ddnet/src/game/client
bors[bot] acfc7f8c06
Merge #6060
6060: Add buttons+increased length on demo viewbar r=def- a=l-ouis

Aimed to add some more controls on the demo view bar:

Added tick step buttons and jump to next/prev marker buttons
Increased width of demo controls panel so it wasn't as cluttered
changed export cut icon to a common export icon instead of the camcorder icon
Centered the time multiplier between the buttons it was between

![image](https://user-images.githubusercontent.com/69405348/202874985-9d983959-9188-4d96-9a2d-633621e6f489.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: louis <louisaltgeer@gmail.com>
2022-12-04 11:09:39 +00:00
..
components Merge #6060 2022-12-04 11:09:39 +00:00
prediction Fix heap-buffer-overflow in DDNetLaser prediction code 2022-12-04 10:19:35 +01:00
animstate.cpp Organize game-client includes 2022-05-29 21:24:43 +02:00
animstate.h Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
component.cpp Allow multiple addresses per server in the serverbrowser 2022-07-10 16:52:07 +02:00
component.h Allow multiple addresses per server in the serverbrowser 2022-07-10 16:52:07 +02:00
gameclient.cpp Merge #5770 2022-11-01 10:29:53 +00:00
gameclient.h Add an option to remove weak hook & bounce 2022-07-21 17:04:16 +02:00
laser_data.cpp Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
laser_data.h Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
lineinput.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
lineinput.h m_DisplayStr -> m_aDisplayStr 2022-03-31 12:52:24 +02:00
projectile_data.cpp Constify snap more (inspired by upstream) 2022-10-09 15:12:12 +02:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Organize game-client includes 2022-05-29 21:24:43 +02:00
race.h Organize game-client includes 2022-05-29 21:24:43 +02:00
render.cpp Fix misspellings 2022-10-25 13:51:56 -03:00
render.h Running and AFK anim. states 2022-09-16 12:30:05 +02:00
render_map.cpp Replace 3.14159265f with 'pi' from math.h 2022-07-09 19:19:21 +03:00
skin.h Get away from vector for skins 2022-10-12 22:32:36 +02:00
ui.cpp Add IInput::ShiftIsPressed and IInput::AltIsPressed 2022-11-15 21:17:55 +01:00
ui.h Port CUI::ConsumeHotkey from upstream 2022-08-31 21:43:57 +02:00
ui_rect.cpp Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_rect.h Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4 2022-08-12 19:37:08 +02:00
ui_scrollregion.cpp Add IInput::ShiftIsPressed and IInput::AltIsPressed 2022-11-15 21:17:55 +01:00
ui_scrollregion.h Port CScrollRegion from upstream with some minor refactorings 2022-08-23 10:01:28 +02:00