ddnet/src/game
2010-09-08 02:54:03 +02:00
..
client when hooking a player don't use predicted values for rendering the hook. Closes #9 2010-09-08 02:54:03 +02:00
editor added the possibility to rotate tiles in the editor by SushiTee 2010-09-05 19:01:01 +02:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server separated CFlag from ctf 2010-09-07 20:02:46 +02:00
collision.cpp fixed that Collision::IntersectLine gets stuck in a loop forever. Closes #6 2010-08-16 04:09:21 +02:00
collision.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecore.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecore.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
layers.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
layers.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
localization.cpp added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
localization.h added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
mapitems.h added the possibility to rotate tiles in the editor by SushiTee 2010-09-05 19:01:01 +02:00
tuning.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
variables.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
version.h prevent that the server gets filtered by "compatible version" in the clients server browser 2010-06-06 23:28:34 +02:00