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101 lines
1.3 KiB
Plaintext
101 lines
1.3 KiB
Plaintext
Title: Map File Format
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Group: Structure
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(start code)
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int ID // should be "DATA"
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int version // should be 2
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int size
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int swaplen
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int num_item_types
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int num_items
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int num_raw_data
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int item_size
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int data_size
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types {
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int typeid
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int start
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int num
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} * (num_item_types)
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item_offsets {
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int offset
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} * (num_items)
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raw_data_offsets {
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int offset
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} * (num_raw_data)
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item {
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int type_and_id
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int size
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datai {
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int data
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} * (size/4)
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} * (num_items)
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raw_data {
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byte d
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} * X
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(end)
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Notes:
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* swaplen tells how much of the data that should be swapped
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* types.start is an index into offsets
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* item.size must be a multiple of 4
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* the types must be sorted by type id
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* special typeid of 0xffff means raw data, and there fore should always come last
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Could change:
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* item.size could be removed
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Section: Registered Item Types
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Group: Image (0x8010)
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(start code)
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image {
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int width
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int height
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int raw_data_index
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}
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pixel_data {
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byte r
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byte g
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byte b
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byte a
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} * (width * height)
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(end)
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Group: Tilemap (0x8020)
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(start code)
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tilemap {
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int image
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int width
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int height
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int x
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int y
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int scale
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int raw_data_index
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}
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data {
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byte data
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} * (width * height)
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(end)
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Group: Collision (0x8030)
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(start code)
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collision {
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int width
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int height
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int raw_data_index
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}
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data {
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byte data
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} * (width * height)
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(end)
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