ddnet/src/engine/client/graphics_threaded.cpp

2612 lines
76 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/detect.h>
#include <base/math.h>
#include <base/tl/threading.h>
#if defined(CONF_FAMILY_UNIX)
#include <pthread.h>
#endif
#include <base/system.h>
#include <pnglite.h>
#include <engine/console.h>
#include <engine/graphics.h>
#include <engine/keys.h>
#include <engine/shared/config.h>
#include <engine/storage.h>
#include <game/generated/client_data.h>
#include <game/generated/client_data7.h>
#include <game/localization.h>
#include <engine/shared/image_manipulation.h>
#include <math.h> // cosf, sinf, log2f
#if defined(CONF_VIDEORECORDER)
#include "video.h"
#endif
#include "graphics_threaded.h"
#include "graphics_threaded_null.h"
static CVideoMode g_aFakeModes[] = {
{8192, 4320, 8192, 4320, 0, 8, 8, 8, 0}, {7680, 4320, 7680, 4320, 0, 8, 8, 8, 0}, {5120, 2880, 5120, 2880, 0, 8, 8, 8, 0},
{4096, 2160, 4096, 2160, 0, 8, 8, 8, 0}, {3840, 2160, 3840, 2160, 0, 8, 8, 8, 0}, {2560, 1440, 2560, 1440, 0, 8, 8, 8, 0},
{2048, 1536, 2048, 1536, 0, 8, 8, 8, 0}, {1920, 2400, 1920, 2400, 0, 8, 8, 8, 0}, {1920, 1440, 1920, 1440, 0, 8, 8, 8, 0},
{1920, 1200, 1920, 1200, 0, 8, 8, 8, 0}, {1920, 1080, 1920, 1080, 0, 8, 8, 8, 0}, {1856, 1392, 1856, 1392, 0, 8, 8, 8, 0},
{1800, 1440, 1800, 1440, 0, 8, 8, 8, 0}, {1792, 1344, 1792, 1344, 0, 8, 8, 8, 0}, {1680, 1050, 1680, 1050, 0, 8, 8, 8, 0},
{1600, 1200, 1600, 1200, 0, 8, 8, 8, 0}, {1600, 1000, 1600, 1000, 0, 8, 8, 8, 0}, {1440, 1050, 1440, 1050, 0, 8, 8, 8, 0},
{1440, 900, 1440, 900, 0, 8, 8, 8, 0}, {1400, 1050, 1400, 1050, 0, 8, 8, 8, 0}, {1368, 768, 1368, 768, 0, 8, 8, 8, 0},
{1280, 1024, 1280, 1024, 0, 8, 8, 8, 0}, {1280, 960, 1280, 960, 0, 8, 8, 8, 0}, {1280, 800, 1280, 800, 0, 8, 8, 8, 0},
{1280, 768, 1280, 768, 0, 8, 8, 8, 0}, {1152, 864, 1152, 864, 0, 8, 8, 8, 0}, {1024, 768, 1024, 768, 0, 8, 8, 8, 0},
{1024, 600, 1024, 600, 0, 8, 8, 8, 0}, {800, 600, 800, 600, 0, 8, 8, 8, 0}, {768, 576, 768, 576, 0, 8, 8, 8, 0},
{720, 400, 720, 400, 0, 8, 8, 8, 0}, {640, 480, 640, 480, 0, 8, 8, 8, 0}, {400, 300, 400, 300, 0, 8, 8, 8, 0},
{320, 240, 320, 240, 0, 8, 8, 8, 0},
{8192, 4320, 8192, 4320, 0, 5, 6, 5, 0}, {7680, 4320, 7680, 4320, 0, 5, 6, 5, 0}, {5120, 2880, 5120, 2880, 0, 5, 6, 5, 0},
{4096, 2160, 4096, 2160, 0, 5, 6, 5, 0}, {3840, 2160, 3840, 2160, 0, 5, 6, 5, 0}, {2560, 1440, 2560, 1440, 0, 5, 6, 5, 0},
{2048, 1536, 2048, 1536, 0, 5, 6, 5, 0}, {1920, 2400, 1920, 2400, 0, 5, 6, 5, 0}, {1920, 1440, 1920, 1440, 0, 5, 6, 5, 0},
{1920, 1200, 1920, 1200, 0, 5, 6, 5, 0}, {1920, 1080, 1920, 1080, 0, 5, 6, 5, 0}, {1856, 1392, 1856, 1392, 0, 5, 6, 5, 0},
{1800, 1440, 1800, 1440, 0, 5, 6, 5, 0}, {1792, 1344, 1792, 1344, 0, 5, 6, 5, 0}, {1680, 1050, 1680, 1050, 0, 5, 6, 5, 0},
{1600, 1200, 1600, 1200, 0, 5, 6, 5, 0}, {1600, 1000, 1600, 1000, 0, 5, 6, 5, 0}, {1440, 1050, 1440, 1050, 0, 5, 6, 5, 0},
{1440, 900, 1440, 900, 0, 5, 6, 5, 0}, {1400, 1050, 1400, 1050, 0, 5, 6, 5, 0}, {1368, 768, 1368, 768, 0, 5, 6, 5, 0},
{1280, 1024, 1280, 1024, 0, 5, 6, 5, 0}, {1280, 960, 1280, 960, 0, 5, 6, 5, 0}, {1280, 800, 1280, 800, 0, 5, 6, 5, 0},
{1280, 768, 1280, 768, 0, 5, 6, 5, 0}, {1152, 864, 1152, 864, 0, 5, 6, 5, 0}, {1024, 768, 1024, 768, 0, 5, 6, 5, 0},
{1024, 600, 1024, 600, 0, 5, 6, 5, 0}, {800, 600, 800, 600, 0, 5, 6, 5, 0}, {768, 576, 768, 576, 0, 5, 6, 5, 0},
{720, 400, 720, 400, 0, 5, 6, 5, 0}, {640, 480, 640, 480, 0, 5, 6, 5, 0}, {400, 300, 400, 300, 0, 5, 6, 5, 0},
{320, 240, 320, 240, 0, 5, 6, 5, 0}};
void CGraphics_Threaded::FlushVertices(bool KeepVertices)
{
CCommandBuffer::SCommand_Render Cmd;
int PrimType, PrimCount, NumVerts;
size_t VertSize = sizeof(CCommandBuffer::SVertex);
FlushVerticesImpl(KeepVertices, PrimType, PrimCount, NumVerts, Cmd, VertSize);
if(Cmd.m_pVertices != NULL)
{
mem_copy(Cmd.m_pVertices, m_aVertices, VertSize * NumVerts);
}
}
void CGraphics_Threaded::FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor)
{
CCommandBuffer::SCommand_RenderTextStream Cmd;
int PrimType, PrimCount, NumVerts;
size_t VertSize = sizeof(CCommandBuffer::SVertex);
Cmd.m_TextureSize = TextureSize;
Cmd.m_TextTextureIndex = TextTextureIndex;
Cmd.m_TextOutlineTextureIndex = TextOutlineTextureIndex;
mem_copy(Cmd.m_aTextOutlineColor, pOutlineTextColor, sizeof(Cmd.m_aTextOutlineColor));
FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, VertSize);
if(Cmd.m_pVertices != NULL)
{
mem_copy(Cmd.m_pVertices, m_aVertices, VertSize * NumVerts);
}
}
void CGraphics_Threaded::FlushVerticesTex3D()
{
CCommandBuffer::SCommand_RenderTex3D Cmd;
int PrimType, PrimCount, NumVerts;
size_t VertSize = sizeof(CCommandBuffer::SVertexTex3DStream);
FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, VertSize);
if(Cmd.m_pVertices != NULL)
{
mem_copy(Cmd.m_pVertices, m_aVerticesTex3D, VertSize * NumVerts);
}
}
void CGraphics_Threaded::AddVertices(int Count)
{
m_NumVertices += Count;
if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES)
FlushVertices();
}
void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertex *pVertices)
{
AddVertices(Count);
}
void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertexTex3DStream *pVertices)
{
m_NumVertices += Count;
if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES)
FlushVerticesTex3D();
}
CGraphics_Threaded::CGraphics_Threaded()
{
m_State.m_ScreenTL.x = 0;
m_State.m_ScreenTL.y = 0;
m_State.m_ScreenBR.x = 0;
m_State.m_ScreenBR.y = 0;
m_State.m_ClipEnable = false;
m_State.m_ClipX = 0;
m_State.m_ClipY = 0;
m_State.m_ClipW = 0;
m_State.m_ClipH = 0;
m_State.m_Texture = -1;
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
m_CurrentCommandBuffer = 0;
m_pCommandBuffer = 0x0;
m_apCommandBuffers[0] = 0x0;
m_apCommandBuffers[1] = 0x0;
m_NumVertices = 0;
m_ScreenWidth = -1;
m_ScreenHeight = -1;
m_ScreenRefreshRate = -1;
m_Rotation = 0;
m_Drawing = 0;
m_TextureMemoryUsage = 0;
m_RenderEnable = true;
m_DoScreenshot = false;
png_init(0, 0); // ignore_convention
}
void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h)
{
if(x < 0)
w += x;
if(y < 0)
h += y;
x = clamp(x, 0, ScreenWidth());
y = clamp(y, 0, ScreenHeight());
w = clamp(w, 0, ScreenWidth() - x);
h = clamp(h, 0, ScreenHeight() - y);
m_State.m_ClipEnable = true;
m_State.m_ClipX = x;
m_State.m_ClipY = ScreenHeight() - (y + h);
m_State.m_ClipW = w;
m_State.m_ClipH = h;
}
void CGraphics_Threaded::ClipDisable()
{
m_State.m_ClipEnable = false;
}
void CGraphics_Threaded::BlendNone()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
}
void CGraphics_Threaded::BlendNormal()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;
}
void CGraphics_Threaded::BlendAdditive()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE;
}
void CGraphics_Threaded::WrapNormal()
{
m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
}
void CGraphics_Threaded::WrapClamp()
{
m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP;
}
int CGraphics_Threaded::MemoryUsage() const
{
return m_pBackend->MemoryUsage();
}
void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
{
m_State.m_ScreenTL.x = TopLeftX;
m_State.m_ScreenTL.y = TopLeftY;
m_State.m_ScreenBR.x = BottomRightX;
m_State.m_ScreenBR.y = BottomRightY;
}
void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
{
*pTopLeftX = m_State.m_ScreenTL.x;
*pTopLeftY = m_State.m_ScreenTL.y;
*pBottomRightX = m_State.m_ScreenBR.x;
*pBottomRightY = m_State.m_ScreenBR.y;
}
void CGraphics_Threaded::LinesBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice");
m_Drawing = DRAWING_LINES;
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::LinesEnd()
{
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
{
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin");
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 2 * i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 2 * i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 2 * i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 2 * i], 0);
m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 2 * i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 2 * i + 1], 1);
}
AddVertices(2 * Num);
}
int CGraphics_Threaded::UnloadTexture(CTextureHandle *pIndex)
{
if(pIndex->Id() == m_InvalidTexture.Id())
return 0;
if(!pIndex->IsValid())
return 0;
CCommandBuffer::SCommand_Texture_Destroy Cmd;
Cmd.m_Slot = pIndex->Id();
AddCmd(
Cmd, [] { return true; }, "failed to unload texture.");
m_TextureIndices[pIndex->Id()] = m_FirstFreeTexture;
m_FirstFreeTexture = pIndex->Id();
pIndex->Invalidate();
return 0;
}
static int ImageFormatToTexFormat(int Format)
{
if(Format == CImageInfo::FORMAT_RGB)
return CCommandBuffer::TEXFORMAT_RGB;
if(Format == CImageInfo::FORMAT_RGBA)
return CCommandBuffer::TEXFORMAT_RGBA;
if(Format == CImageInfo::FORMAT_ALPHA)
return CCommandBuffer::TEXFORMAT_ALPHA;
return CCommandBuffer::TEXFORMAT_RGBA;
}
static int ImageFormatToPixelSize(int Format)
{
switch(Format)
{
case CImageInfo::FORMAT_RGB: return 3;
case CImageInfo::FORMAT_ALPHA: return 1;
default: return 4;
}
}
int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
{
CCommandBuffer::SCommand_Texture_Update Cmd;
Cmd.m_Slot = TextureID.Id();
Cmd.m_X = x;
Cmd.m_Y = y;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_Format = ImageFormatToTexFormat(Format);
// calculate memory usage
int MemSize = Width * Height * ImageFormatToPixelSize(Format);
// copy texture data
void *pTmpData = malloc(MemSize);
mem_copy(pTmpData, pData, MemSize);
Cmd.m_pData = pTmpData;
AddCmd(
Cmd, [] { return true; }, "failed to load raw sub texture.");
return 0;
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(CImageInfo &FromImageInfo, int x, int y, int w, int h)
{
int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format);
m_SpriteHelper.resize(w * h * bpp);
CopyTextureFromTextureBufferSub(&m_SpriteHelper[0], w, h, (uint8_t *)FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, bpp, x, y, w, h);
IGraphics::CTextureHandle RetHandle = LoadTextureRaw(w, h, FromImageInfo.m_Format, &m_SpriteHelper[0], FromImageInfo.m_Format, 0);
return RetHandle;
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, CDataSprite *pSprite)
{
int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
int x = pSprite->m_X * imggx;
int y = pSprite->m_Y * imggy;
int w = pSprite->m_W * imggx;
int h = pSprite->m_H * imggy;
return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h);
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite)
{
int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
int x = pSprite->m_X * imggx;
int y = pSprite->m_Y * imggy;
int w = pSprite->m_W * imggx;
int h = pSprite->m_H * imggy;
return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h);
}
bool CGraphics_Threaded::IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h)
{
if(FromImageInfo.m_Format == CImageInfo::FORMAT_ALPHA || FromImageInfo.m_Format == CImageInfo::FORMAT_RGBA)
{
uint8_t *pImgData = (uint8_t *)FromImageInfo.m_pData;
int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format);
for(int iy = 0; iy < h; ++iy)
{
for(int ix = 0; ix < w; ++ix)
{
int RealOffset = (x + ix) * bpp + (y + iy) * bpp * FromImageInfo.m_Width;
if(pImgData[RealOffset + (bpp - 1)] > 0)
return false;
}
}
return true;
}
return false;
}
bool CGraphics_Threaded::IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite)
{
int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
int x = pSprite->m_X * imggx;
int y = pSprite->m_Y * imggy;
int w = pSprite->m_W * imggx;
int h = pSprite->m_H * imggy;
return IsImageSubFullyTransparent(FromImageInfo, x, y, w, h);
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName)
{
// don't waste memory on texture if we are stress testing
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
return m_InvalidTexture;
#endif
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0 || (Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
{
if(Width == 0 || (Width % 16) != 0 || Height == 0 || (Height % 16) != 0)
{
SWarning NewWarning;
char aText[128];
aText[0] = '\0';
if(pTexName)
{
str_format(aText, sizeof(aText), "\"%s\"", pTexName);
}
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), aText, 16, 16);
m_Warnings.emplace_back(NewWarning);
}
}
if(Width == 0 || Height == 0)
return IGraphics::CTextureHandle();
// grab texture
int Tex = m_FirstFreeTexture;
if(Tex == -1)
{
size_t CurSize = m_TextureIndices.size();
m_TextureIndices.resize(CurSize * 2);
for(size_t i = 0; i < CurSize - 1; ++i)
{
m_TextureIndices[CurSize + i] = CurSize + i + 1;
}
m_TextureIndices.back() = -1;
Tex = CurSize;
}
m_FirstFreeTexture = m_TextureIndices[Tex];
m_TextureIndices[Tex] = -1;
CCommandBuffer::SCommand_Texture_Create Cmd;
Cmd.m_Slot = Tex;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_PixelSize = ImageFormatToPixelSize(Format);
Cmd.m_Format = ImageFormatToTexFormat(Format);
Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat);
// flags
Cmd.m_Flags = 0;
if(Flags & IGraphics::TEXLOAD_NOMIPMAPS)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE;
if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE;
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER;
if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER;
if((Flags & IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE;
// copy texture data
int MemSize = Width * Height * Cmd.m_PixelSize;
void *pTmpData = malloc(MemSize);
mem_copy(pTmpData, pData, MemSize);
Cmd.m_pData = pTmpData;
AddCmd(
Cmd, [] { return true; }, "failed to load raw texture.");
return CreateTextureHandle(Tex);
}
// simple uncompressed RGBA loaders
IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
{
int l = str_length(pFilename);
IGraphics::CTextureHandle ID;
CImageInfo Img;
if(l < 3)
return CTextureHandle();
if(LoadPNG(&Img, pFilename, StorageType))
{
if(StoreFormat == CImageInfo::FORMAT_AUTO)
StoreFormat = Img.m_Format;
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags, pFilename);
free(Img.m_pData);
if(ID.Id() != m_InvalidTexture.Id() && g_Config.m_Debug)
dbg_msg("graphics/texture", "loaded %s", pFilename);
return ID;
}
return m_InvalidTexture;
}
int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType)
{
char aCompleteFilename[IO_MAX_PATH_LENGTH];
// open file for reading
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename));
if(!File)
{
dbg_msg("game/png", "failed to open file. filename='%s'", pFilename);
return 0;
}
png_t Png; // ignore_convention
int Error = png_open_read(&Png, 0, File); // ignore_convention
if(Error != PNG_NO_ERROR)
{
dbg_msg("game/png", "failed to open file. filename='%s', pnglite: %s", aCompleteFilename, png_error_string(Error));
io_close(File);
return 0;
}
if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention
{
dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
io_close(File);
return 0;
}
unsigned char *pBuffer = (unsigned char *)malloc((size_t)Png.width * Png.height * Png.bpp); // ignore_convention
Error = png_get_data(&Png, pBuffer); // ignore_convention
if(Error != PNG_NO_ERROR)
{
dbg_msg("game/png", "failed to read image. filename='%s', pnglite: %s", aCompleteFilename, png_error_string(Error));
free(pBuffer);
io_close(File);
return 0;
}
io_close(File);
pImg->m_Width = Png.width; // ignore_convention
pImg->m_Height = Png.height; // ignore_convention
if(Png.color_type == PNG_TRUECOLOR) // ignore_convention
pImg->m_Format = CImageInfo::FORMAT_RGB;
else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention
pImg->m_Format = CImageInfo::FORMAT_RGBA;
else
{
free(pBuffer);
return 0;
}
pImg->m_pData = pBuffer;
return 1;
}
void CGraphics_Threaded::FreePNG(CImageInfo *pImg)
{
free(pImg->m_pData);
pImg->m_pData = NULL;
}
bool CGraphics_Threaded::CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize)
{
dbg_assert(DivX != 0 && DivY != 0, "Passing 0 to this function is not allowed.");
bool ImageIsValid = true;
bool WidthBroken = Img.m_Width == 0 || (Img.m_Width % DivX) != 0;
bool HeightBroken = Img.m_Height == 0 || (Img.m_Height % DivY) != 0;
if(WidthBroken || HeightBroken)
{
SWarning NewWarning;
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), pFileName, DivX, DivY);
m_Warnings.emplace_back(NewWarning);
ImageIsValid = false;
}
if(AllowResize && !ImageIsValid && Img.m_Width > 0 && Img.m_Height > 0)
{
int NewWidth = DivX;
int NewHeight = DivY;
if(WidthBroken)
{
NewWidth = maximum<int>(HighestBit(Img.m_Width), DivX);
NewHeight = (NewWidth / DivX) * DivY;
}
else
{
NewHeight = maximum<int>(HighestBit(Img.m_Height), DivY);
NewWidth = (NewHeight / DivY) * DivX;
}
int ColorChannelCount = 4;
if(Img.m_Format == CImageInfo::FORMAT_ALPHA)
ColorChannelCount = 1;
else if(Img.m_Format == CImageInfo::FORMAT_RGB)
ColorChannelCount = 3;
else if(Img.m_Format == CImageInfo::FORMAT_RGBA)
ColorChannelCount = 4;
uint8_t *pNewImg = ResizeImage((uint8_t *)Img.m_pData, Img.m_Width, Img.m_Height, NewWidth, NewHeight, ColorChannelCount);
free(Img.m_pData);
Img.m_pData = pNewImg;
Img.m_Width = NewWidth;
Img.m_Height = NewHeight;
ImageIsValid = true;
}
return ImageIsValid;
}
void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight)
{
for(int Y = 0; Y < SubCopyHeight; ++Y)
{
int ImgOffset = ((SubOffsetY + Y) * FullWidth * ColorChannelCount) + (SubOffsetX * ColorChannelCount);
int CopySize = SubCopyWidth * ColorChannelCount;
mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize);
}
}
void CGraphics_Threaded::CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight)
{
for(int Y = 0; Y < SrcSubCopyHeight; ++Y)
{
int SrcImgOffset = ((SrcSubOffsetY + Y) * SrcWidth * ColorChannelCount) + (SrcSubOffsetX * ColorChannelCount);
int DstImgOffset = (Y * DestWidth * ColorChannelCount);
int CopySize = SrcSubCopyWidth * ColorChannelCount;
mem_copy(&pDestBuffer[DstImgOffset], &pSourceBuffer[SrcImgOffset], CopySize);
}
}
void CGraphics_Threaded::KickCommandBuffer()
{
m_pBackend->RunBuffer(m_pCommandBuffer);
// swap buffer
m_CurrentCommandBuffer ^= 1;
m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer];
m_pCommandBuffer->Reset();
}
void CGraphics_Threaded::ScreenshotDirect()
{
// add swap command
CImageInfo Image;
mem_zero(&Image, sizeof(Image));
CCommandBuffer::SCommand_Screenshot Cmd;
Cmd.m_pImage = &Image;
AddCmd(
Cmd, [] { return true; }, "failed to take screenshot.");
// kick the buffer and wait for the result
KickCommandBuffer();
WaitForIdle();
if(Image.m_pData)
{
// find filename
char aWholePath[1024];
png_t Png; // ignore_convention
IOHANDLE File = m_pStorage->OpenFile(m_aScreenshotName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath));
if(!File)
{
dbg_msg("game/screenshot", "failed to open file. filename='%s'", aWholePath);
}
else
{
// save png
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ColorRGBA(1.0f, 0.6f, 0.3f, 1.0f));
png_open_write(&Png, 0, File); // ignore_convention
png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)Image.m_pData); // ignore_convention
io_close(File); // ignore_convention
}
free(Image.m_pData);
}
}
void CGraphics_Threaded::TextureSet(CTextureHandle TextureID)
{
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
m_State.m_Texture = TextureID.Id();
}
void CGraphics_Threaded::Clear(float r, float g, float b)
{
CCommandBuffer::SCommand_Clear Cmd;
Cmd.m_Color.r = r;
Cmd.m_Color.g = g;
Cmd.m_Color.b = b;
Cmd.m_Color.a = 0;
AddCmd(
Cmd, [] { return true; }, "failed to clear graphics.");
}
void CGraphics_Threaded::QuadsBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice");
m_Drawing = DRAWING_QUADS;
QuadsSetSubset(0, 0, 1, 1);
QuadsSetRotation(0);
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::QuadsEnd()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::TextQuadsBegin()
{
QuadsBegin();
}
void CGraphics_Threaded::TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor)
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->TextQuadsEnd without begin");
FlushTextVertices(TextureSize, TextTextureIndex, TextOutlineTextureIndex, pOutlineTextColor);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsTex3DBegin()
{
QuadsBegin();
}
void CGraphics_Threaded::QuadsTex3DEnd()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
FlushVerticesTex3D();
m_Drawing = 0;
}
void CGraphics_Threaded::TrianglesBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->TrianglesBegin twice");
m_Drawing = DRAWING_TRIANGLES;
QuadsSetSubset(0, 0, 1, 1);
QuadsSetRotation(0);
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::TrianglesEnd()
{
dbg_assert(m_Drawing == DRAWING_TRIANGLES, "called Graphics()->TrianglesEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsEndKeepVertices()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin");
FlushVertices(true);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices)
{
m_Drawing = DRAWING_QUADS;
FlushVertices(KeepVertices);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsSetRotation(float Angle)
{
m_Rotation = Angle;
}
inline void clampf(float &Value, float Min, float Max)
{
if(Value > Max)
Value = Max;
else if(Value < Min)
Value = Min;
}
void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num)
{
dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin");
for(int i = 0; i < Num; ++i)
{
float r = pArray[i].m_R, g = pArray[i].m_G, b = pArray[i].m_B, a = pArray[i].m_A;
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
m_aColor[pArray[i].m_Index].r = (unsigned char)(r * 255.f);
m_aColor[pArray[i].m_Index].g = (unsigned char)(g * 255.f);
m_aColor[pArray[i].m_Index].b = (unsigned char)(b * 255.f);
m_aColor[pArray[i].m_Index].a = (unsigned char)(a * 255.f);
}
}
void CGraphics_Threaded::SetColor(float r, float g, float b, float a)
{
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
r *= 255.f;
g *= 255.f;
b *= 255.f;
a *= 255.f;
for(auto &Color : m_aColor)
{
Color.r = (unsigned char)(r);
Color.g = (unsigned char)(g);
Color.b = (unsigned char)(b);
Color.a = (unsigned char)(a);
}
}
void CGraphics_Threaded::SetColor(ColorRGBA rgb)
{
SetColor(rgb.r, rgb.g, rgb.b, rgb.a);
}
void CGraphics_Threaded::SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight)
{
dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin");
CColorVertex Array[4] = {
CColorVertex(0, TopLeft.r, TopLeft.g, TopLeft.b, TopLeft.a),
CColorVertex(1, TopRight.r, TopRight.g, TopRight.b, TopRight.a),
CColorVertex(2, BottomRight.r, BottomRight.g, BottomRight.b, BottomRight.a),
CColorVertex(3, BottomLeft.r, BottomLeft.g, BottomLeft.b, BottomLeft.a)};
SetColorVertex(Array, 4);
}
void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a)
{
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
m_aColor[0].r = (unsigned char)(r * 255.f);
m_aColor[0].g = (unsigned char)(g * 255.f);
m_aColor[0].b = (unsigned char)(b * 255.f);
m_aColor[0].a = (unsigned char)(a * 255.f);
for(int i = 0; i < m_NumVertices; ++i)
{
SetColor(&m_aVertices[i], 0);
}
}
void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
{
m_aVertices[QuadOffset * 6].m_Color.r = r;
m_aVertices[QuadOffset * 6].m_Color.g = g;
m_aVertices[QuadOffset * 6].m_Color.b = b;
m_aVertices[QuadOffset * 6].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 1].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 1].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 1].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 1].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 2].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 2].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 2].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 2].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 3].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 3].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 3].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 3].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 4].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 4].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 4].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 4].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 5].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 5].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 5].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 5].m_Color.a = a;
}
else
{
m_aVertices[QuadOffset * 4].m_Color.r = r;
m_aVertices[QuadOffset * 4].m_Color.g = g;
m_aVertices[QuadOffset * 4].m_Color.b = b;
m_aVertices[QuadOffset * 4].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 1].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 1].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 1].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 1].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 2].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 2].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 2].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 2].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 3].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 3].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 3].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 3].m_Color.a = a;
}
}
void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
{
m_aTexture[0].u = TlU;
m_aTexture[1].u = BrU;
m_aTexture[0].v = TlV;
m_aTexture[1].v = TlV;
m_aTexture[3].u = TlU;
m_aTexture[2].u = BrU;
m_aTexture[3].v = BrV;
m_aTexture[2].v = BrV;
}
void CGraphics_Threaded::QuadsSetSubsetFree(
float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3, int Index)
{
m_aTexture[0].u = x0;
m_aTexture[0].v = y0;
m_aTexture[1].u = x1;
m_aTexture[1].v = y1;
m_aTexture[2].u = x2;
m_aTexture[2].v = y2;
m_aTexture[3].u = x3;
m_aTexture[3].v = y3;
m_CurIndex = Index;
}
void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num)
{
for(int i = 0; i < Num; ++i)
{
pArray[i].m_X -= pArray[i].m_Width / 2;
pArray[i].m_Y -= pArray[i].m_Height / 2;
}
QuadsDrawTL(pArray, Num);
}
void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
{
QuadsDrawTLImpl(m_aVertices, pArray, Num);
}
void CGraphics_Threaded::QuadsTex3DDrawTL(const CQuadItem *pArray, int Num)
{
int CurNumVert = m_NumVertices;
int VertNum = 0;
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
{
VertNum = 6;
}
else
{
VertNum = 4;
}
for(int i = 0; i < Num; ++i)
{
for(int n = 0; n < VertNum; ++n)
{
if(HasTextureArrays())
m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = (float)m_CurIndex;
else
m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = ((float)m_CurIndex + 0.5f) / 256.f;
}
}
QuadsDrawTLImpl(m_aVerticesTex3D, pArray, Num);
}
void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
{
dbg_assert(m_Drawing == DRAWING_QUADS || m_Drawing == DRAWING_TRIANGLES, "called Graphics()->QuadsDrawFreeform without begin");
if((g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL) || m_Drawing == DRAWING_TRIANGLES)
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 6 * i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 6 * i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 6 * i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6 * i], 0);
m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 6 * i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 1], 1);
m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 6 * i + 2].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 2], 3);
m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 6 * i + 3].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 3], 0);
m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 6 * i + 4].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 4], 3);
m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.x = pArray[i].m_X2;
m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.y = pArray[i].m_Y2;
m_aVertices[m_NumVertices + 6 * i + 5].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 5], 2);
}
AddVertices(3 * 2 * Num);
}
else
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 4 * i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 4 * i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 4 * i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 4 * i], 0);
m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 4 * i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 4 * i + 1], 1);
m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 4 * i + 2].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 4 * i + 2], 3);
m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.x = pArray[i].m_X2;
m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.y = pArray[i].m_Y2;
m_aVertices[m_NumVertices + 4 * i + 3].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 4 * i + 3], 2);
}
AddVertices(4 * Num);
}
}
void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText)
{
float StartX = x;
while(*pText)
{
char c = *pText;
pText++;
if(c == '\n')
{
x = StartX;
y += Size;
}
else
{
QuadsSetSubset(
(c % 16) / 16.0f,
(c / 16) / 16.0f,
(c % 16) / 16.0f + 1.0f / 16.0f,
(c / 16) / 16.0f + 1.0f / 16.0f);
CQuadItem QuadItem(x, y, Size, Size);
QuadsDrawTL(&QuadItem, 1);
x += Size / 2;
}
}
}
void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet)
{
if(NumIndicesOffet == 0)
return;
//add the VertexArrays and draw
CCommandBuffer::SCommand_RenderTileLayer Cmd;
Cmd.m_State = m_State;
Cmd.m_IndicesDrawNum = NumIndicesOffet;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
void *Data = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffet);
if(Data == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
void *Data = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffet);
if(Data == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
}
Cmd.m_pIndicesOffsets = (char **)Data;
Cmd.m_pDrawCount = (unsigned int *)(((char *)Data) + (sizeof(char *) * NumIndicesOffet));
if(!AddCmd(
Cmd, [&] {
Data = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffet);
if(Data == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return false;
}
Cmd.m_pIndicesOffsets = (char **)Data;
Cmd.m_pDrawCount = (unsigned int *)(((char *)Data) + (sizeof(char *) * NumIndicesOffet));
return true;
},
"failed to allocate memory for render command"))
{
return;
}
mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char *) * NumIndicesOffet);
mem_copy(Cmd.m_pDrawCount, IndicedVertexDrawNum, sizeof(unsigned int) * NumIndicesOffet);
//todo max indices group check!!
}
void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum)
{
if(DrawNum == 0)
return;
// Draw a border tile a lot of times
CCommandBuffer::SCommand_RenderBorderTile Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = DrawNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
Cmd.m_pIndicesOffset = pIndexBufferOffset;
Cmd.m_JumpIndex = JumpIndex;
Cmd.m_Offset[0] = pOffset[0];
Cmd.m_Offset[1] = pOffset[1];
Cmd.m_Dir[0] = pDir[0];
Cmd.m_Dir[1] = pDir[1];
// check if we have enough free memory in the commandbuffer
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render command"))
{
return;
}
}
void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum)
{
if(IndexDrawNum == 0 || RedrawNum == 0)
return;
// Draw a border tile a lot of times
CCommandBuffer::SCommand_RenderBorderTileLine Cmd;
Cmd.m_State = m_State;
Cmd.m_IndexDrawNum = IndexDrawNum;
Cmd.m_DrawNum = RedrawNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
Cmd.m_pIndicesOffset = pIndexBufferOffset;
Cmd.m_Offset[0] = pOffset[0];
Cmd.m_Offset[1] = pOffset[1];
Cmd.m_Dir[0] = pDir[0];
Cmd.m_Dir[1] = pDir[1];
// check if we have enough free memory in the commandbuffer
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render command"))
{
return;
}
}
void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset)
{
if(QuadNum == 0)
return;
//add the VertexArrays and draw
CCommandBuffer::SCommand_RenderQuadLayer Cmd;
Cmd.m_State = m_State;
Cmd.m_QuadNum = QuadNum;
Cmd.m_QuadOffset = QuadOffset;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_pQuadInfo = (SQuadRenderInfo *)AllocCommandBufferData(QuadNum * sizeof(SQuadRenderInfo));
if(Cmd.m_pQuadInfo == 0x0)
return;
// check if we have enough free memory in the commandbuffer
if(!AddCmd(
Cmd, [&] {
Cmd.m_pQuadInfo = (SQuadRenderInfo *)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo));
if(Cmd.m_pQuadInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for the quad info");
return false;
}
return true;
},
"failed to allocate memory for render quad command"))
{
return;
}
mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum);
}
void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor)
{
if(BufferContainerIndex == -1)
return;
CCommandBuffer::SCommand_RenderText Cmd;
Cmd.m_State = m_State;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_DrawNum = TextQuadNum * 6;
Cmd.m_TextureSize = TextureSize;
Cmd.m_TextTextureIndex = TextureTextIndex;
Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex;
mem_copy(Cmd.m_aTextColor, pTextColor, sizeof(Cmd.m_aTextColor));
mem_copy(Cmd.m_aTextOutlineColor, pTextoutlineColor, sizeof(Cmd.m_aTextOutlineColor));
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render text command"))
{
return;
}
}
int CGraphics_Threaded::CreateQuadContainer(bool AutomaticUpload)
{
int Index = -1;
if(m_FirstFreeQuadContainer == -1)
{
Index = m_QuadContainers.size();
m_QuadContainers.push_back(SQuadContainer(AutomaticUpload));
}
else
{
Index = m_FirstFreeQuadContainer;
m_FirstFreeQuadContainer = m_QuadContainers[Index].m_FreeIndex;
m_QuadContainers[Index].m_FreeIndex = Index;
}
return Index;
}
void CGraphics_Threaded::QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
Container.m_AutomaticUpload = AutomaticUpload;
}
void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
{
if(IsQuadContainerBufferingEnabled())
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if(Container.m_Quads.size() > 0)
{
if(Container.m_QuadBufferObjectIndex == -1)
{
size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad);
Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, &Container.m_Quads[0]);
}
else
{
size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad);
RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, &Container.m_Quads[0]);
}
if(Container.m_QuadBufferContainerIndex == -1)
{
SBufferContainerInfo Info;
Info.m_Stride = sizeof(CCommandBuffer::SVertex);
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
SBufferContainerInfo::SAttribute *pAttr = &Info.m_Attributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = 0;
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
pAttr = &Info.m_Attributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = (void *)(sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
pAttr = &Info.m_Attributes.back();
pAttr->m_DataTypeCount = 4;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = true;
pAttr->m_pOffset = (void *)(sizeof(float) * 2 + sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info);
}
}
}
}
void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if((int)Container.m_Quads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES)
return;
for(int i = 0; i < Num; ++i)
{
Container.m_Quads.push_back(SQuadContainer::SQuad());
SQuadContainer::SQuad &Quad = Container.m_Quads.back();
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X;
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y;
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
SetColor(&Quad.m_aVertices[0], 0);
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y;
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
SetColor(&Quad.m_aVertices[1], 1);
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
Quad.m_aVertices[2].m_Tex = m_aTexture[2];
SetColor(&Quad.m_aVertices[2], 2);
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X;
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
Quad.m_aVertices[3].m_Tex = m_aTexture[3];
SetColor(&Quad.m_aVertices[3], 3);
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = pArray[i].m_X + pArray[i].m_Width / 2;
Center.y = pArray[i].m_Y + pArray[i].m_Height / 2;
Rotate(Center, Quad.m_aVertices, 4);
}
}
if(Container.m_AutomaticUpload)
QuadContainerUpload(ContainerIndex);
}
void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if((int)Container.m_Quads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES)
return;
for(int i = 0; i < Num; ++i)
{
Container.m_Quads.push_back(SQuadContainer::SQuad());
SQuadContainer::SQuad &Quad = Container.m_Quads.back();
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0;
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0;
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
SetColor(&Quad.m_aVertices[0], 0);
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1;
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1;
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
SetColor(&Quad.m_aVertices[1], 1);
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3;
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3;
Quad.m_aVertices[2].m_Tex = m_aTexture[3];
SetColor(&Quad.m_aVertices[2], 3);
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2;
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2;
Quad.m_aVertices[3].m_Tex = m_aTexture[2];
SetColor(&Quad.m_aVertices[3], 2);
}
if(Container.m_AutomaticUpload)
QuadContainerUpload(ContainerIndex);
}
void CGraphics_Threaded::QuadContainerReset(int ContainerIndex)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex != -1)
DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true);
}
Container.m_Quads.clear();
Container.m_QuadBufferContainerIndex = Container.m_QuadBufferObjectIndex = -1;
}
void CGraphics_Threaded::DeleteQuadContainer(int ContainerIndex)
{
QuadContainerReset(ContainerIndex);
// also clear the container index
m_QuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer;
m_FirstFreeQuadContainer = ContainerIndex;
}
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum)
{
RenderQuadContainer(ContainerIndex, 0, QuadDrawNum);
}
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if(QuadDrawNum == -1)
QuadDrawNum = (int)Container.m_Quads.size() - QuadOffset;
if((int)Container.m_Quads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0)
return;
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
if(ChangeWrapMode)
WrapClamp();
CCommandBuffer::SCommand_RenderQuadContainer Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6;
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render quad container"))
{
return;
}
}
else
{
if(g_Config.m_GfxQuadAsTriangle)
{
for(int i = 0; i < QuadDrawNum; ++i)
{
SQuadContainer::SQuad &Quad = Container.m_Quads[QuadOffset + i];
m_aVertices[i * 6] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
m_NumVertices += 6;
}
}
else
{
mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
m_NumVertices += 4 * QuadDrawNum;
}
m_Drawing = DRAWING_QUADS;
if(ChangeWrapMode)
WrapClamp();
FlushVertices(false);
m_Drawing = 0;
}
WrapNormal();
}
void CGraphics_Threaded::RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX, float ScaleY)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if((int)Container.m_Quads.size() < QuadOffset + 1)
return;
if(QuadDrawNum == -1)
QuadDrawNum = (int)Container.m_Quads.size() - QuadOffset;
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
SQuadContainer::SQuad &Quad = Container.m_Quads[QuadOffset];
CCommandBuffer::SCommand_RenderQuadContainerEx Cmd;
WrapClamp();
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY);
Cmd.m_State = m_State;
MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
Cmd.m_DrawNum = QuadDrawNum * 6;
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
Cmd.m_Rotation = m_Rotation;
// rotate before positioning
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render quad container extended"))
{
return;
}
}
else
{
if(g_Config.m_GfxQuadAsTriangle)
{
for(int i = 0; i < QuadDrawNum; ++i)
{
SQuadContainer::SQuad &Quad = Container.m_Quads[QuadOffset + i];
m_aVertices[i * 6 + 0] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
for(int n = 0; n < 6; ++n)
{
m_aVertices[i * 6 + n].m_Pos.x *= ScaleX;
m_aVertices[i * 6 + n].m_Pos.y *= ScaleY;
SetColor(&m_aVertices[i * 6 + n], 0);
}
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = m_aVertices[i * 6 + 0].m_Pos.x + (m_aVertices[i * 6 + 1].m_Pos.x - m_aVertices[i * 6 + 0].m_Pos.x) / 2.f;
Center.y = m_aVertices[i * 6 + 0].m_Pos.y + (m_aVertices[i * 6 + 2].m_Pos.y - m_aVertices[i * 6 + 0].m_Pos.y) / 2.f;
Rotate(Center, &m_aVertices[i * 6 + 0], 6);
}
for(int n = 0; n < 6; ++n)
{
m_aVertices[i * 6 + n].m_Pos.x += X;
m_aVertices[i * 6 + n].m_Pos.y += Y;
}
m_NumVertices += 6;
}
}
else
{
mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
for(int i = 0; i < QuadDrawNum; ++i)
{
for(int n = 0; n < 4; ++n)
{
m_aVertices[i * 4 + n].m_Pos.x *= ScaleX;
m_aVertices[i * 4 + n].m_Pos.y *= ScaleY;
SetColor(&m_aVertices[i * 4 + n], 0);
}
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = m_aVertices[i * 4 + 0].m_Pos.x + (m_aVertices[i * 4 + 1].m_Pos.x - m_aVertices[i * 4 + 0].m_Pos.x) / 2.f;
Center.y = m_aVertices[i * 4 + 0].m_Pos.y + (m_aVertices[i * 4 + 2].m_Pos.y - m_aVertices[i * 4 + 0].m_Pos.y) / 2.f;
Rotate(Center, &m_aVertices[i * 4 + 0], 4);
}
for(int n = 0; n < 4; ++n)
{
m_aVertices[i * 4 + n].m_Pos.x += X;
m_aVertices[i * 4 + n].m_Pos.y += Y;
}
m_NumVertices += 4;
}
}
m_Drawing = DRAWING_QUADS;
WrapClamp();
FlushVertices(false);
m_Drawing = 0;
}
WrapNormal();
}
void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY)
{
RenderQuadContainerEx(ContainerIndex, QuadOffset, 1, X, Y, ScaleX, ScaleY);
}
void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo)
{
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
if(DrawCount == 0)
return;
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
WrapClamp();
SQuadContainer::SQuad &Quad = Container.m_Quads[0];
CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = 1 * 6;
Cmd.m_DrawCount = DrawCount;
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
// rotate before positioning
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for render info");
return;
}
}
if(!AddCmd(
Cmd, [&] {
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for render info");
return false;
}
return true;
},
"failed to allocate memory for render quad container sprite"))
{
return;
}
mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
WrapNormal();
}
else
{
for(int i = 0; i < DrawCount; ++i)
{
QuadsSetRotation(pRenderInfo[i].m_Rotation);
RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos[0], pRenderInfo[i].m_Pos[1], pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale);
}
}
}
void *CGraphics_Threaded::AllocCommandBufferData(unsigned AllocSize)
{
void *pData = m_pCommandBuffer->AllocData(AllocSize);
if(pData == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
pData = m_pCommandBuffer->AllocData(AllocSize);
if(pData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for command buffer");
return NULL;
}
}
return pData;
}
int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData, bool IsMovedPointer)
{
int Index = -1;
if(m_FirstFreeBufferObjectIndex == -1)
{
Index = m_BufferObjectIndices.size();
m_BufferObjectIndices.push_back(Index);
}
else
{
Index = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = m_BufferObjectIndices[Index];
m_BufferObjectIndices[Index] = Index;
}
CCommandBuffer::SCommand_CreateBufferObject Cmd;
Cmd.m_BufferIndex = Index;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_DeletePointer = IsMovedPointer;
if(IsMovedPointer)
{
Cmd.m_pUploadData = pUploadData;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for update buffer object command"))
{
return -1;
}
}
else
{
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return -1;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for create buffer object command"))
{
return -1;
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
else
{
Cmd.m_pUploadData = NULL;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for create buffer object command"))
{
return -1;
}
// update the buffer instead
size_t UploadDataOffset = 0;
while(UploadDataSize > 0)
{
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
UpdateBufferObject(Index, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset);
UploadDataOffset += UpdateSize;
UploadDataSize -= UpdateSize;
}
}
}
return Index;
}
void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, bool IsMovedPointer)
{
CCommandBuffer::SCommand_RecreateBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_DeletePointer = IsMovedPointer;
if(IsMovedPointer)
{
Cmd.m_pUploadData = pUploadData;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for recreate buffer object command"))
{
return;
}
}
else
{
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for recreate buffer object command"))
{
return;
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
else
{
Cmd.m_pUploadData = NULL;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for update buffer object command"))
{
return;
}
// update the buffer instead
size_t UploadDataOffset = 0;
while(UploadDataSize > 0)
{
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
UpdateBufferObject(BufferIndex, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset);
UploadDataOffset += UpdateSize;
UploadDataSize -= UpdateSize;
}
}
}
}
void CGraphics_Threaded::UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset, bool IsMovedPointer)
{
CCommandBuffer::SCommand_UpdateBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_pOffset = pOffset;
Cmd.m_DeletePointer = IsMovedPointer;
if(IsMovedPointer)
{
Cmd.m_pUploadData = pUploadData;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for update buffer object command"))
{
return;
}
}
else
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for update buffer object command"))
{
return;
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
}
void CGraphics_Threaded::CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize)
{
CCommandBuffer::SCommand_CopyBufferObject Cmd;
Cmd.m_WriteBufferIndex = WriteBufferIndex;
Cmd.m_ReadBufferIndex = ReadBufferIndex;
Cmd.m_pWriteOffset = WriteOffset;
Cmd.m_pReadOffset = ReadOffset;
Cmd.m_CopySize = CopyDataSize;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for copy buffer object command"))
{
return;
}
}
void CGraphics_Threaded::DeleteBufferObject(int BufferIndex)
{
if(BufferIndex == -1)
return;
CCommandBuffer::SCommand_DeleteBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for delete buffer object command"))
{
return;
}
// also clear the buffer object index
m_BufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = BufferIndex;
}
int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo)
{
int Index = -1;
if(m_FirstFreeVertexArrayInfo == -1)
{
Index = m_VertexArrayInfo.size();
m_VertexArrayInfo.push_back(SVertexArrayInfo());
}
else
{
Index = m_FirstFreeVertexArrayInfo;
m_FirstFreeVertexArrayInfo = m_VertexArrayInfo[Index].m_FreeIndex;
m_VertexArrayInfo[Index].m_FreeIndex = Index;
}
CCommandBuffer::SCommand_CreateBufferContainer Cmd;
Cmd.m_BufferContainerIndex = Index;
Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size();
Cmd.m_Stride = pContainerInfo->m_Stride;
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == NULL)
return -1;
if(!AddCmd(
Cmd, [&] {
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for create buffer container command"))
{
return -1;
}
mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
for(auto &Attribute : pContainerInfo->m_Attributes)
m_VertexArrayInfo[Index].m_AssociatedBufferObjectIndices.push_back(Attribute.m_VertBufferBindingIndex);
return Index;
}
void CGraphics_Threaded::DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO)
{
if(ContainerIndex == -1)
return;
CCommandBuffer::SCommand_DeleteBufferContainer Cmd;
Cmd.m_BufferContainerIndex = ContainerIndex;
Cmd.m_DestroyAllBO = DestroyAllBO;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for delete buffer container command"))
{
return;
}
if(DestroyAllBO)
{
// delete all associated references
for(size_t i = 0; i < m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.size(); ++i)
{
int BufferObjectIndex = m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[i];
if(BufferObjectIndex != -1)
{
// don't delete double entries
for(int &m_AssociatedBufferObjectIndice : m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices)
{
if(BufferObjectIndex == m_AssociatedBufferObjectIndice)
m_AssociatedBufferObjectIndice = -1;
}
// clear the buffer object index
m_BufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = BufferObjectIndex;
}
}
}
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear();
// also clear the buffer object index
m_VertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo;
m_FirstFreeVertexArrayInfo = ContainerIndex;
}
void CGraphics_Threaded::UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo)
{
CCommandBuffer::SCommand_UpdateBufferContainer Cmd;
Cmd.m_BufferContainerIndex = ContainerIndex;
Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size();
Cmd.m_Stride = pContainerInfo->m_Stride;
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == NULL)
return;
if(!AddCmd(
Cmd, [&] {
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_Attributes == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for update buffer container command"))
{
return;
}
mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear();
for(auto &Attribute : pContainerInfo->m_Attributes)
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.push_back(Attribute.m_VertBufferBindingIndex);
}
void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount)
{
CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd;
Cmd.m_RequiredIndicesNum = RequiredIndicesCount;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for indcies required count notify command"))
{
return;
}
}
int CGraphics_Threaded::IssueInit()
{
int Flags = IGraphicsBackend::INITFLAG_RESIZABLE;
if(g_Config.m_GfxBorderless)
Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
if(g_Config.m_GfxFullscreen == 1)
Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
else if(g_Config.m_GfxFullscreen == 2)
Flags |= IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN;
if(g_Config.m_GfxVsync)
Flags |= IGraphicsBackend::INITFLAG_VSYNC;
if(g_Config.m_GfxHighdpi)
Flags |= IGraphicsBackend::INITFLAG_HIGHDPI;
int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, &g_Config.m_GfxScreenRefreshRate, g_Config.m_GfxFsaaSamples, Flags, &g_Config.m_GfxDesktopWidth, &g_Config.m_GfxDesktopHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage);
AddBackEndWarningIfExists();
m_IsNewOpenGL = m_pBackend->IsNewOpenGL();
m_OpenGLTileBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasTileBuffering();
m_OpenGLQuadBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadBuffering();
m_OpenGLQuadContainerBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadContainerBuffering();
m_OpenGLTextBufferingEnabled = m_IsNewOpenGL || (m_OpenGLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering());
m_OpenGLHasTextureArrays = m_IsNewOpenGL || m_pBackend->Has2DTextureArrays();
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
m_ScreenRefreshRate = g_Config.m_GfxScreenRefreshRate;
return r;
}
void CGraphics_Threaded::AddBackEndWarningIfExists()
{
const char *pErrStr = m_pBackend->GetErrorString();
if(pErrStr != NULL)
{
SWarning NewWarning;
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), "%s", Localize(pErrStr));
m_Warnings.emplace_back(NewWarning);
}
}
int CGraphics_Threaded::InitWindow()
{
int ErrorCode = IssueInit();
if(ErrorCode == 0)
return 0;
// try disabling fsaa
while(g_Config.m_GfxFsaaSamples)
{
g_Config.m_GfxFsaaSamples--;
if(g_Config.m_GfxFsaaSamples)
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
else
dbg_msg("gfx", "disabling FSAA and trying again");
ErrorCode = IssueInit();
if(ErrorCode == 0)
return 0;
}
size_t OpenGLInitTryCount = 0;
while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED)
{
if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED)
{
// try next smaller major/minor or patch version
if(g_Config.m_GfxOpenGLMajor >= 4)
{
g_Config.m_GfxOpenGLMajor = 3;
g_Config.m_GfxOpenGLMinor = 3;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor >= 1)
{
g_Config.m_GfxOpenGLMajor = 3;
g_Config.m_GfxOpenGLMinor = 0;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 0)
{
g_Config.m_GfxOpenGLMajor = 2;
g_Config.m_GfxOpenGLMinor = 1;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor >= 1)
{
g_Config.m_GfxOpenGLMajor = 2;
g_Config.m_GfxOpenGLMinor = 0;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor == 0)
{
g_Config.m_GfxOpenGLMajor = 1;
g_Config.m_GfxOpenGLMinor = 5;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 5)
{
g_Config.m_GfxOpenGLMajor = 1;
g_Config.m_GfxOpenGLMinor = 4;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 4)
{
g_Config.m_GfxOpenGLMajor = 1;
g_Config.m_GfxOpenGLMinor = 3;
g_Config.m_GfxOpenGLPatch = 0;
}
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 3)
{
g_Config.m_GfxOpenGLMajor = 1;
g_Config.m_GfxOpenGLMinor = 2;
g_Config.m_GfxOpenGLPatch = 1;
}
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 2)
{
g_Config.m_GfxOpenGLMajor = 1;
g_Config.m_GfxOpenGLMinor = 1;
g_Config.m_GfxOpenGLPatch = 0;
}
}
// new opengl version was set by backend, try again
ErrorCode = IssueInit();
if(ErrorCode == 0)
{
return 0;
}
if(++OpenGLInitTryCount >= 9)
{
// try something else
break;
}
}
// try lowering the resolution
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
{
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
g_Config.m_GfxScreenWidth = 640;
g_Config.m_GfxScreenHeight = 480;
if(IssueInit() == 0)
return 0;
}
dbg_msg("gfx", "out of ideas. failed to init graphics");
return -1;
}
int CGraphics_Threaded::Init()
{
// fetch pointers
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
// init textures
m_FirstFreeTexture = 0;
m_TextureIndices.resize(CCommandBuffer::MAX_TEXTURES);
for(int i = 0; i < (int)m_TextureIndices.size() - 1; i++)
m_TextureIndices[i] = i + 1;
m_TextureIndices.back() = -1;
m_FirstFreeVertexArrayInfo = -1;
m_FirstFreeBufferObjectIndex = -1;
m_FirstFreeQuadContainer = -1;
m_pBackend = CreateGraphicsBackend();
if(InitWindow() != 0)
return -1;
for(auto &FakeMode : g_aFakeModes)
{
FakeMode.m_WindowWidth = FakeMode.m_CanvasWidth / m_ScreenHiDPIScale;
FakeMode.m_WindowHeight = FakeMode.m_CanvasHeight / m_ScreenHiDPIScale;
FakeMode.m_RefreshRate = g_Config.m_GfxScreenRefreshRate;
}
// create command buffers
for(auto &pCommandBuffer : m_apCommandBuffers)
pCommandBuffer = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE);
m_pCommandBuffer = m_apCommandBuffers[0];
// create null texture, will get id=0
static const unsigned char s_aNullTextureData[] = {
0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff};
m_InvalidTexture = LoadTextureRaw(4, 4, CImageInfo::FORMAT_RGBA, s_aNullTextureData, CImageInfo::FORMAT_RGBA, 0);
ColorRGBA GPUInfoPrintColor{0.6f, 0.5f, 1.0f, 1.0f};
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "GPU vendor: %s", GetVendorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor);
str_format(aBuf, sizeof(aBuf), "GPU renderer: %s", GetRendererString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor);
str_format(aBuf, sizeof(aBuf), "GPU version: %s", GetVersionString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor);
return 0;
}
void CGraphics_Threaded::Shutdown()
{
// shutdown the backend
m_pBackend->Shutdown();
delete m_pBackend;
m_pBackend = 0x0;
// delete the command buffers
for(auto &pCommandBuffer : m_apCommandBuffers)
delete pCommandBuffer;
}
int CGraphics_Threaded::GetNumScreens() const
{
return m_pBackend->GetNumScreens();
}
void CGraphics_Threaded::Minimize()
{
m_pBackend->Minimize();
}
void CGraphics_Threaded::Maximize()
{
// TODO: SDL
m_pBackend->Maximize();
}
void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless)
{
m_pBackend->SetWindowParams(FullscreenMode, IsBorderless);
CVideoMode CurMode;
m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen);
Resize(CurMode.m_WindowWidth, CurMode.m_WindowHeight, CurMode.m_RefreshRate, false, true);
}
bool CGraphics_Threaded::SetWindowScreen(int Index)
{
if(!m_pBackend->SetWindowScreen(Index))
{
return false;
}
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
return true;
}
void CGraphics_Threaded::Move(int x, int y)
{
#if defined(CONF_VIDEORECORDER)
if(IVideo::Current() && IVideo::Current()->IsRecording())
return;
#endif
// Only handling CurScreen != m_GfxScreen doesn't work reliably
const int CurScreen = m_pBackend->GetWindowScreen();
m_pBackend->UpdateDisplayMode(CurScreen);
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
}
void CGraphics_Threaded::Resize(int w, int h, int RefreshRate, bool SetWindowSize, bool ForceResizeEvent)
{
#if defined(CONF_VIDEORECORDER)
if(IVideo::Current() && IVideo::Current()->IsRecording())
return;
#endif
if(!ForceResizeEvent && WindowWidth() == w && WindowHeight() == h && (RefreshRate != -1 && RefreshRate == m_ScreenRefreshRate))
return;
// if the size is changed manually, only set the window resize, a window size changed event is triggered anyway
if(SetWindowSize)
{
m_pBackend->ResizeWindow(w, h, RefreshRate);
}
else
{
// if the size change event is triggered, set all parameters and change the viewport
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
// adjust the viewport to only allow certain aspect ratios
if(m_ScreenHeight > 4 * m_ScreenWidth / 5)
m_ScreenHeight = 4 * m_ScreenWidth / 5;
m_ScreenRefreshRate = RefreshRate == -1 ? m_ScreenRefreshRate : RefreshRate;
g_Config.m_GfxScreenWidth = w;
g_Config.m_GfxScreenHeight = h;
g_Config.m_GfxScreenRefreshRate = m_ScreenRefreshRate;
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
CCommandBuffer::SCommand_Update_Viewport Cmd;
Cmd.m_X = 0;
Cmd.m_Y = 0;
Cmd.m_Width = m_ScreenWidth;
Cmd.m_Height = m_ScreenHeight;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add resize command"))
{
return;
}
// kick the command buffer
KickCommandBuffer();
WaitForIdle();
for(auto &ResizeListener : m_ResizeListeners)
ResizeListener.m_pFunc(ResizeListener.m_pUser);
}
}
void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser)
{
m_ResizeListeners.push_back(SWindowResizeListener(pFunc, pUser));
}
int CGraphics_Threaded::GetWindowScreen()
{
return m_pBackend->GetWindowScreen();
}
void CGraphics_Threaded::WindowDestroyNtf(uint32_t WindowID)
{
CCommandBuffer::SCommand_WindowDestroyNtf Cmd;
Cmd.m_WindowID = WindowID;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add window destroy notify command"))
{
return;
}
}
void CGraphics_Threaded::WindowCreateNtf(uint32_t WindowID)
{
CCommandBuffer::SCommand_WindowCreateNtf Cmd;
Cmd.m_WindowID = WindowID;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add window create notify command"))
{
return;
}
}
int CGraphics_Threaded::WindowActive()
{
return m_pBackend->WindowActive();
}
int CGraphics_Threaded::WindowOpen()
{
return m_pBackend->WindowOpen();
}
void CGraphics_Threaded::SetWindowGrab(bool Grab)
{
return m_pBackend->SetWindowGrab(Grab);
}
void CGraphics_Threaded::NotifyWindow()
{
return m_pBackend->NotifyWindow();
}
void CGraphics_Threaded::TakeScreenshot(const char *pFilename)
{
// TODO: screenshot support
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename ? pFilename : "screenshot", aDate);
m_DoScreenshot = true;
}
void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename)
{
str_copy(m_aScreenshotName, pFilename, sizeof(m_aScreenshotName));
m_DoScreenshot = true;
}
void CGraphics_Threaded::Swap()
{
if(!m_Warnings.empty())
{
SWarning *pCurWarning = GetCurWarning();
if(pCurWarning->m_WasShown)
{
m_Warnings.erase(m_Warnings.begin());
}
}
// TODO: screenshot support
if(m_DoScreenshot)
{
if(WindowActive())
ScreenshotDirect();
m_DoScreenshot = false;
}
{
// add swap command
CCommandBuffer::SCommand_Swap Cmd;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add swap command"))
{
return;
}
}
if(g_Config.m_GfxFinish)
{
CCommandBuffer::SCommand_Finish Cmd;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add finish command"))
{
return;
}
}
// kick the command buffer
KickCommandBuffer();
}
bool CGraphics_Threaded::SetVSync(bool State)
{
if(!m_pCommandBuffer)
return true;
// add vsnc command
bool RetOk = false;
CCommandBuffer::SCommand_VSync Cmd;
Cmd.m_VSync = State ? 1 : 0;
Cmd.m_pRetOk = &RetOk;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add vsync command"))
{
return false;
}
// kick the command buffer
KickCommandBuffer();
WaitForIdle();
return RetOk;
}
// synchronization
void CGraphics_Threaded::InsertSignal(CSemaphore *pSemaphore)
{
CCommandBuffer::SCommand_Signal Cmd;
Cmd.m_pSemaphore = pSemaphore;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add signal command"))
{
return;
}
}
bool CGraphics_Threaded::IsIdle() const
{
return m_pBackend->IsIdle();
}
void CGraphics_Threaded::WaitForIdle()
{
m_pBackend->WaitForIdle();
}
SWarning *CGraphics_Threaded::GetCurWarning()
{
if(m_Warnings.empty())
return NULL;
else
{
SWarning *pCurWarning = &m_Warnings[0];
return pCurWarning;
}
}
const char *CGraphics_Threaded::GetVendorString()
{
return m_pBackend->GetVendorString();
}
const char *CGraphics_Threaded::GetVersionString()
{
return m_pBackend->GetVersionString();
}
const char *CGraphics_Threaded::GetRendererString()
{
return m_pBackend->GetRendererString();
}
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)
{
if(g_Config.m_GfxDisplayAllVideoModes)
{
int Count = sizeof(g_aFakeModes) / sizeof(CVideoMode);
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
if(MaxModes < Count)
Count = MaxModes;
return Count;
}
// add videomodes command
CImageInfo Image;
mem_zero(&Image, sizeof(Image));
int NumModes = 0;
m_pBackend->GetVideoModes(pModes, MaxModes, &NumModes, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, Screen);
return NumModes;
}
extern IEngineGraphics *CreateEngineGraphicsThreaded()
{
#ifdef CONF_HEADLESS_CLIENT
return new CGraphics_ThreadedNull();
#else
return new CGraphics_Threaded();
#endif
}