mirror of
https://github.com/ddnet/ddnet.git
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1056 lines
30 KiB
C++
1056 lines
30 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/math.h>
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#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include <engine/shared/config.h>
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#include "render.h"
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#include <game/generated/client_data.h>
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#include <game/mapitems.h>
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#include <chrono>
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#include <cmath>
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using namespace std::chrono_literals;
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void CRenderTools::RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, std::chrono::nanoseconds TimeNanos, ColorRGBA &Result)
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{
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if(NumPoints == 0)
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{
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Result = ColorRGBA();
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return;
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}
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if(NumPoints == 1)
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{
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Result.r = fx2f(pPoints[0].m_aValues[0]);
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Result.g = fx2f(pPoints[0].m_aValues[1]);
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Result.b = fx2f(pPoints[0].m_aValues[2]);
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Result.a = fx2f(pPoints[0].m_aValues[3]);
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return;
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}
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int64_t MaxPointTime = (int64_t)pPoints[NumPoints - 1].m_Time * std::chrono::nanoseconds(1ms).count();
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if(MaxPointTime > 0) // TODO: remove this check when implementing a IO check for maps(in this case broken envelopes)
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TimeNanos = std::chrono::nanoseconds(TimeNanos.count() % MaxPointTime);
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else
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TimeNanos = decltype(TimeNanos)::zero();
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int TimeMillis = (int)(TimeNanos / std::chrono::nanoseconds(1ms).count()).count();
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for(int i = 0; i < NumPoints - 1; i++)
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{
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if(TimeMillis >= pPoints[i].m_Time && TimeMillis <= pPoints[i + 1].m_Time)
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{
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float Delta = pPoints[i + 1].m_Time - pPoints[i].m_Time;
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float a = (float)(((double)TimeNanos.count() / (double)std::chrono::nanoseconds(1ms).count()) - pPoints[i].m_Time) / Delta;
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if(pPoints[i].m_Curvetype == CURVETYPE_SMOOTH)
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a = -2 * a * a * a + 3 * a * a; // second hermite basis
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else if(pPoints[i].m_Curvetype == CURVETYPE_SLOW)
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a = a * a * a;
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else if(pPoints[i].m_Curvetype == CURVETYPE_FAST)
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{
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a = 1 - a;
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a = 1 - a * a * a;
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}
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else if(pPoints[i].m_Curvetype == CURVETYPE_STEP)
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a = 0;
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else
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{
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// linear
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}
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for(int c = 0; c < Channels; c++)
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{
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float v0 = fx2f(pPoints[i].m_aValues[c]);
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float v1 = fx2f(pPoints[i + 1].m_aValues[c]);
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Result[c] = v0 + (v1 - v0) * a;
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}
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return;
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}
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}
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Result.r = fx2f(pPoints[NumPoints - 1].m_aValues[0]);
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Result.g = fx2f(pPoints[NumPoints - 1].m_aValues[1]);
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Result.b = fx2f(pPoints[NumPoints - 1].m_aValues[2]);
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Result.a = fx2f(pPoints[NumPoints - 1].m_aValues[3]);
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}
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static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation)
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{
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int x = pPoint->x - pCenter->x;
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int y = pPoint->y - pCenter->y;
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pPoint->x = (int)(x * cosf(Rotation) - y * sinf(Rotation) + pCenter->x);
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pPoint->y = (int)(x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y);
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}
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void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser)
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{
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if(!g_Config.m_ClShowQuads || g_Config.m_ClOverlayEntities == 100)
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return;
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ForceRenderQuads(pQuads, NumQuads, RenderFlags, pfnEval, pUser, (100 - g_Config.m_ClOverlayEntities) / 100.0f);
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}
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void CRenderTools::ForceRenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, float Alpha)
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{
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Graphics()->TrianglesBegin();
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float Conv = 1 / 255.0f;
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for(int i = 0; i < NumQuads; i++)
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{
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CQuad *pQuad = &pQuads[i];
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ColorRGBA Color(1.f, 1.f, 1.f, 1.f);
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if(pQuad->m_ColorEnv >= 0)
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{
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pfnEval(pQuad->m_ColorEnvOffset, pQuad->m_ColorEnv, Color, pUser);
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}
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if(Color.a <= 0)
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continue;
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bool Opaque = false;
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/* TODO: Analyze quadtexture
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if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f))
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Opaque = true;
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*/
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if(Opaque && !(RenderFlags & LAYERRENDERFLAG_OPAQUE))
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continue;
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if(!Opaque && !(RenderFlags & LAYERRENDERFLAG_TRANSPARENT))
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continue;
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Graphics()->QuadsSetSubsetFree(
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fx2f(pQuad->m_aTexcoords[0].x), fx2f(pQuad->m_aTexcoords[0].y),
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fx2f(pQuad->m_aTexcoords[1].x), fx2f(pQuad->m_aTexcoords[1].y),
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fx2f(pQuad->m_aTexcoords[2].x), fx2f(pQuad->m_aTexcoords[2].y),
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fx2f(pQuad->m_aTexcoords[3].x), fx2f(pQuad->m_aTexcoords[3].y));
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float OffsetX = 0;
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float OffsetY = 0;
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float Rot = 0;
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// TODO: fix this
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if(pQuad->m_PosEnv >= 0)
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{
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ColorRGBA Channels;
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pfnEval(pQuad->m_PosEnvOffset, pQuad->m_PosEnv, Channels, pUser);
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OffsetX = Channels.r;
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OffsetY = Channels.g;
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Rot = Channels.b / 360.0f * pi * 2;
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}
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IGraphics::CColorVertex Array[4] = {
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IGraphics::CColorVertex(0, pQuad->m_aColors[0].r * Conv * Color.r, pQuad->m_aColors[0].g * Conv * Color.g, pQuad->m_aColors[0].b * Conv * Color.b, pQuad->m_aColors[0].a * Conv * Color.a * Alpha),
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IGraphics::CColorVertex(1, pQuad->m_aColors[1].r * Conv * Color.r, pQuad->m_aColors[1].g * Conv * Color.g, pQuad->m_aColors[1].b * Conv * Color.b, pQuad->m_aColors[1].a * Conv * Color.a * Alpha),
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IGraphics::CColorVertex(2, pQuad->m_aColors[2].r * Conv * Color.r, pQuad->m_aColors[2].g * Conv * Color.g, pQuad->m_aColors[2].b * Conv * Color.b, pQuad->m_aColors[2].a * Conv * Color.a * Alpha),
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IGraphics::CColorVertex(3, pQuad->m_aColors[3].r * Conv * Color.r, pQuad->m_aColors[3].g * Conv * Color.g, pQuad->m_aColors[3].b * Conv * Color.b, pQuad->m_aColors[3].a * Conv * Color.a * Alpha)};
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Graphics()->SetColorVertex(Array, 4);
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CPoint *pPoints = pQuad->m_aPoints;
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if(Rot != 0)
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{
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static CPoint aRotated[4];
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aRotated[0] = pQuad->m_aPoints[0];
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aRotated[1] = pQuad->m_aPoints[1];
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aRotated[2] = pQuad->m_aPoints[2];
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aRotated[3] = pQuad->m_aPoints[3];
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pPoints = aRotated;
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Rotate(&pQuad->m_aPoints[4], &aRotated[0], Rot);
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Rotate(&pQuad->m_aPoints[4], &aRotated[1], Rot);
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Rotate(&pQuad->m_aPoints[4], &aRotated[2], Rot);
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Rotate(&pQuad->m_aPoints[4], &aRotated[3], Rot);
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}
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IGraphics::CFreeformItem Freeform(
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fx2f(pPoints[0].x) + OffsetX, fx2f(pPoints[0].y) + OffsetY,
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fx2f(pPoints[1].x) + OffsetX, fx2f(pPoints[1].y) + OffsetY,
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fx2f(pPoints[2].x) + OffsetX, fx2f(pPoints[2].y) + OffsetY,
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fx2f(pPoints[3].x) + OffsetX, fx2f(pPoints[3].y) + OffsetY);
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Graphics()->QuadsDrawFreeform(&Freeform, 1);
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}
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Graphics()->TrianglesEnd();
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}
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void CRenderTools::RenderTileRectangle(int RectX, int RectY, int RectW, int RectH,
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unsigned char IndexIn, unsigned char IndexOut,
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float Scale, ColorRGBA Color, int RenderFlags,
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ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset)
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{
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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// calculate the final pixelsize for the tiles
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float TilePixelSize = 1024 / 32.0f;
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float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth();
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float FinalTilesetScale = FinalTileSize / TilePixelSize;
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ColorRGBA Channels(1.f, 1.f, 1.f, 1.f);
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if(ColorEnv >= 0)
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{
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pfnEval(ColorEnvOffset, ColorEnv, Channels, pUser);
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}
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color.r * Channels.r, Color.g * Channels.g, Color.b * Channels.b, Color.a * Channels.a);
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int StartY = (int)(ScreenY0 / Scale) - 1;
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int StartX = (int)(ScreenX0 / Scale) - 1;
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int EndY = (int)(ScreenY1 / Scale) + 1;
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int EndX = (int)(ScreenX1 / Scale) + 1;
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// adjust the texture shift according to mipmap level
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float TexSize = 1024.0f;
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float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale);
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float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale);
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for(int y = StartY; y < EndY; y++)
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{
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for(int x = StartX; x < EndX; x++)
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{
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unsigned char Index = (x >= RectX && x < RectX + RectW && y >= RectY && y < RectY + RectH) ? IndexIn : IndexOut;
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if(Index)
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{
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bool Render = false;
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if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)
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Render = true;
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if(Render)
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{
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int tx = Index % 16;
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int ty = Index / 16;
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int Px0 = tx * (1024 / 16);
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int Py0 = ty * (1024 / 16);
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int Px1 = Px0 + (1024 / 16) - 1;
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int Py1 = Py0 + (1024 / 16) - 1;
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float x0 = Nudge + Px0 / TexSize + Frac;
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float y0 = Nudge + Py0 / TexSize + Frac;
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float x1 = Nudge + Px1 / TexSize - Frac;
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float y1 = Nudge + Py0 / TexSize + Frac;
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float x2 = Nudge + Px1 / TexSize - Frac;
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float y2 = Nudge + Py1 / TexSize - Frac;
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float x3 = Nudge + Px0 / TexSize + Frac;
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float y3 = Nudge + Py1 / TexSize - Frac;
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Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
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IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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}
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}
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}
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}
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Graphics()->QuadsEnd();
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags,
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ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset)
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{
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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// calculate the final pixelsize for the tiles
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float TilePixelSize = 1024 / 32.0f;
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float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth();
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float FinalTilesetScale = FinalTileSize / TilePixelSize;
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ColorRGBA Channels(1.f, 1.f, 1.f, 1.f);
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if(ColorEnv >= 0)
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{
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pfnEval(ColorEnvOffset, ColorEnv, Channels, pUser);
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}
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if(Graphics()->IsTileBufferingEnabled())
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Graphics()->QuadsTex3DBegin();
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else
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color.r * Channels.r, Color.g * Channels.g, Color.b * Channels.b, Color.a * Channels.a);
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int StartY = (int)(ScreenY0 / Scale) - 1;
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int StartX = (int)(ScreenX0 / Scale) - 1;
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int EndY = (int)(ScreenY1 / Scale) + 1;
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int EndX = (int)(ScreenX1 / Scale) + 1;
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// adjust the texture shift according to mipmap level
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float TexSize = 1024.0f;
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float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale);
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float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale);
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for(int y = StartY; y < EndY; y++)
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{
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for(int x = StartX; x < EndX; x++)
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{
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int mx = x;
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int my = y;
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if(RenderFlags & TILERENDERFLAG_EXTEND)
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{
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if(mx < 0)
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mx = 0;
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if(mx >= w)
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mx = w - 1;
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if(my < 0)
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my = 0;
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if(my >= h)
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my = h - 1;
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}
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else
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{
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if(mx < 0)
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continue; // mx = 0;
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if(mx >= w)
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continue; // mx = w-1;
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if(my < 0)
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continue; // my = 0;
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if(my >= h)
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continue; // my = h-1;
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}
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int c = mx + my * w;
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unsigned char Index = pTiles[c].m_Index;
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if(Index)
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{
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unsigned char Flags = pTiles[c].m_Flags;
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bool Render = false;
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if(Flags & TILEFLAG_OPAQUE && Color.a * Channels.a > 254.0f / 255.0f)
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{
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if(RenderFlags & LAYERRENDERFLAG_OPAQUE)
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Render = true;
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}
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else
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{
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if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)
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Render = true;
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}
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if(Render)
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{
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int tx = Index % 16;
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int ty = Index / 16;
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int Px0 = tx * (1024 / 16);
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int Py0 = ty * (1024 / 16);
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int Px1 = Px0 + (1024 / 16) - 1;
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int Py1 = Py0 + (1024 / 16) - 1;
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float x0 = Nudge + Px0 / TexSize + Frac;
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float y0 = Nudge + Py0 / TexSize + Frac;
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float x1 = Nudge + Px1 / TexSize - Frac;
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float y1 = Nudge + Py0 / TexSize + Frac;
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float x2 = Nudge + Px1 / TexSize - Frac;
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float y2 = Nudge + Py1 / TexSize - Frac;
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float x3 = Nudge + Px0 / TexSize + Frac;
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float y3 = Nudge + Py1 / TexSize - Frac;
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if(Graphics()->IsTileBufferingEnabled())
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{
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x0 = 0;
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y0 = 0;
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x1 = x0 + 1;
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y1 = y0;
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x2 = x0 + 1;
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y2 = y0 + 1;
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x3 = x0;
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y3 = y0 + 1;
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}
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if(Flags & TILEFLAG_VFLIP)
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{
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x0 = x2;
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x1 = x3;
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x2 = x3;
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x3 = x0;
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}
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if(Flags & TILEFLAG_HFLIP)
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{
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y0 = y3;
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y2 = y1;
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y3 = y1;
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y1 = y0;
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}
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if(Flags & TILEFLAG_ROTATE)
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{
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float Tmp = x0;
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x0 = x3;
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x3 = x2;
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x2 = x1;
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x1 = Tmp;
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Tmp = y0;
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y0 = y3;
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y3 = y2;
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y2 = y1;
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y1 = Tmp;
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}
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if(Graphics()->IsTileBufferingEnabled())
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{
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Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3, Index);
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IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
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Graphics()->QuadsTex3DDrawTL(&QuadItem, 1);
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}
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else
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{
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Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
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IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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}
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}
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}
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x += pTiles[c].m_Skip;
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}
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}
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if(Graphics()->IsTileBufferingEnabled())
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Graphics()->QuadsTex3DEnd();
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else
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Graphics()->QuadsEnd();
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Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
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}
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void CRenderTools::RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale, float Alpha)
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{
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if(!g_Config.m_ClTextEntities)
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return;
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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int StartY = (int)(ScreenY0 / Scale) - 1;
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int StartX = (int)(ScreenX0 / Scale) - 1;
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int EndY = (int)(ScreenY1 / Scale) + 1;
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int EndX = (int)(ScreenX1 / Scale) + 1;
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|
|
if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay)
|
|
return; // its useless to render text at this distance
|
|
|
|
float Size = g_Config.m_ClTextEntitiesSize / 100.f;
|
|
float ToCenterOffset = (1 - Size) / 2.f;
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pTele[c].m_Number;
|
|
if(Index && pTele[c].m_Type != TILE_TELECHECKIN && pTele[c].m_Type != TILE_TELECHECKINEVIL)
|
|
{
|
|
char aBuf[16];
|
|
str_format(aBuf, sizeof(aBuf), "%d", Index);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
|
|
TextRender()->Text(0, mx * Scale - 3.f, (my + ToCenterOffset) * Scale, Size * Scale, aBuf, -1.0f);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale, float Alpha)
|
|
{
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay)
|
|
return; // its useless to render text at this distance
|
|
|
|
float Size = g_Config.m_ClTextEntitiesSize / 100.f;
|
|
float ToCenterOffset = (1 - Size) / 2.f;
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
|
|
int c = mx + my * w;
|
|
|
|
int Force = (int)pSpeedup[c].m_Force;
|
|
int MaxSpeed = (int)pSpeedup[c].m_MaxSpeed;
|
|
if(Force)
|
|
{
|
|
// draw arrow
|
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_Id);
|
|
Graphics()->QuadsBegin();
|
|
Graphics()->SetColor(255.0f, 255.0f, 255.0f, Alpha);
|
|
|
|
SelectSprite(SPRITE_SPEEDUP_ARROW);
|
|
Graphics()->QuadsSetRotation(pSpeedup[c].m_Angle * (pi / 180.0f));
|
|
DrawSprite(mx * Scale + 16, my * Scale + 16, 35.0f);
|
|
|
|
Graphics()->QuadsEnd();
|
|
|
|
if(g_Config.m_ClTextEntities)
|
|
{
|
|
// draw force
|
|
char aBuf[16];
|
|
str_format(aBuf, sizeof(aBuf), "%d", Force);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
|
|
TextRender()->Text(0, mx * Scale, (my + 0.5f + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
if(MaxSpeed)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "%d", MaxSpeed);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
|
|
TextRender()->Text(0, mx * Scale, (my + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, float Alpha)
|
|
{
|
|
if(!g_Config.m_ClTextEntities)
|
|
return;
|
|
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay)
|
|
return; // its useless to render text at this distance
|
|
|
|
float Size = g_Config.m_ClTextEntitiesSize / 100.f;
|
|
float ToCenterOffset = (1 - Size) / 2.f;
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pSwitch[c].m_Number;
|
|
if(Index)
|
|
{
|
|
char aBuf[16];
|
|
str_format(aBuf, sizeof(aBuf), "%d", Index);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
|
|
TextRender()->Text(0, mx * Scale, (my + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
|
|
unsigned char Delay = pSwitch[c].m_Delay;
|
|
if(Delay)
|
|
{
|
|
char aBuf[16];
|
|
str_format(aBuf, sizeof(aBuf), "%d", Delay);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
|
|
TextRender()->Text(0, mx * Scale, (my + 0.5f + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale, float Alpha)
|
|
{
|
|
if(!g_Config.m_ClTextEntities)
|
|
return;
|
|
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
if(EndX - StartX > Graphics()->ScreenWidth() / g_Config.m_GfxTextOverlay || EndY - StartY > Graphics()->ScreenHeight() / g_Config.m_GfxTextOverlay)
|
|
return; // its useless to render text at this distance
|
|
|
|
float Size = g_Config.m_ClTextEntitiesSize / 100.f;
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pTune[c].m_Number;
|
|
if(Index)
|
|
{
|
|
char aBuf[16];
|
|
str_format(aBuf, sizeof(aBuf), "%d", Index);
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
|
|
TextRender()->Text(0, mx * Scale + 11.f, my * Scale + 6.f, Size * Scale / 1.5f - 5.f, aBuf, -1.0f); // numbers shouldn't be too big and in the center of the tile
|
|
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags)
|
|
{
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
|
|
// calculate the final pixelsize for the tiles
|
|
float TilePixelSize = 1024 / 32.0f;
|
|
float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth();
|
|
float FinalTilesetScale = FinalTileSize / TilePixelSize;
|
|
|
|
Graphics()->QuadsBegin();
|
|
Graphics()->SetColor(Color);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
// adjust the texture shift according to mipmap level
|
|
float TexSize = 1024.0f;
|
|
float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale);
|
|
float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale);
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(RenderFlags & TILERENDERFLAG_EXTEND)
|
|
{
|
|
if(mx < 0)
|
|
mx = 0;
|
|
if(mx >= w)
|
|
mx = w - 1;
|
|
if(my < 0)
|
|
my = 0;
|
|
if(my >= h)
|
|
my = h - 1;
|
|
}
|
|
else
|
|
{
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
}
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pTele[c].m_Type;
|
|
if(Index)
|
|
{
|
|
bool Render = false;
|
|
if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)
|
|
Render = true;
|
|
|
|
if(Render)
|
|
{
|
|
int tx = Index % 16;
|
|
int ty = Index / 16;
|
|
int Px0 = tx * (1024 / 16);
|
|
int Py0 = ty * (1024 / 16);
|
|
int Px1 = Px0 + (1024 / 16) - 1;
|
|
int Py1 = Py0 + (1024 / 16) - 1;
|
|
|
|
float x0 = Nudge + Px0 / TexSize + Frac;
|
|
float y0 = Nudge + Py0 / TexSize + Frac;
|
|
float x1 = Nudge + Px1 / TexSize - Frac;
|
|
float y1 = Nudge + Py0 / TexSize + Frac;
|
|
float x2 = Nudge + Px1 / TexSize - Frac;
|
|
float y2 = Nudge + Py1 / TexSize - Frac;
|
|
float x3 = Nudge + Px0 / TexSize + Frac;
|
|
float y3 = Nudge + Py1 / TexSize - Frac;
|
|
|
|
Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
|
|
IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
|
|
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
Graphics()->QuadsEnd();
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderSpeedupmap(CSpeedupTile *pSpeedupTile, int w, int h, float Scale, ColorRGBA Color, int RenderFlags)
|
|
{
|
|
//Graphics()->TextureSet(img_get(tmap->image));
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
//Graphics()->MapScreen(screen_x0-50, screen_y0-50, screen_x1+50, screen_y1+50);
|
|
|
|
// calculate the final pixelsize for the tiles
|
|
float TilePixelSize = 1024 / 32.0f;
|
|
float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth();
|
|
float FinalTilesetScale = FinalTileSize / TilePixelSize;
|
|
|
|
Graphics()->QuadsBegin();
|
|
Graphics()->SetColor(Color);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
// adjust the texture shift according to mipmap level
|
|
float TexSize = 1024.0f;
|
|
float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale);
|
|
float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale);
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(RenderFlags & TILERENDERFLAG_EXTEND)
|
|
{
|
|
if(mx < 0)
|
|
mx = 0;
|
|
if(mx >= w)
|
|
mx = w - 1;
|
|
if(my < 0)
|
|
my = 0;
|
|
if(my >= h)
|
|
my = h - 1;
|
|
}
|
|
else
|
|
{
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
}
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pSpeedupTile[c].m_Type;
|
|
if(Index)
|
|
{
|
|
bool Render = false;
|
|
if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)
|
|
Render = true;
|
|
|
|
if(Render)
|
|
{
|
|
int tx = Index % 16;
|
|
int ty = Index / 16;
|
|
int Px0 = tx * (1024 / 16);
|
|
int Py0 = ty * (1024 / 16);
|
|
int Px1 = Px0 + (1024 / 16) - 1;
|
|
int Py1 = Py0 + (1024 / 16) - 1;
|
|
|
|
float x0 = Nudge + Px0 / TexSize + Frac;
|
|
float y0 = Nudge + Py0 / TexSize + Frac;
|
|
float x1 = Nudge + Px1 / TexSize - Frac;
|
|
float y1 = Nudge + Py0 / TexSize + Frac;
|
|
float x2 = Nudge + Px1 / TexSize - Frac;
|
|
float y2 = Nudge + Py1 / TexSize - Frac;
|
|
float x3 = Nudge + Px0 / TexSize + Frac;
|
|
float y3 = Nudge + Py1 / TexSize - Frac;
|
|
|
|
Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
|
|
IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
|
|
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
Graphics()->QuadsEnd();
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderSwitchmap(CSwitchTile *pSwitchTile, int w, int h, float Scale, ColorRGBA Color, int RenderFlags)
|
|
{
|
|
//Graphics()->TextureSet(img_get(tmap->image));
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
//Graphics()->MapScreen(screen_x0-50, screen_y0-50, screen_x1+50, screen_y1+50);
|
|
|
|
// calculate the final pixelsize for the tiles
|
|
float TilePixelSize = 1024 / 32.0f;
|
|
float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth();
|
|
float FinalTilesetScale = FinalTileSize / TilePixelSize;
|
|
|
|
Graphics()->QuadsBegin();
|
|
Graphics()->SetColor(Color);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
// adjust the texture shift according to mipmap level
|
|
float TexSize = 1024.0f;
|
|
float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale);
|
|
float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale);
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(RenderFlags & TILERENDERFLAG_EXTEND)
|
|
{
|
|
if(mx < 0)
|
|
mx = 0;
|
|
if(mx >= w)
|
|
mx = w - 1;
|
|
if(my < 0)
|
|
my = 0;
|
|
if(my >= h)
|
|
my = h - 1;
|
|
}
|
|
else
|
|
{
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
}
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pSwitchTile[c].m_Type;
|
|
if(Index)
|
|
{
|
|
if(Index == TILE_SWITCHTIMEDOPEN)
|
|
Index = 8;
|
|
|
|
unsigned char Flags = pSwitchTile[c].m_Flags;
|
|
|
|
bool Render = false;
|
|
if(Flags & TILEFLAG_OPAQUE)
|
|
{
|
|
if(RenderFlags & LAYERRENDERFLAG_OPAQUE)
|
|
Render = true;
|
|
}
|
|
else
|
|
{
|
|
if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)
|
|
Render = true;
|
|
}
|
|
|
|
if(Render)
|
|
{
|
|
int tx = Index % 16;
|
|
int ty = Index / 16;
|
|
int Px0 = tx * (1024 / 16);
|
|
int Py0 = ty * (1024 / 16);
|
|
int Px1 = Px0 + (1024 / 16) - 1;
|
|
int Py1 = Py0 + (1024 / 16) - 1;
|
|
|
|
float x0 = Nudge + Px0 / TexSize + Frac;
|
|
float y0 = Nudge + Py0 / TexSize + Frac;
|
|
float x1 = Nudge + Px1 / TexSize - Frac;
|
|
float y1 = Nudge + Py0 / TexSize + Frac;
|
|
float x2 = Nudge + Px1 / TexSize - Frac;
|
|
float y2 = Nudge + Py1 / TexSize - Frac;
|
|
float x3 = Nudge + Px0 / TexSize + Frac;
|
|
float y3 = Nudge + Py1 / TexSize - Frac;
|
|
|
|
if(Flags & TILEFLAG_VFLIP)
|
|
{
|
|
x0 = x2;
|
|
x1 = x3;
|
|
x2 = x3;
|
|
x3 = x0;
|
|
}
|
|
|
|
if(Flags & TILEFLAG_HFLIP)
|
|
{
|
|
y0 = y3;
|
|
y2 = y1;
|
|
y3 = y1;
|
|
y1 = y0;
|
|
}
|
|
|
|
if(Flags & TILEFLAG_ROTATE)
|
|
{
|
|
float Tmp = x0;
|
|
x0 = x3;
|
|
x3 = x2;
|
|
x2 = x1;
|
|
x1 = Tmp;
|
|
Tmp = y0;
|
|
y0 = y3;
|
|
y3 = y2;
|
|
y2 = y1;
|
|
y1 = Tmp;
|
|
}
|
|
|
|
Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
|
|
IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
|
|
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
Graphics()->QuadsEnd();
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|
|
|
|
void CRenderTools::RenderTunemap(CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags)
|
|
{
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
|
|
// calculate the final pixelsize for the tiles
|
|
float TilePixelSize = 1024 / 32.0f;
|
|
float FinalTileSize = Scale / (ScreenX1 - ScreenX0) * Graphics()->ScreenWidth();
|
|
float FinalTilesetScale = FinalTileSize / TilePixelSize;
|
|
|
|
Graphics()->QuadsBegin();
|
|
Graphics()->SetColor(Color);
|
|
|
|
int StartY = (int)(ScreenY0 / Scale) - 1;
|
|
int StartX = (int)(ScreenX0 / Scale) - 1;
|
|
int EndY = (int)(ScreenY1 / Scale) + 1;
|
|
int EndX = (int)(ScreenX1 / Scale) + 1;
|
|
|
|
// adjust the texture shift according to mipmap level
|
|
float TexSize = 1024.0f;
|
|
float Frac = (1.25f / TexSize) * (1 / FinalTilesetScale);
|
|
float Nudge = (0.5f / TexSize) * (1 / FinalTilesetScale);
|
|
|
|
for(int y = StartY; y < EndY; y++)
|
|
for(int x = StartX; x < EndX; x++)
|
|
{
|
|
int mx = x;
|
|
int my = y;
|
|
|
|
if(RenderFlags & TILERENDERFLAG_EXTEND)
|
|
{
|
|
if(mx < 0)
|
|
mx = 0;
|
|
if(mx >= w)
|
|
mx = w - 1;
|
|
if(my < 0)
|
|
my = 0;
|
|
if(my >= h)
|
|
my = h - 1;
|
|
}
|
|
else
|
|
{
|
|
if(mx < 0)
|
|
continue; // mx = 0;
|
|
if(mx >= w)
|
|
continue; // mx = w-1;
|
|
if(my < 0)
|
|
continue; // my = 0;
|
|
if(my >= h)
|
|
continue; // my = h-1;
|
|
}
|
|
|
|
int c = mx + my * w;
|
|
|
|
unsigned char Index = pTune[c].m_Type;
|
|
if(Index)
|
|
{
|
|
bool Render = false;
|
|
if(RenderFlags & LAYERRENDERFLAG_TRANSPARENT)
|
|
Render = true;
|
|
|
|
if(Render)
|
|
{
|
|
int tx = Index % 16;
|
|
int ty = Index / 16;
|
|
int Px0 = tx * (1024 / 16);
|
|
int Py0 = ty * (1024 / 16);
|
|
int Px1 = Px0 + (1024 / 16) - 1;
|
|
int Py1 = Py0 + (1024 / 16) - 1;
|
|
|
|
float x0 = Nudge + Px0 / TexSize + Frac;
|
|
float y0 = Nudge + Py0 / TexSize + Frac;
|
|
float x1 = Nudge + Px1 / TexSize - Frac;
|
|
float y1 = Nudge + Py0 / TexSize + Frac;
|
|
float x2 = Nudge + Px1 / TexSize - Frac;
|
|
float y2 = Nudge + Py1 / TexSize - Frac;
|
|
float x3 = Nudge + Px0 / TexSize + Frac;
|
|
float y3 = Nudge + Py1 / TexSize - Frac;
|
|
|
|
Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3);
|
|
IGraphics::CQuadItem QuadItem(x * Scale, y * Scale, Scale, Scale);
|
|
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
Graphics()->QuadsEnd();
|
|
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
}
|