ddnet/data/shader/bordertileline.vert
2018-08-02 18:26:12 +02:00

18 lines
333 B
GLSL

#version 330
layout (location = 0) in vec2 inVertex;
uniform mat4x2 Pos;
uniform vec2 Dir;
uniform vec2 Offset;
void main()
{
vec4 VertPos = vec4(inVertex.x + Offset.x, inVertex.y + Offset.y, 0.0, 1.0);
VertPos.x += Dir.x * gl_InstanceID;
VertPos.y += Dir.y * gl_InstanceID;
gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
}