastChatSend = time();
// send chat message
CNetMsg_Cl_Say Msg;
Msg.m_Team = Team;
Msg.m_pMessage = pLine;
Client()->SendPackMsgActive(&Msg, MSGFLAG_VITAL);
}
void CChat::SayChat(const char *pLine)
{
if(!pLine || str_length(pLine) < 1)
return;
bool AddEntry = false;
if(m_LastChatSend + time_freq() < time())
{
Say(m_Mode == MODE_ALL ? 0 : 1, pLine);
AddEntry = true;
}
else if(m_PendingChatCounter < 3)
{
++m_PendingChatCounter;
AddEntry = true;
}
if(AddEntry)
{
CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry) + str_length(pLine) - 1);
pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1;
mem_copy(pEntry->m_aText, pLine, str_length(pLine));
}
}