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114 lines
2.4 KiB
C++
114 lines
2.4 KiB
C++
#ifndef GAME_CLIENT_COMPONENTS_MENU_BACKGROUND_H
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#define GAME_CLIENT_COMPONENTS_MENU_BACKGROUND_H
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#include <game/client/components/background.h>
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#include <game/client/components/camera.h>
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#include <vector>
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class CMenuMap : public CBackgroundEngineMap
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{
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MACRO_INTERFACE("menu_enginemap", 0)
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};
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// themes
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class CTheme
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{
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public:
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CTheme() {}
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CTheme(const char *n, bool HasDay, bool HasNight) :
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m_Name(n), m_HasDay(HasDay), m_HasNight(HasNight) {}
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string m_Name;
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bool m_HasDay;
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bool m_HasNight;
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IGraphics::CTextureHandle m_IconTexture;
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bool operator<(const CTheme &Other) const { return m_Name < Other.m_Name; }
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};
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class CMenuBackground : public CBackground
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{
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public:
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enum
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{
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POS_START = 0,
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POS_DEMOS,
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POS_NEWS,
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POS_SETTINGS_LANGUAGE,
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POS_SETTINGS_GENERAL,
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POS_SETTINGS_PLAYER,
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POS_SETTINGS_TEE,
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POS_SETTINGS_HUD,
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POS_SETTINGS_CONTROLS,
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POS_SETTINGS_GRAPHICS,
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POS_SETTINGS_SOUND,
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POS_SETTINGS_DDNET,
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POS_SETTINGS_ASSETS,
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POS_SETTINGS_RESERVED0,
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POS_SETTINGS_RESERVED1,
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POS_BROWSER_INTERNET,
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POS_BROWSER_LAN,
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POS_BROWSER_FAVORITES,
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POS_BROWSER_CUSTOM,
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POS_BROWSER_CUSTOM0 = POS_BROWSER_CUSTOM, // ddnet tab
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POS_BROWSER_CUSTOM1, // kog tab
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POS_BROWSER_CUSTOM2,
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POS_BROWSER_CUSTOM3,
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POS_RESERVED0,
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POS_RESERVED1,
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POS_RESERVED2,
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NUM_POS,
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POS_BROWSER_CUSTOM_NUM = (POS_BROWSER_CUSTOM3 - POS_BROWSER_CUSTOM0) + 1,
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POS_SETTINGS_RESERVED_NUM = (POS_SETTINGS_RESERVED1 - POS_SETTINGS_RESERVED0) + 1,
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POS_RESERVED_NUM = (POS_RESERVED2 - POS_RESERVED0) + 1,
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};
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enum
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{
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PREDEFINED_THEMES_COUNT = 3,
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};
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CCamera m_Camera;
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CBackgroundEngineMap *CreateBGMap() override;
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vec2 m_MenuCenter;
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vec2 m_RotationCenter;
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vec2 m_Positions[NUM_POS];
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int m_CurrentPosition;
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vec2 m_AnimationStartPos;
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bool m_ChangedPosition;
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float m_MoveTime;
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bool m_IsInit;
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void ResetPositions();
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static int ThemeScan(const char *pName, int IsDir, int DirType, void *pUser);
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static int ThemeIconScan(const char *pName, int IsDir, int DirType, void *pUser);
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std::vector<CTheme> m_lThemes;
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public:
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CMenuBackground();
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~CMenuBackground() override {}
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void OnInit() override;
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void OnMapLoad() override;
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void OnRender() override;
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void LoadMenuBackground(bool HasDayHint = true, bool HasNightHint = true);
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bool Render();
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class CCamera *GetCurCamera() override;
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void ChangePosition(int PositionNumber);
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std::vector<CTheme> &GetThemes();
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};
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#endif
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