ddnet/src/game/editor
bors[bot] 1110d0e40e
Merge #5686
5686: Fix editor image delete r=def- a=Jupeyy

fixes #5675

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-31 21:11:15 +00:00
..
auto_map.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
editor.cpp Reset selected quads when switching layers (fixes #5673) 2022-07-31 09:45:06 +02:00
editor.h Huge variable naming format 2022-07-08 18:01:29 +02:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Merge #5205 2022-07-10 23:31:21 +00:00
layer_game.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
layer_quads.cpp Fix readability-container-data-pointer 2022-07-10 21:42:57 +02:00
layer_sounds.cpp Use DrawRoundRectExt instead of DrawRoundRect and remove the latter 2022-07-10 17:19:35 +02:00
layer_tiles.cpp Fix editor image delete 2022-07-31 21:39:18 +02:00
popups.cpp Fix accesses to vector with index -1 by adding static button IDs 2022-07-31 13:13:53 +02:00