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2f68b50fe1
I could not find a way that an invalid client ID is used here, but compiler warns anyway: In member function ‘void CTeamsCore::SetSolo(int, bool)’, inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22, inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10: src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds] 45 | m_IsSolo[ClientID] = Value; | ~~~~~~~~~~~~~~~~~^ src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’: src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’ 27 | bool m_IsSolo[MAX_CLIENTS]; | ^~~~~~~~
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_TEAMSCORE_H
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#define GAME_TEAMSCORE_H
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#include <engine/shared/protocol.h>
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enum
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{
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TEAM_FLOCK = 0,
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TEAM_SUPER = MAX_CLIENTS,
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NUM_TEAMS = TEAM_SUPER + 1,
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VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS
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};
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// do not change the values of the following enum
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enum
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{
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SV_TEAM_FORBIDDEN = 0, // teams are disabled on the map
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SV_TEAM_ALLOWED = 1, // teams are enabled on the map, but optional
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SV_TEAM_MANDATORY = 2, // map must be played with a team
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SV_TEAM_FORCED_SOLO = 3 // map forces a random team for each individual player
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};
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class CTeamsCore
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{
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int m_Team[MAX_CLIENTS];
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bool m_IsSolo[MAX_CLIENTS];
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public:
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bool m_IsDDRace16;
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CTeamsCore();
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bool SameTeam(int ClientID1, int ClientID2) const;
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bool CanKeepHook(int ClientID1, int ClientID2) const;
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bool CanCollide(int ClientID1, int ClientID2) const;
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int Team(int ClientID) const;
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void Team(int ClientID, int Team);
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void Reset();
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void SetSolo(int ClientID, bool Value)
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{
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dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "Invalid client id");
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m_IsSolo[ClientID] = Value;
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}
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bool GetSolo(int ClientID) const
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{
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if(ClientID < 0 || ClientID >= MAX_CLIENTS)
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return false;
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return m_IsSolo[ClientID];
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}
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};
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#endif
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