ddnet/scripts/android/cmake_android.sh
Robert Müller ad9b44bfed Remove local.properties and add it to .gitignore
This file is not supposed to be added to version control and will be regenerated whenever the Gradle build is run.
2024-05-21 17:36:46 +02:00

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#!/bin/bash
export ANDROID_HOME=~/Android/Sdk
export MAKEFLAGS=-j32
ANDROID_NDK_VERSION="$(cd "$ANDROID_HOME/ndk" && find . -maxdepth 1 | sort -n | tail -1)"
ANDROID_NDK_VERSION="${ANDROID_NDK_VERSION:2}"
export ANDROID_NDK_VERSION
ANDROID_NDK="$ANDROID_HOME/ndk/$ANDROID_NDK_VERSION"
_DEFAULT_ANDROID_BUILD=x86
_DEFAULT_GAME_NAME=DDNet
_DEFAULT_BUILD_TYPE=Debug
_ANDROID_API_LEVEL=android-24
_ANDROID_SUB_BUILD_DIR=build_arch
_SHOW_USAGE_INFO=0
if [ -z ${1+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass android build type, using default: ${_DEFAULT_ANDROID_BUILD}"
_SHOW_USAGE_INFO=1
else
_DEFAULT_ANDROID_BUILD=$1
fi
if [ -z ${2+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass game name, using default: ${_DEFAULT_GAME_NAME}"
_SHOW_USAGE_INFO=1
else
_DEFAULT_GAME_NAME=$2
fi
if [ -z ${3+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass build type, using default: ${_DEFAULT_BUILD_TYPE}"
_SHOW_USAGE_INFO=1
else
_DEFAULT_BUILD_TYPE=$3
fi
_ANDROID_JAR_KEY_NAME=~/.android/debug.keystore
_ANDROID_JAR_KEY_PW=android
_ANDROID_JAR_KEY_ALIAS=androiddebugkey
if [ -z ${TW_KEY_NAME+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass a key for the jar signer, using default: ${_ANDROID_JAR_KEY_NAME}"
else
_ANDROID_JAR_KEY_NAME=$TW_KEY_NAME
fi
if [ -z ${TW_KEY_PW+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass a key pw for the jar signer, using default: ${_ANDROID_JAR_KEY_PW}"
else
_ANDROID_JAR_KEY_PW=$TW_KEY_PW
fi
if [ -z ${TW_KEY_ALIAS+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass a key alias for the jar signer, using default: ${_ANDROID_JAR_KEY_ALIAS}"
else
_ANDROID_JAR_KEY_ALIAS=$TW_KEY_ALIAS
fi
export TW_KEY_NAME="${_ANDROID_JAR_KEY_NAME}"
export TW_KEY_PW=$_ANDROID_JAR_KEY_PW
export TW_KEY_ALIAS=$_ANDROID_JAR_KEY_ALIAS
_ANDROID_VERSION_CODE=1
if [ -z ${TW_VERSION_CODE+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass a version code, using default: ${_ANDROID_VERSION_CODE}"
else
_ANDROID_VERSION_CODE=$TW_VERSION_CODE
fi
export TW_VERSION_CODE=$_ANDROID_VERSION_CODE
_ANDROID_VERSION_NAME="1.0"
if [ -z ${TW_VERSION_NAME+x} ]; then
printf "\e[31m%s\e[30m\n" "Did not pass a version name, using default: ${_ANDROID_VERSION_NAME}"
else
_ANDROID_VERSION_NAME=$TW_VERSION_NAME
fi
export TW_VERSION_NAME=$_ANDROID_VERSION_NAME
printf "\e[31m%s\e[1m\n" "Building with setting, for arch: ${_DEFAULT_ANDROID_BUILD}, with build type: ${_DEFAULT_BUILD_TYPE}, with name: ${_DEFAULT_GAME_NAME}"
if [ $_SHOW_USAGE_INFO == 1 ]; then
printf "\e[31m%s\e[1m\n" "Usage: ./cmake_android.sh <x86/x86_64/arm/arm64/all> <Game name> <Debug/Release>"
fi
printf "\e[33mBuilding cmake\e[0m\n"
function build_for_type() {
cmake \
-H. \
-G "Ninja" \
-DPREFER_BUNDLED_LIBS=ON \
-DCMAKE_BUILD_TYPE="${_DEFAULT_BUILD_TYPE}" \
-DANDROID_NATIVE_API_LEVEL="$_ANDROID_API_LEVEL" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK/build/cmake/android.toolchain.cmake" \
-DANDROID_NDK="$ANDROID_NDK" \
-DANDROID_ABI="${2}" \
-DANDROID_ARM_NEON=TRUE \
-Bbuild_android/"$_ANDROID_SUB_BUILD_DIR/$1" \
-DSERVER=OFF \
-DTOOLS=OFF \
-DDEV=TRUE \
-DCMAKE_CROSSCOMPILING=ON \
-DVULKAN=ON \
-DVIDEORECORDER=OFF
(
cd "build_android/$_ANDROID_SUB_BUILD_DIR/$1" || exit 1
cmake --build . --target DDNet
)
}
mkdir build_android
if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
build_for_type arm armeabi-v7a arm eabi &
fi
if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
build_for_type arm64 arm64-v8a aarch64 &
fi
if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
build_for_type x86 x86 i686 &
fi
if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86_64" || "${_DEFAULT_ANDROID_BUILD}" == "x64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
build_for_type x86_64 x86_64 x86_64 &
fi
wait
printf "\e[36mPreparing gradle build\n"
cd build_android || exit 1
mkdir -p src/main
mkdir -p src/main/res/mipmap
function copy_dummy_files() {
rm ./"$2"
cp ../"$1" "$2"
}
function copy_dummy_files_rec() {
rm -R ./"$2"/"$1"
cp -R ../"$1" "$2"
}
copy_dummy_files scripts/android/files/build.sh build.sh
copy_dummy_files scripts/android/files/gradle-wrapper.jar gradle-wrapper.jar
copy_dummy_files scripts/android/files/build.gradle build.gradle
copy_dummy_files scripts/android/files/gradle-wrapper.properties gradle-wrapper.properties
copy_dummy_files scripts/android/files/gradle.properties gradle.properties
copy_dummy_files scripts/android/files/proguard-rules.pro proguard-rules.pro
copy_dummy_files scripts/android/files/settings.gradle settings.gradle
copy_dummy_files scripts/android/files/AndroidManifest.xml src/main/AndroidManifest.xml
copy_dummy_files_rec scripts/android/files/res src/main
copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher.png
copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher_round.png
function copy_libs() {
mkdir -p "lib/$2"
cp "$_ANDROID_SUB_BUILD_DIR/$1/libDDNet.so" "lib/$2"
cp "$_ANDROID_SUB_BUILD_DIR/$1/libs/libSDL2.so" "lib/$2"
cp "$_ANDROID_SUB_BUILD_DIR/$1/libs/libhidapi.so" "lib/$2"
}
if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
copy_libs arm armeabi-v7a arm eabi
fi
if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
copy_libs arm64 arm64-v8a aarch64
fi
if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
copy_libs x86 x86 i686
fi
if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86_64" || "${_DEFAULT_ANDROID_BUILD}" == "x64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
copy_libs x86_64 x86_64 x86_64
fi
_DEFAULT_ANDROID_BUILD_DUMMY=$_DEFAULT_ANDROID_BUILD
if [[ "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
_DEFAULT_ANDROID_BUILD_DUMMY=arm
fi
mkdir -p assets/asset_integrity_files
cp -R "$_ANDROID_SUB_BUILD_DIR/$_DEFAULT_ANDROID_BUILD_DUMMY/data" ./assets/asset_integrity_files
curl --remote-name --time-cond cacert.pem https://curl.se/ca/cacert.pem
cp ./cacert.pem ./assets/asset_integrity_files/data/cacert.pem
# create integrity file for extracting assets
(
cd assets/asset_integrity_files || exit 1
tmpfile="$(mktemp /tmp/hash_strings.XXX)"
find data -iname "*" -type f -print0 | while IFS= read -r -d $'\0' file; do
sha_hash=$(sha256sum "$file" | cut -d' ' -f 1)
echo "$file $sha_hash" >> "$tmpfile"
done
full_hash="$(sha256sum "$tmpfile" | cut -d' ' -f 1)"
rm "integrity.txt"
{
echo "$full_hash"
cat "$tmpfile"
} > "integrity.txt"
)
printf "\e[0m"
echo "Building..."
rm -R src/main/java/tw
mkdir -p src/main/java/tw/DDNet
cp ../scripts/android/files/java/tw/DDNet/NativeMain.java src/main/java/tw/DDNet/NativeMain.java
rm -R src/main/java/org
cp -R ../scripts/android/files/java/org src/main/java/
cp -R ../ddnet-libs/sdl/java/org src/main/java/
# shellcheck disable=SC1091
source ./build.sh "$ANDROID_HOME" "$_DEFAULT_GAME_NAME" "$_DEFAULT_BUILD_TYPE"
cd ..