ddnet/shader
2017-10-14 23:27:14 +02:00
..
bordertile.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
bordertile.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
bordertileline.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
bordertileline.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
bordertilelinetex.frag also out the LOD to the fragment shader to make sure we use the same LOD 2017-10-14 23:27:14 +02:00
bordertilelinetex.vert also out the LOD to the fragment shader to make sure we use the same LOD 2017-10-14 23:27:14 +02:00
bordertiletex.frag also out the LOD to the fragment shader to make sure we use the same LOD 2017-10-14 23:27:14 +02:00
bordertiletex.vert also out the LOD to the fragment shader to make sure we use the same LOD 2017-10-14 23:27:14 +02:00
prim.frag out the frag color 2017-09-13 18:49:43 +02:00
prim.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
tile.frag only use 4x2 matrix 2017-09-27 12:15:30 +02:00
tile.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
tiletex.frag also out the LOD to the fragment shader to make sure we use the same LOD 2017-10-14 23:27:14 +02:00
tiletex.vert also out the LOD to the fragment shader to make sure we use the same LOD 2017-10-14 23:27:14 +02:00