ddnet/src/game/client/components/spectator.cpp

181 lines
5 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/demo.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include <game/client/animstate.h>
#include <game/client/render.h>
#include "spectator.h"
void CSpectator::ConKeySpectator(IConsole::IResult *pResult, void *pUserData)
{
CSpectator *pSelf = (CSpectator *)pUserData;
if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active &&
(pSelf->Client()->State() != IClient::STATE_DEMOPLAYBACK || pSelf->DemoPlayer()->GetDemoType() == IDemoPlayer::DEMOTYPE_SERVER))
pSelf->m_Active = pResult->GetInteger(0) != 0;
}
void CSpectator::ConSpectate(IConsole::IResult *pResult, void *pUserData)
{
((CSpectator *)pUserData)->Spectate(pResult->GetInteger(0));
}
CSpectator::CSpectator()
{
OnReset();
}
void CSpectator::OnConsoleInit()
{
Console()->Register("+spectate", "", CFGFLAG_CLIENT, ConKeySpectator, this, "Open spectator mode selector");
Console()->Register("spectate", "i", CFGFLAG_CLIENT, ConSpectate, this, "Switch spectator mode");
}
bool CSpectator::OnMouseMove(float x, float y)
{
if(!m_Active)
return false;
m_SelectorMouse += vec2(x,y);
return true;
}
void CSpectator::OnRelease()
{
OnReset();
}
void CSpectator::OnRender()
{
if(!m_Active)
{
if(m_WasActive)
{
if(m_SelectedSpectatorID != NO_SELECTION)
Spectate(m_SelectedSpectatorID);
m_WasActive = false;
}
return;
}
m_WasActive = true;
m_SelectedSpectatorID = NO_SELECTION;
// draw background
float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
Graphics()->MapScreen(0, 0, Width, Height);
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.3f);
RenderTools()->DrawRoundRect(Width/2.0f-300.0f, Height/2.0f-300.0f, 600.0f, 600.0f, 20.0f);
Graphics()->QuadsEnd();
// clamp mouse position to selector area
m_SelectorMouse.x = clamp(m_SelectorMouse.x, -280.0f, 280.0f);
m_SelectorMouse.y = clamp(m_SelectorMouse.y, -280.0f, 280.0f);
// draw selections
float FontSize = 20.0f;
float StartY = -190.0f;
float LineHeight = 60.0f;
bool Selected = false;
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
{
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(Width/2.0f-280.0f, Height/2.0f-280.0f, 270.0f, 60.0f, 20.0f);
Graphics()->QuadsEnd();
}
if(m_SelectorMouse.x >= -280.0f && m_SelectorMouse.x <= -10.0f &&
m_SelectorMouse.y >= -280.0f && m_SelectorMouse.y <= -220.0f)
{
m_SelectedSpectatorID = SPEC_FREEVIEW;
Selected = true;
}
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f);
TextRender()->Text(0, Width/2.0f-240.0f, Height/2.0f-265.0f, FontSize, Localize("Free-View"), -1);
float x = -270.0f, y = StartY;
for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i)
{
if(!m_pClient->m_Snap.m_paPlayerInfos[i] || m_pClient->m_Snap.m_paPlayerInfos[i]->m_Team == TEAM_SPECTATORS)
continue;
if(++Count%9 == 0)
{
x += 290.0f;
y = StartY;
}
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == i)
{
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(Width/2.0f+x-10.0f, Height/2.0f+y-10.0f, 270.0f, 60.0f, 20.0f);
Graphics()->QuadsEnd();
}
Selected = false;
if(m_SelectorMouse.x >= x-10.0f && m_SelectorMouse.x <= x+260.0f &&
m_SelectorMouse.y >= y-10.0f && m_SelectorMouse.y <= y+50.0f)
{
m_SelectedSpectatorID = i;
Selected = true;
}
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f);
TextRender()->Text(0, Width/2.0f+x+50.0f, Height/2.0f+y+5.0f, FontSize, m_pClient->m_aClients[i].m_aName, 220.0f);
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[i].m_RenderInfo;
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Width/2.0f+x+20.0f, Height/2.0f+y+20.0f));
y += LineHeight;
}
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
// draw cursor
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Width/2.0f, m_SelectorMouse.y+Height/2.0f, 48.0f, 48.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
void CSpectator::OnReset()
{
m_WasActive = false;
m_Active = false;
m_SelectedSpectatorID = NO_SELECTION;
}
void CSpectator::Spectate(int SpectatorID)
{
if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
m_pClient->m_DemoSpecID = clamp(SpectatorID, (int)SPEC_FREEVIEW, MAX_CLIENTS-1);
return;
}
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SpectatorID)
return;
CNetMsg_Cl_SetSpectatorMode Msg;
Msg.m_SpectatorID = SpectatorID;
Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
}