mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 18:18:18 +00:00
21 lines
561 B
GLSL
21 lines
561 B
GLSL
#version 330
|
|
|
|
layout (location = 0) in vec2 inVertex;
|
|
layout (location = 1) in vec2 inVertexTexCoord;
|
|
layout (location = 2) in ivec2 inVertexTexRightOrBottom;
|
|
|
|
uniform mat4x2 Pos;
|
|
uniform float TexelOffset;
|
|
|
|
noperspective out vec2 texCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
|
|
|
|
float tx = (inVertexTexCoord.x/(16.0));
|
|
float ty = (inVertexTexCoord.y/(16.0));
|
|
|
|
texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? TexelOffset : -TexelOffset), ty + (inVertexTexRightOrBottom.y == 0 ? TexelOffset : -TexelOffset));
|
|
}
|