mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 10:38:20 +00:00
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#include <engine/shared/config.h>
|
|
#include <engine/graphics.h>
|
|
#include <engine/textrender.h>
|
|
|
|
#include <game/generated/protocol.h>
|
|
#include <game/generated/client_data.h>
|
|
|
|
#include <game/layers.h>
|
|
|
|
#include <game/client/gameclient.h>
|
|
#include <game/client/animstate.h>
|
|
#include <game/client/render.h>
|
|
|
|
//#include "controls.h"
|
|
//#include "camera.h"
|
|
#include "debughud.h"
|
|
|
|
void CDebugHud::RenderNetCorrections()
|
|
{
|
|
if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
|
|
return;
|
|
|
|
float Width = 300*Graphics()->ScreenAspect();
|
|
Graphics()->MapScreen(0, 0, Width, 300);
|
|
|
|
/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
|
|
vec2(netobjects.local_character->x, netobjects.local_character->y));*/
|
|
|
|
float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50;
|
|
float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature);
|
|
|
|
const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "Pos", " x:", " y:", "angle:", "netobj corrections", " num:", " on:"};
|
|
const int Num = sizeof(paStrings)/sizeof(char *);
|
|
const float LineHeight = 6.0f;
|
|
const float Fontsize = 5.0f;
|
|
|
|
float x = Width-100.0f, y = 50.0f;
|
|
for(int i = 0; i < Num; ++i)
|
|
TextRender()->Text(0, x, y+i*LineHeight, Fontsize, paStrings[i], -1);
|
|
|
|
x = Width-10.0f;
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32);
|
|
float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += LineHeight;
|
|
str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32*Ramp);
|
|
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += LineHeight;
|
|
str_format(aBuf, sizeof(aBuf), "%.2f", Ramp);
|
|
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += 2*LineHeight;
|
|
str_format(aBuf, sizeof(aBuf), "%.2f", static_cast<float>(m_pClient->m_Snap.m_pLocalCharacter->m_X)/32.0f);
|
|
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += LineHeight;
|
|
str_format(aBuf, sizeof(aBuf), "%.2f", static_cast<float>(m_pClient->m_Snap.m_pLocalCharacter->m_Y)/32.0f);
|
|
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += LineHeight;
|
|
str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Angle);
|
|
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += 2*LineHeight;
|
|
str_format(aBuf, sizeof(aBuf), "%d", m_pClient->NetobjNumCorrections());
|
|
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
|
|
y += LineHeight;
|
|
w = TextRender()->TextWidth(0, Fontsize, m_pClient->NetobjCorrectedOn(), -1);
|
|
TextRender()->Text(0, x-w, y, Fontsize, m_pClient->NetobjCorrectedOn(), -1);
|
|
}
|
|
|
|
void CDebugHud::RenderTuning()
|
|
{
|
|
// render tuning debugging
|
|
if(!g_Config.m_DbgTuning)
|
|
return;
|
|
|
|
CTuningParams StandardTuning;
|
|
|
|
Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
|
|
|
|
float y = 27.0f;
|
|
int Count = 0;
|
|
for(int i = 0; i < m_pClient->m_Tuning[g_Config.m_ClDummy].Num(); i++)
|
|
{
|
|
char aBuf[128];
|
|
float Current, Standard;
|
|
m_pClient->m_Tuning[g_Config.m_ClDummy].Get(i, &Current);
|
|
StandardTuning.Get(i, &Standard);
|
|
|
|
if(Standard == Current)
|
|
TextRender()->TextColor(1,1,1,1.0f);
|
|
else
|
|
TextRender()->TextColor(1,0.25f,0.25f,1.0f);
|
|
|
|
float w;
|
|
float x = 5.0f;
|
|
|
|
str_format(aBuf, sizeof(aBuf), "%.2f", Standard);
|
|
x += 20.0f;
|
|
w = TextRender()->TextWidth(0, 5, aBuf, -1);
|
|
TextRender()->Text(0x0, x-w, y+Count*6, 5, aBuf, -1);
|
|
|
|
str_format(aBuf, sizeof(aBuf), "%.2f", Current);
|
|
x += 20.0f;
|
|
w = TextRender()->TextWidth(0, 5, aBuf, -1);
|
|
TextRender()->Text(0x0, x-w, y+Count*6, 5, aBuf, -1);
|
|
|
|
x += 5.0f;
|
|
TextRender()->Text(0x0, x, y+Count*6, 5, m_pClient->m_Tuning[g_Config.m_ClDummy].ms_apNames[i], -1);
|
|
|
|
Count++;
|
|
}
|
|
|
|
y = y+Count*6;
|
|
|
|
Graphics()->TextureSet(-1);
|
|
Graphics()->BlendNormal();
|
|
Graphics()->LinesBegin();
|
|
float Height = 50.0f;
|
|
float pv = 1;
|
|
IGraphics::CLineItem Array[100];
|
|
for(int i = 0; i < 100; i++)
|
|
{
|
|
float Speed = i/100.0f * 3000;
|
|
float Ramp = VelocityRamp(Speed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature);
|
|
float RampedSpeed = (Speed * Ramp)/1000.0f;
|
|
Array[i] = IGraphics::CLineItem((i-1)*2, y+Height-pv*Height, i*2, y+Height-RampedSpeed*Height);
|
|
//Graphics()->LinesDraw((i-1)*2, 200, i*2, 200);
|
|
pv = RampedSpeed;
|
|
}
|
|
Graphics()->LinesDraw(Array, 100);
|
|
Graphics()->LinesEnd();
|
|
TextRender()->TextColor(1,1,1,1);
|
|
}
|
|
|
|
void CDebugHud::OnRender()
|
|
{
|
|
RenderTuning();
|
|
RenderNetCorrections();
|
|
}
|