mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
997 lines
21 KiB
C++
997 lines
21 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#include <base/math.h>
|
|
#include <base/system.h>
|
|
|
|
#include <engine/graphics.h>
|
|
#include <engine/storage.h>
|
|
|
|
#include <engine/shared/config.h>
|
|
|
|
#include "SDL.h"
|
|
|
|
#include "sound.h"
|
|
|
|
extern "C"
|
|
{
|
|
#if defined(CONF_VIDEORECORDER)
|
|
#include <engine/shared/video.h>
|
|
#endif
|
|
#include <opusfile.h>
|
|
#include <wavpack.h>
|
|
}
|
|
#include <math.h>
|
|
|
|
enum
|
|
{
|
|
NUM_SAMPLES = 512,
|
|
NUM_VOICES = 256,
|
|
NUM_CHANNELS = 16,
|
|
};
|
|
|
|
struct CSample
|
|
{
|
|
short *m_pData;
|
|
int m_NumFrames;
|
|
int m_Rate;
|
|
int m_Channels;
|
|
int m_LoopStart;
|
|
int m_LoopEnd;
|
|
int m_PausedAt;
|
|
};
|
|
|
|
struct CChannel
|
|
{
|
|
int m_Vol;
|
|
int m_Pan;
|
|
};
|
|
|
|
struct CVoice
|
|
{
|
|
CSample *m_pSample;
|
|
CChannel *m_pChannel;
|
|
int m_Age; // increases when reused
|
|
int m_Tick;
|
|
int m_Vol; // 0 - 255
|
|
int m_Flags;
|
|
int m_X, m_Y;
|
|
float m_Falloff; // [0.0, 1.0]
|
|
|
|
int m_Shape;
|
|
union
|
|
{
|
|
ISound::CVoiceShapeCircle m_Circle;
|
|
ISound::CVoiceShapeRectangle m_Rectangle;
|
|
};
|
|
};
|
|
|
|
static CSample m_aSamples[NUM_SAMPLES] = { {0} };
|
|
static CVoice m_aVoices[NUM_VOICES] = { {0} };
|
|
static CChannel m_aChannels[NUM_CHANNELS] = { {255, 0} };
|
|
|
|
static LOCK m_SoundLock = 0;
|
|
|
|
static int m_CenterX = 0;
|
|
static int m_CenterY = 0;
|
|
|
|
static int m_MixingRate = 48000;
|
|
static volatile int m_SoundVolume = 100;
|
|
|
|
static int m_NextVoice = 0;
|
|
static int *m_pMixBuffer = 0; // buffer only used by the thread callback function
|
|
static unsigned m_MaxFrames = 0;
|
|
|
|
static const void *s_pWVBuffer = 0x0;
|
|
static int s_WVBufferPosition = 0;
|
|
static int s_WVBufferSize = 0;
|
|
|
|
const int DefaultDistance = 1500;
|
|
int m_LastBreak = 0;
|
|
|
|
// TODO: there should be a faster way todo this
|
|
static short Int2Short(int i)
|
|
{
|
|
if(i > 0x7fff)
|
|
return 0x7fff;
|
|
else if(i < -0x7fff)
|
|
return -0x7fff;
|
|
return i;
|
|
}
|
|
|
|
static int IntAbs(int i)
|
|
{
|
|
if(i<0)
|
|
return -i;
|
|
return i;
|
|
}
|
|
|
|
static void Mix(short *pFinalOut, unsigned Frames)
|
|
{
|
|
int MasterVol;
|
|
mem_zero(m_pMixBuffer, m_MaxFrames*2*sizeof(int));
|
|
Frames = minimum(Frames, m_MaxFrames);
|
|
|
|
// acquire lock while we are mixing
|
|
lock_wait(m_SoundLock);
|
|
|
|
MasterVol = m_SoundVolume;
|
|
|
|
for(unsigned i = 0; i < NUM_VOICES; i++)
|
|
{
|
|
if(m_aVoices[i].m_pSample)
|
|
{
|
|
// mix voice
|
|
CVoice *v = &m_aVoices[i];
|
|
int *pOut = m_pMixBuffer;
|
|
|
|
int Step = v->m_pSample->m_Channels; // setup input sources
|
|
short *pInL = &v->m_pSample->m_pData[v->m_Tick*Step];
|
|
short *pInR = &v->m_pSample->m_pData[v->m_Tick*Step+1];
|
|
|
|
unsigned End = v->m_pSample->m_NumFrames-v->m_Tick;
|
|
|
|
int Rvol = (int)(v->m_pChannel->m_Vol*(v->m_Vol/255.0f));
|
|
int Lvol = (int)(v->m_pChannel->m_Vol*(v->m_Vol/255.0f));
|
|
|
|
// make sure that we don't go outside the sound data
|
|
if(Frames < End)
|
|
End = Frames;
|
|
|
|
// check if we have a mono sound
|
|
if(v->m_pSample->m_Channels == 1)
|
|
pInR = pInL;
|
|
|
|
// volume calculation
|
|
if(v->m_Flags&ISound::FLAG_POS && v->m_pChannel->m_Pan)
|
|
{
|
|
// TODO: we should respect the channel panning value
|
|
int dx = v->m_X - m_CenterX;
|
|
int dy = v->m_Y - m_CenterY;
|
|
//
|
|
int p = IntAbs(dx);
|
|
float FalloffX = 0.0f;
|
|
float FalloffY = 0.0f;
|
|
|
|
int RangeX = 0; // for panning
|
|
bool InVoiceField = false;
|
|
|
|
switch(v->m_Shape)
|
|
{
|
|
case ISound::SHAPE_CIRCLE:
|
|
{
|
|
float r = v->m_Circle.m_Radius;
|
|
RangeX = r;
|
|
|
|
int Dist = (int)sqrtf((float)dx*dx+dy*dy); // nasty float
|
|
if(Dist < r)
|
|
{
|
|
InVoiceField = true;
|
|
|
|
// falloff
|
|
int FalloffDistance = r*v->m_Falloff;
|
|
if(Dist > FalloffDistance)
|
|
FalloffX = FalloffY = (r-Dist)/(r-FalloffDistance);
|
|
else
|
|
FalloffX = FalloffY = 1.0f;
|
|
}
|
|
else
|
|
InVoiceField = false;
|
|
|
|
break;
|
|
}
|
|
|
|
case ISound::SHAPE_RECTANGLE:
|
|
{
|
|
RangeX = v->m_Rectangle.m_Width/2.0f;
|
|
|
|
int abs_dx = abs(dx);
|
|
int abs_dy = abs(dy);
|
|
|
|
int w = v->m_Rectangle.m_Width/2.0f;
|
|
int h = v->m_Rectangle.m_Height/2.0f;
|
|
|
|
if(abs_dx < w && abs_dy < h)
|
|
{
|
|
InVoiceField = true;
|
|
|
|
// falloff
|
|
int fx = v->m_Falloff * w;
|
|
int fy = v->m_Falloff * h;
|
|
|
|
FalloffX = abs_dx > fx ? (float)(w-abs_dx)/(w-fx) : 1.0f;
|
|
FalloffY = abs_dy > fy ? (float)(h-abs_dy)/(h-fy) : 1.0f;
|
|
}
|
|
else
|
|
InVoiceField = false;
|
|
|
|
break;
|
|
}
|
|
};
|
|
|
|
if(InVoiceField)
|
|
{
|
|
// panning
|
|
if(!(v->m_Flags&ISound::FLAG_NO_PANNING))
|
|
{
|
|
if(dx > 0)
|
|
Lvol = ((RangeX-p)*Lvol)/RangeX;
|
|
else
|
|
Rvol = ((RangeX-p)*Rvol)/RangeX;
|
|
}
|
|
|
|
{
|
|
Lvol *= FalloffX * FalloffY;
|
|
Rvol *= FalloffX * FalloffY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Lvol = 0;
|
|
Rvol = 0;
|
|
}
|
|
}
|
|
|
|
// process all frames
|
|
for(unsigned s = 0; s < End; s++)
|
|
{
|
|
*pOut++ += (*pInL)*Lvol;
|
|
*pOut++ += (*pInR)*Rvol;
|
|
pInL += Step;
|
|
pInR += Step;
|
|
v->m_Tick++;
|
|
}
|
|
|
|
// free voice if not used any more
|
|
if(v->m_Tick == v->m_pSample->m_NumFrames)
|
|
{
|
|
if(v->m_Flags&ISound::FLAG_LOOP)
|
|
v->m_Tick = 0;
|
|
else
|
|
{
|
|
v->m_pSample = 0;
|
|
v->m_Age++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// release the lock
|
|
lock_unlock(m_SoundLock);
|
|
|
|
{
|
|
// clamp accumulated values
|
|
// TODO: this seams slow
|
|
for(unsigned i = 0; i < Frames; i++)
|
|
{
|
|
int j = i<<1;
|
|
int vl = ((m_pMixBuffer[j]*MasterVol)/101)>>8;
|
|
int vr = ((m_pMixBuffer[j+1]*MasterVol)/101)>>8;
|
|
|
|
pFinalOut[j] = Int2Short(vl);
|
|
pFinalOut[j+1] = Int2Short(vr);
|
|
|
|
// dbg_msg("sound", "the real shit: %d %d", pFinalOut[j], pFinalOut[j+1]);
|
|
}
|
|
}
|
|
|
|
#if defined(CONF_ARCH_ENDIAN_BIG)
|
|
swap_endian(pFinalOut, sizeof(short), Frames * 2);
|
|
#endif
|
|
|
|
}
|
|
|
|
static void SdlCallback(void *pUnused, Uint8 *pStream, int Len)
|
|
{
|
|
(void)pUnused;
|
|
#if defined(CONF_VIDEORECORDER)
|
|
if (!(IVideo::Current() && g_Config.m_ClVideoSndEnable))
|
|
Mix((short *)pStream, Len/2/2);
|
|
else
|
|
IVideo::Current()->nextAudioFrame(Mix);
|
|
#else
|
|
Mix((short *)pStream, Len/2/2);
|
|
#endif
|
|
}
|
|
|
|
|
|
int CSound::Init()
|
|
{
|
|
m_SoundEnabled = 0;
|
|
m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
|
|
SDL_AudioSpec Format, FormatOut;
|
|
|
|
m_SoundLock = lock_create();
|
|
|
|
if(!g_Config.m_SndEnable)
|
|
return 0;
|
|
|
|
if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to init SDL audio: %s", SDL_GetError());
|
|
return -1;
|
|
}
|
|
|
|
m_MixingRate = g_Config.m_SndRate;
|
|
|
|
// Set 16-bit stereo audio at 22Khz
|
|
Format.freq = g_Config.m_SndRate; // ignore_convention
|
|
Format.format = AUDIO_S16; // ignore_convention
|
|
Format.channels = 2; // ignore_convention
|
|
Format.samples = g_Config.m_SndBufferSize; // ignore_convention
|
|
Format.callback = SdlCallback; // ignore_convention
|
|
Format.userdata = NULL; // ignore_convention
|
|
|
|
// Open the audio device and start playing sound!
|
|
m_Device = SDL_OpenAudioDevice(NULL, 0, &Format, &FormatOut, 0);
|
|
|
|
if (m_Device == 0)
|
|
{
|
|
dbg_msg("client/sound", "unable to open audio: %s", SDL_GetError());
|
|
return -1;
|
|
}
|
|
else
|
|
dbg_msg("client/sound", "sound init successful using audio driver '%s'", SDL_GetCurrentAudioDriver());
|
|
|
|
m_MaxFrames = FormatOut.samples*2;
|
|
m_pMixBuffer = (int *)calloc(m_MaxFrames * 2, sizeof(int));
|
|
|
|
SDL_PauseAudioDevice(m_Device, 0);
|
|
|
|
m_SoundEnabled = 1;
|
|
Update(); // update the volume
|
|
return 0;
|
|
}
|
|
|
|
int CSound::Update()
|
|
{
|
|
// update volume
|
|
int WantedVolume = g_Config.m_SndVolume;
|
|
|
|
if(!m_pGraphics->WindowActive() && g_Config.m_SndNonactiveMute)
|
|
WantedVolume = 0;
|
|
|
|
if(WantedVolume != m_SoundVolume)
|
|
{
|
|
lock_wait(m_SoundLock);
|
|
m_SoundVolume = WantedVolume;
|
|
lock_unlock(m_SoundLock);
|
|
}
|
|
//#if defined(CONF_VIDEORECORDER)
|
|
// if(IVideo::Current() && g_Config.m_ClVideoSndEnable)
|
|
// IVideo::Current()->nextAudioFrame(Mix);
|
|
//#endif
|
|
return 0;
|
|
}
|
|
|
|
int CSound::Shutdown()
|
|
{
|
|
for(unsigned SampleID = 0; SampleID < NUM_SAMPLES; SampleID++)
|
|
{
|
|
UnloadSample(SampleID);
|
|
}
|
|
|
|
SDL_CloseAudioDevice(m_Device);
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
lock_destroy(m_SoundLock);
|
|
free(m_pMixBuffer);
|
|
m_pMixBuffer = 0;
|
|
return 0;
|
|
}
|
|
|
|
int CSound::AllocID()
|
|
{
|
|
// TODO: linear search, get rid of it
|
|
for(unsigned SampleID = 0; SampleID < NUM_SAMPLES; SampleID++)
|
|
{
|
|
if(m_aSamples[SampleID].m_pData == 0x0)
|
|
return SampleID;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void CSound::RateConvert(int SampleID)
|
|
{
|
|
CSample *pSample = &m_aSamples[SampleID];
|
|
int NumFrames = 0;
|
|
short *pNewData = 0;
|
|
|
|
// make sure that we need to convert this sound
|
|
if(!pSample->m_pData || pSample->m_Rate == m_MixingRate)
|
|
return;
|
|
|
|
// allocate new data
|
|
NumFrames = (int)((pSample->m_NumFrames/(float)pSample->m_Rate)*m_MixingRate);
|
|
pNewData = (short *)calloc(NumFrames * pSample->m_Channels, sizeof(short));
|
|
|
|
for(int i = 0; i < NumFrames; i++)
|
|
{
|
|
// resample TODO: this should be done better, like linear at least
|
|
float a = i/(float)NumFrames;
|
|
int f = (int)(a*pSample->m_NumFrames);
|
|
if(f >= pSample->m_NumFrames)
|
|
f = pSample->m_NumFrames-1;
|
|
|
|
// set new data
|
|
if(pSample->m_Channels == 1)
|
|
pNewData[i] = pSample->m_pData[f];
|
|
else if(pSample->m_Channels == 2)
|
|
{
|
|
pNewData[i*2] = pSample->m_pData[f*2];
|
|
pNewData[i*2+1] = pSample->m_pData[f*2+1];
|
|
}
|
|
}
|
|
|
|
// free old data and apply new
|
|
free(pSample->m_pData);
|
|
pSample->m_pData = pNewData;
|
|
pSample->m_NumFrames = NumFrames;
|
|
pSample->m_Rate = m_MixingRate;
|
|
}
|
|
|
|
int CSound::DecodeOpus(int SampleID, const void *pData, unsigned DataSize)
|
|
{
|
|
if(SampleID == -1 || SampleID >= NUM_SAMPLES)
|
|
return -1;
|
|
|
|
CSample *pSample = &m_aSamples[SampleID];
|
|
|
|
OggOpusFile *OpusFile = op_open_memory((const unsigned char *) pData, DataSize, NULL);
|
|
if (OpusFile)
|
|
{
|
|
int NumChannels = op_channel_count(OpusFile, -1);
|
|
int NumSamples = op_pcm_total(OpusFile, -1); // per channel!
|
|
|
|
pSample->m_Channels = NumChannels;
|
|
|
|
if(pSample->m_Channels > 2)
|
|
{
|
|
dbg_msg("sound/opus", "file is not mono or stereo.");
|
|
return -1;
|
|
}
|
|
|
|
pSample->m_pData = (short *)calloc(NumSamples * NumChannels, sizeof(short));
|
|
|
|
int Read;
|
|
int Pos = 0;
|
|
while (Pos < NumSamples)
|
|
{
|
|
Read = op_read(OpusFile, pSample->m_pData + Pos*NumChannels, NumSamples*NumChannels, NULL);
|
|
Pos += Read;
|
|
}
|
|
|
|
pSample->m_NumFrames = NumSamples; // ?
|
|
pSample->m_Rate = 48000;
|
|
pSample->m_LoopStart = -1;
|
|
pSample->m_LoopEnd = -1;
|
|
pSample->m_PausedAt = 0;
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("sound/opus", "failed to decode sample");
|
|
return -1;
|
|
}
|
|
|
|
return SampleID;
|
|
}
|
|
|
|
static int ReadDataOld(void *pBuffer, int Size)
|
|
{
|
|
int ChunkSize = minimum(Size, s_WVBufferSize - s_WVBufferPosition);
|
|
mem_copy(pBuffer, (const char *)s_pWVBuffer + s_WVBufferPosition, ChunkSize);
|
|
s_WVBufferPosition += ChunkSize;
|
|
return ChunkSize;
|
|
}
|
|
|
|
#if defined(CONF_WAVPACK_OPEN_FILE_INPUT_EX)
|
|
static int ReadData(void *pId, void *pBuffer, int Size)
|
|
{
|
|
(void)pId;
|
|
return ReadDataOld(pBuffer, Size);
|
|
}
|
|
|
|
static int ReturnFalse(void *pId)
|
|
{
|
|
(void)pId;
|
|
return 0;
|
|
}
|
|
|
|
static unsigned int GetPos(void *pId)
|
|
{
|
|
(void)pId;
|
|
return s_WVBufferPosition;
|
|
}
|
|
|
|
static unsigned int GetLength(void *pId)
|
|
{
|
|
(void)pId;
|
|
return s_WVBufferSize;
|
|
}
|
|
|
|
static int PushBackByte(void *pId, int Char)
|
|
{
|
|
s_WVBufferPosition -= 1;
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
int CSound::DecodeWV(int SampleID, const void *pData, unsigned DataSize)
|
|
{
|
|
if(SampleID == -1 || SampleID >= NUM_SAMPLES)
|
|
return -1;
|
|
|
|
CSample *pSample = &m_aSamples[SampleID];
|
|
char aError[100];
|
|
WavpackContext *pContext;
|
|
|
|
s_pWVBuffer = pData;
|
|
s_WVBufferSize = DataSize;
|
|
s_WVBufferPosition = 0;
|
|
|
|
#if defined(CONF_WAVPACK_OPEN_FILE_INPUT_EX)
|
|
WavpackStreamReader Callback = {0};
|
|
Callback.can_seek = ReturnFalse;
|
|
Callback.get_length = GetLength;
|
|
Callback.get_pos = GetPos;
|
|
Callback.push_back_byte = PushBackByte;
|
|
Callback.read_bytes = ReadData;
|
|
pContext = WavpackOpenFileInputEx(&Callback, (void *)1, 0, aError, 0, 0);
|
|
#else
|
|
pContext = WavpackOpenFileInput(ReadDataOld, aError);
|
|
#endif
|
|
if(pContext)
|
|
{
|
|
int NumSamples = WavpackGetNumSamples(pContext);
|
|
int BitsPerSample = WavpackGetBitsPerSample(pContext);
|
|
unsigned int SampleRate = WavpackGetSampleRate(pContext);
|
|
int NumChannels = WavpackGetNumChannels(pContext);
|
|
int *pSrc;
|
|
short *pDst;
|
|
int i;
|
|
|
|
pSample->m_Channels = NumChannels;
|
|
pSample->m_Rate = SampleRate;
|
|
|
|
if(pSample->m_Channels > 2)
|
|
{
|
|
dbg_msg("sound/wv", "file is not mono or stereo.");
|
|
return -1;
|
|
}
|
|
|
|
if(BitsPerSample != 16)
|
|
{
|
|
dbg_msg("sound/wv", "bps is %d, not 16", BitsPerSample);
|
|
return -1;
|
|
}
|
|
|
|
int *pBuffer = (int *)calloc(NumSamples * NumChannels, sizeof(int));
|
|
WavpackUnpackSamples(pContext, pBuffer, NumSamples); // TODO: check return value
|
|
pSrc = pBuffer;
|
|
|
|
pSample->m_pData = (short *)calloc(NumSamples * NumChannels, sizeof(short));
|
|
pDst = pSample->m_pData;
|
|
|
|
for (i = 0; i < NumSamples*NumChannels; i++)
|
|
*pDst++ = (short)*pSrc++;
|
|
|
|
free(pBuffer);
|
|
#ifdef CONF_WAVPACK_CLOSE_FILE
|
|
WavpackCloseFile(pContext);
|
|
#endif
|
|
|
|
pSample->m_NumFrames = NumSamples;
|
|
pSample->m_LoopStart = -1;
|
|
pSample->m_LoopEnd = -1;
|
|
pSample->m_PausedAt = 0;
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("sound/wv", "failed to decode sample (%s)", aError);
|
|
return -1;
|
|
}
|
|
|
|
return SampleID;
|
|
}
|
|
|
|
int CSound::LoadOpus(const char *pFilename)
|
|
{
|
|
// don't waste memory on sound when we are stress testing
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
return -1;
|
|
#endif
|
|
|
|
// no need to load sound when we are running with no sound
|
|
if(!m_SoundEnabled)
|
|
return -1;
|
|
|
|
if(!m_pStorage)
|
|
return -1;
|
|
|
|
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(!File)
|
|
{
|
|
dbg_msg("sound/opus", "failed to open file. filename='%s'", pFilename);
|
|
return -1;
|
|
}
|
|
|
|
int SampleID = AllocID();
|
|
int DataSize = io_length(File);
|
|
if(SampleID < 0 || DataSize <= 0)
|
|
{
|
|
io_close(File);
|
|
File = NULL;
|
|
dbg_msg("sound/opus", "failed to open file. filename='%s'", pFilename);
|
|
return -1;
|
|
}
|
|
|
|
// read the whole file into memory
|
|
char *pData = new char[DataSize];
|
|
io_read(File, pData, DataSize);
|
|
|
|
SampleID = DecodeOpus(SampleID, pData, DataSize);
|
|
|
|
delete[] pData;
|
|
io_close(File);
|
|
File = NULL;
|
|
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("sound/opus", "loaded %s", pFilename);
|
|
|
|
RateConvert(SampleID);
|
|
return SampleID;
|
|
}
|
|
|
|
|
|
int CSound::LoadWV(const char *pFilename)
|
|
{
|
|
// don't waste memory on sound when we are stress testing
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
return -1;
|
|
#endif
|
|
|
|
// no need to load sound when we are running with no sound
|
|
if(!m_SoundEnabled)
|
|
return -1;
|
|
|
|
if(!m_pStorage)
|
|
return -1;
|
|
|
|
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(!File)
|
|
{
|
|
dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
|
|
return -1;
|
|
}
|
|
|
|
int SampleID = AllocID();
|
|
int DataSize = io_length(File);
|
|
if(SampleID < 0 || DataSize <= 0)
|
|
{
|
|
io_close(File);
|
|
File = NULL;
|
|
dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
|
|
return -1;
|
|
}
|
|
|
|
// read the whole file into memory
|
|
char *pData = new char[DataSize];
|
|
io_read(File, pData, DataSize);
|
|
|
|
SampleID = DecodeWV(SampleID, pData, DataSize);
|
|
|
|
delete[] pData;
|
|
io_close(File);
|
|
File = NULL;
|
|
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("sound/wv", "loaded %s", pFilename);
|
|
|
|
RateConvert(SampleID);
|
|
return SampleID;
|
|
}
|
|
|
|
int CSound::LoadOpusFromMem(const void *pData, unsigned DataSize, bool FromEditor = false)
|
|
{
|
|
// don't waste memory on sound when we are stress testing
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
return -1;
|
|
#endif
|
|
|
|
// no need to load sound when we are running with no sound
|
|
if(!m_SoundEnabled && !FromEditor)
|
|
return -1;
|
|
|
|
if(!pData)
|
|
return -1;
|
|
|
|
int SampleID = AllocID();
|
|
if(SampleID < 0)
|
|
return -1;
|
|
|
|
SampleID = DecodeOpus(SampleID, pData, DataSize);
|
|
|
|
RateConvert(SampleID);
|
|
return SampleID;
|
|
}
|
|
|
|
int CSound::LoadWVFromMem(const void *pData, unsigned DataSize, bool FromEditor = false)
|
|
{
|
|
// don't waste memory on sound when we are stress testing
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
return -1;
|
|
#endif
|
|
|
|
// no need to load sound when we are running with no sound
|
|
if(!m_SoundEnabled && !FromEditor)
|
|
return -1;
|
|
|
|
if(!pData)
|
|
return -1;
|
|
|
|
int SampleID = AllocID();
|
|
if(SampleID < 0)
|
|
return -1;
|
|
|
|
SampleID = DecodeWV(SampleID, pData, DataSize);
|
|
|
|
RateConvert(SampleID);
|
|
return SampleID;
|
|
}
|
|
|
|
void CSound::UnloadSample(int SampleID)
|
|
{
|
|
if(SampleID == -1 || SampleID >= NUM_SAMPLES)
|
|
return;
|
|
|
|
Stop(SampleID);
|
|
free(m_aSamples[SampleID].m_pData);
|
|
|
|
m_aSamples[SampleID].m_pData = 0x0;
|
|
}
|
|
|
|
float CSound::GetSampleDuration(int SampleID)
|
|
{
|
|
if(SampleID == -1 || SampleID >= NUM_SAMPLES)
|
|
return 0.0f;
|
|
|
|
return (m_aSamples[SampleID].m_NumFrames/m_aSamples[SampleID].m_Rate);
|
|
}
|
|
|
|
void CSound::SetListenerPos(float x, float y)
|
|
{
|
|
m_CenterX = (int)x;
|
|
m_CenterY = (int)y;
|
|
}
|
|
|
|
void CSound::SetVoiceVolume(CVoiceHandle Voice, float Volume)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
Volume = clamp(Volume, 0.0f, 1.0f);
|
|
m_aVoices[VoiceID].m_Vol = (int)(Volume*255.0f);
|
|
}
|
|
|
|
void CSound::SetVoiceFalloff(CVoiceHandle Voice, float Falloff)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
Falloff = clamp(Falloff, 0.0f, 1.0f);
|
|
m_aVoices[VoiceID].m_Falloff = Falloff;
|
|
}
|
|
|
|
void CSound::SetVoiceLocation(CVoiceHandle Voice, float x, float y)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
m_aVoices[VoiceID].m_X = x;
|
|
m_aVoices[VoiceID].m_Y = y;
|
|
}
|
|
|
|
void CSound::SetVoiceTimeOffset(CVoiceHandle Voice, float offset)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
lock_wait(m_SoundLock);
|
|
{
|
|
if(m_aVoices[VoiceID].m_pSample)
|
|
{
|
|
int Tick = 0;
|
|
bool IsLooping = m_aVoices[VoiceID].m_Flags&ISound::FLAG_LOOP;
|
|
uint64_t TickOffset = m_aVoices[VoiceID].m_pSample->m_Rate * offset;
|
|
if(m_aVoices[VoiceID].m_pSample->m_NumFrames > 0 && IsLooping)
|
|
Tick = TickOffset % m_aVoices[VoiceID].m_pSample->m_NumFrames;
|
|
else
|
|
Tick = clamp(TickOffset, (uint64_t)0, (uint64_t)m_aVoices[VoiceID].m_pSample->m_NumFrames);
|
|
|
|
// at least 200msec off, else depend on buffer size
|
|
float Threshold = maximum(0.2f * m_aVoices[VoiceID].m_pSample->m_Rate, (float)m_MaxFrames);
|
|
if(abs(m_aVoices[VoiceID].m_Tick-Tick) > Threshold)
|
|
{
|
|
// take care of looping (modulo!)
|
|
if( !(IsLooping && (minimum(m_aVoices[VoiceID].m_Tick, Tick) + m_aVoices[VoiceID].m_pSample->m_NumFrames - maximum(m_aVoices[VoiceID].m_Tick, Tick)) <= Threshold))
|
|
{
|
|
m_aVoices[VoiceID].m_Tick = Tick;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
lock_unlock(m_SoundLock);
|
|
}
|
|
|
|
void CSound::SetVoiceCircle(CVoiceHandle Voice, float Radius)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
m_aVoices[VoiceID].m_Shape = ISound::SHAPE_CIRCLE;
|
|
m_aVoices[VoiceID].m_Circle.m_Radius = maximum(0.0f, Radius);
|
|
}
|
|
|
|
void CSound::SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
m_aVoices[VoiceID].m_Shape = ISound::SHAPE_RECTANGLE;
|
|
m_aVoices[VoiceID].m_Rectangle.m_Width = maximum(0.0f, Width);
|
|
m_aVoices[VoiceID].m_Rectangle.m_Height = maximum(0.0f, Height);
|
|
}
|
|
|
|
void CSound::SetChannel(int ChannelID, float Vol, float Pan)
|
|
{
|
|
m_aChannels[ChannelID].m_Vol = (int)(Vol*255.0f);
|
|
m_aChannels[ChannelID].m_Pan = (int)(Pan*255.0f); // TODO: this is only on and off right now
|
|
}
|
|
|
|
ISound::CVoiceHandle CSound::Play(int ChannelID, int SampleID, int Flags, float x, float y)
|
|
{
|
|
int VoiceID = -1;
|
|
int Age = -1;
|
|
int i;
|
|
|
|
lock_wait(m_SoundLock);
|
|
|
|
// search for voice
|
|
for(i = 0; i < NUM_VOICES; i++)
|
|
{
|
|
int id = (m_NextVoice + i) % NUM_VOICES;
|
|
if(!m_aVoices[id].m_pSample)
|
|
{
|
|
VoiceID = id;
|
|
m_NextVoice = id+1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// voice found, use it
|
|
if(VoiceID != -1)
|
|
{
|
|
m_aVoices[VoiceID].m_pSample = &m_aSamples[SampleID];
|
|
m_aVoices[VoiceID].m_pChannel = &m_aChannels[ChannelID];
|
|
if(Flags & FLAG_LOOP)
|
|
m_aVoices[VoiceID].m_Tick = m_aSamples[SampleID].m_PausedAt;
|
|
else
|
|
m_aVoices[VoiceID].m_Tick = 0;
|
|
m_aVoices[VoiceID].m_Vol = 255;
|
|
m_aVoices[VoiceID].m_Flags = Flags;
|
|
m_aVoices[VoiceID].m_X = (int)x;
|
|
m_aVoices[VoiceID].m_Y = (int)y;
|
|
m_aVoices[VoiceID].m_Falloff = 0.0f;
|
|
m_aVoices[VoiceID].m_Shape = ISound::SHAPE_CIRCLE;
|
|
m_aVoices[VoiceID].m_Circle.m_Radius = DefaultDistance;
|
|
Age = m_aVoices[VoiceID].m_Age;
|
|
}
|
|
|
|
lock_unlock(m_SoundLock);
|
|
return CreateVoiceHandle(VoiceID, Age);
|
|
}
|
|
|
|
ISound::CVoiceHandle CSound::PlayAt(int ChannelID, int SampleID, int Flags, float x, float y)
|
|
{
|
|
return Play(ChannelID, SampleID, Flags|ISound::FLAG_POS, x, y);
|
|
}
|
|
|
|
ISound::CVoiceHandle CSound::Play(int ChannelID, int SampleID, int Flags)
|
|
{
|
|
return Play(ChannelID, SampleID, Flags, 0, 0);
|
|
}
|
|
|
|
void CSound::Stop(int SampleID)
|
|
{
|
|
// TODO: a nice fade out
|
|
lock_wait(m_SoundLock);
|
|
CSample *pSample = &m_aSamples[SampleID];
|
|
for(int i = 0; i < NUM_VOICES; i++)
|
|
{
|
|
if(m_aVoices[i].m_pSample == pSample)
|
|
{
|
|
if(m_aVoices[i].m_Flags & FLAG_LOOP)
|
|
m_aVoices[i].m_pSample->m_PausedAt = m_aVoices[i].m_Tick;
|
|
else
|
|
m_aVoices[i].m_pSample->m_PausedAt = 0;
|
|
m_aVoices[i].m_pSample = 0;
|
|
}
|
|
}
|
|
lock_unlock(m_SoundLock);
|
|
}
|
|
|
|
void CSound::StopAll()
|
|
{
|
|
// TODO: a nice fade out
|
|
lock_wait(m_SoundLock);
|
|
for(int i = 0; i < NUM_VOICES; i++)
|
|
{
|
|
if(m_aVoices[i].m_pSample)
|
|
{
|
|
if(m_aVoices[i].m_Flags & FLAG_LOOP)
|
|
m_aVoices[i].m_pSample->m_PausedAt = m_aVoices[i].m_Tick;
|
|
else
|
|
m_aVoices[i].m_pSample->m_PausedAt = 0;
|
|
}
|
|
m_aVoices[i].m_pSample = 0;
|
|
}
|
|
lock_unlock(m_SoundLock);
|
|
}
|
|
|
|
void CSound::StopVoice(CVoiceHandle Voice)
|
|
{
|
|
if(!Voice.IsValid())
|
|
return;
|
|
|
|
int VoiceID = Voice.Id();
|
|
|
|
if(m_aVoices[VoiceID].m_Age != Voice.Age())
|
|
return;
|
|
|
|
lock_wait(m_SoundLock);
|
|
{
|
|
m_aVoices[VoiceID].m_pSample = 0;
|
|
m_aVoices[VoiceID].m_Age++;
|
|
}
|
|
lock_unlock(m_SoundLock);
|
|
}
|
|
|
|
|
|
IEngineSound *CreateEngineSound() { return new CSound; }
|