mirror of
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85 lines
1.6 KiB
Plaintext
85 lines
1.6 KiB
Plaintext
struct image {
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int id = 0
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string filename = filename@1
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}
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struct spriteset {
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ptr:image img = @1
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int gridx = @2
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int gridy = @3
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}
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struct sprite {
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ptr:spriteset set = parent
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int x = @1
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int y = @2
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int w = @3
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int h = @4
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}
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struct sound {
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int id = 0
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string filename = @0
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}
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struct soundset {
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int last = 0
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array:sound sounds = *
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}
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struct spriteptr {
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ptr:sprite psprite = @0
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}
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struct weapon {
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ptr:sprite sprite_body = sprite_body@1
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ptr:sprite sprite_cursor = sprite_cursor@1
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ptr:sprite sprite_proj = sprite_proj@1
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array:spriteptr sprite_muzzle = sprite_muzzles.*
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int nummuzzlesprites = nummuzzlesprites@1
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int recoil = recoil@1
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int visual_size = visual_size@1
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int muzzleduration = muzzleduration@1
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float offsetx = offsetx@1
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float offsety = offsety@1
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float muzzleoffsetx = muzzleoffsetx@1
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float muzzleoffsety = muzzleoffsety@1
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}
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struct keyframe {
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float time = @0
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float x = @1
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float y = @2
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float angle = @3
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}
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struct sequence {
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array:keyframe frames = *
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}
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struct animation {
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instance:sequence body = body
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instance:sequence back_foot = back_foot
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instance:sequence front_foot = front_foot
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instance:sequence attach = attach
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}
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struct data_container {
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array:image images = images.*
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array:spriteset spritesets = sprites.*
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array:sprite sprites = sprites.*.*
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array:weapon weapons = weapons.*
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array:soundset sounds = sounds.*
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array:animation animations = animations.*
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}
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const array:int weapon = weapons.*
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const array:int sound = sounds.*
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const array:int image = images.*
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const array:int sprite = sprites.*.*
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const array:int anim = animations.*
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const array:int powerup = powerups.*
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const array:int gametype = playerstats.*
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