mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-18 14:08:19 +00:00
351 lines
10 KiB
Python
351 lines
10 KiB
Python
import copy
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class SoundSet:
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def __init__(self, name, files):
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self.name = name
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self.files = files
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class Image:
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def __init__(self, name, filename):
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self.name = name
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self.filename = filename
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class Pickup:
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def __init__(self, name, respawntime=15, spawndelay=0):
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self.name = name
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self.respawntime = respawntime
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self.spawndelay = spawndelay
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class Variable:
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def __init__(self, name, value):
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self.name = name
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self.value = value
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class Int(Variable):
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def emit_declaration(self):
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return ["int %s;"%self.name]
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def emit_definition(self):
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return ["%d"%self.value]
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class Float(Variable):
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def emit_declaration(self):
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return ["float %s;"%self.name]
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def emit_definition(self):
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return ["%ff"%self.value]
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class String(Variable):
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def emit_declaration(self):
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return ["const char *%s;"%self.name]
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def emit_definition(self):
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return ['"%s"'%self.value]
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class SpriteRef(Variable):
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def emit_declaration(self):
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return ["SPRITE *%s;"%self.name]
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def emit_definition(self):
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return ['&sprites[SPRITE_%s]'%self.value.upper()]
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class SpriteSet:
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def __init__(self, image, grid, sprites):
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self.image = image
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self.grid = grid
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self.sprites = sprites
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class Sprite:
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def __init__(self, name, pos):
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self.name = name
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self.pos = pos
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# TODO: rename this
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class FieldStorage:
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def __init__(self, name, base, fields):
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self.name = name
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self.fields = []
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if base:
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self.fields = copy.deepcopy(base.fields)
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self.base = base
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self.baselen = len(self.fields)
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self.autoupdate()
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self.update_all(fields)
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def update_all(self, fields):
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for v in fields:
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if not self.update(v):
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self.fields += [v]
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def update(self, value):
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for i in xrange(0, len(self.fields)):
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if self.fields[i].name == value.name:
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self.fields[i] = value
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return True
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return False
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def autoupdate(self):
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pass
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def FileList(format, num):
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return [format%x for x in xrange(1,num)]
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Sounds = [
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SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3)),
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SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3)),
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SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3)),
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SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3)),
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SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3)),
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SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3)),
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SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3)),
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SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3)),
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SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3)),
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SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3)),
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SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3)),
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SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12)),
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SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2)),
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SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4)),
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SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3)),
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SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) + FileList("data/audio/foley_foot_right-%02d.wv", 4)),
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SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3)),
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SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7)),
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SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4)),
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SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2)),
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SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2)),
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SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3)),
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SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3)),
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SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2)),
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SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4)),
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SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)),
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SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)),
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SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)),
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SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3)),
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SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5)),
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SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2)),
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SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"]),
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SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"]),
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SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"]),
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SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"]),
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SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"]),
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SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"]),
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SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"]),
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]
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Images = [
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Image("null", ""),
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Image("game", "data/game.png"),
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Image("particles", "data/particles.png"),
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Image("cursor", "data/gui_cursor.png"),
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Image("banner", "data/gui_logo.png"),
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Image("emoticons", "data/emoticons.png"),
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Image("browseicons", "data/browse_icons.png"),
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Image("console_bg", "data/console.png"),
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Image("console_bar", "data/console_bar.png"),
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]
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Pickups = [
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Pickup("health"),
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Pickup("armor"),
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Pickup("weapon"),
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Pickup("ninja", 90, 90),
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]
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Sprites = [
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SpriteSet("particles", (8,8), [
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Sprite("part_slice", (0,0,1,1)),
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Sprite("part_ball", (1,0,1,1)),
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Sprite("part_splat01", (2,0,1,1)),
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Sprite("part_splat02", (3,0,1,1)),
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Sprite("part_splat03", (4,0,1,1)),
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Sprite("part_smoke", (0,1,1,1)),
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Sprite("part_shell", (0,2,2,2)),
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Sprite("part_expl01", (0,4,4,4)),
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Sprite("part_airjump", (2,2,2,2)),
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]),
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SpriteSet("game", (8,8), [
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Sprite("health_full", (21,0,2,2)),
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Sprite("health_empty", (23,0,2,2)),
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Sprite("armor_full", (21,2,2,2)),
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Sprite("armor_empty", (23,2,2,2)),
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Sprite("star1", (15,0,2,2)),
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Sprite("star2", (17,0,2,2)),
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Sprite("star3", (19,0,2,2)),
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Sprite("part1", (6,0,1,1)),
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Sprite("part2", (6,1,1,1)),
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Sprite("part3", (7,0,1,1)),
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Sprite("part4", (7,1,1,1)),
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Sprite("part5", (8,0,1,1)),
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Sprite("part6", (8,1,1,1)),
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Sprite("part7", (9,0,2,2)),
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Sprite("part8", (11,0,2,2)),
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Sprite("part9", (13,0,2,2)),
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Sprite("weapon_gun_body", (2,4,4,2)),
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Sprite("weapon_gun_cursor", (0,4,2,2)),
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Sprite("weapon_gun_proj", (6,4,2,2)),
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Sprite("weapon_gun_muzzle1", (8,4,3,2)),
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Sprite("weapon_gun_muzzle2", (12,4,3,2)),
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Sprite("weapon_gun_muzzle3", (16,4,3,2)),
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Sprite("weapon_shotgun_body", (2,6,8,2)),
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Sprite("weapon_shotgun_cursor", (0,6,2,2)),
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Sprite("weapon_shotgun_proj", (10,6,2,2)),
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Sprite("weapon_shotgun_muzzle1", (12,6,3,2)),
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Sprite("weapon_shotgun_muzzle2", (16,6,3,2)),
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Sprite("weapon_shotgun_muzzle3", (20,6,3,2)),
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Sprite("weapon_grenade_body", (2,8,7,2)),
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Sprite("weapon_grenade_cursor", (0,8,2,2)),
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Sprite("weapon_grenade_proj", (10,8,2,2)),
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Sprite("weapon_hammer_body", (2,1,4,3)),
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Sprite("weapon_hammer_cursor", (0,0,2,2)),
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Sprite("weapon_hammer_proj", (0,0,0,0)),
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Sprite("weapon_ninja_body", (2,10,7,2)),
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Sprite("weapon_ninja_cursor", (0,10,2,2)),
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Sprite("weapon_ninja_proj", (0,0,0,0)),
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Sprite("weapon_rifle_body", (2,12,7,3)),
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Sprite("weapon_rifle_cursor", (0,12,2,2)),
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Sprite("weapon_rifle_proj", (10,12,2,2)),
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Sprite("hook_chain", (2,0,1,1)),
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Sprite("hook_head", (3,0,2,1)),
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Sprite("hadoken1", (25,0,7,4)),
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Sprite("hadoken2", (25,4,7,4)),
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Sprite("hadoken3", (25,8,7,4)),
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Sprite("pickup_health", (10,2,2,2)),
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Sprite("pickup_armor", (12,2,2,2)),
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Sprite("pickup_weapon", (3,0,6,2)),
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Sprite("pickup_ninja", (3,10,7,2)),
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Sprite("flag_blue", (12,8,4,8)),
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Sprite("flag_red", (16,8,4,8)),
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]),
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SpriteSet(None, (8,4), [
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Sprite("tee_body", (0,0,3,3)),
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Sprite("tee_body_outline", (3,0,3,3)),
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Sprite("tee_foot", (6,1,2,1)),
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Sprite("tee_foot_outline", (6,2,2,1)),
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Sprite("tee_hand", (6,0,1,1)),
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Sprite("tee_hand_outline", (7,0,1,1)),
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Sprite("tee_eye_normal", (2,3,1,1)),
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Sprite("tee_eye_angry", (3,3,1,1)),
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Sprite("tee_eye_pain", (4,3,1,1)),
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Sprite("tee_eye_happy", (5,3,1,1)),
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Sprite("tee_eye_dead", (6,3,1,1)),
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Sprite("tee_eye_surprise", (7,3,1,1)),
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]),
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SpriteSet("browseicons", (4,1), [
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Sprite("browse_lock", (0,0,1,1)),
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Sprite("browse_progress1", (1,0,1,1)),
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Sprite("browse_progress2", (2,0,1,1)),
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Sprite("browse_progress3", (3,0,1,1)),
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]),
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]
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class Weapon(FieldStorage):
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def autoupdate(self):
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self.update(String("name", self.name))
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self.update(SpriteRef("sprite_body", "weapon_%s_body"%self.name))
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self.update(SpriteRef("sprite_cursor", "weapon_%s_cursor"%self.name))
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self.update(SpriteRef("sprite_proj", "weapon_%s_proj"%self.name))
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WeaponBase = Weapon("weapon", None, [
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String("name", "base"),
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SpriteRef("sprite_body", None),
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SpriteRef("sprite_cursor", None),
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SpriteRef("sprite_proj", None),
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Int("damage", 1),
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Int("firedelay", 500),
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Int("visual_size", 96),
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])
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Weapons = [
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Weapon("hammer", WeaponBase, [
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Int("firedelay", 100),
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Int("damage", 3),
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]),
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Weapon("gun", WeaponBase, [
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Int("firedelay", 100),
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Int("damage", 1),
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Float("curvature", 1.25),
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Float("speed", 2200.0),
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Float("lifetime", 2.0),
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]),
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Weapon("shotgun", WeaponBase, [
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Int("firedelay", 500),
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Int("damage", 1),
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Float("curvature", 1.25),
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Float("speed", 2200.0),
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Float("speeddiff", 0.8),
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Float("lifetime", 0.25),
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]),
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Weapon("grenade", WeaponBase, [
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Int("firedelay", 100),
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Int("damage", 6),
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Float("curvature", 7.0),
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Float("speed", 1000.0),
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Float("lifetime", 2.0),
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]),
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Weapon("rifle", WeaponBase, [
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Int("firedelay", 800),
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Int("visual_size", 92),
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Int("damage", 5),
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Float("reach", 800.0),
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Float("bounce_delay", 150),
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Float("bounce_num", 1),
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Float("bounce_cost", 0),
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]),
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Weapon("ninja", WeaponBase, [
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Int("firedelay", 800),
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Int("damage", 9),
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]),
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]
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ticks_per_second = 50.0
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Physics = FieldStorage("physics", None, [
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Float("ground_control_speed", 10.0),
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Float("ground_control_accel", 100.0 / ticks_per_second),
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Float("ground_friction", 0.5),
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Float("ground_jump_impulse", 12.6),
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Float("air_jump_impulse", 11.5),
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Float("air_control_speed", 250.0 / ticks_per_second),
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Float("air_control_accel", 1.5),
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Float("air_friction", 0.95),
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Float("hook_length", 380.0),
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Float("hook_fire_speed", 80.0),
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Float("hook_drag_accel", 3.0),
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Float("hook_drag_speed", 15.0),
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Float("gravity", 0.5),
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Float("velramp_start", 550),
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Float("velramp_range", 2000),
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Float("velramp_curvature", 1.4),
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])
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