ddnet/src/engine/textrender.h
2020-11-08 19:43:01 +01:00

155 lines
5.1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H
#include "kernel.h"
#include <base/color.h>
#include <engine/graphics.h>
#include <stdint.h>
enum
{
TEXTFLAG_RENDER = 1,
TEXTFLAG_ALLOW_NEWLINE = 2,
TEXTFLAG_STOP_AT_END = 4
};
enum ETextRenderFlags
{
TEXT_RENDER_FLAG_NO_X_BEARING = 1 << 0,
TEXT_RENDER_FLAG_NO_Y_BEARING = 1 << 1,
TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH = 1 << 2,
TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT = 1 << 3,
TEXT_RENDER_FLAG_KERNING = 1 << 4,
TEXT_RENDER_FLAG_NO_OVERSIZE = 1 << 5,
TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING = 1 << 6,
TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE = 1 << 7,
TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD = 1 << 8,
};
enum
{
TEXT_FONT_ICON_FONT = 0,
};
class CFont;
class CTextCursor
{
public:
int m_Flags;
int m_LineCount;
int m_GlyphCount;
int m_CharCount;
int m_MaxLines;
float m_StartX;
float m_StartY;
float m_LineWidth;
float m_X, m_Y;
float m_MaxCharacterHeight;
float m_LongestLineWidth;
CFont *m_pFont;
float m_FontSize;
float m_AlignedFontSize;
};
struct STextRenderColor
{
STextRenderColor() {}
STextRenderColor(float r, float g, float b, float a)
{
Set(r, g, b, a);
}
STextRenderColor(const ColorRGBA &TextColorRGBA)
{
Set(TextColorRGBA.r, TextColorRGBA.g, TextColorRGBA.b, TextColorRGBA.a);
}
void Set(float r, float g, float b, float a)
{
m_R = r;
m_G = g;
m_B = b;
m_A = a;
}
bool operator!=(const STextRenderColor &Other)
{
return m_R != Other.m_R || m_G != Other.m_G || m_B != Other.m_B || m_A != Other.m_A;
}
float m_R, m_G, m_B, m_A;
};
class ITextRender : public IInterface
{
MACRO_INTERFACE("textrender", 0)
public:
virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) = 0;
virtual void MoveCursor(CTextCursor *pCursor, float x, float y) = 0;
virtual CFont *LoadFont(const char *pFilename, const unsigned char *pBuf, size_t Size) = 0;
virtual bool LoadFallbackFont(CFont *pFont, const char *pFilename, const unsigned char *pBuf, size_t Size) = 0;
virtual CFont *GetFont(int FontIndex) = 0;
virtual CFont *GetFont(const char *pFilename) = 0;
virtual void SetDefaultFont(CFont *pFont) = 0;
virtual void SetCurFont(CFont *pFont) = 0;
virtual void SetRenderFlags(unsigned int Flags) = 0;
virtual unsigned int GetRenderFlags() = 0;
ColorRGBA DefaultTextColor() { return ColorRGBA(1, 1, 1, 1); }
ColorRGBA DefaultTextOutlineColor() { return ColorRGBA(0, 0, 0, 0.3f); }
//
virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
virtual int CreateTextContainer(CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
virtual void AppendTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) = 0;
// just deletes and creates text container
virtual void RecreateTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) = 0;
virtual void RecreateTextContainerSoft(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) = 0;
virtual void SetTextContainerSelection(int TextContainerIndex, const char *pText, int CursorPos, int SelectionStart, int SelectionEnd) = 0;
virtual void DeleteTextContainer(int TextContainerIndex) = 0;
virtual void UploadTextContainer(int TextContainerIndex) = 0;
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor) = 0;
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) = 0;
virtual void UploadEntityLayerText(void *pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontHeight) = 0;
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) = 0;
virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) = 0;
// old foolish interface
virtual void TextColor(float r, float g, float b, float a) = 0;
virtual void TextColor(ColorRGBA rgb) = 0;
virtual void TextOutlineColor(float r, float g, float b, float a) = 0;
virtual void TextOutlineColor(ColorRGBA rgb) = 0;
virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, float LineWidth) = 0;
virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int StrLength, float LineWidth, float *pAlignedHeight = NULL, float *pMaxCharacterHeightInLine = NULL) = 0;
virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) = 0;
virtual ColorRGBA GetTextColor() = 0;
virtual ColorRGBA GetTextOutlineColor() = 0;
virtual void OnWindowResize() = 0;
virtual float GetGlyphOffsetX(int FontSize, char TextCharacter) = 0;
};
class IEngineTextRender : public ITextRender
{
MACRO_INTERFACE("enginetextrender", 0)
public:
virtual void Init() = 0;
};
extern IEngineTextRender *CreateEngineTextRender();
#endif