ddnet/src/game/client/components/players.h
2013-10-09 16:02:23 +02:00

47 lines
1.3 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
#include <game/client/component.h>
class CPlayers : public CComponent
{
CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
void RenderPlayer(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPrevInfo,
const CNetObj_PlayerInfo *pPlayerInfo,
const vec2 &Position
/* vec2 &PrevPredPos,
vec2 &SmoothPos,
int &MoveCnt
*/
);
void RenderHook(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPrevInfo,
const CNetObj_PlayerInfo *pPlayerInfo,
const vec2 &Position,
const vec2 &PositionTo
);
void Predict(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPrevInfo,
const CNetObj_PlayerInfo *pPlayerInfo,
vec2 &PrevPredPos,
vec2 &SmoothPos,
int &MoveCnt,
vec2 &Position
);
public:
virtual void OnRender();
};
#endif