ddnet/src/game/server/entities/door.h
2010-11-14 02:39:04 +02:00

29 lines
530 B
C++

#ifndef GAME_SERVER_ENTITY_DOOR_H
#define GAME_SERVER_ENTITY_DOOR_H
#include <game/server/entity.h>
class CTrigger;
class CDoor : public CEntity
{
vec2 m_To;
int m_EvalTick;
void ResetCollision();
int m_Length;
vec2 m_Direction;
int m_Angle;
public:
void Open(int Tick, bool ActivatedTeam[]);
void Open(int Team);
void Close(int Team);
CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Number);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif